• Member Since 14th Jul, 2013
  • offline last seen 2 hours ago

Nameless Narrator


Reading order/list is on the profile page or here.

More Blog Posts124

  • 1 week
    What next?

    I don't know if I've mentioned this in a comment or not, but I've finished "They're home." The weekly updates will continue until the end, although I'll be messing around with upload times just to show the story on the "Recently updated" front page to people visiting the site at various times. It should be roughly six more chapters. As for major events and depth of feeling, this one is more about

    Read More

    9 comments · 94 views
  • 2 weeks
    Blow struck to the parasites of the gaming industry - publishers

    In the name of truth and liberty!

    I'm proud of PC gamers showing what gaming really is, not just buying proprietary console software and being happy to get a scrap of a good game once in a while. Despite all the automaton sympathizers and bug lovers defending their corporate daddy, we have finally won a battle in the long and losing war of game quality.

    Read More

    10 comments · 81 views
  • 11 weeks
    Does anyone play Darktide?

    Just curious, does anyone here play Darktide? My group kinda dissolved and it's not as fun when playing solo anymore.

    16 comments · 111 views
  • 19 weeks
    What started the drone-centric stories

    Nothing interesting this time, just two pictures that sparked my idea about hive drones in general. We haven't reached the chill Chrysalis stage yet, but who knows how things will be by book 12 or something. Anyway, the cover I made for They're Everywhere is based on pic 2, but no matter how I tried making pixelart with the right kind of feel for books 2 and 3, it kinda sucked so I stuck to

    Read More

    11 comments · 209 views
  • 20 weeks
    Good luck, everyone, going into 2024

    So, I've been sitting in front of the screen for the good part of fifteen minutes, figuring out what to say for the now usual end of the year recap, and I've got nothing. Much like any time I try to push On Holiday forward, the empty page just laughs at me.

    Read More

    5 comments · 109 views
May
6th
2024

Blow struck to the parasites of the gaming industry - publishers · 8:04am May 6th

In the name of truth and liberty!

I'm proud of PC gamers showing what gaming really is, not just buying proprietary console software and being happy to get a scrap of a good game once in a while. Despite all the automaton sympathizers and bug lovers defending their corporate daddy, we have finally won a battle in the long and losing war of game quality.
Seriously, though, young people probably don't remember the constant war of cracking games and the gradual creep of DRM into games which didn't need internet contact and one overreach of the industry after the other. I've been a no-life gamer since I was little in the early 90s and this genuinely feels like a small victory against a titan was thought invincible.

Aaanyway, a short drone story called "Holedivers" when?

Report Nameless Narrator · 81 views ·
Comments ( 10 )

Well, spoken!
What a great day for FREEDOM and Managed Democracy!

Honestly, I believe it is also not solely the blame of publishers only. It is the console ecosystem.

After all, Xbox doesn't need something arbitrary like a separate game account for non-xbox players just to interact with xbox players.

But I haven't really read into this news other than headlines and I might be interpreting what Sony and Helldivers are trying to do wrongly.

The sad part is that, this is still a minor win. We still got atrocious publishers destroying game companies despite "record growth/sales". Just look at Them's Fightin' Herds and Kerbal Space Program 2.

They may be small and unasuming, but they are still working on their IPs until the publishers kicked them out.

Ubisoft. Where players MUST be content that games bought doesn't belong to players. True scum of the gaming world.

After 40 years of 32 bit systems, youd have thought theyd have a big list of how to do things properly, and anothe list of what not to do to avoid screwing up.

Its like that video about a guide to Ray Racing where the guy points out that just two lines of common code give you a clean image render in one order, and clipping and cam faults all over in the other. That shouldnt even be typeable by a human these days if its that common, simple and critical. as well as many other things.

I miss the days of Inglish natural language parsers, real time 3D rotatable zoomable Galactic maps down to planets, the option to play singular or multiplayer without a central server, responsive immersive 3D first person enviroments, and these from machines that these days cant even flash an LED, and yet can be more powerful than a 3D printer.

Im still hoping for extensive pervasive procedural texture gneration. None of this rediculous 4k and 8k texture packs taking up most of a Terrabyte, but a few bytes of seed for each texture, run through algorithms as part of the scale to monitor renderer.

Theyre so desperate for innovative, they keep dropping old code so they can then bring it back, like tile ahead read and generate from the origional Sonic Megadrive games amongsy others?

Backroom coders shouldnt have to keep sweating dodging patent trolls that claim the paperwork from stuff so old its expired twice over. :pinkiesad2:

5779572
For Super Derp!
5779576
As I said, it's a won battle in a losing war, but it's a morale boost.
I will never forgive Ubisoft for locking Might and Magic X behind Uplay instead of releasing it fully on GOG, but they're the worst example of a good developer turning into a corrupt, trashy publisher over time.
5779577
Yeeeah, the statistic is that somewhere around 95% of a game's size are textures these days, but spectacle is worth a lot too, I don't want to deny that. On the other end of the spectrum, you have generative and computing code insanity like Noita. The options and examples of good work are out there. Let's just stop modeling nose hair on Dragon Dogma 2 and add some proper dynamic environment, which Crysis did in 2008 already.

5779584

Its not the quality of the graphics I complain about, its the quality of graphics above the capability of the system to display them at a quality speed. Which Ive been running HD 3D viewer on Second Life at 15fps. Abusing the Stop motion animation multiple display frames per rendered frame trick for extremely good quality display. On a console game it would be equivalent at least of running Quad buffering by default?

I was extrely fortunate to have the first go on the refurbished Virtuality machine a few years ago. Two giant Mechs walking through a city and shooting at each other sounds simple, and is, but the response was immediate and smooth. Most of the difference between that and Oculus at the same exhibition, was the couple times higher resolution on the Oculus and all the textures and lighting effects. Main thing is, when youre moving at speed, you cant see the detail except in a tiny point directly where youre looking at. the game just doesnt know where youre looking aon the screen, only where your viewpoint is aimed.

5779586
This is waaay over my power level :applejackconfused:

Better idea, Luna and 64k playing it!


Or actually you could take the current but in the current story and have it branch out later to elite 4 man teams of drones clearing out rumbler nests and such. Have it be all volunteer and just those crazy drones wanting to do crazy.

5779685
I don't think I made that level of tech available in my universe so we'll have to go with live ammo, I mean live drones.

5779693
I mean the latest story bit certainly felt like a trial run of kill a bile titan mission objective with experimental equipment.

5779707
With drones, any piece of equipment is experimental, even themselves.

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