The (Actual) Powers of Harmony · 4:51pm Jul 31st, 2015
The Elements and Their Various Powers:
-List is based off of what has been currently revealed in the story.
-Power effects are on activation of Element only unless stated otherwise.
-Affinities are the physical components of an Element’s manifestation.
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Honesty (Affinity: Earth, Color: Green)
Truthsense: Can see through all kinds of Illusion magic, invisibility spells, and sees things as they really are, including transmuted objects.
Passive: Able to discern the truth of the written and spoken word. Lies of omission are exempt.
Strength: Bearer’s body becomes harder, stronger, denser. Extent is dependant on the Bearer’s ability to utilize the Element.
Passive: Resistant to damage, immune to disease, natural physical condition is improved.
Rejection of Fate: Limited time manipulation in a concentrated area. Extremely taxing.
Generosity (Affinity: Water, Color: Silver)
Foresight: Can see the future. Accuracy, frequency of visions, and number of outcomes seen are dependant on the Bearer’s ability to utilize the Element, as well as how many individuals are aware of the power.
Passive: Active at all times. Effects are heightened upon activation of Element.
Creation: The ability to create objects with one’s mind. Has limits. Simple things are easier to make, larger things take more energy.
Soul Tether: Allows the Bearer to ‘grab’ onto another’s lifeforce and hold it in Limbo, thereby preventing it from falling into the Void. Can also take the lifeforce of another into their own body if the target has sustained too much damage. Having additional lifeforce gives no benefits to the Bearer, and separate lifeforces cannot be merged (unless both parties are completely willing for said merger to occur.)
Laughter (Affinity: Wind, Color: Blue)
Luck: Short-range immediate precognition designed to bring about good fortune. Manifests as a combination of musical tones, light, and gusts of wind. Effects spread to nearby friends and allies, but omens are only visible to the Bearer. Also brings bad fortune to and various adverse effects to those who mean ill-will towards the Bearer or their allies.
Passive: Active at all times. Effects are heightened upon activation of Element.
Healing: Knits bones and flesh, regrows lost limbs, removes most scars, cures infections and even some chronic disorders. Cannot restore the dead or remove magical ailments. Does nothing to lifeforce.
Song of Nirvana: Transcends bodily limitations of pain and suffering. Further details not yet revealed.
Passive: Bearer hears random musical notes in their head.
Loyalty (Affinity: Fire, Color: Red)
Inspiration: Instills a desire to improve oneself and/or to be more like the Bearer. Potency of this effect is dependant on the Bearer’s charisma. Only affects allies.
Passive: Active at all times. Effects are heightened upon activation of Element.
Courage: Temporarily strengthens resolve in order to overcome fear. Potency of this effect is dependant on the Bearer’s charisma. Only affects allies. Can also demoralize enemies.
Passive: Bearer is resistant to compulsion and mind-controlling effects.
Undying Loyalty: Links a follower’s lifeforce to the Bearer of Loyalty’s. While under this effect, a follower cannot die so long as the Bearer lives. Must be continuously sustained. In addition, while sustained, the Bearer’s physical capabilities are drastically improved. Essentially works as a voluntary geas.
Kindness (Affinity: Light, Color: Pink)
Aura of Kindness: Accentuates the desire to help and protect others. Soothes violent tendencies. Has an adverse effect on magic powered by hatred and fear. Can be resisted, but individuals become more susceptible the longer they are exposed. Does not override free will.
Passive: Active at all times. Effects are heightened upon activation of Element.
Telepathy: Detects surface thoughts. Can go both ways to allow for telepathic conversation. Limited by distance.
Fearsense: Instantly knows an individual’s deepest fears. Requires eye contact. Powerful, but leaves the Bearer vulnerable.
Magic (Affinity: Electricity/Lightning, Color: White)
Thirst for Knowledge: Increased desire to obtain new information. Increased ability to comprehend and retain said information. All methods of thinking, i.e, logical, cognitive, etc, are improved.
Passive: Active at all times. Effects are heightened upon activation of Element.
Arcane Wellspring: Replenishes the Bearer’s magical font at a phenomenal rate.
Passive: Gradually increases the size of the Bearer’s magical font.
Absorption: Bearer can instantly learn and cast any spell he or she comes into contact with.
