Desolation 1.5 & Friendship is Magma 4.4 · 9:01pm Aug 13th, 2016
I've made more features for Desolation, and also introduced them (as well as those from 1.4) into FiM. The updates are also in my wikia.
Improvements:
-Timber creatures (wolves, dryads, etc), as well as metal and rock ponies now leave tool items when they die. These are processed at the sawmill, mason shop or smelter.
-Added Cyan / Dusk glue reactions to the organic factory.
--Added Cyan / Dusk wood reactions to the sawmill, and Cyanleather reaction to the tanner.
--Added Cyanwood (mutant bone strength) / Duskwood (noble bronze strength) weapon/armor/furniture reactions to the craftspony workshop.
-Added two new large creatures (the Toothed Horrors) and one megabeast (the Queen of Many Teeth).
--Added reactions to the Organic Factory to process their bodies, and reactions to the Craftspony to make weapons and armor out of their teeth (equal-tier enchanted bonemold strength).
-Bonemold and ironwood production has been reworked.
--Individual reactions for each bonemold/plank type, allowing reactions to use multiple tool items correctly
--Appropriately, some reactions now use multiple molds/planks (similiar to the number of metal bars used for forging)
--Production of bonemold now requires 5 bones/chitin globs, as more molds are required overall
-Strange tree processing (flesh, bone, crystal) is rebalanced, as well; an ornamental gem has been added to crystal tree products
-Added Duskwood, produced by combining fungiwood logs with liquid dusk glue (requiring mutant bonemold, obsidian caps and crystal berries) at the sawmill. It is used similiarly to cyanwood (not except for the tooth-weapon reactions) and is similiar in strength to Noble Bronze.
-"Accelerated" clothing for playable entities