• Member Since 7th Dec, 2015
  • offline last seen March 14th

Gypsybard


A casual gamer that studies basic principals of game design and writing. Has been spotted playing Honkai Star Rail recently

More Blog Posts60

  • 13 weeks
    I'm an animator now

    I can be found on twitter and I make stuff surrounding Hellhounds. Even set up a Patreon for it but nothing has really taken off.

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    0 comments · 88 views
  • 48 weeks
    A tossed aside storyline

    I decided to release all my previously planned storylines that I had drawn up and I have a LOT of them, and some are vague, some are detailed, and more than a few aren't even MLP related. I think that by having to throw my ideas out in the wild, I could re-examine them. Ideas are only as good as the execution, so I don't believe any of them are good due to my failure to complete the stories

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    0 comments · 65 views
  • 60 weeks
    Rock and Stone! Some writing prompts on the side

    So update from last time. I managed to find a new job by pure chance, and how I got hired is a tad strange to me. So I was walking around looking for buildings that had the whole "WE ARE HIRING" poster on the front, and whilst waltzing past some building under construction I took a look at one of the papers plastered on the side of it. Within a second of me stopping in front of the building to

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    0 comments · 58 views
  • 67 weeks
    Compulsive lies

    I tend to lie through admission rather often. It's a bad habit of mine that happens either on accident or on purpose, and my most recent lie through admission would be in regards to my work. I quit my job. Had a two, more like three, week notice too. This important news has not been conveyed to literally anyone of my friends or family. This is not the first time I've done this, albeit the first

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    0 comments · 86 views
  • 72 weeks
    Late Merry Christmas

    Here's another log for the sometimes monthly diary so I don't ever forget who I used to be once the years pass by. I don't particularly celebrate christmas all that much, but merry christmas all the same. This year's holidays was both disappointing and wasn't at the same time, and for a reason that makes me feel like a hypocrite upon trying to type it out, since I generally disliked

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    0 comments · 73 views
Dec
4th
2020

This might be a thing · 2:43am Dec 4th, 2020

So I've been rather consistently popping back into Fimfic lately purely cause there have been some fics that I want to read here that are still updated. I've also been playing Jojo: Heritage for the Future, so I've been looking at Jojo's Bizarre Adventure crossover fics since that's been on my mind. Just about all the ones I've found that are semi-recent or are still getting updates are bluntly put, shit. I could write my own to try and put out a story I want to see instead of wait for someone to waddle along and eventually do it...I could yet I likely won't. So knowing me I'll instead do a bit to try and point out why these put such a bad taste in my mouth when I initially read them while also advising as to how to make it better.

First, the main thing they always try to do is mention a bunch of cast members that'll have no impact on the story and rush through what events they went through to get people who didn't see the show to care. The main issue of this is that they're trying to get a character that means nothing to have some significance for the 10 seconds that they're there. Another issue is that not only do they rush it they sometimes just get the information wrong or throw some random "fact" that's related to the series but isn't actually connected to the event they're trying to explain in the slightest. Now one small issue is the fact that there's never a good reason why the crossover occurs. Displaced can be entertaining without much of a good reason for it so I don't hold this complaint with as much weight as the others. Now onto the final reason why they leave such a bad taste in my mouth, the most important one, it's how they fail to understand the characters they're putting into the fic.

Now to elaborate on how to fix, or better avoid these things, at least when it comes to poor characterization. Here's a common character people tend to muck up for one reason or another, Dio. Dio's character is an interesting one, he's highly egotistical and selfish and employs tactics to put people beneath him, he's always vying for supremacy. However, one of his basic flaws is that he doesn't analyze people, he doesn't try to learn how people think outside of his cookie-cutter perception of them, and believes all people act the same when tilted. That's why he does everything he can to piss of Jotaro in his final fight because Dio thought it would make him emotional and irrational when that's not how Jotaro actually acts when he becomes angry. Another aspect of Dio is that he's very much a philosopher, he's incredibly book smart and constantly tries to learn new things that would make him in his own eyes even greater than before. That's why he took to chess because it was a game that perceived to be highly intelligent. Now while I can keep going I do want to mention one last detail of his that I see mucked up every single time he is written. He believes he will win a fight before it even begins so during a fight all he's trying to do is entertain himself. Dio does not see a life or death scenario, all he sees is a carnival. The only time he is scared or nervous in a fight is if his ego is being challenged. When this happens he begins experimenting and starts to take things seriously, however, he's still not trying to win he just trying to understand what happened to shake him so he can rationalize it back to his superiority.

Now that I got that off my chest I also want to just bring up that it's a damn shame Heritage for the Future never got a sequel. That game has some of the best system mechanics I've ever seen but some of the characters in the roster are so poorly designed, for example, Petshop and Mariah. Petshop literally breaks the game and I don't need to explain why, look up one 10 second video and you'll see, Mariah is a bit more complicated. She is a mix of a zoner and set-play character with a level-up mechanic. Gameplay wise I really like her base concept since she can plant traps with a single button and if they hit the opponent she levels up. The problem with her is that she's too slow, all of her specials are slow, do little damage, and unsafe. This wouldn't be as bad if Hol Horse wasn't a character that can do everything she does but faster and better. Hol Horse even has an interesting gimmick to just make the comparison worse since he can plan the path of his projectile before it shoots. So some bullets can zig-zag into the air or do a fake-out to shoot behind him if you can somehow get behind him. Because the bullet can be pathed some bullets come out fast while others are delayed due to extra pathing the player put in. I really do respect the design put into Hol Horse. That was definitely a tangent from Mariah but her design is so disappointing it's hard to talk about. To be fair the game was made like 24 years ago so fighting games back then could be very hit or miss due to not perfecting the formula yet. I just wish the game had gotten a second chance.

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