> Living World Of Terra > by Order or Chaos > -------------------------------------------------------------------------- > [Carmellia Aphrodite] > -------------------------------------------------------------------------- Commonly known as: The Sprouting Love Species: Flower, Tea. The Carmelia Aphrodite is a flower with pink petals that have an orange coloured symmetrical design on them. The design may vary due to the maturity of the flower, however the multiple lines on each leaf almost always form a rhombus shape or something roughly similar to it. The flower is found in small areas with a lot of water such as ponds, lakes or rivers. The plant grows closer to the ground, sometimes in stone if enough moisture is present. Sometimes they are even found in underground reservoirs if enough sunlight pours through, however I would be careful venturing into those areas. If there are such flowers, there are also probably a lot of creatures that inhabit those places because the sweet smell expelled by the flower attracts plenty of wildlife into its area... and it’s not always… friendly. And you wouldn't want to be stuck with the horny lot underground. (-) The flowers petals contain a very potent aphrodisiac, which when consumed in an estimate cap of fifteen minutes begins to take effect on the body of the consumer, making their need to reproduce grow exponentially and, once enough is consumed, overshadow any other needs such as hunger, thirst, sleep and etc. However, if brewed with a pinch of pepper and a few spoonfulls of sugar, the flower will only leave a pleasant taste in your mouth. If mixed in a bowl with just water it will be a cure for the effects. Powder made from the flowers and their petals, as well as their smell are the only parts of the plants that have an aphrodisiac effect. Authors Note: “I am glad I was alone at the time.” > {Lignum Lupus} > -------------------------------------------------------------------------- Commonly Known As: Timber Wolf Species: Golem Magic: Present The Timber Wolves strictly reside in the Everfree Forest. They appear to be golems made of the local flora, mostly broken down tree trunks, branches and leaves. Some form of magic reanimates them and they search - hunt to kill. Due to the forests fog, it is quite easy to recognize them by the smell of rotting wood, sap and sometimes blood depending on how long the golem was 'alive' for and the poison green glow the creatures emit from their insides. They are able to blend in with the surroundings and dim some of the glow if they have a lot of leaves on their main body, but they can never mask the smell. When physically hurt, they are able to replace any damage with enough time and if any resources are around. I doubt the forest will run out of trees that cannot be burned anytime soon. (-) Just like regular wolves made of flesh and blood, these golems go around in packs, never alone. When they kill their prey, they make the corpse small enough if it is not already and pull it inside into their glowing insides before leaving the area. Any attempts at following them have failed, it as if they disappear into the ground, which may as well be possible. I may be going mad, but the one of the packs that I marked with colour bombs seems to have a patrol area. I will attempt further observation on that matter. If a pack is big enough, it is able to merge into an Alpha Timber Wolf, a much bigger, faster and sturdier version of a normal Lignum Lupus. The Alpha then proceeds to find another pack to keep around itself against small and nimble threats. An Alpha appears to be able to reach any of the wolves in it's pack, via a mucous it secrets from it's spit or some other form of communication , except for noise. They never make any noise, not even howling. Nor the Alphas, nor the normal ones. (-) I manage to kill a group of three and it seems that it was permanent. Inside a Timber Wolf is a form of heart, properly beating and oozing a green sap-like substance that glows and reeks of the rotting smell. Upon my arrival on the next day, the three corpses have turned into three small bushes on the same exact spot I left them. One day there were flowers, but then the flowers disappeared, yet the bushes remained. Perhaps an animal ate them. Note From The Author: Some of the packs that do not have a massive alpha with them do in fact have certain patrol paths. Question is: why? > {Lignum Lupus} (Scurra Lupus) > -------------------------------------------------------------------------- Commonly Known As: Jester Wolf Species: Golem Magic: Present A very rare and recent breed of Timberwolf. The creature has the same wooden body as a normal TImberwolf, however its torso is layered in a plant known as Poison Joke (Venenum Iocus) and instead of the familiar green glow, it is various hues of blue. The smell is also lacking. This breed is not seen often and has been noted to hide in Poison Joke flowerbeds inside the Everfree Forest. Unlike the other Timber Wolves, the Jester Wolf does