Passive: Extremely sensitive to all forms of magic. Exposure to corrupted forms of magic can result in physical illness.
The hype is real, my friend.
Ah, yes. The memories are trickling back. This is going to be fun.
something something why kids love Cinnamon Toast Crunch
Thanks for the concentrated memore jog on the powers list. That's actually extremely helpful for remembering bits of the story.
That said, DOWN WITH CETUS!
Hype intensifies.
Why can Pinkie Pie regrow limbs but can't heal major scars.
My favorite story is returning! The hype is real!
Feeling an extreme desire to re-read.
...It's about time.
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Because scars are already naturally healed. They're the body's version of a patch job, for when you really don't need a hole there but there's no magical healing to magically fix it with magic.
Been re-reading the entire thing to catch myself up. Hype train never stops!
3285336 ... I find this answer acceptable.
I need to do an examination on exactly what Colors each of these Elements represents. Because why not?
Alright! It's time to see what MtG Colors will match into each of these Elements as their powers are described in the Powers of Harmony. I'll be ignoring the colors associated in-story and look instead at the affinities and powers.
Let's start from the top down, beginning with Honesty...
Mountains are earthy, so this is Red.
Seeing past lies to see what's true something that White likes to do.
If it was just an increase in strength, I would call it Red, but since it does both strength and durability, I'll say it's Green.
All colors get to defy fate a little bit (except Green, which is the fatalistic color), but Blue gets direct time manipulation.
And now Generosity.
Blue is the watery color.
Seeing the future is Blue.
This seems a bit more difficult to pin into a single color... Red can get creative, but pinning an ability that makes something out of nothing into any single Color feels like a sretch. I guess that since this ability taxes the user based on what's made, Black is actually somewhat fitting.
I couldn't think of any color that quite fit this ability at first, but Fool's Demise came to mind. But then I remembered that Fool's demise is a Time Spiral card, and that Time Spiral used an "alternate Color Pie." And then I remembered that Athreos basically does Soul Tether more than Fool's demise or a modern Color Pie-appropriate version of Fool's Demise. White and Black.
Now for Laughter.
That's a bit more difficult. Wind could be either Blue or Green.
Anticipation of future events is Blue, regardless of how far ahead into the future.
Both White and Green get lifegain. The difference between the two colors on lifegain is that Green does it passively and in response to certain things, while Whil=te does it on command whenever it needs to. I'll say that this ability is White.
Without all the information about this ability, it's a bit hard to pin down. I think that it sounds a lot like damage prevention, so I'll put it in with White.
Randomness is Red's schtick. Also, is this referring to Song of Nirvana? Because that's what it seems to be doing.
And now for Loyalty!
Yup, it's Red.
I put these together because they sound really similar, if ever so slightly different. This effect is largely White. Messing with the morale of others is Red
I thought that this effect was either Green or Black, depending on how it's used. But then I remembered that this effect is basically the same one that Aegis Angel has over a lot of bodies, so it's also White in the way it's bestowed. So either White and Green or White and Black.
Now for Kindness.
Light is a White thing.
A Pacifism-like effect. Also reminiscent of Purity's combat-reversing ability.
Blue.
Playing on fears is Black's specialty. A bit unusual for the Element of Kindness, if I must say...
And finally for Magic!!!
Red. And in a particular flavor of Red, I'm pretty sure.
Quite Blue.
Restoring your own magical reserves at a phenomenal rate? That's definitely Green.
Phenomenally increasing your own magical reserves? That's also definitely Green.
Spell copying is either Red or Blue. Straight-up learning it is quite Blue.
This is tough to place. I would pitch it at either White or Green, since they're the the targets that Black likes to attack through corruption.
And that's it! For a recap, here are the Elements and each colors that they fall under:
That's quite a variety there! All of the Elements except for Kindness fall under up to four different colors! Impressive!
And that's all I have for that whole topic! What do you think, Cyborg Samurai?
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I think you be crazy, son : P
3297661 I realized that somewhere in the back of my head, sometime when I was looking over the comment before I posted it and saw that it would be about two pages or more long in a book. At least I think realized it in the back of my head. It probably just never occurred to me.
Twilight (or somepony else) also used some Black spell in the most recent chapter.
Edit: It's a actually a bit more like this spell.