Chapter 1 Arrival, powers, and saving the town
In the land of Equestria there lived six alicorns. Alicorns are known as goddesses in Equestria there names was Celestia goddess of the sun, Luna goddess of moon, nightmare moon goddess of dreams, Cadence goddess of love, Eris goddess of changes, Alatea goddess of justice.
Today marks three hundred years of being in herd together without a herd master. It wasn't that they couldn't find one, it's finding one that respected them and won't die after a sixty years, for you see ponies only live up to eighty years. This was slowly getting worse them every time went into the market or theater they would see couples kissing or making out.
Currently the six alicorns were in the royal dining room eating pancakes when suddenly Eris slammed her fist into the table and shouted. “I can't take it anymore every day I see couples walking around kissing and holding hands. Why can't we have something like that?”
“*Sigh* I get what you mean but how do you think we should go about it? Most ponies think we're goddesses and they don't think we can love them and the others see us as trophies to be claimed. So how do you think we go about it Eris?” Said Alatea as sat her wine glass down
“You remember the portal spell if I could intertwine a Matchmaker spell we could give it what type of pony we're looking for and then pull him here.” Said Eris as she stood up.
“You know that's so crazy it just might work!” Exclaimed Cadence
Location: Earth, New York anime convention POV: John hunter race: human Age:19 occupation: blizzard CEO
It was a nice bright sunny day as my and my friends walked down the street as I was dressed in white Nightingale armor and Jessie was wearing alucard and to be honest he acts a lot like the abridged version better. And his girlfriend there's only one way I can describe her, insane. (I woke up one time to her staring at me.) (What the white Nightingale armor looks like.)
“So what do you two going to when we get inside?” I asked as we finally got inside the convention
“Well Chara and I are going to see the new trailer of the new seven deadly sins movie coming out, what about you?” Jessie said as his girlfriend kissed him
“Well I'm going to find some amazing things to add to my collection. Maybe go try the new devil may cry game.” I said as payed for our tickets.
“Attention the new trailer for seven deadly sins will be starting shortly.” came the announcement over the P.A system
“Oh shit! We're late, come on chara! See ya john!” Jessie said he and his girlfriend take off running
I turn to my left and start walking down the hallway to the shops but before I got there I stumbled upon three men arguing about something.
“Hey what's the problem?” I asked as approach them
“It's nothing our lead singer just upped and quit and now we have three minutes left before we have to go on stage and perform.” Says the one on the left.
“Maybe I could help you my friends say I have great voice.”
“*Sigh* I guess we don't really have a choice ok give me what you got.”
“Ok, Oh won't you tell me
Won't you tell me
This thing I've come to be?
The monster that you see
Is it a part of me?”
“Jesus Christ he's good.” The one on the right says and the guy in the middle of them seems to agrees
“Hey kid what's your name?”
“John hunter”
“Wait John hunter as the John hunter CEO of blizzard?”
“Eh is that a problem?”
“Not really no, I just thought you'd be older is all.”
Location: Equus, canterlot castle POV: third person
“So Eris is runic circle it's supposed to help us?” Asked Luna, the runic circle glow with a slight purple hue to it as it moves.
“Well that's part of it. It will boost and helps stabilize the two spells… hey Luna can gather everybody it's ready?” Luna quickly nodded and left the room Eris looked back at the circle the look of longing.
Meanwhile back on Earth
“Thank you so much you have no idea how much this means to us!” the man known as mark said as he held the first place trophy underneath his arm
“No problem just glad I could help?” I said as I put my Nightingale armor back on
“There has to be some way for us to repay you for this. I mean you not only helped us play the but you also stole first place.” the other two agreeing with nods with the head
“Just helping out somebody in trouble besides who would a thought the crowd loved it.” I said as I stood up and started walking out the door. Once the door closed I started walking down the hallway to the shops.
Eventually I found it and started buying stuff like real life Pokedex with new and old Pokemon entries, Dante's guns and sword which mind you that looked really realistic. I continued walking until I found a shopkeeper that looks like the guy from resident evil 4
“Ah hello traveler may I interested you in some of my goods?” I turn my head to look at him and his shop and he's got everything.
“Yes you can.” I smiling
Meanwhile on the planet Equus
“Okay the spells are fused together but we only have a limited amount of time reinstate what kind of guy we're looking for, kind caring person!” Said Cadence
“A warrior!” Luna said excitedly
“A singer!” Said Celestia
“Dammit you two stole mine, a charmer!” Said nightmare moon
“A stallion who will do the right thing.” Said Alatea
“A joker!” Eris happily chirped
The portal started to glow bright before it flew out the window and out towards the everfree forest.
“Uh oh that's not good!” Said Eris
“Quickly girls follow that portal!” Yelled Luna as she flew out the window too.
Meanwhile back at Earth
Eventually I gathered everything which was hold on let me get a list out for you. Is Skyrim magic book containing all the spells you can learn and where to find them a book of forbidden life dark and forbidden magic, ban’s sacred weapon Harley Quinn's spear Meliodas sword, ichigo's two swords, the Aldrin statue, the Deathwing statue, the Durnehviir statue, the Sindragosa statue, Hyperbolic Time Chamber and gravity room capsules, and last but not finally a avatar The last Airbender statue.