not hunt in packs of it's own breed or otherwise. So far. (-) Scurra Lupus is able to spit a stream of what seems to be liquefied Poison Joke, the effects of the liquid cause a random change of a property of a creature that was hit. The change happens over a much faster period of time than by contact with a plant, only in a couple minutes. After spraying the creature that neared too close to the wolfs resting place, it will then return to the flower bed without causing any further physical harm to it's 'prey'. However, inside the liquefied Poison Joke is a substance, the smell of which attracts nearby Timber Wolves. A Note From The Author: Not always the effects of the liquid are negative and detrimental to the survival of an incoming Timber Wolf pack. Sometimes you grow a size or two. > {Serpens Pullum} > -------------------------------------------------------------------------- Commonly Known As: Cockatrice Species: Basilisk Magic: Present. The Cockatrice is a very powerful(Magic wise), small and dangerous creature. It's body consists of a chicken torso that is entirely covered in dark-green scales, with leather wings, long and flexible tail and an elongated feathered neck upon which sits the ugly chicken or rooster head with bright yellow eyes that turn red, signifying that its magic is being used. It is purely carnivorous, if the observed diet is anything to go by. When you meet these creatures face to face - You die. Not immediately, but you die unless you get cured from being a statue and food. The cockatrices petrification gaze, which turns any victim (including other cockatrices) into stone (many varieties of stone, I have yet to find a connection between the differences) is easily avoidable with two things that I know of at the moment. Either you or the cockatrice must be blind or have no line of sight OR you must have the Carmellia Aphrodite flower. It causes the Cockatrice to cancel its gaze due to the effects of the plant. There is another option... if you are of the lucky few to meet a shaman who can get you a mask of protection against the cockatrice. (-) These little birdies happen to reside among rocky grounds or interconnected tree branches, preferring to stay in sunny areas to warm their scales. Their reproduction (if you can call it that) is mixed together with their dinner almost directly. What I assume happens is that a mature male cockatrice finds a female specimen and they breed, growing eggs inside the female, who then waddles off to find its next prey. After finding its prey, the cockatrice sets of a sort of magical signal through resonating magical waves of a certain frequency via the spines upon its back. This signal alerts any nearby cockatrices of the preparation of the petrification gaze, so no other cockatrice gets in the way by accident or gets turned into the feast. The cockatrice covers its prey in a stone shell, by turning all skin and hair into stone by establishing eye contact and sending a directed magical pulse. It would seem creatures with scales are immune to this effect, but that throws out the theory as to why the cockatrice sends the signal to ward off others of its species away. Perhaps just to scare them away. Or to call in for help. After petrifying their target, the cockatrice cracks at the stone shell of it’s prey with its beak and buries itself inside the still living body. I had not observed the process up close, but judging by the aftermath, the cockatrice makes a sort of nest from whatever remains after consuming the organs for its eggs that it will lay after an hour, and sustenance for hatchlings. A single female member of the species can lay up to five eggs, although: a bigger number is not being denied, depending on the size of its prey and the feathered basilisk itself. (-) A hatchling cockatrice is a harmless creature, besides the biting and the tail whipping. After freeing itself of its shell, it feeds upon the rest of the insides of the nest and escapes through a whole of its own design that is usually facing directly to the ground. A hatchling cockatrice is also blind at birth, however its beak is already fully developed for self-protection and grows quickly, the more food there is in supply. While a hatchling is yet to develop it's sight, it feeds upon small rodents and bugs, using the tail as another means to constrict its prey. A mature specimen has feathers and seven fully grown spikes (one per two months of its life) on its back, the maximum size of a matured cockatrice is about pony knee height. The longest record of a living cockatrice is five winter seasons. Note from the author: “Vile little chickens. Although: delicious.” > {Unum Copru Capra} > -------------------------------------------------------------------------- Commonly Known As: Zell Species: Goat, Unicorn Magic: Present. A Zell is a goat-like creature, the only difference from other goats being that it has a single horn capable of magic. Zells come in many colours of fur varying from dirt-brown to snow-white. Their