• Member Since 9th Sep, 2013
  • offline last seen Last Thursday

Marcibel


"If you want to get better at anything, you have to be able to enjoy being bad at it."

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With Hearth's Warming Eve hanging in the balance, Sunset and Tempest race out to save the day—but they don't get very far.


This was written for Libertydude as a part of Jinglemas 2019! For more information about Jinglemas, checkout our group!

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Sometimes a little tequila can make things a little clearer and a lot more complicated, be it about one's future or one's past.

And Berry really needs to stop drinking at work.

Edited by: Wand3r3r3, Arcticbrony, and Freglz

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As a final special outing before Twilight leaves for college, she and Sunset venture to the northern section of Norway, where the sun never sleeps.

If only someone told Sunset beforehand.


Entry for Sunset Shipping Contest: Journeys


Pre-read by Arcticbrony and Chris the Blue. Many thanks for their feedback!

And extra thanks to Arcticbrony for assisting in bringing the beauty of Norway and its language to this story.

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Taking a break from studying for final exams, Bon Bon is treated to a small picnic date by Lyra, leading to a change in their relationship.

And Bon Bon flies.

Inspired by the cover art, by Zaldia-Mavi

Pre-read by Arcticbrony

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The biggest strength is found in numbers: it's a timeworn fact that's been proven time and time again. Brothers and sisters in arms to cover you, drag you to safety, to save your life.


But sometimes, personalities break that strength down with things like pride, boastfulness, and greed. For a small group of hunters dispatched to kill a Silver Rathalos in a vibrant, saturated forest, it nearly causes them to fail their quest. And now comes the hard part: returning to camp without killing one another beforehand.

Thanks to Arcticbrony for prereading and suggestions!

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Octavia never thought love as a fickle creature, but then again, she also thought her life would be lived out in Ponyville, with a special somepony by her side. Instead she ended up moving to Manehattan, alone with growing resentment to the past.

Until one afternoon, Octavia meets a young mare named Coco Pommel, and a deal is struck to give it one more go and see if something is left.

And because she isn't her.

Pre-read by Arcticbrony

Proof-read by Moldyshishkabob

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A side story to A New World, a New Way by zeusdemigod131


One is a panicky gossip, and knows more about the matters of other hearts than she should—if only she knew about her own as much.

One is a fiery flower mare who wilts lamentingly at the thought of her lucky little clover being picked by another—the luck in her own name only helps somewhat in that regard.

One is the hard-faced big sister, the strong stem that holds a family and a business all together—all the while hoping that she doesn't end up like her mother.

One is an alien, kidnapped and brought to a new world against her will, along with several others—though the heartache of losing her guide to the void of changes cuts much deeper.

Four ladies in a world flipped onto its head, each looking for something stable to hold, to see, to feel.


Proofread by MoldyShishkabob

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For three years Lucky Clover hasn't set a hoof in Ponyville. Manehattan had been his home, his business, his life. His days had been filled with the same buzz of the cityfolk about their streets; he greeted such bustle with a smile, hoping enough work would help brush away the faint images of a tragic nightmare clawing at him in his sleep.

That is, when he sleeps.

Then, Lucky Clover decides to return home—his true home—and there he met an old friend at a café upon his return. Over a few drinks, their misty smiles fade away, leaving behind only truths.

Cover art by Chris the Blue

Edited by Serpentking789

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A new wave of astounding technology has hit Equestria in past years, the most notable of them being the inventions of personal computers and the Internet. Of course, this new technology isn’t going to waste. Along with the Internet craze birthed a new kind of hobby: online gaming. Several hundreds—perhaps even thousands—of games have arrived because of this new technology, evolving it from the simple 8-bit games that had filled the arcades across the land.

Six superb mares have drunk the Kool-Aid of this gaming cult: a rainbow-maned destroyer, a flamboyantly pink baker and hard-partier, a millennia-old dream weaver of a princess, a ditzy muffin muncher, a candy-loving lyrist, and a gracious cellist with the mark treble clef. Together, they make a motley gang of gamers, some newer than others, that will at times die at the hooves of another while at others standing tall with one another.

These are their let’s-plays…dun-dun.

Proofread by my little fat buddy.

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E

Apple Bloom, Sweetie Belle, Scootaloo, Button Mash, Dinky, Rumble, and Silver Spoon are sent to a summer camp for two months, where they are split apart into the two competing camp teams, Camp Hephaestus and Camp Gaia. Sweetie Belle and Button Mash must suffer through separation anxiety (and having to be on opposing forces); Apple Bloom and Silver Spoon must reluctantly make an alliance to deal with a few bullies; Scootaloo finds love in with a flamboyant Pegasus; and Dinky and Rumble have to handle the troubles of their fellow campers.

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