• Member Since 17th Jan, 2012
  • offline last seen 4 hours ago

Skywriter


loves tiaras.

More Blog Posts220

  • 7 weeks
    Cadance of Cloudsdale (so far) now in Spanish!

    Thanks to the generous SPANIARD KIWI, the text of Cadance of Cloudsdale so far is now in Spanish! Mr. Kiwi has done a tremendous amount of work translating many of my stories into Spanish, but this goes above and beyond. If you're curious, you may visit the project so far here at this

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    5 comments · 158 views
  • 11 weeks
    Happy Cadance Day 2024!

    Things feel a bit subdued today, due to the coincidence of Valentine's Day and Ash Wednesday through a quirk of the liturgical calendar. It is somewhat difficult to juxtapose the splash of corporate-encouraged love with the festival that literally exists to remind us of our mortality. The pink of Valentine's washes against the purple of Lent. So I'm in a pensive mood, more so than usual on this

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    5 comments · 245 views
  • 16 weeks
    Ice Star's fam needs a helping hoof

    The short:
    Read up here.

    The not-very-long-but-long-as-it-gets:

    Read More

    5 comments · 265 views
  • 18 weeks
    "Cadance of Cloudsdale" continues tomorrow!

    Short: Watch this space for "Everyone Knows It's Cady," coming tomorrow midday.

    Read More

    20 comments · 298 views
  • 23 weeks
    Ciderfest is a wrap!

    Just got home from PVCF and it was an amazing con experience! The minific-based ARG that circulated around the con the whole weekend was high-concept, and I was worried about engagement, but everyone seemed to really get into searching out the hard-to-find stories concealed around the convention hall (in places as obscure as "the desktop wallpaper on one of the monitors in the video game room,

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    12 comments · 262 views
Sep
19th
2014

"Cadance of Cloudsdale," the... official soundtrack?! · 8:00pm Sep 19th, 2014

I am... a tad gobsmacked but nonetheless unquestionably overjoyed to report that via the generosity and talent of esteemed pony musician Night Breeze/Wind Wolf and my good friend S.R. Foxley, "Cadance of Cloudsdale" has an upcoming song cycle dedicated to it! So exite! Very yes!

Check out the first track, "Reduit," below. Thanks, you two. You helped make my day.

Report Skywriter · 650 views ·
Comments ( 21 )

Wow. This would be fantastic to play a Dungeons and Dragons campaign to.

Let me just roll up a Pegacorn Psion for the role of Cadance and I think we'd have a campaign good to go.

I'm reminded of the instrumental soundtracks to some of the old Kings Quest games, and I'd say that may be very appropriate thematically. Perhaps in more ways than one, when you consider Lady Prismia and the Princess-Goddess. . .

I wonder if anybody here is old-timey enough to have even the faintest clue what I'm rambling on about. :applejackunsure:

Perfect!

It's just as 2467396 says. It's like the essence of an old game soundtrack: distilled and purified. It's making me nostalgic for somewhere I've never been. Magnificent. :twilightsmile:

I am, naturally, all the jealous. :raritydespair:

2467368
"Reduit stretches above you, nestled high above. It is dawn on a day in early spring and the mist clings to the rocks. You stand on a tiny cobbled square near the gates, saddlebags full of supplies, and the road seems inviting. What do you do?"

:twilightsmile:

2467396 Oh absolutely. This is beautiful and really does bring back those memories.

2467423 A Ghost comment without footnotes? What is this tomfoolery?! :rainbowhuh:

I saw this (I've always liked Night Breeze's stuff), but I wasn't sure if it was connected to Cadance of Cloudsdale. Pretty awesome!

2467368 2467423
"Reduit stretches above you, nestled high above. It is dawn on a day in early spring and the mist clings to the rocks. You stand on a tiny cobbled square near the gates, saddlebags full of supplies, and the road seems inviting. What do you do?"

> inventory

You have:
Your Cutie Mark
Anchovy paste (7 days' supply)
An Immortal Alicorn's Guide To Text Adventure Games
Ghost's missing footnote
That thing the Sisters gave you that you don't know what it is

> examine cutie mark

It's a crystal heart with an ambiguous facet design. It signifies your absolute mastery of the force of love. It signifies your connection to a long-lost empire about which you know almost nothing. But mostly, it signifies that this game is set after Lady Prismia And The Princess-Goddess.