“Ok that brings the total cost to 6,957 dollars and for 50 dollars more I'll add a special surprise.” He said as he packed all of the items into a large white bag.
“You know what sure! Do you take cash or debit card?”
“Both Sir.” He said as he small black box into the bag
“Thanks again.” I said as walked away with bag in hand.
“You have a safe trip now.” After he said that I started to feel light-headed and then nothing.
Location: planet Equus POV John three hours later
“Ugh what happened?” I said as stated waking up only to be greeted by a forest. “WHAT THE FUCK?!” I jumped to my feet only to noticed my clothing has changed. (Yes this is what he looks like)
“What's going on?” suddenly something appeared in my hand. I looked down at it and noticed it was a scroll I brought up and noticed the resident evil logo on the scroll. So without a second thought I opened it.
Dear Sir John hunter
I write this letter to inform you that you have been transferred to a new world with all kinds of powers. But first let me say that this is not the world you were supposed to be in. But hey some outside force wanted you to be here I won't argue with it. Now onto the next part, your powers. It should be noted that you have ever power from items that you bought and had on you. And if you are wondering how to open your inventory just swipe your left hand down lightly. And to use a spell just think of the one you want (does not work for unusable skills. Example: Dante's regeneration ability you don't have to do anything it's just there.) And I let you keep your music except for any Justin Bieber music. Well anyway I'll let you get back to your new life ta ta.
Sincerely the merchant
“Well fuck.” Is all I said before I started looking around. I was soon cut off by the sound of massive wings in the distance so I focused on the spell invisibly. I watched as my body started to disappear I then crouched down and hid behind a tree.
With the Alicorns
“Eris are you sure he appeared here? Because I don't see him.” Said Alatea they finally landed
“Yes she sister I'm positive but I think he left.” Eris said as she looked around
“Oh and how do you know that dear sister?” Said nightmare moon as she crossed her arms under her chest.
“Three things, one the grass is slightly burnt, two there's footprints and lastly there was different magic used here recently. So he has to be close!”
Suddenly a ringing noise came from Celestia's necklace. “Girls I hated to say it but we have court so we gotta get going.” The others groaned in displeasure as they took flight.
“Fine! But at least let me leave a picture of him with the guards.” said Eris
“You have pictures?!” Cadence as she flew up next to me I showed her them. They just showed what he looks like. “Oh my! He's smoking hot! Why didn't you show us sooner?!”
“You’re right Cadence, but maybe not we should give it to my student? We know the guards aren't the smartest.” Said Celestia
Back with John
“Ah shit now what I've got six different girls after my ass! *Sigh* I'll worry about that later, right now I should check out what I got.” I said as I opened opened the menu. It looked like the Skyrim menu, magic, inventory, map, and skills, so I opened inventory.
- Rebellion
- Ebony and Ivory
- Zangetsu(Dual Blade)
- Meliodas's sword
- Ban's chain staff
- King's spear
- Gravity Chamber Capsule
- Time Chamber Capsule
- Skyrim Inventory
(Not going through that I was horder.) I switched over to magic.
Magic
Bound Dagger(Conjuration)
Creates a magic dagger, sheathe it to dispel
Bound Sword(Conjuration)
Creates a magic sword, sheathe it to dispel.
Conjure Familiar(Conjuration)
Summons a Familiar wherever you are pointing. Can summon multiple Familiars at a time and can be extremely strong or weak depending on how much power you put into the spell.
Raise Zombie(Conjuration)
Reanimate a weak dead body to fight for you. If the body you reanimate was very skilled at something in life it retains 5% up to 25% of said skill.
Summon Unbound Dremora(Conjuration)
Summons an unbound Dremora. Not guaranteed to listen to what you tell it to do and may attack other allies.
Bound Battleaxe(Conjuration)
Creates a magic battle axe, sheathe it to dispel.
Conjure Bonemen(Conjuration)
Summons a Boneman archer wherever you are pointing. Can summon up to 8 at a time, all equipped with a bow and arrow.
Conjure Flame Atronach(Conjuration)
Summons a Flame Atronach wherever you are pointing. Can summon multiple.
Conjure Flaming Familiar(Conjuration)
Summons a Flaming Familiar which will charge into battle and explode.
Reanimate Corpse(Conjuration)
Reanimate a more powerful dead body to fight for you. If the body you reanimate was very skilled at something in life it retains 25% up to 50% of said skill.
Soul Trap(Conjuration)
If a target dies within 60 seconds, fills a soul gem.
Bound Bow(Conjuration)
Creates a magic bow, sheathe it to dispel. Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target.
Summon Arniel's Shade(Conjuration)
Summons the Shade of Arniel Gane wherever you are pointing.
Summon Arvak(Conjuration)
Summons the horse Arvak wherever the caster is pointing.
Banish Daedra(Conjuration)
Weaker summoned daedra are sent back to Oblivion.
Conjure Ash Spawn(Conjuration)
Summons an Ash Spawn wherever you are pointing.
Conjure Frost Atronach(Conjuration)
Summons a Frost Atronach wherever you are pointing. Can summon multiple.
Conjure Mistman(Conjuration)
Summons a Mistman from the Soul Cairn wherever you are pointing. Can summon up to 5 at a time, can use any type of magic specified to it.
