• Member Since 6th Jan, 2012
  • offline last seen 2 hours ago

TheFullCrumb


Let's heat this up, because writing always gets me worked up, and in an awesome way!

Mar
6th
2022

[06/03/2022] Updates and Continuations! · 10:59am March 6th

So, it's been only a day or so since I published the newest chapters of Deadwood's Detective Agency and Future Tactics - The War Games, and the response I've seen so far has me pumped! Both stories are labours of love, but for a while, I was legitimately burned out from writing (It's a problem that happens if I try to 'blitz' writing chapters - it takes so much out of me that I get writer's block that refuses to go away unless I try and focus on something like a short story).

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Bio of a Crazy Canadian Irishman

Born and raised Canadian, only part Irish, but I still have the accent.

Anyways! For those of you who are new, I'm The Full Crumb. I finally settled on a name that is universal across many mediums (Steam, Youtube, Comicfury, and here) so I am finally free from the troubles of remembering my username!

So, to all ya gobshites out there, you have fun, ya hear me?! Make something amazing, make something up, make something new. Just make something, and do your best.


Here's some pointers for those of you who want some good writing tips and such:

1. Think about your characters. How do you want to portray them? How do they react to the situations? Literally put yourself into the character's mind and operate from there.

2. Your setting. Sure, people like certain settings, but then you have those who blow people out of the water with a setting that may have been disliked, but their story worked perfectly in it. Make sure you create a world that can be familiar, but also new, in a sense.

3. Your antagonist! THIS is a major point. If you do not have a definite BIG BAD, then you do have a problem. Some stories don't reveal the BIG BAD until much further into the story, while some reveal it near the beginning. Think of what he/she/it does, why it does it, and how that affects those it does those things to.

4. Your situations. A rolling boulder comes hurtling towards your character. MOST stories like that would have a rope vine. Every situation, if you really want to make them interesting, must have an out-of-the-box way of solving the problem. Instead of a rope vine, how about a ledge just underneath so the boulder goes flying over? Or an alcove to the side? "What should the solution be" is the question for situations.

5. Chapter set up: How many situations, how much exposition. This is bare-bones essential to the start of a story. How much will you reveal at the start? How much will be kept hidden until the appropriate time? It's paramount for suspense.

That's my advice. Use it well.

Additionally, I do not do writing commissions. Nor do I just write willy-nilly for people. If it's a good idea, maybe I'll knock out a really short thing for it, but the only story that I write that has user-submitted input allowed is Deadwood's Detective Agency.

Comments ( 31 )
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Comment posted by Bossypants deleted March 18th

3073109
Thanks a lot. I'd been looking for the title for a long time.

3073097
Richard the Warlock, from Looking for Group.

Wait, I recognize that hooded figure in your profile pic. Isn't that an undead sorceror? I can't remember the name of the comic.

Thanks for the follow!

  • Viewing 27 - 31 of 31
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