Facility 0013

by DismantledAccount


Six: Friends

"I saw an emergency exit back the way I came from," you tell Wisp. "We should head back that way; I'm sure we can escape through the door."

Wisp looks at the other doors then noncommittally squeaks.

"Lets get moving, Wisp. Do you want to walk or ride?" you ask, offering her your back.

She shies away from you and shakes her head vigorously.

"I guess walk it is," you mutter. "Come on then, Wisp, let's get going," you say, standing up. She gets to her hooves and stands next to you, close but not within easy reach.

You and Wisp walk out of the beaten doorway, your hoof steps echoing eerily. You enter the hallway that leads to the water tank room. As you continue walking, you notice that the hallway seems much longer than it did when you walked in. And instead of being well lit, the hallway is completely black. All you can see is the small rectangle of white light that leads into the water tank room.

You hear a wet sounding thump from behind you. It sounds like a wet piece of meat hitting the ground. Wisp huddles near to your foreleg, probably startled by the noise.The gooey smack is repeated four more times behind you. You hear the sound in front of you as well. The rectangle at the end of the hallway is blocked by something. You can't tell what it is, but it looks like the silhouette of a pony. Without a head.

You watch the silhouette pick up what looks like its head in its hoof and hold it a few inches above its neck. You can see shadows of sinews, bones, and muscles forming as the neck latches into the bottom of the head like a tentacled beast. The neck drags the head out of the hoof's grip and connects the two pieces of flesh. The reattachment makes a unforgettable sound. A twisting, gurgling, grinding, sucking, wet sound that chills you to the core.

You hear a ghastly giggle come from the silhouette. It sounds like the pony is well beyond sanity as it continues to crackle madly. The sound is echoed fivefold from behind you. They move closer in tandem, one from the front, five from behind.

You can hear their slithering, shifting, shamble as they begin closing in. You feel Wisp move underneath you as she tries to hide from their advance.

The touch of another pony snaps you out of your horrified trance. You are not alone, you have a foal to protect.

You hear four more wet sounding smacks from in front of you. The things get up and block out the rest of the light coming from the water tank room. They add their voices to the unholy chorus. The giggling now fills your ears. It is hard to think of a plan while listening to all the noise.

You feel Wisp nuzzle your fore leg and leave a bit of wetness. She crying and shaking. You can barely hear her sobs over the sound of the things but somehow you manage.

You close your eyes and take a deep breath. You block out the senseless laughter as you focus your mind on the spell you are thinking of. You can feel the magic growing in your horn.

The horde is almost on top of you, their slither increases in pace as they close in to mere feet.

You point your head towards the ceiling and unleash your magic. An intense white light burns with unrivaled brightness from the tip of your horn. You can feel your forehead burning with the strain as you put as much force as you dare into the simple lighting spell.

The mad giggling turns to agonized screams as the creatures look directly at the light. You cut the spell and open your eyes. Spots dance before your vision as you reach in between your legs and grab Wisp by the scruff of her neck with your teeth.

Between the darkness and the spots burned into your sight, you can't see anything. You blindly run forward, shouldering the monsters out of your way as you escape their clutches. Their bodies feel wet, slimy, and squishy as you hit them. They almost feel like wet, rotting wood.

You run past them and into the water tank room. Wisp is completely docile and hanging limply from your teeth, so you weakly levitate her onto your back and loop her forelegs around your neck. You can feel her heart pounding against your spine as you continuously blink in the attempt to clear you vision.

You hear the maddened giggling resume as the ten beasts begin shuffling toward you. You can't see them in the darkness but you can hear them moving closer nonetheless. They sound like they are moving faster than before.

You look over to where you saw the emergency exit and freeze in horror.

It's not there anymore.

There is no sign the door was ever there. The wall is completely seamless. You shake you head slowly in stupefied wonder as you stare at the wall where it used to be.

After giving up on that, you look around the room. The rest of the room is unchanged. The hallway to the Testing Area is still here. The control panel is still here. The water tanks are still here. Even the rickety metal walkway is still here. But no exit. It's just... gone.

You can hear the creatures. They are directly beyond the darkness of the hallway. They will reach you soon. You only have a few seconds to decide what to do before they enter the room.

>Try to fight them.

>Use the console behind you.

>Run to the Testing Area.

>Try to reason with them.

Voting is now closed.