• Member Since 16th Sep, 2014
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MrAquino


HOW LONG HAVE I BEEN GONE!?!?!?

More Blog Posts339

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Jul
25th
2019

Mane 6 as D&D characters · 4:05am Jul 25th, 2019

I was bored today and watched XP To Level 3's video on how he made the original 12 fighters from the original N64 game into D&D characters. Needless to say, it inspired me to do something similar by turning the Mane 6 into D&D characters as well, following the same rules he made. Main difference is that I'm leaving out equipment, since I'm not gonna be all THAT technical. Now, some will be weird, but I'll explain later. Let's see what I came up! (Videos in case you're curious)


Twilight Sparkle

Race: Half-Elf

Class: Wizard [School of Transmutation]

Abilities:
Strength- 10
Dexterity- 13
Constitution- 12
Intelligence- 16 (+1 from race)
Wisdom- 15 (+1 from race)
Charisma- 10 (+2 from race)

Background: Cloistered Scholar
PT- I'm obsessed with things from a prior age, collecting many relics from that time/I'm willing to listen to every side of an argument
before I make my own judgment.
I-Empowerment. I want to make the world a better place with my inventions or research. (Good)
B-I work to preserve a library
F-Grammatical correctness and syntactic precision are the keys to effective communication. I shall correct errors wherever I perceive them.

Skills: Arcana, History, Investigation, Religion, Medicine

I figured Twilight would be a half elf since she is quite the smart Alek, but not exactly be considered snooty as elves are usually seen. For her class, the Wizard is easy, since she can learn spells and use them, and has been seen many time turning one thing into another. And her background works, since she wants to study all the time, but still goes out.


Fluttershy

Race: Wood Elf

Class: Druid. [Circle of the Shepard]

Abilities
Strength- 14
Dexterity- 15 (+2 from race)
Constitution- 12
Intelligence- 10
Wisdom- 16 (+1 from race)
Charisma: 8

Background: Hermit (I needed to commune with nature, far from civilization.)
PT- I feel tremendous empathy for all who suffer
I-Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
B-I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
F-I am dogmatic in my thoughts and philosophy.

Skills: Nature, Religion, Animal Handling, Medicine, Perception

Fluttershy was practically a no brainier. She'd love to be in the woods and be with all the animals, away from civilization, and has been able to tame bears! The lack of wings might've been a bit bad,but it's a creative liberty with this as a whole.


Pinkie Pie

Race: Rock Gnome.

Class: Bard. [College of Glamour]

Abilities:
Strength-10
Dexterity-14
Constitution-13 (+1 from race)
Intelligence-15 (+2 from race)
Wisdom-8
Charisma -15

Background: Entertainer (Jester/Singer)
PT: I know a story relevant to almost every situation/I'll settle for nothing less than perfection.
I-People. I like seeing the smiles on people's faces when I perform. That's all that matters. (Neutral)
B-My instrument is my most treasured possession, and it reminds me of someone I love.
F-I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.

Skills: Athletics, Acrobatics, History, Performance, Persuasion.

Another practical no brainier. If you look up Gnomes in D&D, they're the most whimsical race around, a huge fan of puns and jokes, almost like a halfling, but more willing to go out. Plus, as a rock Gnome, she can tinker and make her own equipment (I.E , a Party Canon) while singing her hear out for all to hear.


Rarity

Race: Hill Dwarf

Class: Fighter [Eldritch Knight]

Abilities:
Strength-10
Dexterity-14
Constituion-10 (+2 from race)
Intelligence-13
Wisdom-13 (+1 from race)
Charisma-15

Background: Guild Artisan (Jewelers and gemcutters)
PT: I like to talk at length about my profession/I believe that anything worth doing is worth doing right. I can't help it – I'm a perfectionist.
I-Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
B-The workshop where I learned my trade is the most important place in the world to me.
F-I'll do anything to get my hands on something rare or priceless.

Skills: Insight, Perception, Intimidation, Persuasion.

Ok, hear me out on this. Rarity has been shown to mine in gem caves, and uses them for her own crafts. Sound familiar to a certain small race? Of course, a hill dwarf is better, since they're more friendly towards outsiders, and while aren't as strong, they make up for it in being tough. And while most would say she should be a sorcerer or Wizard, she's rarely seen using magic in combat, and has not been afraid to get her hooves dirty in close combat, so an Eldritch Knight works here, who use magic as well as physical Combat.


Rainbow Dash

Race: Aarakorca

Class: Paladin (Oath of Vengance)

Abilities:
Strength-12
Dexterity-17 (+2 from race)
Constitution-13
Intelligence-10
Wisdom-9 (+1 from race)
Charisma-14

Background: Folk Hero (Recruited into a lord’s army, I rose to leadership and was commended for my heroism.)
PT: I’m confident in my own abilities and do what I can to instill confidence in others./I get bored easily. When am I going to get on with my destiny?
I: Respect. People deserve to be treated with dignity and respect. (Good)
B: I worked the land, I love the land, and I will protect the land.
F: I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

Skill: Athletics, Acrobatics, Survival, Intimidation.

I was thinking of doing an Aasimar, but Aasimars are always having conversations with their gods, so I figured a literal bird person will do. And while most may say she should be a Ranger or Rogue, Dash is part of the Wonderbolts who, while might not wear suits of armor, are part of the Equestrian military, and she's more of the rallying type who'd get everyone up as well as be the one to charge into battle first if given the chance.


Applejack

Race: Human (Variant) [Get the Charge Feat]

Class: Barbarian (Ancestral Guardian)

Abilities:
Strength-16 (+1 from race)
Dexterity-14 (+1 from race)
Constitution- 14
Intelligence- 8
Wisdom- 10
Charisma-12

Background: Clan Crafter
PT: I'm always polite and respectful/My friends know they can rely on me, no matter what.
I: Tradition: The ancient traditions of my craft must be preserved and upheld. (Lawful)
B: Nothing is more important than the other members of my clan.
F: I hold to tradition at the expense of adaptability.

Skills: Acrobats, History, Nature, Insight, Survival

And now, finally, but not least, Applejack. I mostly kept her human because she is the most "Normal" out of them all, but don't mistaken her for being a pushover. Her clan can be as simple as the entire apple family, with her Barbarian archetype, the Ancestral guardian, having many of her deceased family members of old come and aid her and her friends after death. Though I've left out equipment, if I had to give her a weapon, it'd most likely be her own fists, since weapons might slow her down more. And if you're gonna say "Why not make her a monk?", I doubt she's gonna calm down fast after combat, right?


Ok, the Mane 6 as D&D characters. Like what I have and agree with my reasons? Care to share a different idea? Want more? Please leave a comment below, and I might do another collection in the future with one of these 3 ideas.

-Royalty and Legends of Harmony
-Villains (current and reformed)
-Recurring side characters

Comments ( 4 )

these are great pal. very well written

Funny that the recent MLP comic had something similar:

5093929
Ah, didn't know

Not a bad selection. But pretty much on principle, I insist that Twilight have at least a pseudodragon familiar for Spike and maybe make Sunset Shimmer a tiefling in a bit of delicious irony.

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