> World of Tanks > by cellum95 > -------------------------------------------------------------------------- > Prologue-World of Tanks(Tier 1) > -------------------------------------------------------------------------- It was just a normal day for the ponies, having to have their own business and are happy with that. They have normal lifestyles, and they are pretty proud of it. For the Mane 6 and other ponies, living in harmony and peace is just a wonderful blessing. However, in one day, it will change.... ----------------------------------------------------------------------------------------------------------------------------------------------------------- The Mane 6, being the Bearers of the Elements of Harmony, are having a good lifestyle. They simply have a great time residing in Ponyville, and have no regrets about it. Today, they are in Pinkie's place, Sugarcube Corner. "Well this is the best cake I have ever eaten in years!" Twilight exclaimed as she and her friends dug in to their respective cake. "Ah agree with Twi here." Applejack said. "This is the most awesome cake the world in here!" Rainbow Dash exclaimed. "Oh shucks Dashie. You know those cakes are for my customers here." Pinkie said. "That includes my friends." "Why my dear it's so kind of you." Rarity said. "I...It's delicious." Fluttershy said. "Thank you girls!" Pinkie shouted in joy. But before anypony could respond to Pinkie's joyous acts, an unfamiliar sound just ringed. *Tick, Tick, Tick* The girls tries to locate where is the sound is coming from, but to no avail. *Tick, Tick, Tick, Tick* There it was again. But now, something just popped out and here it reads: kyle9978(MS-1): Well this is a weird map. Did the creators made it? gjyu88(T1): I highly doubt it. Wargaming didn't say anything about this. bbnn(LTraktor): Guys, if this map did come out of nowhere, just play the damn game. The girls cocked their heads in confusion, but then a voice said: "Time to roll out!" xcff67(LTraktor): From the look of it, I think this map is cartoonish. cv12(MS-1): Yeah it seems like it. However, this map kinda reminds me of a cartoon for kids my younger sister watch everyday. But I can't remember. gbh90(FT17): Guys, just play the fucking game. The girls are now nervous about these weird messages, but their instincts of curiosity got the better of them. They walk out, and saw something they didn't expect. It was creature that they didn't even imagine, and it's on land. It has body, a shell and a weird stick poking out of it. It reads: bbgh(FT17) 105/105 "Well that's weird." Twilight said. The creature is still moving with a constant speed, but suddenly stopped in front of Twilight's library. It turned it's shell just some degree or two and just waited there for something to happen. Suddenly, a pinging was heard, and another creature, much like the first one but with a different name. zack189(NC-31) 100/100 Suddenly, the first one did something the girls didn't believe. It belched out of fire and smoke, and a line was shot out, hitting the second one. zack189(NC-31) 69/100 zack189(NC-31): Damn you Renault FT17! The second creature did what the second creature did. The first creature was hit, and it reads: bbgh(FT17) 76/105 The first creature still hesitated to do something, when suddenly: hj89(MS-1) destroyed fucker12(T1) The first creature, realizing one of his teammates killed one of the enemy, fired it's shot towards the second one. It was a direct hit, and it doesn't look good. zack189(NC-31) 39/100 The second creature, now realizing of what it was up against, fired also it's shot, but all it do was to destroy something from the first creature. bbgh(FT17): A track shot? Really? zack189(NC-31): Oh well. At least your immobilized. You can't run. bbgh(FT17): But how about you? Without warning, the first creature fired again, dealing large amount of hurt against his enemy. zack189(NC-31) 3/100 zack189(NC-31): Shit. I'm very low on health. I think were the only ones here. bbgh(FT17): Yeah. Most of our allies are fighting in the forest area, and in a farm. Suddenly, first creature fired it's last shot to the second creature, destroying it in a massive explosion of metal. bbgh(FT17) destroyed zack189(NC-31) hhyr(T1) destroyed 6786(T1) bbgh(FT17): First ally down. Need to get to the most populated area where the tanks attack. That would be....the forest area. Damn I hate jungle warfare. Oh well, my track is fixed up. The first creature set-off, leaving the Mane 6 utterly shocked and terrified of what just happened. "Uhm Twi? What are we gonna do now?" Applejack asked her friend. "Let's follow him and see what happens." Twilight replied. Without any word, she trotted towards the 'FT17' it was called with her friends chugging along with nervousness. -2 minutes later- The Mane 6 followed the 'FT17' to a distant field wherein it was near the bridge. When they took a closer look of what was happening, they are utterly shocked. Creatures are fighting each other in close-range, and they are killing each other with intense ferocity that it was total chaos. bbgh(FT17): Whoa. Intense there mates. >:D Suddenly,out of the blue, there was something unexpected happned. Enemy Flag Capture: 12 fttt(LTraktor): Our team is capping their base! Quickly! We need to dispatch the enemy before they return to their base! Enemy Flag Capture: 22 The creatures started to kill each other with increase chaos and intensity. The Mane 6 could only watch as one of the other got killed, with a score they didn't even seen before. 10:5 Enemy Flag Capture: 33 Time: 10:34 bbgh(FT17): Whoa. This is gonna get intense. lolol(MS-1): Pretty much. Enemy Flag Capture: 49 The creatures still keeping their distance with each other. But for the enemy team, the score was not pretty. 12:6 The enemy team knew that they will never win this match, so they keep up the fight, with increase volume. Enemy Flag Capture: 67 14:8 This is it for the friendly team. They fan out to search out the remaining enemy, a Leichttraktor, or Loltracktor, a German Tier 1 Light Tank driven by 12uh8. Enemy Flag Capture: 80 Time: 7:56 The friendly team finally managed to locate 12uh8's location, near the farm, camping like a little bitch. It was the final moment, but the friendly team knew they are gonna win. The Mane 6 look up and saw the Enemy Flag Capture into 100. The tanks moving stopped, leaving Ponyville with hulking remains of tanks. However, they disappeared quickly, leaving the town clean. "What just happened?" Rainbow Dash asked. "Do you know dear?" Rarity asked Twilight. For the first time ever, Twilight never had an answer. They just shrugged and hopefully does creatures will never enter Ponyville again, and goes back to the Sugarcube Corner. > Chapter 1-World of Tanks(Tier II) > -------------------------------------------------------------------------- The Mane 6 got back to the Sugarcube Corner, their minds still burning from what they witnessed earlier. Creature vs creature, then explodes when killed. It was too much for the Mane 6 to handle, but that was only the beginning. ----------------------------------------------------------------------------------------------------------------------------------------------------------- "I can't believe they could kill each other like that!" Twilight exclaimed as she eat up one of her requested cakes. "It's very frightening dear, including the....what was that thing again?" Rarity asked. "FT17." Twilight replied quickly. "FT17 parking next to your library." With that said, Twilight looked at her unicorn friend with an unfriendly gaze. "I know that Rarity. It's just it's happening to quickly." "Well, at least they didn't even destroyed Ponyville." Rainbow Dash said. To come to think about it, those creatures didn't even destroyed Ponyville, and the fact they didn't even noticed them, it was a blessing. *Tick, Tick, Tick, Tick* Suddenly, the familiar sounds come to life again, but they didn't even mind, thinking it was just their old friend the FT17. However, new messages appear, with newcomers. hypixel(T2 Medium): Weird. I didn't know there was a map called 'Ponyville'. grenadier45(Panzerjäger I): Wargaming didn't even announced this. Is this some kind of April Fools Day? azure123(T18): Guys, stop complaining about this map. Just play the game with our tanks damn it. "Move out!" The Mane 6 didn't want to see the situation again, but then again, curiosity got the better of them and they walk out of Sugarcube Corner. What they find was unexpecting. There was three creatures in green lighting that are now rolling in the streets of Ponyville. cdeqwe67(M2 Light) 140/140 xemos(T2 Medium) 155/155 vicker78j(T18) 125/125 The three monsters parked, to their utter surprise and horror, near Twilight's library(vicker78j) and Sugarcube Corner(cdeqwe67 and xemos). They waited there until: hypixel(T2 Medium) destroyed zoneybr(T2 Medium) vicker78j(T18): Well that quickly escalated. Suddenly, an enemy tank was spotted right before their and the Mane 6 eyes. connor134d(Panzerjäger I) 120/120 In an instant, all three green tainted creatures fired at the lone German Tank Destroyer. It took the punch, and it will significantly hurt. connor134d(Panzerjäger I) 39/120 In utter retaliation, the enemy creature fired it's deadly round at the T18, which of course didn't do significant damage. vicker 78j 90/125 For a quick response, the T2 Medium Tank, the American Tier II Medium, fired it's deadly round at the lone Tank Destroyer, ending it's life quickly. xemos(T2 Medium) destroyed connor134d(Panzerjäger I) hypixel(T2 Medium) destroyed Rainbowlol(Renault FT AC) russianmenance(BT-2) destroyed fuckme(Pz. Kpfw. II) Looking up, the Mane 6 could see the score of each....team. 4:0 The three creatures, knowing that these section is clear, decided to continue forward for a better location to scout and, with luck, snipe. When they leave, the Mane 6 followed them, and the score becomes: 9:0 Time-11:45 The T18, as the Elements recalled, got to a position wherein it's near the Carousel Boutique. It's two other companions, the T2 Medium and the M2 Light, also got to comfortable location, wherein they faced the other side of the river. In there, however, was just utter chaos. The majority of them where in the forest, and it was loud bangs, fire and smoke. 