Twilight's Dawn 15 members · 0 stories
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Pleaseworkforonce
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Master Spell Book
Battery
This spell will store an electrical charge in a conduit until released.
Use-The enchantment of an item will leave no visible marks or runes making it popular among assassins (IT IS ILLEGAL UNDER EQUESTRIAN LAW TO ENCHANT ANY ARMOR OR CONVENTIONAL WEAPON WITH THIS SPELL IT IS PUNISHABLE BY INCARCERATION FOR NO LESS THAN 25 YEARS)
Blink
This spell is the precursor to learning actual teleportation, but once teleportation is learned it becomes useless
Use-Typically used in a short burst of a few yards in combat, but if escape is needed you can use all your mana to blink up to a mile
Blast
Unleashes a blast of flame
Use-This spell can be modified to be weak injuring minor opponents and causing near to none in terms of exhaustion, or it can release all of your remaining magic. Depending on how much magic you have left it can kill minor opponents in bulk or an elite opponent.( Does not induce magical exhaustion)
FireBall
Unleashes a fireball the size of a pea and explodes with 3 times the power of a fire rune.
Use- this spell is somewhat taxing but very powerful and hard to detect
Flame Dart
Unleashes an irritating flaming dart that causes little damage but is very painful
Empower
Sacrificing efficiency telekinesis can be drain more mana to hit harder but with diminishing returns
Energy
Releases a blast of magical energy
Use- This spell can restore another unicorns mana and allow them to continue fighting, or it can be cast on an enemy unicorn casting a spell overloading their horn and inducing magical shock, often leading to a painful death. This spell is forbidden to be seen by anyone who is not in the military and only medics are allowed to learn it and require extensive medical background
Hunker
Becoming Immobile the unicorn will concentrate fully on shielding an area.
Use-Unicorns advanced in shield magic can defend entire cities and possibly still move with this magic
Lesser Heal
Unleashes a small does of healing magic
Use-This healing spell does not require much energy and can rejuvenate and heal scrapes and bruises. It is also rumored to injure the undead
Major Heal
Releases a large amount of built up healing energy
Use- This healing spell can mend life threatening injuries and allow that pony to keep fighting. Due to the energy needed and the time it takes to cast this spell is rarely used in open combat
Hand of God
A single powerful unicorn or several weaker ones can build up an extremely large amount of healing energy
Use- This spell can bring a deceased pony back to life, but every second a pony is dead the energy needed to save them is doubled. The more powerful the spirit of the pony being revived the more energy will be needed to finish the spell. IT IS HIGHLY ILLEGAL TO BRING A PONY BACK TO LIFE WHO HAS BEEN DEAD FOR OVER AN HOUR. If a pony is brought back after an hour thier soul will have already crossed the void with death and it will be pulled back through unguarded to the horrors resulting in the healers often being killed by the corrupted pony.
Teleportation
Rips the fabric of the world open and sucks the user through it into another destination.
Use- This spell makes blinking worthless once it is mastered. When a new user or when a normal user travels a large distance the tear created is quite large and dangerous to be in the vicinity of. Experts have learned to control the size of this and can use it as a very inefficient, but extravagant weapon.
Paralyze
Removes the ponies ability to move
Every doctor takes an oath swearing that they will not use these healing abilities to kill a living pony but sometimes a unicorn will cast this spell on the others heart killing them

During unofficial pvp matches the spells avaible is determined by the participants. During official pvp and adventures you are limited to spells in your personal spell book. Spells will be added to your spell book as you advance.
Spells will be added to this book as they are discovered

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