> examine footnote

[1] Do you mean Footnote 1, or Footnote 2? [2]

> footnote 1

Parse error: I don't know how to "footnote" the object "1". [3]

> examine footnote 3

[3] Gotcha. :trollestia:

> north

As much as you'd like to leave the road and fly off to some stars-forsaken snow-covered wasteland and leave behind this royal foolishness forever, you're pretty sure Auntie Celestia will just send guards to retrieve you again if you do.

> west

Reduit Market Square
As you pass through the gates and enter the loud and bustling marketplace, the scent of freshly-baked bread wafts your way from a nearby building with a red-brick chimney. Your stomach growls.

> buy bread

Alas, you seem to have misplaced your coinpurse.

The nearby minstrel begins playing a haunting tune, but not even the beauty of the music can take your mind off of your hunger.

> examine anchovy paste

What anchovy paste?

> inventory

You have:
Your Cutie Mark
Anchovy-paste-stained hooves
An Immortal Alicorn's Guide To Text Adventure Games
Ghost's missing footnotes
That thing the Sisters gave you that you don't know what it is

>

2467821
:heart:

I was going to type a complicated comment here but... just... :heart:

You know... of all the fannish stuff out there, there's yet to be a MLP text adventure game[1].

Jus' sayin...

[1] Although, what I'd kill for is a MLP-themed point-and-click adventure game in the style of Lucas Arts. Oh yessssss.... :pinkiecrazy:

2467930
> there's yet to be a MLP text adventure game

Oh, sweet stars, I did not need more things to do. :derpytongue2:

Let me finish Hard Reset 2 first. Got people waiting on that.

2467974
I have Inform 7 installed right now... :trollestia:

Then again I have Unreal Engine 4 installed right now. Doesn't mean I know how to use it...

Or Twine. You could use Twine. Supposedly it's dead easy.

2468024
Have heard good things about Twine. Have dabbled in Inform before, though it's somewhat like C to Twine's Java. If the game's more linear/choice-oriented rather than text-adventure-open, it might port better to something like the Choice Of engine.

For tonight, though, gonna enjoy the weekend, finish a few more of the writeoff reviews, and get in some tabletop games with friends. :twilightsmile:

This is, um, from a different soundtrack, but I thought the bit with Cadance in it was pretty memorable. Or funny, anyway.

[youtube=B8T1tWR6Cw8]

--Sweetie Belle

2468261

I've gotten tangled up in twine before. Tree sap was kinda involved, too...

--Sweetie Belle

2468261

Was it Inform 6 or 7? I've dabbled in both, and they are completely different languages, 7 even being mostly human readable to non-programmers. It's been years, and I'm not saying I got beyond the "program a text adventure of your house" stage, mind.

--arcum42

2469817
Been a while. Don't remember. Gonna guess 6 though, because it seemed pretty programming-y to me.

2470267

Just to give you an idea, go over to this page and hit the source link. The first part of it is a very simple example (one page or so) of an Inform 6 text adventure, and then right below it is the same adventure in Inform 7.

Really the only relation between them is that Inform 7 compiles to inform 6 code.

2472028
Yeah, it was 6.

Well, thanks to you (and apparently S.R. Foxley), Wind Wolf is now in my "watch everything he's ever produced" list. Thanks a lot.

2467396
2467423
What this reminds me of is the soundtrack to Lunar: Dragonsong on DS. (You can do the whippersnapper rants after I finish.) I can't recommend the game--it's crummy, frankly--but I fell in love with the music and story and setting.

2472028
2475785
I actually find Inform 6 to be more readable. I can't tell which bits of Inform 7 are syntactic sugar and which are crucial. Inform 6 is clear by comparison.

However, this probably says more about me than it does about the languages in question. I am quite taken, in an abstract sort of way, with the idea that complete Inform 7 code should read almost like a book.


2491268
*grumble grumble* Get off my lawn, kid, ya bother me. :trollestia:

2491268
You're welcome? :twilightsheepish:

2491348
I'm not sure myself. On the one hand, it sounds wonderful. On the other hand, I need new stuff to listen to about as much as I need more stories to read.

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