• Member Since 21st Jan, 2015
  • offline last seen May 2nd, 2020

Juggernaughty


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☭#XxX-DAT_FAZE-XxX#☭

( ͡° ͜ʖ ͡°)SH3 KNU WOT U DID M8( ͡° ͜ʖ ͡°)

MLGL3ST1A 1Z H3R3 TO R3KT UR SRY FLANKS! #GETREKTBYPONY IGN:11/10 WOULD LOVE TO PLAY AGAIN ☭ ( ͡° ͜ʖ ͡°)


ORIGINAL CHARACTER MADE BY ME

Russian Craftiness at its Finest! All of them are made by mine! Scale is 1:50. Credits for Rawen's original 1:100 models!

I Think This Is How Them Equestrians Would Look Like In Real Life


U.S. Riflemen can now use the 'Brick-nade' ability.


'Brick-nade' Pros:
-forces enemy infantry to be suppressed and pins them down when directly hit.
-sometimes, 'brick-nade' will force enemy infantry squads to retreat.
-rarely, it would force individuals in an enemy infantry squad to rout, essentially losing men (as shown in the GIF).
-can be thrown on nearby enemy infantry while garrisoned (best against flamers).
-doesn't need munitions.

'Brick-nade' Cons:
-slow throw time.
-really long ability cooldown.
-horribly inaccurate.
-thrower highly exposed to enemy fire.
-has virtually no damage.
-piss poor throw range (almost as same as penal's satchel throw range, albeit 'brick-nade' has slightly larger radius).
-slow projectile speed (same as penal's).
-doesn't work on enemy infantry that are garrisoned.
-obviously won't work on vehicles.

Conclusion: Best used in ambushing up close. With proper support, tactics, and clever use of smoke, this ability will be an important asset in taking down the toughest elite infantry units your enemies had.

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Comment posted by Danube deleted Jul 28th, 2015

Hello! Thank you for joining the Group for the Grammatically Deficient. We hope you enjoy your stay. :pinkiehappy::twilightsmile:

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