Maretime Bay’s outcast Sunny Starscout must unite the three pony tribes with the help of her new friends all the while evading dark forces on the hunt for her.
Darkness is brewing, and the fate of Equestria hangs in the balance. Reunite with friends, new and old, in this epic final installment in the Legends Never Die saga.
The long-anticipated clash has finally arrived. The world’s magic has been destroyed and all hope is gone. With the fate of Equestria hanging in delicate balance, Misty must lead her friends in their final confrontation against Opaline….
Sunny Starscout's house is in ruins after the incident with Sprout. Now she's staying temporarily with Pipp and Zipp in Zypher Heights. There, she meets someone she never knew she needed.
Venti Anemo Breeze is Queen Haven's most elite guard. Which is why she sent him to protect Princess Zipp. I mean it is not like Queen Haven ulterior motives...right ?
When the 3 pony tribes get together for a huge party, what can go wrong? More than a pony might think... If Sprout can't pull things together, a party thrown to bring ponies together may just end with them further apart.
The end is coming. Sunny Starscout has rejoined her friends, and together, they must find a way to save Equestria from itself - and all the warring creatures inside it.
After years of exploring Equestria in search of a way to reunite the three pony tribes, the unicorn Shining Star finally returns to Maretime Bay. Her goal: to reunite with her daughter, the pony who helped bring magic back to Equestria.
After everyone thinks they're a couple, Pipp and Hitch realize their feelings for each other and start dating. Meanwhile Zipp, Sunny and Izzy also search for love. Unknown to them, Opaline continues her attempts to take all magic for herself.