12:1 As the fighting continues, the friendly teams 'Farm Sweepers' got the barn secure, leaving an opening for a flanking maneuver. However, the three other tanks, a T2 Medium, a Panzerjäger I and a T57, an American Tier II SPG. However, because of the earlier fighting, the enemy SPG got a good look at the masses of tanks there at that specific location, 8 in total.When it fired, it destroyed the masses of tanks, leaving the score like this: 12:9 xemos(T2 Medium): Well shit with the Arty. vickers78j(T18): That's why it's called the finger of god. It will turn the tide of battle in a matter of seconds dude. xemos(T2 Medium): Well thanks for the info captain obvious. The remaining friendly tanks fan out in search of the Arty and the two tanks. However, the three-man team didn't split out, rather they moved into a general direction, wherein it was Twilight's library, this time spotting the Panzerjäger I. goodshow677(Panzerjäger I) 119/120 The Mane 6 watched as the three-creature team fired their weapons, easily dispatching the enemy creature in less than a minute. After some time, they move out again, with their teammates attacking the lone T2 Medium. However, this enemy Medium Tank would not give up quickly. After a few seconds: troll123(T2 Medium) destroyed hiperbunny(T2 Medium) 12:10 However, a friendly avenged the fallen comrade by killing the enemy creature quickly, with it saying: John678(Vickers Medium Mk. II): That's what you get for killing my comrade bitch! The friendly team fan out, searching for the lonely SPG, with the time saying: 6:45 xemos(T2 Medium): Well shit we have only six minutes and forty-five seconds left. troll123(Vickers Medium Mk. II): We have to hurry to finish the battle. And that's what they did. They scouted an entire sector of Ponyville, while one was moving about like crazy. The Mane 6 watch as the time ticks on, and the team desperately needs to find the Arty. After two minutes of painstaking scouting, they found the SPG. It was near a house. They raced towards the SPG, with the Arty being surprised of the number of tanks coming at him. hjuo(T57): Oh shit. The SPG tried to run away, but the friendlies didn't want to give up just yet. The SPG suddenly stopped, followed by the friendlies lining up for a big finale. After 3 minutes, he was back, only to find himself face-to-face with a firing squad of tanks. hjuo(T57): Hi Guys! Sorry if I stopped, I need to pee. Well here's-/////////WHAT THE FUCK?! After saying that, the friendlies fired away, destroying the SPG for good. After some time, the damage and the tanks, still alive or a wrecking scrap metal, all disappeared, leaving the Mane 6 baffled again. "Uhm Twi? Why did they keep coming here?" Applejack asked her friend. "I don't know Applejack. I don't know." > Chapter 2-World of Tanks(Tier III) > -------------------------------------------------------------------------- With the tanks now gone from Ponyville, the Mane 6 tries to forget those burning memories, but to no avail. Those memories seems to be attached to their minds and doesn't want to come out of their heads. "Why is that memory still in our heads?" Twilight asked herself. "Your not the only one who has that issue egghead." Rainbow Dash said. "Why do they keep coming dear?" Rarity asked her lavender friend. "I don't know Rarity. However, we need to keep a look out for anything suspicious." Twilight replied. "Them? But why?" Pinkie asked. "They always popped when we hear those tick sounds. So if those sounds are not yet here, we're safe." Twilight replied. But an all familiar sound dreads them. *Tick, Tick, Tick, Tick* Suddenly, new messages appear in front of the Mane 6, with all new names. hijacker56(M2 Medium): A My Little Pony based map? Wargaming what are you now. jollygoodshow(Cruiser Mk. II): Well Wargaming didn't even announced this. Maybe some crap by the matchmaker. kamikaze67(Chi-Ha): Ponyville my ass. chuka7(SU-76): Guys let's just play the game. The Mane 6 were baffled that is so many names for the creatures until: "Time to roll out!" Without any second thoughts, the Mane 6 tries their best to avoid to see another carnage, but to no avail. For them, four creatures got to the point wherein it's near the Sugarcube Corner. crysis12(Marder II) 165/165 bleach of death(M2 Medium) 180/180 brushing(Vickers Medium Mk. III) 250/250 deathincarnate(D2) 210/210 The four of them positioned themselves near Sugarcube Corner, and waited until they have eyes on their first target. The Mane 6 watched their only to hear the same pinging sound. The enemy has been spotted. Goodguys(Valentine AT) 170/170 Suddenly, all four of the green colored creatures fired their deadly rounds at the enemy Tank Destroyer, killing it instantly. 2:0 The score was mightily impressive, but the Mane 6 knew what would happen. Realizing that the position they have is deemed not safe, they speed across just to relocate. The Mane 6 quickly follow. gogo(T82) destroyed inyourface(Renault UE 57) cyan34(SU-26) destroyed fuckyou(Chi-Ha) huja(M7 Priest) destroyed zackary(Valentine AT) huja(M7 Priest) destroyed jaggerjack(T82) 6:0 Without any losses yet inflicted to them, the friendlies and their enemies continue the tank battle, resulting in complete and utter chaos. The four tanks that the Mane 6 encountered where now entrenched, and tried their best to snipe enemy tanks. brushing(Vickers Medium Mk. III): Whoa! Things are getting intense right over there. deathincarnate(D2): Damn it! Things are getting intense too quick. The creatures fired away will all they have, and they are now good at it also. Everywhere the creatures fired away, damaging or killing the other in a matter of minutes. Although the enemy team suffers more beating, the friendlies got another headache for them. Enemy Base Capture: 5 8:0 With a signal that the enemy base is being captured, the friendlies that are not in the conflict are rushing towards the caps circle, with the four-tanker also moving. The Mane 6 follows the 'Marder II', and it was just streaming along with it's mates. crysis12(Marder II): We're gonna win this! The tanks now arrived at the caps circle, getting the timer to be faster. Enemy Base Capture: 45 9:0 Time-6:45 All was going well to the friendly team, who has a mighty impressive score in their belts, and they are proud of it. 12:0 All seems to be going there way when suddenly: asskicker90(Sexton II) destroyed killeryou(T82) The destruction of the American Tank Destroyer resetted the capture timer by just some points, but that doesn't mean it's comrades will avenge him. Two T82's and an M2 Medium travel to the point wherein the arty was located. Attention to Sector F5! With that in mind, the three-avenging tank brigade got to the point wherein they came face-to-face with the British Sexton II. The Mane 6, from far away, could see what's going on, but the timer is getting full. Enemy Base Capture: 89 Suddenly, two out of the three enemy tanks come out of nowhere, shooting at the capping friendly team. Their strategy seems to work, at they reduce the capture timer point by point. These two tanks, the M2 Medium and the SU-26, is getting the friendly team having a nerve rack. internofdeath(T82) destroyed mybeloved(Sexton II) With the death of it's comrade, the remains of the enemy team tried their best just not be defeated. At first, they were successful, killing four tanks, but not the four-man team. The Mane 6 hid behind a house, and watched the battle unfold.The enemy M2 Medium Tank destroyed yet another comrade, but go it's tracks blown off by a friendly Marder II. For the enemy SU-26, his using his 360-degree turret to it's full use, destroying more tanks than any other. Then: quotapays(T82) destroyed hungergames(M2 Medium) Realizing that his the only one left for his team, the SU-26 madly dash just to snatch victory from the jaws of defeat. The enemy SPG destroyed two more friendly tanks, but thanks to it's bad position, it was quickly killed by the Marder II. The entire battle stopped, leaving Ponyville clean of it's chaos. "Uhm Twi. Ah think we need to warn Princess about them." Applejack said. "Your right. We cannot let this situation escalate any further. I will need a quill and ink for this first." Twilight said. With her request granted by Pinkie(by which they didn't know where she got it), Twilight began writing her emergency letter to her beloved mentor: Princess Celestia. > Chapter 3-World of Tanks(Tier IV) > -------------------------------------------------------------------------- The Royal Sisters, Princess Celestia and Luna, after receiving Twilight's distress letter, got into Ponyville to have a little chit-chat with the Mane 6. "Princess Celestia!" Twilight shouted in joy at the sight of her mentor. "Hello my beloved student. What's seems to be the problem?" Celestia asked. "Well, it's complicated. You see...." Twilight replied of what happened, from strange creatures bearing unusual names like the FT17 and Marder II all the way up when they destroy each other, and for the most part, a line of them firing in unison just to kill an SPG, in which Twilight recall they call it 'scumbag.' "Well, my beloved student, those creatures are odd." Celestia said. "Also odd for me sister. I don't recall creatures named 'FT17', 'Marder II', 'T2 Medium' or 'M2 Medium'. It's quite odd actually." Luna said. "We will need to investigate the matter. But we need to see those creatures so we could study them." Celestia said. As for a cue at least, an all too familiar sound rang up for the Mane 6, but new for the princesses. *Tick, Tick, Tick, Tick* Suddenly, new messages began to appear in front of them, with peculiar names. THAUGLOR86(M3 Lee): What in the world is this?! Saturn_(Matilda): Just great. Now we're gonna play in a cartoonish map. godthedestroyer(Durchbruchswagen 2): I agree with you. If this map glitches, I will personally blame the person who just created this piece of crap. Garry(B1): Does anyone notice this map? PureGewahlt(M8A1): Dunno with you. I just wanted to fuck up the enemy. The Princesses got their eyes-widened. These creatures don't have weird names, they could also curse casually. "This is weird Tia." Luna said to her older sister. "It is Lulu. It is." Celestia replied. "Time to roll out!" The princesses recoiled in shock of where did that anonymous voice comes from. Suddenly, out of the blue in the corner of their eye, they could see five creatures heading towards north. Pranceyman(M3 Lee) 310/310 Naomi_tan(Matilda) 340/340 LichHamster(Pz. III) 310/310 IronPup(Durchbruchswagen 2) 380/380 Hazelwolf(T40) 275/275 The creatures have been peculiar to the Mane 6, now it's the time for the Princesses. "Uhm Tia. What should we do now?" Luna asked her sister. "I don't know Lulu." Celestia replied as the creatures got into their positions. Luna can't believe it. Her sister don't have the answer. She thought about her next move when she got an answer. "Tia, all of you, cover your ears." Luna said. "Why?" "Just do it." Reluctantly, they did, and with a big suck of air, she said in her Royal Canterlot Voice: "WELCOME TO EQUESTRIA! WHAT MATTER DID YOU COME HERE CREATURES?!" However, her sentence will get something she didn't even want to do. Hazelwolf(T40): What the fuck was that?! bill123(Birch Gun): The hell was that voice?! mendozaft(Pz. Sfl. IVb): I swear to God that if that voice rang up again, I will shove my tank on it's ass and shoot it multiple times! daface(SU-85B): I will shoot that person who said that voice with my SU-85B! Bismarck1284(Pz.III): Bring that bitch to me so that I could shoot that guy with my German Panzer III! Bring it on motherfuckers! begone(M3 Lee): Shit I think it blew off my speakers. Battelship(M37): My ears hurt like hell already! The messages come on and on that they actually disliked it so much, that their messages have an air of anger and wanted to kill her. However, there was two guys who did not heed Luna's voice(because their speakers was turned off), and are now fighting in Sector H1. Moments later, it reads: Utopia12(Durchbruchswagen 2) destroyed bringerofdeath(M3 Lee) 1:0 The Princesses recoiled in shock. These creatures would kill each other, but for what reason? Suddenly, there was another creature, and it reads: buffer13(M5 Stuart) 290/290 In an instant, the second green-tainted creature fired something towards the red-tainted one, causing a gaping hole on it, and reads: buffer13(M5 Stuart) 248/290 In the blink of an eye, as if as a cue, the other creatures fired away, leaving the red tainted one with this: buffer13(M5 Stuart) 30/290 Now it was the red-tainted one to be furious. It fired at the 'Matilda', as it was called, But instead of a gaping hole, the thing just made a sound wherein it was only scratch. In retaliation, the British tank fired for the last time, killing the American M5 Stuart. buffer13(M5 Stuart): I got pwned by a Matilda British Tank! Unbelievable. The five-teamed creatures rolled out again, leaving the Princesses baffled, but from when they stared the score, it was totally obvious. 