Gerhardt Mechanica, a lonely, old, washed up, and highly paranoid technomancer who has been betrayed far too many times in his life ends up in Equestria after he was attacked in his own workshop. Will his paranoia get the best of him?
Two young technomancers and their older brother end up in Equestria after an experimental teleportation device exploded in an attack. And an ancient enemy of their family arrived with them.