• Member Since 28th Jan, 2012
  • offline last seen Monday

Pinkamena666


Just a dude who writes mainly clop with some action and some GrimDark on the side. Also, If you don’t like futa, you may have a bad time here :P ;)

More Blog Posts779

  • 2 weeks
    POLL (closed) :: Favorite "Simulation (Episode 1)" Character?

    Results:
    Viper - 4
    Violet - 1
    Ivy - 1

    My reaction:
    Viper was barely in it but she’s getting much love. Nice to see Ivy getting some love, too. They’ll be getting their moments later ;)

    0 comments · 51 views
  • 3 weeks
    Perhaps my most effed up story yet (no release date yet)

    Looking at a HALLOWEEN release date, but if I finish it sooner (or choose to upload it in parts) I'll upload it then. But, yeah, this one's gonna pretty messed up and be SUPER GrimDark.

    1 comments · 53 views
  • 3 weeks
    Published MARE IN THE MOON, PART 2 unfinished

    I have not finished all six chapters yet but I wanna publish what I have for now since it's been a hot while since I posted Part 1 or ANY pony clop. So enjoy the first half while I work on the second.

    0 comments · 65 views
  • 3 weeks
    PONYTROPOLIS Update

    This is the flow of the upcoming installments. I still may keep the pony ones separate for now until they crossover much later.

    Read More

    0 comments · 120 views
  • 3 weeks
    Consistency

    Popular stories again!

    Read More

    0 comments · 78 views
Jul
28th
2015

Need Help with "Equestrian Tales"! (plus Playable Test!) · 8:41pm Jul 28th, 2015

I need help from someone with RPG Maker experience:

The Problem:
RPG Maker games will lag if there is a ton of images and/or events running at the same time. I have an event that calls up 26 images but then it immediately erases them from the screen. Yet, it still constantly lags even after a restart.

TEST IT NOW

Comments ( 9 )

Hey, so I gave the demo out for a try and as soon as I cleared one room I started to experience lag. So yeah, that what you wanted to know. Also is there by any chance you can give the enemies HP bars so we can see how much health they have or is that impossible?:trixieshiftright:

3277491
That is entirely possible^^

EDIT
And yes that's what I meant by lag

3277566 Great, I just hated how these type of game didn't have enemies health bar. Hope you're able to figure out how to fix the lag, though for me it wasn't that bad, it was completely playable. If I had more way to get health I would have cleared all them rooms.:twilightangry2::rainbowlaugh:

3277679
Go to the stairs. Wink wink

3277905 I have a bug to report. The first room at the top, am stuck with Pinkamena keep saying saying something about the how she have too many rooms and ran out of letters. I tried hitting both the enter and esc to stop the dialogue but she keeps talking.

Also will one of Pinkamena skill will be Party Cannon Blast, Balloon Pop, Cupcake Spicy Bomb:rainbowlaugh:

3278069
If you wanna keep on trying, then redownload via the link. I put out a newer test demo where that bug is fixed. Just copy over your save file to continue where you left off.

I am kind of techie so I know a bit about programming. One possible trick for multiple object rendering is to sort of fuse objects together where possible. For example, if you frequently use pillars and they follow an overall similar pattern, try creating a single image that is a set of pillars rather than waste processing power to render all of the pillars separately. Use a picture editor and mark around the pillars and make the backdrop see through so it can be used even if other factors of the layout change like changed carpet or floor color.

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