2:0 With their new found gusto, the creatures resumed their fighting, killing each other with metal flying over head. One by one, the red-tainted team, overwhelmed by the superiority of teamwork, is down with two creatures left, named Alecto and Somua SAu 40. The green tainted team split up into two factions, one going to the base while the other searching for the enemy TD's. "This is not good Tia. If they continue doing this, Ponyville will be in ruins." Luna said. But before Celestia could finally answer, the two TD's were destroyed at last, and in a matter of moments, the destroyed creatures and the ones living were gone, leaving Ponyville clean of the horrific battle. "Tia?" Luna asked her sister when she looked up. "Lulu, I...I don't know what to do." Celestia said, and it's the first time she would said that. > Chapter 4-World of Tanks(Tier V) > -------------------------------------------------------------------------- The Mane 6 glanced Princess Celestia with disbelief. Celestia, the princess of Equestria and Goddess of the Sun, didn't know what to do for the first time. 'This is odd indeed. Maybe we need to do something.' Twilight thought as she still watched Celestia. For Luna, seeing her sister without any answers for the first time is also disbelieving, but she knows why. "Sister, I think we should leave this situation to Twilight Sparkle and her friends." Luna said. "No." "Pardon?" "I said no! I must see this creatures again, so that they don't come back here again! Do you hear me Lulu?!" Her hostile nature in her voice left not only her sister, but also the Mane 6 backed off because of that. Celestia, realizing what she had done, backed off and said: "I'm sorry. I'm sorry what I did. I just got....well.....stressed up." "Don't worry Tia. I'm sure something will relax you a bit." Luna replied. However, the Mane 6 were getting nervous. Those creatures are gonna be back, they are very sure about it. "Uhm Princess?" Twilight asked her mentor. "Yes my faithful student?" "Do you have a feeling that those creatures will go back here?" "It might be a possibility. Regardless, get all the ponies in Ponyville here so that we could address them what's the current situation." "Yes Princess." -Moments Later- The ponies of Ponyville are now assembled, confused as in what is going on here. Princess Celestia was getting nervous to address her subjects because of it, but her sister and the Mane 6 reassured her. With a sigh, she goes to the crowd of ponies and said: "Citizens of Ponyville! I assembled you here because of a grave situation unfolding here in Ponyville." The ponies began to mumble, but keeps listening intently on the Princess. "Today, the Element bearers have witness something out of the blue. They claim to see weird creatures right after mysterious 'ticking' noises and a voice. Now, if your wondering where they are-" Celestia was cut off by the now familiar sound, but for her subjects, it's like the end of the world. *Tick, Tick, Tick, Tick* The ponies got scared, not knowing what it means. However, knew messages appear, with some unexpected surprises. nuimble12(M24 Chaffee): This is an awkward map. Oberstleutnant9193(M4 Sherman): I agree actually. Although I knew this place, but I can't place my hands on it. furious6(ELC AMX): Oh no not again a village map. I hate it! When I am in my ELC AMX though. destructor_+90(T1 Heavy): Damn it. My tank's size will kill me by the finger of god. jdam13(M4 Sherman): Great, heavy tanks. That's all I needed. victorylie12(StuG III): Come on guys. Just play the game. The ponies were utterly confused of what game those creatures want to play, but then a voice came out, bringing in more confusion and confusion to the ponies. "Let's get this show on the road!" The ponies were getting extremely nervous to know these new...creatures, but where equally curious and excited as well. They would learn new species, in which they could research about. However, a distinct noise got their attention, and when they turned their heads, they were utterly dumbfounded. 5 creatures are shown, in which their names were peculiar. One, named 'kylerg65' is also called 'M4 Sherman', while the other two, named 'ryuh134' and 'fryer12', are known as 'T1 Heavy'. The last two, named 'cyanqer12' and 'danger12', are also named 'StuG III'. 'What kind of creatures are they?' Luna thought as the creatures moved towards of a somewhat designated location, and to their utter horror and surprise, those creatures just passed right through them, nothing hurting a single pony. The 'M4 Sherman' positioned itself near Sugarcube Corner, the 'T1 Heavy's' positioned themselves near some houses, and the 'StuG III's' positioned themselves near the bridges. 'Odd. What are they up to?' Celestia thought as the creatures still waited for something to happen. Suddenly, a pinging noise was heard, and the ponies were initially curious of what happened, and they are shock to see what was that. A sixth creature, known as 'gurglef7' but through 'T-34', revealed itself. The five creatures, though, did something that the ponies didn't even believe. Those creatures belched out fire, and smoke, but what comes out was lines. The lines, however, hit the 'T-34', killing it instantly because of a circle and something inside appeared. 'Oh no. Not again.' Celestia thought as the creatures waited again for their next victim. However, it's the beginning for the ponies of an intense battle. > Chapter 5-World of Tanks(Tier V) 2 > -------------------------------------------------------------------------- The ponies are now panicking because of what they witnessed. The creatures 'M4 Sherman', 'T1 Heavy' and 'StuG III' killed one of their own, the 'T-34'. Ponies are now saying in whisper that these creatures are now their doom. The Princesses also panicked, believing that these creatures will be Equestria's downfall. However, when they saw the Mane 6, it was very different. 'Odd.' Luna thought as she could see the facial expression of the Mane 6. Although still having an air of fear with them, they were mostly silent and calm, not budging to the fact that these creatures are very dangerous. The ponies are now confused of why the Mane 6 are very calm in this situation, but then a pinging noise was heard, and when they turned their heads, they could see another creature, this time it's name was 'coloration12' but known as the 'Pz. Sfl. IVc'. 'How could these creatures is popping out of nowhere?!' Luna thought in her head as she examined the 'Pz. Sfl. IVc'. It had the same coloration as the 'StuG III', but it was larger than the 'StuG III'. The 'M4 Sherman' fired a line towards the 'Pz. Sfl. IVc', damaging it like it was nothing. The 'T1 Heavy' and the 'StuG III' also fired, destroying the German Tank Destroyer easily. 5:1 The score was obvious for the green-tainted team, they are winning, so the five-teamed tanks rolled out to the other side of the river, wherein they could snipe the other enemy tanks, in which they are fighting in the forest area. No other tanks except for them and the two other destroyed tanks moved to the other parts of the map. The ponies looked on to see the five creatures took position, waiting or doing something. 'What are they doing?' Celestia thought as the 'StuG III' fired a line, and to their surprise, it hit a creature named 'lyra56' or 'M24 Chaffee'. The other 'StuG III' also fired at the 'M24 Chaffee', destroying it easily in an explosion of hot metal. The 'M4 Sherman' found it's next victim, promptly a creature name 'jolly_good67' or 'Crusader'. However, the 'Crusader' already found the 'M4 Sherman', firing a line towards it. It penetrated, although didn't do quite some damage. However, this 'Crusader' had 2 kills already, so the 'M4 Sherman' needs to be very careful. It fires in retaliation, and in turn damage the 'Crusader' too much that it simply backed off. 'Ouch. That's gonna hurt.' Twilight thought as the 'T1 Heavy' found it's other victim, a creature named 'adarnaq12' or 'KV-1'. It fired it's line, and it damaged the Russian Heavy. In retaliation, it fired and damaged the 'T1 Heavy'. However, the other 'T1 Heavy' fired to the 'KV-1', damaging it more. Soon, the two 'T1 Heavy's' are now firing at the lone Russian Heavy Tank, and in a matter of moments, it had been killed by the 'T1 Heavy.' In the forest area, it's quite a hell of a mess, with the score showing: 7:2 The ponies now began to realize this is a game for these creatures, but what game is it? More so for by the fact that these creatures are divided by two teams, one green-tainted and one red-tainted. However, these creatures know what to do, so by the fact they are not to be told once or twice. More so, it was like capture the flag, wherein they could see two flags. Also, this 'capture the flag' game isn't capturing the flag, it is also killing each other. 'What kind of game is this?' Celestia thought as she spectate these creatures taste for killing and destruction. The creatures in the forest and were now killing each other in a seemingly chaotic way, in which Discord would like. However, these creatures keep their distance, meaning that they need space to fire the 'lines' to hit them. Also, when they could see the creatures, they all come from different coloration, style and shapes. Lastly, they could hear noises when they are idle and when they are moving. 