How would one justify genres, when all are quirky in one manner or another (barring Random, as that's become less an actual genre and more a filler genre as of late)? And furthermore, how is one to destroy such justifications, should they exist in-story?
I'll start with crossovers, as that is one genre I am most familiar with. To justify their presence, one must find elements of another story/game/whatever that meshes well with MLP, and make it work. Sometimes, sadly, one has to cherry-pick if the material doesn't mesh well at all, or do a little worldbuilding to make it happen. Character A from Franchise B isn't going to be enough to cut it in Equestria C after all.
To destroy that justification? Either don't find what meshes well, or give Character A Godmode where it isn't necessary. Or write Displaced, that works too, sadly.
What are your thoughts about this? I'd like to hear them.
How would one justify genres, when all are quirky in one manner or another (barring Random, as that's become less an actual genre and more a filler genre as of late)? And furthermore, how is one to destroy such justifications, should they exist in-story?
I'll start with crossovers, as that is one genre I am most familiar with. To justify their presence, one must find elements of another story/game/whatever that meshes well with MLP, and make it work. Sometimes, sadly, one has to cherry-pick if the material doesn't mesh well at all, or do a little worldbuilding to make it happen. Character A from Franchise B isn't going to be enough to cut it in Equestria C after all.
To destroy that justification? Either don't find what meshes well, or give Character A Godmode where it isn't necessary. Or write Displaced, that works too, sadly.
What are your thoughts about this? I'd like to hear them.