still thinking · 7:15am Oct 8th, 2016
if a character in a game were self aware, wouldn't that just be a self-fufilling existence? They know exactly why they exist, and they have the ability to achieve their purpose, so imagine how content they would be, as something that will be able to do the job that only it can do. Then consider a really bad game, like Sonic '06; imagine the pain of knowing that the you are doing a bad job as a character, would you fix it and risk not fufilling your known purpose in life, or would you keep doing a poor job entertaining the players, but be secure in achieving your purpose for existing?
You could take the Sans route and just not do anything because it's completely pointless. Once the game's over they'll just start over again anyway. Them, everyone they know, their entire universe- all of it reset in an instant. nothing really matters
>> 4246078
unless they dont restart, and each playthrough is a separate existence like for nuclear throne, where each run is its own universe. In that case something like a True Pacifist Ending would stick around, as would a Genocide Ending. regardless, there are plenty of people like me who played one True Pacifist plauthrough and then left the game alone. There are also people who repeat the Genocide route over and over, in which case this situation would probably come up: https://tratserenoyreve.tumblr.com/mycomics
coincidentally, this comic is called 'the thought'
Also, imagine the torment of repainted sans becoming self aware? and having to listen to megadrawdikia?