10:3 The creatures still fights to the death in their little game, killing each other and....exploding in big chunks of metal. Deafening noises from the creatures echo throughout of Ponyville, prompting the ponies to cover their ears. They have found the creature's body structure and names odd but interesting. Suddenly, the entire game stops, leaving a score of: 15:5 Suddenly, the creatures, killed or not, disappear, leaving no trace of their existence here, dumbfounding the ponies more. > Chapter 6-World of Tanks(Tier VI) > -------------------------------------------------------------------------- The ponies now understands what they saw. These creatures have a taste of killing and destruction like it was nothing, could rain down hell and doesn't have any guilt for it. And they are good at it that makes the ponies having a shiver in their spines. Even the Princesses are having a bad field day. "Uhm Tia?" Luna asked her sister. "What is it Lulu?" "Don't you think that they will return? For me, I say that's a possibility." Celestia now have a feeling of fear for the first time in her life, and she didn't even want to shrugged the idea that these creatures will ever return. She now fears that if this even continue, then chaos and disharmony will soon reign the land, much like Discord's rule. "It is also a possibility for me also Lulu. As such, we must peel our eyes and ears open for some suspicious activities." For Luna, it is true. Such suspicious activities must not be unattended. However, it is not long for the ponies to hear the now familiar sound. *Tick, Tick, Tick, Tick* The ponies now shiver in fear as the ticking sounds continue, and waited for something to happen. For quite some time, they didn't even hear anything, only the familiar ticking sound. They could not see any messages bearing weird names from miles around. The ponies relaxed, thinking that these creatures are not here, only the ticking sound. Suddenly, in the midst of utter silence, a single voice broke the silence, making the ponies having fear again. "Move out!" The pones are now quivering in fear as familiar noises could be heard in the distance. But when they saw the Mane 6, they appear unusually calm and quite, like they were accustomed to it already. Also, despite having a hint of fear, they were ready for the chaos and destruction of this creatures have to offer. Then suddenly, out of the blue, six creatures have appeared, much to the ponies fear of them. These six creatures are named 'M4A3E8', 'M18 Hellcat', 'Nashorn', 'SU-100', 'M6', and the 'T-150'. Out of all of them though, the 'M18 Hellcat' was the fastest among the six, making it's way towards it's destination faster. The others were left to trail behind, but was sufficient enough to get to their 'killing' positions. The ponies could see the 'Nashorn' and the 'SU-100' have no shells, but their 'sticks' are attached to their bodies, making them more like something, unlike the 'M4A3E8', 'M18 Hellcat' , 'M6' and the 'T-150'. 'How intriguing.' Luna thought, knowing that these creatures are very capable of destruction, and could be possible weapons to the Guards arsenal. Suddenly, a pinging noise was heard, and out of the blue came out a very ugly beast. It was very long, very, very long. The name was also intriguing, named 'hollow12' or more specifically, the 'TOG II*'. However, there was something that the ponies didn't even expect. The 'M18 Hellcat' and the 'M4A3E8' suddenly charged the beast, encircling it while firing the lines at the 'TOG II*'. The 'Nashorn', 'SU-100', 'M6' and the 'T-150' just....stood there, watching their comrades killing the helpless 'TOG II*'. The long beast tried desperately to point it's stick at the two fast creatures, but to no avail. The ponies were trying also to keep up to the speedy pace of the creatures, but they were getting dizzy. Moments after the spinning began, it finally stopped when the 'TOG II*' got totally destroyed. The 'M18 Hellcat' and the 'M4A3E8' advanced, with the others also advancing, only to stop with the addition of another, terrifying creature. The ponies quickly took notice of it's name, 'destroyer123' but also known as the 'ARL 44'. 'What in Equestria....' Twilight was lost for words if she could see the level of detail of the 'ARL 44'. This creature has very big body, and this in turn might be a huge target practice for the other creatures. Suddenly, all six creatures fired their 'sticks' to the French Heavy Tanks, only to be futile because bouncing noises of metal being heard. Then, out of the blue, another line struck the creature, this time dealing huge amounts of damage to the 'ARL 44'. Then, the 'M18 Hellcat' circled the 'ARL 44', firing until the artillery destroyed the French menace. BCCgb(AMX 13 F3 AM): That's one way to have a champagne. The six creatures now continued to advance, but it's just the early stages of the chaos this creatures bring to the ponies, because later, they will soon find other places these creatures will soon fight. > Chapter 7-World of Tanks(Tier VI) 2 > -------------------------------------------------------------------------- The ponies still tremble in fear of the creatures, knowing that they will bring death and destruction everywhere in Equestria, should they be granted access to the other cities and towns of Equestria, like Manehattan and Fillydelphia. For the Princesses, it is much more. What if those creatures will invade Equestria? What will it bring? More chaos? That answer must be answered soon until: "Hello Princesses. I could see this as much." Celestia and Luna turned their heads and saw Discord, Deity and God of Chaos. "Discord?!" They screamed in unison, making the ponies turned their heads, including the Mane 6, to see the princesses with the incarnation of chaos itself. "What are thou doing here Discord?!" Luna asked, in her normal but Royal Canterlot voice, but not like screaming. "Just cut the voice Luna. It's just that I will watch these creatures only. Giving me monstrous headaches because of the chaos they bring up to me in....how many hours or days? Can't tell, but my head is hurting like it races to Tartarus and back." Discord replied. It was typical for the God of Chaos to sense any chaos in Equestria, but since these creatures are masters of chaos and the art of war, it made the Spirit himself dizzy and having a splitting headache. "I could also the names of those creatures Princesses. Very peculiar names I could tell." The ponies look at him, that it was obvious to them. But for Discord, there was something even strange than the ponies could ever know. "I keep hearing booming sounds from them. I know normal creatures would not make any booming sounds. What could get them to go, you know, boom?" Now the ponies began to understand what he meant. In every time the creatures kill one of their own, they would go boom. What could make them to go boom so much? Normal creatures would not go that way. Then, if that's the case, what are they? Suddenly, the score changed from the green-tainted creature's favor to the red-tainted ones. 4:6 The green-tainted creatures, knowing that they are now losing the match, tried a different approach. Instead of splitting up their team, they re-grouped and charged the enemy to the death, much like the griffons would do. However, the enemy set up an ambush spot, and were now waiting for their pray to fall to their deadly trap. One such creature from the red-tainted ones that are waiting is a creature named 'rainbow12'(in which Rainbow Dash was wondering about it) or known as the 'KV-1S'. They examined the 'KV-1S' closely. This creature has a almost rounded head, with a long stick poking out. It's body, however, was long, but not that long like the 'TOG II*'. When the green-tainted creatures crossed to their killing zone, everything changed. The red-tainted ones fired their deadly weapons of death, killing fellow creatures in the wake. However, the only artillery in the green-tainted creature fired also it's deadly cargo, killing some of the red-tainted creatures also. However, an American Tier VI Scout, the 'T21' as it was called, put an end on the green-tainted creature's life, freezing the remaining creature's, and they disappeared in their wake. "Well, that was gruesome. Something that I don't like. I must research on them if I could get any lead." Discord said, and with a snap of his fingers he was gone, leaving the ponies wondering what will he research on the still-mysterious creatures. > Side Chapter-Review for the Tier I Tanks > -------------------------------------------------------------------------- The ponies now gathered in a single area, being invited by the Mane 6 themselves to study the creatures that have been terrorizing Ponyville for the last days or so. They thought if they could understand the creatures themselves, they would have a chance to defeat or befriend them at least. "Okay now everypony. Just sit down for a moment." Twilight said to the ponies. As if by command, the ponies just sat down, making Twilight smile for the fact about it. "Okay all of you know why you all are summoned here right?" The ponies nodded, knowing what she is talking about. "Knowing to study the creatures will be helpful in the future, so we will have a short range discussion of the creatures first arrived here." The ponies stopped chatting to one other to listen with the discussion. "When the creatures first arrived, with their messages and something like that. Then we noticed them, the creatures, split into two teams with the same tanks as one another." Twilight explained, making the ponies to nod once more. "Okay, so these creatures are five in the first one, then becoming more and more. The first creature is the T1." Twilight activated her magic, and an image of the creature is revealed. "The T1, the first creature to discuss with, is one of the most unusual creature we have ever seen. This kind of creature has it's shell on the back, and a stick poking out of it. It's color brown and has a large white star on the side of the creature's shell." The ponies nodded as she changed the picture with her magic from the T1 Cunningham, to the Leichttracktor. "The Ltraktor, as it was known, is like the T1, only having mild differentials. It was color grey, slightly bigger and some messages called it the 'Loltraktor'." The ponies laughed at the nickname, because why is there a 'lol' rather than the typical 'L'. Twilight changed the image again, this time revealing another tank, the Vickers Medium Mk. I. "The Vickers Mk. 1. It's an unusual creature with a larger body, and it's pretty bulky compared to the rest of the creatures. Also, it's colored silver." The ponies nodded, and when she changed the picture with her magic, it revealed the MS-1. "The MS-1, sometimes known by the messages as the Russian 'bullshit', in which I don't know why, is different to the other creatures, but similar to the other two that we will show to all of you later. It's 'shell' is located in the front, and being the smallest creature from the group. One of the messages complained about it's characteristics, mostly because it's slow despite it's size." The ponies pondered why it's nickname is 'Russian bullshit', but when Twilight changed the picture, it revealed the granddaddy of all tanks, the French Renault FT17. "The FT17, also known by the messages as the Renault, is like the MS-1, but one message say that it was the granddaddy of the tanks. It's color is green, and like the MS-1 it's 'shell' is in the front. I don't why it's called 'granddaddy of the tanks', but let's see why." Twilight explained, and when she changed the picture, it