Conjure Seeker(Conjuration)
Summons a Seeker wherever you are pointing. Can find anything and everything that it is told to find no matter what or where the object, person, or thing is located.
Revenant(Conjuration)
Reanimate a powerful dead body to fight you. If the body you reanimate was very skilled at something in life it retains 50% up to 75% of said skill.
Conjure Ash Guardian(Conjuration)
Creates an Ash Guardian that guards the location that it is summoned at until it’s destroyed. Consumes a heart stone from your inventory, without which it will be hostile.
Command Daedra(Conjuration)
Powerful summoned and raised creatures are put under your control. Can also be used on allies whose mental fortitude that has been weakened.
Conjure Dremora Lord(Conjuration)
Summons a Dremora Lord to fight for you. Can be put in charge of a group of 8 Unbound Dremora, this prevents the Unbound Dremora from attacking your allies and makes them listen to you perfectly.
Conjure Wrathman(Conjuration)
Summons a Wrathman from the Soul Cairn wherever you are pointing. Can be put in charge of 5 Mistmen and 8 Bonemen.
Conjure Storm Atronach(Conjuration)
Summons a Storm Atronach for wherever you are pointing. Can summon multiple.
Dread Zombie(Conjuration)
Reanimate a very powerful dead body to fight for you. If the body you reanimate was very skilled at something in life it retains 75% up to 100% of said skill.
Expel Daedra(Conjuration)
Powerful summoned daedra creatures are sent back to Oblivion. Can also be used to perform an exorcism.
Dead Thrall(Conjuration)
Reanimate a dead body permanently to fight for you. If the body you reanimate was very skilled at something in life it retains 100% of said skill.
Flame King(Conjuration)
Summons a Flame Atronach King. Can be put in charge of all summoned Flame Atronachs.
Frost King(Conjuration)
Summons a Frost Atronach King. Can be put in charge of all summoned Frost Atronachs.
Storm King(Conjuration)
Summons a Storm Atronach King. Can be put in charge of all summoned Storm Atronachs.
Pride of Hirstaang(Conjuration)
Summon a dire hellhound, gain 50% frost resistance and 50% health regeneration. A dire hellhound used to be a dire wolf in life, it will level with you and be an extremely loyal companion. If you are a werewolf the dire hellhound will gain unique abilities. And if a vampire you will summon more than one.
Orum's Aquatic Escape(Illusion)
Become invisible, can breathe underwater and gain improved night vision. Can be cast on others or on a group of people.
Fenrik's Welcome(Illusion)
Become invisible and can open locks of Expert-level or lower.
Clairvoyance(Illusion)
Shows the path to the current goal. Path will change depending on how you proceed to the current goal.
Courage(Illusion)
Target won't flee and gets some extra health and stamina. Courage leaves the target after the reason the courage was needed for leaves.
Fury(Illusion)
Creatures and people in a 2-meter radius will attack anything nearby for 30 seconds. Chance they will attack you.
Vision of the Tenth Eye(Illusion)
Makes the Master Illusion texts visible, also gives you night vision. Can be cast on others.
Calm(Illusion)
Creatures and people in a 2-meter radius won't fight. Only lasts for 5 minutes.
Fear(Illusion)
Creatures and people flee from area. Shows those in a 2-meter radius their worst fears.
Muffle(Illusion)
Move more quietly while on or in anything. Can be cast on others and on groups of people.
Wolf’s Seduction(Illusion)
Calms creatures and people in a 1-mile radius for 30 minutes. Only works if you are female.
Frenzy(Illusion)
Creatures and people in a 5-meter radius will attack anyone nearby for 60 seconds. Can have unseen side effects on some people.
Frenzy Rune(Illusion)
Creatures and people in a 10-meter radius will attack anyone nearby for 60 seconds. They must step on the rune to activate the effect.
Rally(Illusion)
Targets won't flee and get extra health and stamina. Can inspire an entire town to fight or work together.
Invisibility(Illusion)
Caster is invisible for 30 minutes, you can’t be seen or heard. Can be cast on others.
Pacify(illusion)
Creatures and people in a 10-meter radius won't fight for 1 hour.
Rout(Illusion)
Reveals hidden paths, treasures, objects, or places in a 1-mile radius. Can’t detect living things, once cast it lasts for 24 hours.
Call to Arms(Illusion)
Targets have improved combat skills, health, and stamina for 10 minutes. Affects all allies in a 1-mile radius.
Harmony(Illusion)
All living things in a 1-mile radius of you become passive, honor the circle of life, and won’t attack anything unless it’s for survival for one full day.
Hysteria(Illusion)
Causes a group, as large as a town, to get so excited that they can cause immense damage to everything around them. Lasts for 8 hours or until dispelled.
Mayhem(Illusion)
Cause anyone or anything in a 20-meter radius to become extremely violent/dangerous to everything around them. Can be dispelled at any time and only lasts for a half hour.
Healing(Restoration)
Heals the caster 10 points per second.
Lesser Ward(Restoration)
Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. Can be cast on others.
Fast Healing(Restoration)
Heals the caster 50 points.
Healing Hands(Restoration)
Heals the target 10 points per second, but not undead, atronachs, or machines. The more magicka put into it the more it heals the target per second.
Necromantic Healing(Restoration)
Heals the undead target 10 points per second, but not the living, atronachs or machines. Can be used on magical constructs.
