• Member Since 2nd Jun, 2012
  • offline last seen Sunday

Flicka Ravenhide


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Jan
9th
2013

Flicka's Profile · 11:36pm Jan 9th, 2013

This will help judges find Flicka's information easily without having to search the roster in the Unity Games.


User: Flicka

Champion: Flicka (Ghost)

Race: Unicorn

Appearance: Storm cloud grey, with four jagged stripes that span her back and down either side, dark amethyst colored, like lightning bolts. Mane hangs down to cover her left eye, and her tail almost brushes the ground. Mane and tail same color as stripes. Over her right eye rests a circular device, black, that aids in her eyesight; her eye is an ice blue. Her right foreleg is missing at the knee, instead replaced by a metal one, colored the same as her coat. Her cutie mark is several bolts of purple lightning arching out from a center point in a rough circle.

Stats:
VIT - B
WIL - S
STR - D
AGI - B
INT - S

Abilities: An uncanny and deep knowledge of teleportation. Teleportation comes to Flicka as easily as breathing does, and as such, many of her combat skills will often revolve around it.

Equipment: Flicka is generally physically weaker than most other unicorns, making it difficult for her to master any type of physical weapon. As such, her magic is often her weapon, both in terms of magical based attacks and creating magical weapons for her to utilize. When she does use her magic to create replicas of physical counterparts, she prefers knives—light and fast.

Personality: Flicka usually prefers to keep to herself. Not only has she had a very hard past, but with her altered appearance, most others wont look twice at her, let alone offer friendship. Thanks to this she can be people shy, and has not mingled with society, ever. As such she often says or does things that will only make a situation worse, or embarrass her. However, when she does open up, she is quite cheerful and carefree.

Story:
Flicka was abandoned by her parents when she was little more than a filly. Ashamed that their daughter was unable to perform enough magic to catch the eye of Princess Celestia or the Princess’ School, their parents bribed a servant to take their daughter and dump her in the nearby desert with very little food or water. Starved, dehydrated, and confused, little Flicka was almost dead before a wandering tribe of Pegasi and Earth ponies found her.
The nomads nursed the filly back to health, and eventually began to learn the life of a nomad. Training to hunt with the high endurance Earth ponies and the fleet footed Pegasi, Flicka’s body slowly began to adapt to the nomad’s ways. Eventually the unicorn was perfectly capable of keeping up with the lightest Pegasus and the most stoic Earth pony. During this time, Flicka still struggled with her magic. Trying as hard as she could, Flicka could barely levitate even the lightest of items, and actually casting spells of any type was well out of her league.
Years later, right after Flicka entered her adolescent years, tragedy struck again. A tribe of Diamond Dogs stormed the nomadic encampment, hoping to capture enough ponies to aid them with their mining and excavation. When the nomads began to fight back, they were killed. Flicka, fearing for her life and for those she had called family, attacked back. Horn flaring with power she did not even know she possessed Flicka struggled to shield her comrades. As she did so, she took a stray sword to her right leg, severing the limb at the knee. Collapsing atop the bodies of two Pegasi, the raiding Diamond Dogs presumed her dead and left her be. They left, taking whatever they could carry. Flicka, wounded and bleeding, could only find a rag to wrap around her stump. Concentrating one last time, Flicka teleported herself towards were she hoped the border to Equestria was. Too weak to do more, she fell unconscious.
A hermit unicorn known only as Crow found her. Gathering the still unconscious mare onto his back, Crow immediately set out towards his laboratories on the very edge of the Equestria border. There, he fixed Flicka up as best he could; outfitting her with a fully functional metallic leg and what he called a “targeting eye” designed to aid Flicka’s eye sight and perceptiveness. Crow also nicknamed her “Ghost”, partially because of her coat color, and partially because, by the laws of normal nature, Flicka should have been dead when he found her. Once recovered, Flicka began to work on her combat skills with a feverish determination, refusing to be too weak to aid those she had come to care for again. It was around this time Flicka discovered her knack for teleportation, teleporting so quickly she appeared to be in three places at once, not even winded. When Crow received word of the Unity Games from his “informants”, he immediately thought it would be a perfect setting for Flicka to test her skills against others.

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