revealed the Chinese equivalent of the Renault, the NC-31. "The NC-31 is like the copied version of the FT17, but it has it's own particular features. The only thing that was different was it's name and it's color, having tan as it's typical color. Okay, the concludes our discussion about this 'tanks'. We will have another discussion next day." Twilight said, and without any further notice they were dismissed, happy that they know their foes. > Side Chapter-Review for the Tier II-III Tanks > -------------------------------------------------------------------------- American Tier II Tanks M2 Light Tank Main Characteristics Tier II Hit Points 140 HP Weight/Load Limit 8.64 / 11.5 t Price 3,400 Crew Commander Gunner (loader) Driver Radio Operator Mobility Engine Power 220 h.p. Speed Limit 58 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 25 sides 25 rear 25 Turret Armor (mm) front 16 sides 16 rear 16 Armament Gun Browning MG caliber .50 HB, M2 Ammunition 1800 pcs Damage 6-10 HP Armor Penetration 17-28 mm Rate of Fire 98.5 rounds/min View Range 260 m Signal Range 265 m T2 Light Tank Main Characteristics Tier II Hit Points 150 HP Weight/Load Limit 7.6 / 8.3 t Price 750 Crew Commander (gunner, loader) Driver Radio Operator Mobility Engine Power 265 h.p. Speed Limit 72 km/h Traverse Speed 47 deg/sec Turret Traverse Speed 39 deg/sec Armor Hull Armor (mm) front 17 sides 15 rear 6 Turret Armor (mm) front 16 sides 16 rear 16 Armament Gun 20 mm Hispano-Suiza Birkigt Gun Ammunition 1200 pcs Damage 9-15 HP Armor Penetration 23-38 mm Rate of Fire 108.96 rounds/min View Range 260 m Signal Range 325 m T1E6 Main Characteristics Tier II Hit Points 160 HP Weight/Load Limit 9.03 / 11.1 t Price Available in Gift Shop only Crew Commander (gunner, radio operator) Driver Loader Mobility Engine Power 244 h.p. Speed Limit 48 km/h Traverse Speed 42 deg/sec Turret Traverse Speed 38 deg/sec Armor Hull Armor (mm) front 15 sides 6 rear 6 Turret Armor (mm) front 12 sides 6 rear 6 Armament Gun 37 mm Semiautomatic Gun M1924A1 Ammunition 80 pcs Damage 23-38 HP Armor Penetration 25-41 mm Rate of Fire 42.86 rounds/min View Range 260 m Signal Range 325 m T7 Combat Car Main Characteristics Tier II Hit Points 150 HP Weight/Load Limit 9.96 / 12.5 t Price 750 Crew Commander (gunner) Driver Radio Operator Loader Mobility Engine Power 262 h.p. Speed Limit 38 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 15 sides 12 rear 6 Turret Armor (mm) front 12 sides 12 rear 12 Armament Gun Browning MG caliber .50 HB, M2 Ammunition 1100 pcs Damage 6-10 HP Armor Penetration 17-28 mm Rate of Fire 116.58 rounds/min View Range 280 m Signal Range 325 m T2 Medium Tank Main Characteristics Tier II Hit Points 155 HP Weight/Load Limit 11.92 / 15.6 t Price 3,500 Crew Commander (radio operator) Gunner (loader) Driver Mobility Engine Power 330 h.p. Speed Limit 40 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 34 deg/sec Armor Hull Armor (mm) front 22 sides 22 rear 22 Turret Armor (mm) front 22 sides 22 rear 22 Armament Gun 37 mm Semiautomatic Gun M1924 Ammunition 110 pcs Damage 23-38 HP Armor Penetration 25-41 mm Rate of Fire 38.96 rounds/min View Range 300 m Signal Range 265 m T18 Main Characteristics Tier II Hit Points 125 HP Weight/Load Limit 13.21 / 14.0 t Price 3,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 245 h.p. Speed Limit 48 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 51 sides 32 rear 25 Armament Gun 37 mm AT Gun M3 Ammunition 110 pcs Damage 30-50 HP Armor Penetration 42-70 mm Rate of Fire 28.57 rounds/min View Range 240 m Signal Range 265 m T57 Main Characteristics Tier II Hit Points 80 HP Weight/Load Limit 14.67 / 15.2 t Price 3,300 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 288 h.p. Speed Limit 49 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 14 deg/sec Armor Hull Armor (mm) front 28 sides 25 rear 25 Armament Gun 3-inch Gun T9 Ammunition 40 pcs Damage 128-213 HP Armor Penetration 32-53 mm Rate of Fire 6.38 rounds/min View Range 320 m Signal Range 265 m German Tier II Tanks Pz.Kpfw.35 (t) Main Characteristics Tier II Hit Points 150 HP Weight/Load Limit 10.03 / 11.0 t Price 3,600 Crew Commander (gunner, loader) Driver Radio Operator Mobility Engine Power 120 h.p. Speed Limit 35 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 25 sides 16 rear 16 Turret Armor (mm) front 25 sides 16 rear 16 Armament Gun 3,7 cm Kw.K. 34 (t) L/40 Ammunition 72 pcs Damage 30-50 HP Armor Penetration 30-50 mm Rate of Fire 26.09 rounds/min View Range 290 m Signal Range 290 m Pz.Kpfw. II Main Characteristics Tier II Hit Points 145 HP Weight/Load Limit 9.2 / 9.5 t Price 3,000 Crew Commander (gunner) Driver Loader (radio operator) Mobility Engine Power 130 h.p. Speed Limit 40 km/h Traverse Speed 35 deg/sec Turret Traverse Speed 39 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 15 Turret Armor (mm) front 30 sides 15 rear 15 Armament Gun 2 cm Kw.K. 30 Ammunition 260 pcs Damage 8-14 HP Armor Penetration 17-29 mm Rate of Fire 111.7 rounds/min View Range 290 m Signal Range 265 m Pz.Kpfw. I Main Characteristics Tier II Hit Points 145 HP Weight/Load Limit 5.58 / 5.8 t Price 3,600 Crew Commander (gunner, radio operator, loader) Driver Mobility Engine Power 60 h.p. Speed Limit 40 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 13 sides 13 rear 13 Turret Armor (mm) front 14 sides 13 rear 13 Armament Gun 2 cm Kw.K. 30 Ammunition 240 pcs Damage 8-14 HP Armor Penetration 17-29 mm Rate of Fire 111.7 rounds/min View Range 310 m Signal Range 265 m Pz.Kpfw. 38H 735 (f) Main Characteristics Tier II Hit Points 160 HP Weight/Load Limit 10.57 / 14.5 t Price Available in Gift Shop only Crew Commander (gunner, radio operator, loader) Driver Mobility Engine Power 75 h.p. Speed Limit 37 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 47 deg/sec Armor Hull Armor (mm) front 40 sides 40 rear 40 Turret Armor (mm) front 40 sides 40 rear 40 Armament Gun 3,7 cm SA 38 L/34 Ammunition 100 pcs Damage 30-50 HP Armor Penetration 31-51 mm Rate of Fire 26.25 rounds/min View Range 330 m Signal Range 525 m Panzerjager I Main Characteristics Tier II Hit Points 120 HP Weight/Load Limit 6.01 / 6.4 t Price 3,200 Crew Commander (radio operator, loader) Driver Gunner Mobility Engine Power 85 h.p. Speed Limit 40 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 14 sides 14 rear 13 Armament Gun 3,7 cm Pak (t) L/47 Ammunition 160 pcs Damage 30-50 HP Armor Penetration 32-53 mm Rate of Fire 28.57 rounds/min View Range 330 m Signal Range 265 m G.Pz. Mk. VI (e) Main Characteristics Tier II Hit Points 90 HP Weight/Load Limit 6.49 / 6.5 t Price 3,500 Crew Commander (radio operator) Driver Gunner Loader Mobility Engine Power 66 h.p. Speed Limit 50 km/h Traverse Speed 16 deg/sec Turret Traverse Speed 12 deg/sec Armor Hull Armor (mm) front 22 sides 14 rear 14 Armament Gun 10,5 cm le.F.H. 16 L/22 Ammunition 15 pcs Damage 308-513 HP Armor Penetration 40-66 mm Rate of Fire 2.22 rounds/min View Range 320 m Signal Range 265 m Soviet Tier II Tanks BT-2 Main Characteristics Tier II Hit Points 140 HP Weight/Load Limit 10.26 / 11.5 t Price 3,500 Crew Commander (radio operator) Driver Gunner (loader) Mobility Engine Power 400 h.p. Speed Limit 55 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 15 sides 13 rear 10 Turret Armor (mm) front 26 sides 13 rear 13 Armament Gun 37 mm Hotchkiss Ammunition 92 pcs Damage 23-38 HP Armor Penetration 26-43 mm Rate of Fire 24.0 rounds/min View Range 240 m Signal Range 265 m T-26 Main Characteristics Tier II Hit Points 150 HP Weight/Load Limit 9.3 / 10.2 t Price 3,700 Crew Commander (radio operator) Driver Gunner (loader) Mobility Engine Power 90 h.p. Speed Limit 36 km/h Traverse Speed 50 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 15 sides 15 rear 15 Turret Armor (mm) front 30 sides 15 rear 15 Armament Gun 37 mm B-3 Ammunition 160 pcs Damage 27-45 HP Armor Penetration 30-50 mm Rate of Fire 26.09 rounds/min View Range 280 m Signal Range 265 m T-60 Main Characteristics Tier II Hit Points 150 HP Weight/Load Limit 6.12 / 6.3 t Price 3,300 Crew Commander (gunner, radio operator, loader) Driver Mobility Engine Power 70 h.p. Speed Limit 45 km/h Traverse Speed 48 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 35 sides 15 rear 25 Turret Armor (mm) front 15 sides 15 rear 15 Armament Gun 12.7 mm DShK Ammunition 1000 pcs Damage 6-10 HP Armor Penetration 17-28 mm Rate of Fire 87.46 rounds/min View Range 280 m Signal Range 265 m Tetrarch Main Characteristics Tier II Hit Points 140 HP Weight/Load Limit 7.25 / 7.9 t Price Available in Gift Shop only Crew Commander (radio operator) Gunner (loader) Driver Mobility Engine Power 180 h.p. Speed Limit 64 km/h Traverse Speed 47 deg/sec Turret Traverse Speed 41 deg/sec Armor Hull Armor (mm) front 16 sides 14 rear 10 Turret Armor (mm) front 16 sides 14 rear 10 Armament Gun QF 2-pdr Mk. IX-A Ammunition 50 pcs Damage 34-56 HP Armor Penetration 48-80 mm Rate of Fire 21.0 rounds/min View Range 260 m Signal Range 545 m AT-1 Main Characteristics Tier II Hit Points 125 HP Weight/Load Limit 9.65 / 9.9 t Price 3,000 Crew Commander (loader, radio operator) Driver Gunner Mobility Engine Power 90 h.p. Speed Limit 30 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 16 sides 15 rear 10 Armament Gun 45 mm 20KS Ammunition 80 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 28.57 rounds/min View Range 250 m Signal Range 265 m SU-18 Main Characteristics Tier II Hit Points 70 HP Weight/Load Limit 5.4 / 6.0 t Price 3,550 Crew Commander (gunner, radio operator, loader) Driver Mobility Engine Power 43 h.p. Speed Limit 22 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 16 sides 16 rear 16 Armament Gun 76 mm Regimental Gun mod. 1927 Ammunition 24 pcs Damage 123-205 HP Armor Penetration 32-53 mm Rate of Fire 7.5 rounds/min View Range 260 m Signal Range 265 m French Tier II Tanks Hotchkiss H35 Main Characteristics Tier II Hit Points 160 HP Weight/Load Limit 9.47 / 9.6 t Price 4,200 Crew Commander (gunner, radio operator, loader) Driver Mobility Engine Power 75 h.p. Speed Limit 27 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 40 sides 40 rear 40 Turret Armor (mm) front 40 sides 40 rear 40 Armament Gun 37 mm APX SA18 Ammunition 100 pcs Damage 23-38 HP Armor Penetration 22-36 mm Rate of Fire 24.0 rounds/min View Range 300 m Signal Range 300 m D1 Main Characteristics Tier II Hit Points 155 HP Weight/Load Limit 11.37 / 12.19 t Price 3,800 Crew Commander (gunner, loader) Driver Radio Operator Mobility Engine Power 65 h.p. Speed Limit 28 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 30 sides 30 rear 30 Turret Armor (mm) front 22 sides 22 rear 16 Armament Gun 37 mm APX SA18 Ammunition 124 pcs Damage 23-38 HP Armor Penetration 22-36 mm Rate of Fire 24.0 rounds/min View Range 280 m Signal Range 300 m RenaultFT AC Main Characteristics Tier II Hit Points 120 HP Weight/Load Limit 4.56 / 4.89 t Price 3,600 Crew Commander (radio operator) Gunner (loader) Driver Mobility Engine Power 39 h.p. Speed Limit 21 km/h Traverse Speed 27 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 16 sides 16 rear 16 Armament Gun 