Steadfast Ward(Restoration)
Increases armor rating by 60 points and negates up to 60 points of spell damage or effects. Can be cast on others.
Sun Fire(Restoration)
Ball of sunlight that does 25 points of damage to undead. Can be used to cleanse a soul of corruption.
Turn Lesser Undead(Restoration)
Undead in a 4-meter radius flee from you. Doesn’t affect undead allies.
Close Wounds(Restoration)
Heals the caster 100 points.
Greater Ward(Restoration)
Increases armor rating by 80 points and negates up to 80 points of spell damage or effects. Can be cast on others.
Heal Other(Restoration)
Heals the target 75 points. Does not affect undead, atronachs, or machines.
Heal Undead(Restoration)
Heals the undead target 75 points, but not the living, atronachs or machines. Can be used on magical constructs.
Poison Rune(Restoration)
Targets that fail to resist take 3 points of poison damage per second for 30 minutes.
Repel Lesser Undead(Restoration)
All affected undead in a 8-meter radius flee from you.
Stendarr’s Aura(Restoration)
For 1 hour, undead in 10-meter radius take 10 points sun damage per second. Doesn’t affect undead allies.
Turn Undead(Restoration)
Undead in a 12-meter radius flee from you. Doesn’t affect undead allies.
Vampire’s Bane(Restoration)
Sunlight explosion that does 40 points of damage to undead that are in a 15-meter. Doesn’t affect undead allies.
Circle of Protection(Restoration)
Anything, living or undead, that is hostile entering the circle will flee.
Grand Healing(Restoration)
Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead. Only affects allies and will heal undead allies as well.
Repel Undead(Restoration)
All affected undead in a 16-meter radius flees from you. Doesn’t affect undead allies.
Turn Greater Undead(Restoration)
Undead in a 20-meter radius flees from you. Doesn’t affect undead allies.
Bane of the Undead(Restoration)
Sets undead in a 1-mile radius on fire. Doesn’t affect undead allies.
Guardian Circle(Restoration)
Anything, living or undead, that is hostile entering the circle will flee. Heals anyone, living or undead, 20 health per second while inside it.
Candlelight(Alteration)
Creates a hovering light that lasts for 5 minutes. Can light up a small room.
Equilibrium(Alteration)
Convert health into magicka at a rate of 25 points per second. Caster can be killed by this effect.
Oakflesh(Alteration)
Improves the caster's armor rating by 40 points for 10 minutes. Can shrug off most hand-to-hand attacks, can also be cast on others.
Magelight(Alteration)
Ball of light that lasts 20 minutes and sticks where it strikes. Can light up a large area
Stoneflesh(Alteration)
Improves the caster's armor rating by 60 points for 20 minutes. Can withstand all hand-to-hand attacks and some small weapons. Can also be cast on others.
Ash Shell(Alteration)
Targets that fail to resist are immobilized in hardened ash for 30 minutes.
Detect Life(Alteration)
Nearby living creatures, (but not machines or undead) can be seen through walls.
Ironflesh(Alteration)
Improves the caster's armor rating by 80 points for 40 minutes. Can withstand attacks from all small weapons and some medium weapons. Can be cast on others.
Telekinesis(Alteration)
Can pull an object to you from distance. You can add it to your inventory or throw it.
Transmute(Alteration)
Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, etc. if the caster is carrying any. Can do the same thing with gems.
Waterbreathing(Alteration)
Can breathe underwater, can be cast on others. You can still talk and hear while underwater just like you were still on land.
Ash Rune(Alteration)
Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for an hour.
Detect Dead(Alteration)
Nearby dead can be seen through walls.
Ebonyflesh(Alteration)
Improves the caster's armor rating by 100 points for an hour. Can withstand attacks from all medium weapons and some large weapons. Can be cast on others.
Paralyze(Alteration)
Targets that fail to resist are paralyzed for 10 minutes.
Dragonhide(Alteration)
Caster ignores 80% of all physical damage for a day. Can be cast on others.
Mass Paralysis(Alteration)
All targets in the area that fail to resist are paralyzed for 20 minutes.
Paralysis Rune(Alteration)
When triggered, target is paralyzed for 15 minutes.
Choking Grasp(Destruction)
Drains 8 points of health a second. Causes the target to feel as though they’re choking.
Strangulation(Destruction)
Drains 16 points of health a second. Causes the target to feel as though they’re being strangled.
Hangman's Noose(Destruction)
Drains 26 points of health a second. Causes the target to feel as though there’s a noose around their necks.
Touch of Death(Destruction)
Drains 40 points of health a second. Causes the target to feel as though they are in the presences of Death incarnate.
Elemental Flare(Destruction)
Does 50 points of Fire and Shock damage, and 1/2 of that to stamina. Can also be used as a signal.
Elemental Bolt (Destruction)
Does 100 points of Fire and Shock damage, and 1/2 of that to stamina. You throw a lighting bolt at the target, just like Zeus does.
Elemental Burst (Destruction)
Does 150 points of Fire and Shock damage, and 1/2 of that to stamina. The burst radiates from your body in an outward direction.
Elemental Blast(Destruction)
Does 200 points of Fire and Shock damage, and 1/2 of that to stamina. Focused through your hand or hands as a consecrated ball of fire and lighting. The blast will grow depending on how much magicka you put into it.
