Sunny Starscout, when a mysterious alien device began to glare and stuck itself upon her wrist with secrets it did share, starts a cosmic adventure with her friends set to change equestria forever and turn her into its greatest superhero: Sunny 10!
As Maretime Bay celebrates and Equestria enters the beginning of reunification, Queen Haven of Zephyr Heights wonders if she and her daughters are fugitives, or forgiven.
Princess Pipp is in the middle of her first ever hot tub stream when the unthinkable happens... Ponybook goes down, and takes the internet with it! Will she survive without the ability to go viral? Or will this spell doom for all of Zephyr Heights?
After weeks of endless meetings and political tedium takes its toll on Princess Sunny Starscout, her loyal guard seeks help from the one pony she trusts to make an evening just a little more magical.
Eager for more answers about Equestria's ancient history, Sunny Starscout uses one of her dad's maps to venture into a long-untouched forest in search of the past.
After Misty flees the sleepover, Zipp notices she's still in the garden outside the Crystal Brighthouse. Zipp ends up learning something unexpected about the strange newcomer -- and how she can help.
Peace in Maretime Bay will have to be disturbed for the return of a beloved antagonist, it is up to Sunny and her friends to defeat this newest foe of theirs in a little game.
Pipp invites her friends over to try Surströmming for the first time and film a viral video. Fermented fish is one of her favorite snacks, and it's renowned for its pungent odor. It goes exactly how Pipp had hoped.