25 mm AC SA-L mle. 1934 Ammunition 400 pcs Damage 15-25 HP Armor Penetration 38-63 mm Rate of Fire 35.29 rounds/min View Range 330 m Signal Range 90 m Renault FT 75 BS Main Characteristics Tier II Hit Points 80 HP Weight/Load Limit 7.3 / 7.3 t Price 3,700 Crew Commander (gunner, radio operator, loader) Driver Mobility Engine Power 39 h.p. Speed Limit 19 km/h Traverse Speed 12 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 16 sides 16 rear 16 Armament Gun 75 mm Blockhaus Schneider Ammunition 24 pcs Damage 124-206 HP Armor Penetration 29-48 mm Rate of Fire 7.69 rounds/min View Range 260 m Signal Range 300 m British Tier II Tanks Cruiser Mk. 1 Main Characteristics Tier II Hit Points 155 HP Weight/Load Limit 12.75 / 13.0 t Price 3,000 Crew Commander Gunner Gunner Driver Radio Operator Loader Mobility Engine Power 120 h.p. Speed Limit 40 km/h Traverse Speed 31 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 14 sides 10 rear 10 Turret Armor (mm) front 14 sides 12 rear 14 Armament Gun QF 2-pdr Mk. IX Ammunition 100 pcs Damage 34-56 HP Armor Penetration 48-80 mm Rate of Fire 25.0 rounds/min View Range 300 m Signal Range 250 m Cruiser Mk. III Main Characteristics Tier II Hit Points 140 HP Weight/Load Limit 14.19 / 14.5 t Price 3,800 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 340 h.p. Speed Limit 48 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 14 sides 14 rear 14 Turret Armor (mm) front 14 sides 14 rear 14 Armament Gun 15 mm Machine Gun BESA Ammunition 400 pcs Damage 7-11 HP Armor Penetration 19-31 mm Rate of Fire 122.86 rounds/min View Range 320 m Signal Range 350 m Light Mk. VIC Main Characteristics Tier II Hit Points 150 HP Weight/Load Limit 5.2 / 7.2 t Price Available in Gift Shop only Crew Commander (radio operator, loader) Gunner Driver Mobility Engine Power 88 h.p. Speed Limit 52 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 14 sides 13 rear 6 Turret Armor (mm) front 14 sides 14 rear 11 Armament Gun 15 mm Machine Gun BESA Ammunition 400 pcs Damage 7-11 HP Armor Penetration 19-31 mm Rate of Fire 122.86 rounds/min View Range 300 m Signal Range 375 m Vickers Medium Mk. II Main Characteristics Tier II Hit Points 170 HP Weight/Load Limit 13.53 / 13.9 t Price 3,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 90 h.p. Speed Limit 40 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 8 sides 8 rear 8 Turret Armor (mm) front 8 sides 6 rear 6 Armament Gun OQF 3-pdr Gun Mk. I Ammunition 111 pcs Damage 38-63 HP Armor Penetration 29-48 mm Rate of Fire 14.29 rounds/min View Range 280 m Signal Range 250 m Universal Carrier 2-pdr Main Characteristics Tier II Hit Points 120 HP Weight/Load Limit 4.5 / 4.5 t Price 3,900 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 85 h.p. Speed Limit 48 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 10 sides 7 rear 7 Armament Gun QF 2-pdr AT Gun Mk. IX Ammunition 112 pcs Damage 34-56 HP Armor Penetration 48-80 mm Rate of Fire 26.09 rounds/min View Range 330 m Signal Range 250 m Loyd Gun Carriage Main Characteristics Tier II Hit Points 80 HP Weight/Load Limit 4.5 / 4.5 t Price 3,900 Crew Commander (gunner, radio operator) Loader Driver Mobility Engine Power 65 h.p. Speed Limit 48 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 7 sides 7 rear 7 Armament Gun Q.F. 13-Pr. Mk. III Ammunition 24 pcs Damage 124-206 HP Armor Penetration 32-53 mm Rate of Fire 6.67 rounds/min View Range 320 m Signal Range 250 m Chinese Tier II Tanks Vickers Mk. E Type B Main Characteristics Tier II Hit Points 155 HP Weight/Load Limit 7.11 / 7.5 t Price 3,900 Crew Commander (radio operator) Gunner (loader) Driver Mobility Engine Power 92 h.p. Speed Limit 35 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 12 sides 12 rear 12 Turret Armor (mm) front 12 sides 12 rear 12 Armament Gun 47 mm Vickers QF Ammunition 50 pcs Damage 38-63 HP Armor Penetration 34-56 mm Rate of Fire 18.18 rounds/min View Range 280 m Signal Range 90 m Japanese Tier II Tanks Type 95 Ha-Go Main Characteristics Tier II Hit Points 160 HP Weight/Load Limit 7.34 / 7.4 t Price 3,000 Crew Commander (gunner, loader) Driver Radio Operator Mobility Engine Power 120 h.p. Speed Limit 40 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 12 sides 12 rear 10 Turret Armor (mm) front 12 sides 12 rear 12 Armament Gun 37 mm Gun Type 94 Ammunition 120 pcs Damage 34-56 HP Armor Penetration 25-41 mm Rate of Fire 24.0 rounds/min View Range 300 m Signal Range 300 m Chi-Ni Main Characteristics Tier II Hit Points 190 HP Weight/Load Limit 9.64 / 9.8 t Price 3,900 Crew Commander (gunner, loader) Driver Radio Operator Mobility Engine Power 120 h.p. Speed Limit 30 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 25 sides 12 rear 10 Turret Armor (mm) front 30 sides 20 rear 20 Armament Gun 13 mm Autocannon Type Ho Ammunition 900 pcs Damage 6-10 HP Armor Penetration 17-29 mm Rate of Fire 160.71 rounds/min View Range 300 m Signal Range 300 m American Tier III Tanks M3 Stuart Main Characteristics Tier III Hit Points 220 HP Weight/Load Limit 12.04 / 12.5 t Price Available in Gift Shop only Crew Commander (loader) Gunner Driver Radio Operator Mobility Engine Power 245 h.p. Speed Limit 61 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 38 sides 25 rear 25 Turret Armor (mm) front 38 sides 25 rear 25 Armament Gun 20 mm Hispano-Suiza Birkigt Gun Ammunition 750 pcs Damage 9-15 HP Armor Penetration 23-38 mm Rate of Fire 108.43 rounds/min View Range 280 m Signal Range 265 m MTLS-1G14 Main Characteristics Tier III Hit Points 250 HP Weight/Load Limit 15.47 / 17.35 t Price Available in Gift Shop only Crew Commander (loader) Gunner Driver Radio Operator Mobility Engine Power 240 h.p. Speed Limit 42 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 38 sides 25 rear 25 Turret Armor (mm) front 38 sides 25 rear 25 Armament Gun 37 mm dual automatic cannon Ammunition 700 pcs Damage 30-50 HP Armor Penetration 34-56 mm Rate of Fire 37.91 rounds/min View Range 320 m Signal Range 325 m M22 Locust Main Characteristics Tier III Hit Points 250 HP Weight/Load Limit 6.92 / 7.59 t Price 900 Crew Commander (radio operator) Gunner (loader) Driver Mobility Engine Power 192 h.p. Speed Limit 64 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 25 sides 13 rear 13 Turret Armor (mm) front 25 sides 25 rear 25 Armament Gun 37 mm Gun M6 Ammunition 50 pcs Damage 30-50 HP Armor Penetration 42-70 mm Rate of Fire 26.2 rounds/min View Range 330 m Signal Range 395 m M2 Medium Tank Main Characteristics Tier III Hit Points 180 HP Weight/Load Limit 20.47 / 21.5 t Price 31,000 Crew Commander Gunner Driver Radio Operator Radio Operator Loader Mobility Engine Power 340 h.p. Speed Limit 43 km/h Traverse Speed 35 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 32 sides 18 rear 13 Turret Armor (mm) front 25 sides 25 rear 25 Armament Gun 37 mm Gun M5 Ammunition 120 pcs Damage 30-50 HP Armor Penetration 36-60 mm Rate of Fire 24.0 rounds/min View Range 280 m Signal Range 265 m T82 Main Characteristics Tier III Hit Points 160 HP Weight/Load Limit 12.63 / 14.0 t Price 30,000 Crew Commander Driver Gunner Radio Operator Loader Mobility Engine Power 245 h.p. Speed Limit 48 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 13 sides 7 rear 13 Armament Gun 75 mm Howitzer M1A1 Ammunition 45 pcs Damage 131-219 HP Armor Penetration 29-48 mm Rate of Fire 13.64 rounds/min View Range 370 m Signal Range 265 m M7 Priest Main Characteristics Tier III Hit Points 140 HP Weight/Load Limit 23.0 / 23.1 t Price 47,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 400 h.p. Speed Limit 38 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 101 sides 38 rear 12 Armament Gun 105 mm Howitzer M3 Ammunition 69 pcs Damage 308-513 HP Armor Penetration 40-66 mm Rate of Fire 3.0 rounds/min View Range 330 m Signal Range 395 m German Tier III Tank Pz.Kpfw. 38 (t) Main Characteristics Tier III Hit Points 200 HP Weight/Load Limit 9.34 / 9.9 t Price 33,000 Crew Commander (gunner) Driver Radio Operator Loader Mobility Engine Power 120 h.p. Speed Limit 42 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 25 sides 15 rear 15 Turret Armor (mm) front 25 sides 15 rear 15 Armament Gun 3,7 cm Kw.K. 38 (t) L/47 Ammunition 90 pcs Damage 30-50 HP Armor Penetration 32-53 mm Rate of Fire 26.09 rounds/min View Range 310 m Signal Range 290 m Pz.Kpfw. III Ausf. A Main Characteristics Tier III Hit Points 200 HP Weight/Load Limit 14.65 / 15.45 t Price 35,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 320 h.p. Speed Limit 68 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 14 sides 14 rear 14 Turret Armor (mm) front 14 sides 14 rear 14 Armament Gun 3,7 cm Kw.K. 36 L/46.5 Ammunition 156 pcs Damage 27-45 HP Armor Penetration 30-50 mm Rate of Fire 26.09 rounds/min View Range 320 m Signal Range 310 m Pz.Kpfw. I Ausf. C Main Characteristics Tier III Hit Points 210 HP Weight/Load Limit 7.64 / 8.0 t Price 45,800 Crew Commander (gunner, radio operator, loader) Driver Mobility Engine Power 150 h.p. Speed Limit 79 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 20 Turret Armor (mm) front 14 sides 13 rear 13 Armament Gun 2 cm Kw.K. 38 Ammunition 260 pcs Damage 8-14 HP Armor Penetration 17-29 mm Rate of Fire 131.39 rounds/min View Range 320 m Signal Range 310 m Pz.Kpfw. II Ausf. G Main Characteristics Tier III Hit Points 220 HP Weight/Load Limit 10.45 / 10.7 t Price 39,700 Crew Commander (gunner, loader) Driver Radio Operator Mobility Engine Power 150 h.p. Speed Limit 65 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 14 Turret Armor (mm) front 14 sides 14 rear 14 Armament Gun 2 cm Kw.K. 38 Ammunition 320 pcs Damage 8-14 HP Armor Penetration 17-29 mm Rate of Fire 131.39 rounds/min View Range 310 m Signal Range 310 m Pz.Kpfw. II Ausf. J Main Characteristics Tier III Hit Points 260 HP Weight/Load Limit 17.89 / 18.85 t Price Available in Gift Shop only Crew Commander (gunner) Driver Loader (radio operator) Mobility Engine Power 160 h.p. Speed Limit 31 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 80 sides 50 rear 50 Turret Armor (mm) front 80 sides 50 rear 50 Armament Gun 2 cm Kw.K. 38 Ammunition 400 pcs Damage 8-14 HP Armor Penetration 17-29 mm Rate of Fire 163.64 rounds/min View Range 320 m Signal Range 345 m T-15 Main Characteristics Tier III Hit Points 260 HP Weight/Load Limit 10.49 / 12.2 t Price 900 Crew Commander (gunner) Driver Radio Operator Loader Mobility Engine Power 274 h.p. Speed Limit 60 km/h Traverse Speed 46 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 12 Turret Armor (mm) front 30 sides 25 rear 25 Armament Gun 3,7 cm Kw.K. 38 (t) L/47 Ammunition 78 pcs Damage 30-50 HP Armor Penetration 32-53 mm Rate of Fire 26.25 rounds/min View Range 350 m Signal Range 710 m Pz.Kpfw. S35 739 (f) Main Characteristics Tier III Hit Points 260 HP Weight/Load Limit 19.25 / 21.3 t Price 1,000 Crew Commander (gunner, loader) Driver Radio Operator Mobility Engine Power 220 h.p. Speed Limit 37 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 41 deg/sec Armor Hull Armor (mm) front 36 sides 35 rear 25 Turret Armor (mm) front 56 sides 46 rear 46 Armament Gun 4,7 cm SA 35 L/34 