So, despite not being a player for long, I love coming up with weapons and hats for the game. Even though the users don't get to choose the stats, here's a few weapons I've come up with
Excaliburn (Pyro melee(Considering making it a Demoman melee instead)) +) Inflicts 6 seconds of afterburn on hit +) Afterburn affects other pyros This sword has extended reach, and longer deploy/holster times -) -15% damage penalty (65 to 55) -) -25% afterburn damage penalty (4 to 3, 18 extra max) +++ Max damage in ideal situations is 73
Combustible Constructor Engineer Melee *) Sentries are replaced with fire sentries, have a small range, and inflict afterburn +) +1 maximum sentry +) -30 sentry metal cost +) Sentries start at 50hp when construction begins -) Sentries cannot be upgraded -) -33% sentry hp (100hp) -) -50% health from metal during repairs
Poppy Bar Heavy Secondary +) Heals 175 Health +) Guaranteed Mini-Crits for 5 seconds -) 30 Second Recharge -) Increases damage received from explosions by 10% for 5 seconds
So, despite not being a player for long, I love coming up with weapons and hats for the game. Even though the users don't get to choose the stats, here's a few weapons I've come up with
Excaliburn (Pyro melee(Considering making it a Demoman melee instead))
+) Inflicts 6 seconds of afterburn on hit
+) Afterburn affects other pyros
This sword has extended reach, and longer deploy/holster times
-) -15% damage penalty (65 to 55)
-) -25% afterburn damage penalty (4 to 3, 18 extra max)
+++ Max damage in ideal situations is 73
Combustible Constructor
Engineer Melee
*) Sentries are replaced with fire sentries, have a small range, and inflict afterburn
+) +1 maximum sentry
+) -30 sentry metal cost
+) Sentries start at 50hp when construction begins
-) Sentries cannot be upgraded
-) -33% sentry hp (100hp)
-) -50% health from metal during repairs
Poppy Bar
Heavy Secondary
+) Heals 175 Health
+) Guaranteed Mini-Crits for 5 seconds
-) 30 Second Recharge
-) Increases damage received from explosions by 10% for 5 seconds