The Mane 6 travel into the future and meet the Jetsons, and must help them save Orbit City from Big Show, who was imprisoned in ice for 100 years, and Allura, by bringing more WWE stars to the future for a fantastic, futuristic fight.
A visitor has come to Maretime Bay, and his presence causes quite the stir. He has much to teach the six ponies responsible for saving Equestria, but perhaps he is the one who still has something to learn.
Upon returning to Equestria with their new dragon allies and warning the ponies of Equestria about Allura potentially invading, the Mane 6 are reunited with Mystery Inc to solve a mystery with Krypto the Super-Dog in Metropolis.
The Mane 6’s latest adventure with Mystery Incorporated will take them into cyber-space to take on a dastardly computer virus, where they, along with a new wolf friend trying to find her sister, must leap through different levels to return home.
The Mane 6 journey to Cartoon World to help their new friends Garfield and Odie, along with their own pony pals, find a magic pond capable of giving Garfield the humor he needs for the annual Fun Fest talent show.
Earth Ponies are mysteriously vanishing, and Sunny has the bright idea of playing bait. However, this backfires and she finds herself in over her head. Will her friends be able to rescue her and the other creatures trapped in the Arora Ridge Quarry?
After Misty flees the sleepover, Zipp notices she's still in the garden outside the Crystal Brighthouse. Zipp ends up learning something unexpected about the strange newcomer -- and how she can help.
On a quest to unravel an ancient mystery, one which ties all ponies of Equestria together, Sunny Starscout and her friends make an awe-inspiring discovery...