Ammunition 112 pcs Damage 39-65 HP Armor Penetration 41-69 mm Rate of Fire 27.63 rounds/min View Range 330 m Signal Range 525 m Marder II Main Characteristics Tier III Hit Points 165 HP Weight/Load Limit 10.98 / 11.0 t Price 42,000 Crew Commander (radio operator) Driver Gunner (loader) Mobility Engine Power 130 h.p. Speed Limit 40 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 35 sides 14 rear 14 Armament Gun 7,62 cm Pak 36 (r) Ammunition 36 pcs Damage 86-144 HP Armor Penetration 72-120 mm Rate of Fire 12.0 rounds/min View Range 350 m Signal Range 265 m Sturmpanzer I Bison Main Characteristics Tier III Hit Points 130 HP Weight/Load Limit 6.76 / 7.0 t Price 48,500 Crew Commander (radio operator) Driver Gunner Loader Loader Mobility Engine Power 60 h.p. Speed Limit 40 km/h Traverse Speed 14 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 13 sides 13 rear 13 Armament Gun 15 cm s.I.G. 33 L/11 Ammunition 12 pcs Damage 263-438 HP Armor Penetration 56-94 mm Rate of Fire 2.63 rounds/min View Range 330 m Signal Range 265 m Wespe Main Characteristics Tier III Hit Points 130 HP Weight/Load Limit 10.9 / 11.0 t Price 48,000 Crew Commander (radio operator) Driver Gunner Loader Loader Mobility Engine Power 130 h.p. Speed Limit 40 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 30 sides 14 rear 14 Armament Gun 10,5 cm le.F.H. 16 L/22 Ammunition 32 pcs Damage 308-513 HP Armor Penetration 40-66 mm Rate of Fire 3.0 rounds/min View Range 330 m Signal Range 310 m Soviet Tier III Tanks BT-7 Main Characteristics Tier III Hit Points 210 HP Weight/Load Limit 14.11 / 14.2 t Price 37,000 Crew Commander (radio operator) Driver Gunner (loader) Mobility Engine Power 450 h.p. Speed Limit 65 km/h Traverse Speed 50 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 20 sides 15 rear 13 Turret Armor (mm) front 20 sides 15 rear 15 Armament Gun 45 mm 20K Ammunition 84 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 26.09 rounds/min View Range 280 m Signal Range 300 m T-46 Main Characteristics Tier III Hit Points 220 HP Weight/Load Limit 14.09 / 17.0 t Price 38,500 Crew Commander (radio operator, loader) Driver Gunner Mobility Engine Power 300 h.p. Speed Limit 58 km/h Traverse Speed 52 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 22 sides 15 rear 15 Turret Armor (mm) front 30 sides 15 rear 15 Armament Gun 45 mm 20K Ammunition 101 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 26.09 rounds/min View Range 260 m Signal Range 300 m T-70 Main Characteristics Tier III Hit Points 210 HP Weight/Load Limit 9.2 / 9.5 t Price 39,300 Crew Commander (gunner, radio operator, loader) Driver Mobility Engine Power 140 h.p. Speed Limit 45 km/h Traverse Speed 48 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 35 sides 15 rear 25 Turret Armor (mm) front 35 sides 35 rear 35 Armament Gun 45 mm 20K Ammunition 90 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 25.0 rounds/min View Range 300 m Signal Range 325 m BT-SV Main Characteristics Tier III Hit Points 240 HP Weight/Load Limit 13.11 / 14.5 t Price 1,000 Crew Commander (loader) Radio Operator Driver Gunner Mobility Engine Power 500 h.p. Speed Limit 62 km/h Traverse Speed 33 deg/sec Turret Traverse Speed 39 deg/sec Armor Hull Armor (mm) front 25 sides 20 rear 16 Turret Armor (mm) front 25 sides 25 rear 25 Armament Gun 45 mm 20KL Ammunition 84 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 26.25 rounds/min View Range 280 m Signal Range 300 m M3 Light Main Characteristics Tier III Hit Points 220 HP Weight/Load Limit 12.01 / 12.5 t Price Available in Gift Shop only Crew Commander (loader) Gunner Radio Operator Driver Mobility Engine Power 268 h.p. Speed Limit 61 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 38 sides 25 rear 25 Turret Armor (mm) front 38 sides 25 rear 25 Armament Gun 37 mm M5 Ammunition 103 pcs Damage 30-50 HP Armor Penetration 36-60 mm Rate of Fire 24.0 rounds/min View Range 280 m Signal Range 325 m T-127 Main Characteristics Tier III Hit Points 250 HP Weight/Load Limit 12.6 / 14.0 t Price 850 Crew Commander Gunner (loader) Driver Radio Operator Mobility Engine Power 250 h.p. Speed Limit 38 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 40 sides 30 rear 30 Turret Armor (mm) front 40 sides 30 rear 25 Armament Gun 45 mm 20KL Ammunition 104 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 26.25 rounds/min View Range 320 m Signal Range 300 m LTP Main Characteristics Tier III Hit Points 230 HP Weight/Load Limit 11.0 / 13.0 t Price 850 Crew Commander (gunner, radio operator) Driver Loader Mobility Engine Power 170 h.p. Speed Limit 45 km/h Traverse Speed 52 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 30 Turret Armor (mm) front 30 sides 30 rear 30 Armament Gun 45 mm 20KL Ammunition 150 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 25.0 rounds/min View Range 310 m Signal Range 360 m SU-76 Main Characteristics Tier III Hit Points 155 HP Weight/Load Limit 9.95 / 10.8 t Price 35,500 Crew Commander Gunner Driver Loader (radio operator) Mobility Engine Power 140 h.p. Speed Limit 48 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 25 sides 15 rear 15 Armament Gun 57 mm ZiS-8S Ammunition 80 pcs Damage 56-94 HP Armor Penetration 56-94 mm Rate of Fire 23.08 rounds/min View Range 350 m Signal Range 325 m SU-26 Main Characteristics Tier III Hit Points 110 HP Weight/Load Limit 8.1 / 8.2 t Price 53,000 Crew Commander Gunner Radio Operator Driver Loader Mobility Engine Power 90 h.p. Speed Limit 30 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 15 sides 15 rear 15 Armament Gun 76 mm Regimental Gun mod. 1927 Ammunition 48 pcs Damage 123-205 HP Armor Penetration 32-53 mm Rate of Fire 8.33 rounds/min View Range 320 m Signal Range 300 m French Tier III Tanks AMX 38 Main Characteristics Tier III Hit Points 220 HP Weight/Load Limit 15.96 / 16.0 t Price 41,000 Crew Commander (radio operator, gunner, loader) Driver Mobility Engine Power 150 h.p. Speed Limit 25 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 28 deg/sec Armor Hull Armor (mm) front 60 sides 40 rear 40 Turret Armor (mm) front 60 sides 40 rear 40 Armament Gun 37 mm SA38 Ammunition 162 pcs Damage 30-50 HP Armor Penetration 26-43 mm Rate of Fire 25.0 rounds/min View Range 310 m Signal Range 300 m D2 Main Characteristics Tier III Hit Points 210 HP Weight/Load Limit 19.18 / 19.32 t Price 42,500 Crew Commander (gunner, loader) Driver Radio Operator Mobility Engine Power 150 h.p. Speed Limit 23 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 40 sides 40 rear 40 Turret Armor (mm) front 40 sides 40 rear 40 Armament Gun 47 mm SA34 Ammunition 120 pcs Damage 38-63 HP Armor Penetration 19-31 mm Rate of Fire 24.0 rounds/min View Range 300 m Signal Range 300 m FCM 36 Pak 40 Main Characteristics Tier III Hit Points 180 HP Weight/Load Limit 13.89 / 14.6 t Price 850 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 91 h.p. Speed Limit 24 km/h Traverse Speed 37 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 40 sides 20 rear 40 Armament Gun 7,5 cm Pak 40/2 Ammunition 40 pcs Damage 83-138 HP Armor Penetration 74-123 mm Rate of Fire 15.92 rounds/min View Range 400 m Signal Range 310 m Renault UE 57 Main Characteristics Tier III Hit Points 150 HP Weight/Load Limit 2.29 / 7.8 t Price 42,500 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 38 h.p. Speed Limit 36 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 9 sides 6 rear 6 Armament Gun 47 mm SA-L mle. 1937 Ammunition 110 pcs Damage 41-69 HP Armor Penetration 50-83 mm Rate of Fire 27.27 rounds/min View Range 360 m Signal Range 300 m Lorraine 39L AM Main Characteristics Tier III Hit Points 120 HP Weight/Load Limit 6.6 / 6.6 t Price 51,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 75 h.p. Speed Limit 37 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 14 deg/sec Armor Hull Armor (mm) front 20 sides 9 rear 16 Armament Gun 105 mm court mle. 1935 B Ammunition 24 pcs Damage 308-513 HP Armor Penetration 40-66 mm Rate of Fire 2.93 rounds/min View Range 330 m Signal Range 300 m British Tier III Tanks Main Characteristics Tier III Hit Points 220 HP Weight/Load Limit 14.33 / 14.5 t Price 31,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 120 h.p. Speed Limit 40 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 30 sides 22 rear 12 Turret Armor (mm) front 30 sides 26 rear 30 Armament Gun QF 2-pdr Mk. IX Ammunition 100 pcs Damage 34-56 HP Armor Penetration 48-80 mm Rate of Fire 27.27 rounds/min View Range 320 m Signal Range 350 m Cruiser Mk. IV Main Characteristics Tier III Hit Points 210 HP Weight/Load Limit 14.75 / 15.0 t Price 41,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 340 h.p. Speed Limit 48 km/h Traverse Speed 35 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 30 sides 14 rear 14 Turret Armor (mm) front 14 sides 12 rear 14 Armament Gun QF 2-pdr Mk. IX Ammunition 130 pcs Damage 34-56 HP Armor Penetration 48-80 mm Rate of Fire 27.27 rounds/min View Range 320 m Signal Range 350 m Vickers Medium Mk. III Main Characteristics Tier III Hit Points 250 HP Weight/Load Limit 17.5 / 18.0 t Price 40,000 Crew Commander Gunner Driver Radio Operator Radio Operator Loader Mobility Engine Power 180 h.p. Speed Limit 48 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 14 sides 9 rear 9 Turret Armor (mm) front 14 sides 14 rear 14 Armament Gun OQF 3-pdr Gun Mk. II Ammunition 111 pcs Damage 38-63 HP Armor Penetration 32-54 mm Rate of Fire 20.0 rounds/min View Range 310 m Signal Range 250 m Valentine AT Main Characteristics Tier III Hit Points 170 HP Weight/Load Limit 14.75 / 15.0 t Price 34,000 Crew Commander (gunner, radio operator) Driver Loader Mobility Engine Power 135 h.p. Speed Limit 24 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 60 sides 60 rear 60 Armament Gun QF 6-pdr AT Gun Mk. II Ammunition 102 pcs Damage 56-94 HP Armor Penetration 79-131 mm Rate of Fire 21.43 rounds/min View Range 360 m Signal Range 350 m Sexton II Main Characteristics Tier III Hit Points 140 HP Weight/Load Limit 25.77 / 25.9 t Price 49,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 400 h.p. Speed Limit 40 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 50 sides 38 rear 38 Armament Gun Q.F. 18-Pr. Ammunition 112 pcs Damage 195-325 HP Armor Penetration 32-53 mm Rate of Fire 5.45 rounds/min View Range 330 m Signal Range 400 m Sexton I Main Characteristics Tier III Hit Points 140 HP Weight/Load Limit 25.86 / 31.0 t Price 1,250 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 390 h.p. Speed Limit 40 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 50 sides 31 rear 38 Armament Gun Q.F. 25-Pr. Gun/How. Mk. II Ammunition 112 pcs Damage 210-350 HP Armor Penetration 33-55 mm Rate of Fire 5.0 rounds/min View Range 330 m Signal Range 570 m Chinese Tier III Tanks Type 2597 Chi-Ha Main Characteristics Tier III Hit Points 220 HP Weight/Load Limit 15.04 / 15.9 t Price 42,000 Crew Commander Gunner (loader) Driver Radio Operator Mobility Engine Power 170 h.p. Speed Limit 40 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 25 sides 25 rear 20 Turret Armor (mm) front 25 sides 25 rear 25 Armament Gun 57 mm