Unbounded Flames(Destruction)
Casts a long-range stream of fireballs in an arc. On impact they create a wall of flame that does 50 pts of Fire damage per second.
Unbounded Freezing(Destruction)
Surrounds the caster with a wind that knocks down anyone in melee range, as well as causing 50 pts of Frost damage per second to health and stamina.
Unbounded Storms(Destruction)
Anyone in melee range is dealt 40 points of Shock damage per second, 1/2 damage to magicka. Random lightning strikes cause another 30 pts of damage.
Mara's Wrath(Destruction)
Do 50 points of Fire damage per second to anyone in melee range, any undead in the area, who aren’t allies, will also run away. Does 2x the damage if your defending your lover(s).
Flames(Destruction)
A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage.
Frostbite(Destruction)
A blast of cold inflicting a base damage of 8 points of frost damage per second to Health and Stamina.
Sparks(Destruction)
Lightning which inflicts a base damage of 8 points of shock damage per second to Health and Magicka.
Arniel's Convection(Destruction)
Burns the target 25 point per second. Targets on fire take extra damage.
Firebolt(Destruction)
A bolt of fire that inflicts 25 points of fire damage. Targets on fire take extra damage.
Freeze(Destruction)
A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds.
Ice Spike(Destruction)
A spike of ice that inflicts 25 points of ice damage to Health and Stamina.
Ignite(Destruction)
A blast of flame that sets targets of fire, doing 4 damage per second for 15 seconds.
Lightning Bolt(Destruction)
A bolt of lightning that inflicts 25 points of shock damage to Health and half as much to Magicka.
Fire Rune(Destruction)
Cast on a nearby surface, it explodes for 50 points of damage when enemies come near. Affected targets take extra damage.
Frost Rune(Destruction)
Cast on a nearby surface, it explodes for 50 points of damage to Health and Stamina when enemies come near. Movement speed is reduced for affected targets.
Lightning Rune(Destruction)
Cast on a nearby surface, it explodes for 50 points of damage to Health and half as much to Magicka when enemies come near.
Chain Lightning(Destruction)
A lightning bolt inflicting 40 points of damage to Health and half as much to Magicka, then leaps to a new target. The lightning has a chance to jump on one additional target and do 60 damage. Caution! Friendly-fire is possible.
Fireball(Destruction)
A fireball which explodes on impact for 40 points of damage in a 15-foot radius. Targets on fire take extra damage. The radius of the fire explosion has a chance to increase by 5 and damage increases to 60 points. Does harm Followers, but not Dragonborn.
Ice Storm(Destruction)
A freezing whirlwind that does 40 points of damage per second to Health and Stamina. The whirlwind radius is increased if the Dragonborn focuses more. Spell range is smaller if cast with Destruction Dual Casting. Does harm Followers, but not Dragonborn.
Flame Cloak(Destruction)
For 60 seconds, opponents in melee range take 8 points of damage per second. Targets on fire take extra damage. Does not harm Followers.
Frost Cloak(Destruction)
For 60 seconds, opponents in melee range take 8 points of damage per second to Health and Stamina. Does not harm Followers.
Lightning Cloak(Destruction)
For 60 seconds, nearby opponents take 8 points of damage per second to Health and half as much to Magicka. Does not harm Followers.
Whirlwind Cloak(Destruction)
For 60 seconds, opponents in melee range have a chance of being flung away. Lasts longer the more magicka you put into it.
Icy Spear(Destruction)
A spear of ice that does 60-90 points of frost damage to Health and Stamina.
Incinerate(Destruction)
A blast of fire that does 60-90 points of fire damage. Targets on fire take extra damage.
Thunderbolt(Destruction)
A thunderbolt that does 60-90 points of shock damage to Health and half that to Magicka.
Wall of Flames(Destruction)
Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. Does not harm Followers or Dragonborn.
Wall of Frost(Destruction)
Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. Does not harm Followers or Dragonborn.
Wall of Storms(Destruction)
Sprayed on the ground it creates a wall of lightning that does 50 points of shock damage per second. Does not harm Followers or Dragonborn.
Blizzard(Destruction)
Creates a blizzard that surrounds the caster. Targets take 20 point of frost damage every second for 10 seconds, plus stamina damage.
Fire Storm(Destruction)
A 100-point fiery explosion centered on the caster. The closer a target is, the more damage they take.
Lightning Storm(Destruction)
Fires a continuous stream of lightning. Target takes 75 points of shock damage per second to Health, and half that to Magicka.
Book of the Dark Arts
Shadow Step(Shadow)
Can travel from on shadow to another, works best at night.
Shadow Wolves(Shadow)
Can summon wolves from the shadows around you. The wolves will recognize you as their Alpha and they will not attack your allies.
Shadow Realm(Shadow)
You have dominion over the shadow Realm, you can summon and control anything and everything that comes from there. You can bring any number people to the Shadow Realm, while in the Shadow Realm all of your dark powers are increased x10 what they normally are. Any enemy that you bring into the Shadow Realm that has dark powers will also gain a x2 while in there.
Heart Removal(Black)
You hand can faze through someone's chest and remove their heart, making it an enchanted heart upon removal. Well holding someone's heart you have complete control over them, you can even make them say what you want them to.
