Holding Out For A Hero

by AlwaysDressesInStyle


Hero

“Actually, I think you’ll find it’s my decision.” You leave the Steinman on the ground near the exit and climb over the rocks scraping yourself more than once along the way. The rubble heap is unstable, and you move slowly to prevent it from collapsing.

When you finally reach her the scope of the situation reveals itself. Wind Whistler is sprawled on her back, in a position that would only be comfortable for a cat. Her right foreleg is trapped between the altar and a slab of the ceiling.

“As you can now see for yourself, this isn’t merely me being obstinate. I’m well and truly stuck, and you’re not going to be able to lift this stone off me. While you dilly-dally in your attempt to heroically rescue me, Porcina’s Raptorian lackeys could be smashing our friends back home.”

“Quit it, Wind Whistler. I’m not leaving here without you, even if I have to use the MacGuffin to do it.”

“You mean the Steinman.”

“Whatever you call it.”

Your eyes lock on the Steinman. It could work…

Despite Wind Whistler’s protests, you bring the magical artifact over to her.

“But it can only be used once!”

“Maybe. Or maybe it can be used twice if you’re really creative and insanely lucky.” The Steinman is just the right size to wedge between the dais and the ceiling slab. You push it in further, trying to use it as leverage to budge the stone that’s too heavy for you to lift. Thankfully, it’s as durable as it is ugly.

Once she picks up on your plan, Wind Whistler directs you in how to maximize the amount of leverage. With her help, you wedge the Steinman in just enough that she can wiggle her leg free. She can’t walk, but she can still fly.

There’s only one problem. Getting the Steinman back out. Wind Whistler is up for the challenge, applying logic to solve the problem.

With Wind Whistler by your side, and armed with the mighty Steinman, Porcina and her Raptorians won’t know what hit them.