• Member Since 6th Jan, 2012
  • offline last seen Yesterday


Bring the heat, because we're going for a literary ride!


[08/02/2020] Future Tactics, and Future Plans 2 · 3:49pm February 8th

Hello everyone! Yeah, I've finally finished the next chapter! With a lot of it, I struggled with the sense of scale I was trying to convey. In a sense, I was thinking of the market scenes you would see in the show Firefly, which to me felt real, alive. I've been in markets like that, back in 2010, when I went down to Guatemala. The markets are loud, filled with bartering, and they're always a treat to be in. You never know what you'll find (In my case, I found an actual Cavalry Saber.

Read More

Flagship Titles

Bio of a Crazy Canadian Irishman

Born and raised Canadian, only part Irish, but I still have the accent.

Anyways! For those of you who are new, I'm The Full Crumb. I finally settled on a name that is universal across many mediums (Steam, Youtube, Comicfury, and here) so I am finally free from the troubles of remembering my username!

So, to all ya gobshites out there, you have fun, ya hear me?! Make something amazing, make something up, make something new. Just make something, and do your best.

Here's some pointers for those of you who want some good writing tips and such:

1. Think about your characters. How do you want to portray them? How do they react to the situations? Literally put yourself into the character's mind and operate from there.

2. Your setting. Sure, people like certain settings, but then you have those who blow people out of the water with a setting that may have been disliked, but their story worked perfectly in it. Make sure you create a world that can be familiar, but also new, in a sense.

3. Your antagonist! THIS is a major point. If you do not have a definite BIG BAD, then you do have a problem. Some stories don't reveal the BIG BAD until much further into the story, while some reveal it near the beginning. Think of what he/she/it does, why it does it, and how that affects those it does those things to.

4. Your situations. A rolling boulder comes hurtling towards your character. MOST stories like that would have a rope vine. Every situation, if you really want to make them interesting, must have an out-of-the-box way of solving the problem. Instead of a rope vine, how about a ledge just underneath so the boulder goes flying over? Or an alcove to the side? "What should the solution be" is the question for situations.

5. Chapter set up: How many situations, how much exposition. This is bare-bones essential to the start of a story. How much will you reveal at the start? How much will be kept hidden until the appropriate time? It's paramount for suspense.

That's my advice. Use it well.

Comments ( 26 )
  • Viewing 22 - 26 of 26

Thank you for the fav. Each one means a lot to me.

Thanks for the fave, :twilightsmile:

1613087 Impressively enough, it inspired me to return to an incredibly old idea that I once used to create a story. Earthside is not something I remember fondly, but it will return.

Thank you very much for taking the time to read Sunset Shimmer: Element Bearer and for adding it to your favorites! I'm so glad that you are enjoying the story. :twilightsmile:

1252044 No, it's the phrase itself. The phrase embodies something that I am absolutely against, so yeah, don't mention the phrase, ever.

And no, I've never used Yahoo messenger.

  • Viewing 22 - 26 of 26
Login or register to comment
Join our Patreon to remove these adverts!