Dark Heart(Black)
Can separate the good and evil from someone's heart effectively making them two separate entities.
Right Hand of Death(Black)
As the right hand of death you can see, speak to, and touch ghosts. You can also cast this on others for 24 hours.
Dark Capriccio(Dark)
A beam of darkness is fired from the user's hands (or staff) meant to be used as a drilling offensive attack that can pierce through defenses. With greater skill, however, this spell can be cast one-handed, allowing more than one beam to be fired, which can then be employed as a whip of sorts, granting the user greater versatility.
Zero Slash(Dark)
The user utilizes Dark Capriccio as a whip to attack the enemy.
Dark Gravity(Dark)
The user amplifies the gravity in a specific area, causing everyone or everything in the said area to fall downwards.
Dark Rondo(Dark)
When cast, Darkness Magic with horror-stricken faces swirl around the user's hands (or around their staff), becoming more and more condensed. It then can be fired, the gathered Magic on a wide scale or focused at an enemy. The user can also summon the ghosts from under the ground, heavily damaging the target from below.
Blink(Void)
Rapidly move forward and upward of 15ft.
Dark Vision(Void)
See living/dead/unconscious persons/animals, their sight cones, and the sounds you make. Also see resources (green) and machinery/traps (blue).
Devouring Swarm(Void)
Summon rats that attack others and eat corpses.
Possession(Void)
Possess rats, fish and hounds. Can also possess any sentient being that has a weak will.
Bend Time(Void)
Freeze time for 1 minute, can pluck fired projectiles out of midair, unless you allow it no one else is allowed to move during this time. Also good for pranks.
Windblast(Void)
Blast back groups of foes (non-lethal), break doors, blast projectiles back at foes, and can kill someone if growing against a hard enough surface. Can also be used to slow down word descent.
Shadow Kill(Void)
All unaware foes turn to ash when killed.
Domino(Void)
Link targets so they die or fall unconscious together. Can link up to four targets together.
Mesmerize(Void)
Summon a Void spirit to enthrall your targets. Can enthrall up to four targets at a time.
Bonecharm Crafting(Void)
Craft your own unique Bonecharms, with no chance of corruption, can craft up to a four traits charm, and can craft runes.
Displace(Void)
Relocate by swapping positions.
Blind(Void)
Summon a thick cloud of mist in a 5-meter radius around yourself. Impairs everyone's vision.
Thorns(Void)
Allows you to shoot several dark, dart-like projectiles from your left hand in quick succession, which makes the ability dangerous in close combat as well as from a distance.
Imprisoned(Void)
Transform inanimate objects and living things into stone. Living things trapped in stone can't be destroyed and suffer no side effects once released, for them no time has passed at all.
Book of Life & Death
Fairy Law(Life)
When activated, a bright light envelops the area and inflicts massive damage on whoever the caster perceives from their heart as an enemy, leaving friends and bystanders completely unharmed. The choice between friend or foe is decided by the user's heart, and they cannot lie to this Magic.
Give Life(Life)
Can restore a barren wasteland to a fertile farmland or anything else that can sustain plant life.
Revive(Life)
Can bring the dead back to life. They don't come back as Undead, ghouls, or any other dark magic creature. They come back exactly as they were in life, you cannot control them after you have resurrected someone.
Roar of Light(Life)
The user releases a tornado of light from their mouth to attack the target. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike. This spell can also take the form of a laser, the trajectory of said laser can be altered, allowing the user to strike more than one opponent.
Hand of Light(Life)
The user gathers light in their hand and fires it at their opponent, engraving a stigma into their skin, thus restricting their movement. The stigma can be burned away, freeing the movement of the one trapped. If this occurs, it is quite easy to counter this technique.
Holy Breath(Life)
The user quickly gathers and releases a large quantity of light from their mouth. Radius of the attack is about 15-meters in diameter.
Holy Ray(Life)
The user enters a crouched stance, gathering light in their hands. Shortly thereafter, the user opens their hands, releasing numerous homing beams of light, inflicting a substantial amount of damage to the target. This spell can also be used to hit more than one opponent at a time.
Holy Nova(Life)
The user gathers a large quantity of light around their fist and then rushes at the target, punching them, thereby explosively releasing the stored light upon impact. Holy Nova's true destructive powers, however, remain unknown.
Life Law Circle(Life)
It gives energy to mortal beings and purifies ghosts or similar undead.
Mend(Life)
Mend is particularly oriented towards the reformation and healing of bones. Because of the delicate nature and difference between tissue and bone, Mend is a tricky spell, requiring more magic power and focus. The user pressing their hands to the wounded area, pouring their magic power into the body. As if time is moving in reverse, the broken or fractured bone reconnects itself, snapping itself back into position without any resistance. As guessed, the size and severity of the break are equivalent to the amount of magic power necessary for a proper recovery.
Lazarus(Life)
An exceptionally powerful spell with the staggering ability to practically bring people back from the brink of death. It can be used anywhere in the line of sight of the caster. The caster begins by exerting their magic power, covering the recipient in a bubble-like shield of healing magic, levitating their body within it. After the shell is erected, it is incredibly difficult to puncture, taking on qualities similar to a Magic Barrier. Inside the shell, incredibly potent healing magic is released, instantly healing any aspect of damage to their body, repairing bones, healing damaged tissue, both internal and external and curing them of any ailments. The only limitation to Lazarus is regenerating a severed limb or bringing the user truly back to life.