fur is incredibly soft, perhaps to their diet consisting primarily of wild or home grown cotton plants. Although it has been noted that it has a particular interest towards blackberries, no matter what region it resides in, whether it be the cold forests in the Lion's Isles, or the Everfree. (-) The Zell is not a fast animal, no faster than any other goat at the very least, but it is quite perceptive. Not smart. Just perceptive. It's hearing capabilities are increase due to it have four ideally positioned ears atop its head that are capable of listening in all directions at the same time. (-) The single horn might not look as much of a threat. A Zell can have a curved horn or a straight horn and vary in any shape in-between and sizes. However, since the horn contains magical properties, it makes Zell quite an interesting goat indeed. I have yet to figure out how it does this on a molecular level, but a Zell is able to create a directed shockwave through the air, sending practically anything lighter than an adult dragon barreling through the air. It can leave quite a mess behind it's wake if panicked. Authors Note: "...I am not sure if I should advise AGAINST you panicking them in a herd. Or doing that. I don't think I have to explain that it was the most hilarious bloodbath I've ever seen." > [Venenum Iocus] > -------------------------------------------------------------------------- Commonly Known As: Poison Joke Species: Flower, Poison (Mushroom?) Poison Joke is a bioluminescent plant that goes from the lightest blue to the darkest blue hues. The flower is made up of a short stem, eleven leaves, four of which are faced upwards in a cup around four thin yellow strand with tiny round bags where the magical poison is produced by the plant. There are also two horizontal wavy lines that are always a darker blue than the petals on each of them. (-) Upon direct contact with the plant and a passing of sixteen hours, the effects will fully materialize quite literally. This process is sped up if the one who came into contact with it sleeps after. The poison causes the body to change, either weaken, become smaller or longer, have a higher pitched voice, grow an additional pair of eyes, bones become elastic or any other possible and impossible effects include the opposite of all the listed already. The flower resides near dark and mostly dry areas, due to the plant gathering most of the moisture in the area, even the air. (-) The cure for the plant is made from powdered Venenum Iocus seven other petals and orange juice, mixed with aloe. The cure will work if you use the mixture to take a bath in it. Note From The Author: The plant does not seem to have any sort of pollenating system in place and always grows in flowerbeds. Hypothesis is at the moment, that new Poison Joke grows from the roots like mushrooms. > [Fungus Bratus] > -------------------------------------------------------------------------- Commonly Known As: Almost Every Everfree Tree Plant: Mushroom, Tree This is a most peculiar specimen. It is found behind the rim of actual trees that mark the Everfree forest. The tree-lookalike has a shell of bark and green leaves on branches that undergo photosynthesis all seasons round. However, if you were to cut into the Fungus Bratus trunk you would find a fibrous material that looks and feels like stipe. Upon further inspection, I have determined that the plant is, in fact, part tree - part mushroom. (-) The biological purpose of Fungus Bratus is obvious, consume minerals and water before spreading further. It would seem the ring of oak trees that form the edge of the forest are stopping the Fungus Bratus roots that stretch almost under the entire forest. The fungus plant may have blue bioluminescent polypores on the trunk (things that look like mushroom caps) and jelly fungi (white jelly-looking things) occasionally popping up between its visible roots. I have not found much alchemical use for the inside of the tree other than it is incredibly delicious with a cockatrice chest. However: it appears the fungi part is something that any animal can eat, including pure carnivores. It produces seeds which are located from spots where polypores grow. Luckily, the seeds seem to be quickly digestible so no animals spread it beyond the forest. The leaves appear to be your every other leaves, but produce moisture in the air, changing the climate of the area. (-) The bark is flame resistant. The bark is heat and lightning resistant. It is also water proof. However, it is not pressure proof. If you have the tools you will be able to get the bark from the tree upon which it looses all its properties after some time and becomes a pile of neat soggy firewood. Some animals have been observed scratching at the bark or gnawing at it before taking a bite out of the inside. The bark eventually healed over together with the inside. The plant is an uncontrollably spreading source of food. Authors Note: None of the trees are hallucinogenic. Absolutely useless.