Past Knowledge(Life)
With this spell you can see your past life (or lives) from a third person perspective and learn the skills they had. Can be cast on others by placing you hand on the targets head.
Death Predation(Death)
The caster releases a deadly black miasma that instantly kills any victims within its range. Its range and area of effect are, however, limited. The spell works on humans, plants and animals alike. Anyone standing close to the affected area will only be knocked out, rather than killed.
Death Orb(Death)
The user creates a black orb in their hand which, when thrown, destroys everything in its path.
Death Piller(Death)
The user swipes both of their arms in a circular motion until the bottom of their hands meet. The hand on top has the index and middle fingers pointing upwards, while the other hand has the little (pinky) and index fingers pointing downwards. While doing this, the user is surrounded by a dark aura. This spell creates an extremely large vertical explosion which can seemingly strike a single target out of others nearby.
Stygian Blast Circle
The user charges their fist with a swirling dark matter for a brief moment, releasing it towards their target when they come in contact with their hand.
Nemesis(Death)
This spell creates Demons from rubble. It can create an entire army of Demons with just a few rocks.
Penance Stare(Death)
You look directly into your opponent's eyes and you turn all of their sins, wrong doings, and the pain (both physical and emotional) of everyone that they harmed or that were harmed in their name that were committed in their lifetime and make them feel it. It leaves the targets eyes smoldering like charcoal.
Hellfire(Death)
You can summon the fires from the very pits of hell itself, it burns as twice hot as the sun. You can summon it from the ground, your hands, or your mouth.
Chains of Hell(Death)
You can summon them from the ground, your hands, your chest, or your mouth. They can't be broken and the bind your target, can be combined with Hellfire for extra damage.
Soul Stealer(Death)
You rip your targets very soul out of their body, they feel pain on an atomic level when you do this. If you don't return their soul to them with in 10 minutes they will die from a pain intensity so great it feels as though they were at the center to 12 suns exploding at the same time.
Shadow Roar(Death)
The user quickly gathers and releases a large burst of shadows from their mouth.
Shadow Slash(Death)
The user covers their arm in shadows and then punches the target. They can also divide their shadow into numerous thin tendrils to strike the target.
Crushing Fang(Death)
The user lashes the opponent with their open hands cloaked in shadows.
Waxwing Flash(Death)
The user turns their body into shadows and then wraps themselves around the target, assaulting them with a torrent of feather-like shadows generated from their hands, becoming tangible once more.
Book of the Lost Arts
Time Magic(Lost)
One of the most powerful forms of magic there is. You have complete control over the very fabric of time. You can do a number of things such as, seeing into all possible futures, stopping time, travail through time, rewind time, etc.
Runic Magic(Lost)
One of the most powerful forms of magic there is. You can control all forms of runes. You can inscribe runes onto any object to give then a special effect, you can also use them in combination with other types of magic to make them stronger.
Space Magic(Lost)
One of the most powerful forms of magic there is. You can command space itself, anything and everything that resides in space is at your command. When combined with Time magic you can go anywhere in the universe at any point in time.
Greater break item(Lost)
This spell allows you to break any item in existence whether it be magical or not it will be erased from existence.
Greater crate item(Lost)
This spell allows you to create any item you can imagine with in your mind but must be specific in detail or the spell will backfire.
“Wow that's a lot of magic. So let's see what my skills are.”
Magic points: 60,000 magic regeneration: 600/per second
Heath:1,000,000 Heath regeneration: 500+ Ban's regeneration/per second
Stamina:60,000 stamina regeneration: 900/per second
(Why the hell is it so high?! Oh wait my broken Skyrim character, so I'm max level.)
Dante's Blood
You have both the blood of a demon and angel running through your veins making you a Nephilim.
Werewolf king Form
You can change into a werewolf at will at any time, you can also change back to normal as well. You have full control of yourself while in this form, you also have heightened senses, sharp claws and teeth, and your stamina is increased 5 times what it normally is.
Zanjutsu
Sword fighting techniques for the Zanpakutō. The most basic fighting technique.
Vampire Lord form
A large buff to illusion magic and sneaking. immunity to disease and poison. some unique powers depending on your stage of vampirism, including enthralling an NPC, and a free invisibility and corpse raising. the necromage perk greatly increases the magnitude of enchantments on equipped gear. There are no drawbacks to this.
The Avatar State
The Avatar State is a defense mechanism, designed to empower you with the skills and knowledge of all the past Avatars. You are the bridge between the spirits Roam and the Mortal plane of existence.
Fire Bending
Can control fire like it's an extension of your body. Can also generate and create your own fire.
Earth Bending
Can manipulate and control Earth like it's an extension of your body.
Water Bending
Can manipulate and control water and ice like it's an extension of your body.
Air Bending
Can manipulate and control are like it's an extension of your body.
Call Alduin
You can summon Alduin.
Call Durnehviir
You can summon Durnehviir.
Call Deathwing
You can summon Deathwing.
Call Sindragosa
You can summon Sindragosa.
King's spear
You can know use King's spear to it's fullest. It is now indestructible.
Meliodas's powers
You now have Meliodas's powers.
Ban's powers
You now have Ban's powers including his immortality.
Pokemon Shapeshifter
You are able to turn onto every single Pokemon and use their abilities.
Music God
You can sing any song you heard or remember.
Skyrim
Lock Picking, Pickpocket, Sneak, Light Armor, Speech, Alchemy, Restoration, Enchanting, Illusion, Conjuration, Alteration, Destruction, Heavy Armor, Archery, Block, Smithing, One-handed, Two-handed, dragon shouts, Werewolf, and vampire are fully maxed out.
“Holy moly that's a lot of power!” I said in disbelief. After a minute I stopped staring and equipped King's spear and decided to walk around the Forest, it's a lovely day after all.
Midnight
“You'd think I would've thought of this hours ago!” I said as I pulled up the map of the land. (This is what it looks like)
I decided to go to the closest town which was ponyville. But as got closer to the town heard screaming coming from the town, in a flash I ran into the town. But what I saw made my blood boil, dog like creatures were putting anthro ponies in cages and it looked like there inslavin the town. Ok let try the badass approach.
“So do you want to tell me what sorry excuse for pups are doing out here?” I said as charged a chain lightning.
“You are you? Matter not you will be slave for alpha!” Said dog wearing Rusty armor. Wow they're not the brightest tool in the shed are they.
“Hahaha alpha! Ha you don't even know the power of a true alpha! So let me show what a wolf can do!” I said as started the transformation into a werewolf.
Once the transformation was complete I used the lighting to make it look like I had lighting flying off of me. “So who's first?” I growled, apparently 5mm thought it would be a good idea to double team so I used the spears 5 configuration increase and shot holes straight through their bodies and then switch it back. I looked back at the rest of them and saw the ‘leader’ pull out a small reptile child out of the cage and put a sword to his neck.
I then sent the spear straight through his head. As his dead body started to drop the boy I turned the spear into a pillow and caught him. The dogs watched as the leader's body hit the ground they dropped their weapons and started running. “Hey kid you okay?” He nods as he gets off the pillow. I walked over to the cages and started ripping off the doors.
Once I finished I started to leave but was stopped by the kid. “Excuse me sir but could you please tell me what you are?” He asked
“I go by many names but right now I am a werewolf king.” He stared at me wide eyes and huge smile.
“Wow your a real life werewolf?! But why did you save us?”
“Well it was the right thing to do. So what's-” before I could finish I was tackled by six girls in nothing but there underwear. And my head pulled into their chests. (This is what they looked like.)
“Thank you so much for saving us thank you!” said the yellow as she cried and now I've got a nosebleed. As they cried I noticed that the ones with wings were bound together and ones with horns had rings on them. So I used my spear cut them off and then put it in my inventory.
Eventually they let me stand back up but the yellow one keep holding me as she cried which I don't really mind. “So I don't know about you but I'm going to make some monsters to protect the town.” I lean down and pick up some pebbles and start to cast Nemesis.
“uhm is that spell save?” Said the purple one
“Of course! I have used this lots of times.” I said as I finished the spell and then cast the spell on the pebbles. And instead of demons I got rock golems which I'm glad for. (This is what they look like)
“Go protect the town.” I said and they started moving towards the edge of town. I then feel a light tug on my shirt I look down and see the kid from earlier. “Hey kid you need something?”
“Um I was hoping you could teach me how to fight?” He looks up at with hope in his eyes.
“Um sure but what's your name and what you are because I don't think you're a Argonian?”
“Oh my name's Spike and I'm a dragon.”
“Ok so do you know where a inn is I've had a long day and I would like to sleep?”
“Sorry ponyville doesn't have one.”
“Damn”
“You could stay with us.” Said a voice from behind me, I turned around to the white one gesturing to the five other girls.
“Uh sure why not.” I said as I followed them. Eventually we made it to large wooden house, they lead me to room I could sleep in.
With the girls
“So darling what did you want talk about?” Asked Rarity as she took a sit on the couch and readjusted her dress. Fluttershy was sitting between Rarity and Applejack wearing a green sweater and skirt.
“Well you know how our cutie marks started reacting to him?” Said twilight as received nods from the others. “Does anyone remember what it means?”
“It means that our true love is nearby?” Answered Fluttershy as rainbow dash gave her a confused look causing her to blush.
“Correct but there's more to it.” Said twilight
“What else could there be?” Asked rainbow dash
“Well I think the princesses after him too.” Twilight said honestly
“Why do you think that sugar cube?” Asked Applejack
“You remember what he looked like before he turned into a werewolf?” They nodded their heads “well I got a visit from the princesses this afternoon and they left a picture of him.” Twilight said as she pulled out a picture of John.
“Well that's great, now we got competition!” Said rainbow dash
“So what are we going to do darling?” asked Rarity
“Easy we don't tell them.” Said rainbow dash
“Don't tell the princesses?! Are you crazy?!” Asked Twilight
“How about we put it to a vote? All in favor of not telling the princesses raise your hand.” Said pinkie pie as she raised her hand along with the others except for twilight. “You know the rules Twilight.”
“*Sigh* cross my heart, hope to fly, stick a cupcake in my eye."
“Great now let's make a plan to win his heart!” Rainbow Dash said excitedly