Gun Type 97 Ammunition 120 pcs Damage 56-94 HP Armor Penetration 22-37 mm Rate of Fire 20.0 rounds/min View Range 310 m Signal Range 350 m Japanese Tier III Tanks Type 98 Ke-Ni Main Characteristics Tier III Hit Points 220 HP Weight/Load Limit 7.2 / 7.2 t Price 43,500 Crew Commander (radio operator, loader) Gunner Driver Mobility Engine Power 130 h.p. Speed Limit 50 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 16 sides 12 rear 10 Turret Armor (mm) front 30 sides 16 rear 16 Armament Gun 37 mm Gun Type 100 Ammunition 106 pcs Damage 34-56 HP Armor Penetration 36-60 mm Rate of Fire 28.57 rounds/min View Range 310 m Signal Range 350 m Type 97 Chi-Ha Main Characteristics Tier III Hit Points 220 HP Weight/Load Limit 15.04 / 15.9 t Price 45,000 Crew Commander Gunner (loader) Driver Radio Operator Mobility Engine Power 170 h.p. Speed Limit 40 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 25 sides 25 rear 20 Turret Armor (mm) front 35 sides 25 rear 25 Armament Gun 5.7 cm Gun Type 97 Ammunition 114 pcs Damage 56-94 HP Armor Penetration 22-37 mm Rate of Fire 20.0 rounds/min View Range 310 m Signal Range 350 Type 98 Ke-Ni Otsu Main Characteristics Tier III Hit Points 260 HP Weight/Load Limit 7.2 / 9.4 t Price 1,000 Crew Commander (radio operator, loader) Gunner Driver Mobility Engine Power 130 h.p. Speed Limit 50 km/h Traverse Speed 52 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 16 sides 12 rear 10 Turret Armor (mm) front 30 sides 16 rear 16 Armament Gun 37 mm Gun Type 100 Ammunition 106 pcs Damage 34-56 HP Armor Penetration 36-60 mm Rate of Fire 28.57 rounds/min View Range 310 m Signal Range 400 m > Side Chapter-Review for the Tier IV-V Tanks > -------------------------------------------------------------------------- American Tier IV Tanks M5 Stuart Main Characteristics Tier IV Hit Points 290 HP Weight/Load Limit 14.83 / 15.5 t Price 143,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 320 h.p. Speed Limit 58 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 28 sides 28 rear 25 Turret Armor (mm) front 44 sides 31 rear 31 Armament Gun 20 mm Hispano-Suiza Birkigt Gun Ammunition 870 pcs Damage 9-15 HP Armor Penetration 23-38 mm Rate of Fire 120.0 rounds/min View Range 330 m Signal Range 395 m M3 Lee Main Characteristics Tier IV Hit Points 310 HP Weight/Load Limit 27.87 / 28.7 t Price 126,000 Crew Commander Gunner Gunner Driver Radio Operator Loader Mobility Engine Power 400 h.p. Speed Limit 38 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 51 sides 38 rear 38 Turret Armor (mm) front 51 sides 51 rear 51 Armament Gun 75 mm Gun M2 Ammunition 50 pcs Damage 83-138 HP Armor Penetration 68-113 mm Rate of Fire 16.67 rounds/min View Range 320 m Signal Range 265 m T40 Main Characteristics Tier IV Hit Points 275 HP Weight/Load Limit 20.31 / 22.5 t Price 125,000 Crew Commander (radio operator) Gunner Driver Loader Loader Mobility Engine Power 400 h.p. Speed Limit 38 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 51 sides 38 rear 38 Armament Gun 75 mm Howitzer M1A1 Ammunition 98 pcs Damage 131-219 HP Armor Penetration 29-48 mm Rate of Fire 16.22 rounds/min View Range 400 m Signal Range 265 m M8A1 Main Characteristics Tier IV Hit Points 250 HP Weight/Load Limit 15.0 / 16.2 t Price 130,000 Crew Commander Gunner (loader) Driver Radio Operator Mobility Engine Power 320 h.p. Speed Limit 58 km/h Traverse Speed 35 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 29 sides 29 rear 25 Turret Armor (mm) front 38 sides 25 rear 25 Armament Gun 75 mm AT Howitzer M3 Ammunition 46 pcs Damage 131-219 HP Armor Penetration 29-48 mm Rate of Fire 16.22 rounds/min View Range 370 m Signal Range 325 m M37 Main Characteristics Tier IV Hit Points 180 HP Weight/Load Limit 20.59 / 21.0 t Price 130,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 262 h.p. Speed Limit 56 km/h Traverse Speed 25 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 12 sides 12 rear 12 Armament Gun 105 mm Howitzer M3 Ammunition 126 pcs Damage 308-513 HP Armor Penetration 40-66 mm Rate of Fire 4.0 rounds/min View Range 340 m Signal Range 325 m German Tier IV Tanks Pz.Kpfw. II Luchs Main Characteristics Tier IV Hit Points 310 HP Weight/Load Limit 11.7 / 12.5 t Price 155,000 Crew Commander (gunner) Radio Operator Driver Loader Mobility Engine Power 140 h.p. Speed Limit 60 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 20 Turret Armor (mm) front 30 sides 20 rear 20 Armament Gun 2 cm Kw.K. 38 Ammunition 330 pcs Damage 8-14 HP Armor Penetration 17-29 mm Rate of Fire 163.64 rounds/min View Range 330 m Signal Range 310 m Pz.Kpfw. 38 (t) n.A. Main Characteristics Tier IV Hit Points 300 HP Weight/Load Limit 10.86 / 11.9 t Price 145,000 Crew Commander (gunner) Driver Radio Operator Loader Mobility Engine Power 200 h.p. Speed Limit 62 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 50 sides 25 rear 10 Turret Armor (mm) front 50 sides 30 rear 22 Armament Gun 3,7 cm Kw.K. 38 (t) L/47 Ammunition 72 pcs Damage 30-50 HP Armor Penetration 32-53 mm Rate of Fire 26.09 rounds/min View Range 330 m Signal Range 290 m Pz.Kpfw. III Main Characteristics Tier IV Hit Points 310 HP Weight/Load Limit 18.05 / 19.25 t Price 138,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 320 h.p. Speed Limit 64 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 70 sides 30 rear 50 Turret Armor (mm) front 30 sides 30 rear 30 Armament Gun 3,7 cm Kw.K. 36 L/46.5 Ammunition 131 pcs Damage 27-45 HP Armor Penetration 30-50 mm Rate of Fire 26.09 rounds/min View Range 330 m Signal Range 310 m VK 20.01 (D) Main Characteristics Tier IV Hit Points 310 HP Weight/Load Limit 21.9 / 22.5 t Price 157,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 300 h.p. Speed Limit 50 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 50 sides 40 rear 30 Turret Armor (mm) front 30 sides 30 rear 30 Armament Gun 5 cm Kw.K. 38 L/42 Ammunition 100 pcs Damage 53-88 HP Armor Penetration 45-75 mm Rate of Fire 24.0 rounds/min View Range 330 m Signal Range 310 m Durchbruchswagen 2 Main Characteristics Tier IV Hit Points 380 HP Weight/Load Limit 29.93 / 30.0 t Price 170,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 250 h.p. Speed Limit 35 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 50 sides 50 rear 50 Turret Armor (mm) front 50 sides 50 rear 50 Armament Gun 7,5 cm KwK 37 L/24 Ammunition 90 pcs Damage 83-138 HP Armor Penetration 32-54 mm Rate of Fire 13.95 rounds/min View Range 330 m Signal Range 310 m Pz.Kpfw. B2 740 (f) Main Characteristics Tier IV Hit Points 400 HP Weight/Load Limit 29.35 / 33.3 t Price Available in Gift Shop only Crew Commander (gunner, loader) Driver Radio Operator Radio Operator Mobility Engine Power 340 h.p. Speed Limit 30 km/h Traverse Speed 45 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 60 sides 60 rear 55 Turret Armor (mm) front 46 sides 46 rear 46 Armament Gun 4,7 cm SA 35 L/34 Ammunition 112 pcs Damage 39-65 HP Armor Penetration 41-69 mm Rate of Fire 27.63 rounds/min View Range 330 m Signal Range 525 m Hetzer Main Characteristics Tier IV Hit Points 270 HP Weight/Load Limit 16.17 / 16.8 t Price 127,000 Crew Commander (radio operator) Driver Gunner Loader Mobility Engine Power 100 h.p. Speed Limit 42 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 60 sides 20 rear 8 Armament Gun 7,5 cm Stu.K. 40 L/43 Ammunition 40 pcs Damage 83-138 HP Armor Penetration 77-129 mm Rate of Fire 15.38 rounds/min View Range 260 m Signal Range 290 m Marder 38T Main Characteristics Tier IV Hit Points 270 HP Weight/Load Limit 10.79 / 10.8 t Price 125,000 Crew Commander (gunner) Driver Radio Operator Loader Mobility Engine Power 150 h.p. Speed Limit 47 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 50 sides 15 rear 15 Armament Gun 7,62 cm Pak 36 (r) Ammunition 37 pcs Damage 86-144 HP Armor Penetration 72-120 mm Rate of Fire 16.67 rounds/min View Range 360 m Signal Range 265 m Sturmpanzer II Main Characteristics Tier IV Hit Points 190 HP Weight/Load Limit 15.9 / 16.0 t Price 156,000 Crew Commander (radio operator) Driver Gunner Loader Loader Mobility Engine Power 155 h.p. Speed Limit 45 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 30 sides 15 rear 14 Armament Gun 15 cm s.I.G. 33 L/11 Ammunition 30 pcs Damage 263-438 HP Armor Penetration 56-94 mm Rate of Fire 3.45 rounds/min View Range 340 m Signal Range 310 m Pz.Sfl. IVb Main Characteristics Tier IV Hit Points 200 HP Weight/Load Limit 17.81 / 18.0 t Price 150,000 Crew Commander (radio operator) Driver Gunner Loader Mobility Engine Power 140 h.p. Speed Limit 35 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 20 sides 14 rear 14 Turret Armor (mm) front 20 sides 14 rear 14 Armament Gun 10,5 cm le.F.H. 16 L/22 Ammunition 60 pcs Damage 308-513 HP Armor Penetration 40-66 mm Rate of Fire 3.87 rounds/min View Range 340 m Signal Range 310 m Soviet Tier IV Tanks A-20 Main Characteristics Tier IV Hit Points 310 HP Weight/Load Limit 17.53 / 19.5 t Price 134,000 Crew Commander (loader) Radio Operator Driver Gunner Mobility Engine Power 480 h.p. Speed Limit 72 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 45 deg/sec Armor Hull Armor (mm) front 20 sides 20 rear 16 Turret Armor (mm) front 25 sides 25 rear 25 Armament Gun 45 mm 20K Ammunition 150 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 26.09 rounds/min View Range 300 m Signal Range 325 m T-50 Main Characteristics Tier IV Hit Points 360 HP Weight/Load Limit 14.0 / 14.0 t Price 140,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 250 h.p. Speed Limit 52 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 37 sides 37 rear 37 Turret Armor (mm) front 37 sides 37 rear 15 Armament Gun 45 mm 20K Ammunition 150 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 28.57 rounds/min View Range 330 m Signal Range 300 m T-80 Main Characteristics Tier IV Hit Points 350 HP Weight/Load Limit 11.3 / 11.5 t Price 140,000 Crew Commander (radio operator, loader) Gunner Driver Mobility Engine Power 170 h.p. Speed Limit 45 km/h Traverse Speed 48 deg/sec Turret Traverse Speed 45 deg/sec Armor Hull Armor (mm) front 35 sides 25 rear 25 Turret Armor (mm) front 35 sides 35 rear 35 Armament Gun 45 mm 20K Ammunition 100 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 28.57 rounds/min View Range 330 m Signal Range 325 m Valentine II Main Characteristics Tier IV Hit Points 380 HP Weight/Load Limit 15.71 / 16.85 t Price 1,000 Crew Commander (gunner) Driver Loader (radio operator) Mobility Engine Power 140 h.p. Speed Limit 32 km/h Traverse Speed 50 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 60 sides 60 rear 60 Turret Armor (mm) front 65 sides 65 rear 65 Armament Gun 45 mm 20KL Ammunition 61 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 26.25 rounds/min View Range 350 m Signal Range 570 m T-28 Main Characteristics Tier IV Hit Points 320 HP Weight/Load Limit 16.04 / 18.9 t Price 135,000 Crew Commander Gunner Radio Operator Driver Loader Radio Operator Mobility Engine Power 400 h.p. Speed Limit 45 km/h Traverse Speed 35 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 20 Turret Armor (mm) front 20 sides 20 rear 20 Armament Gun 76 mm KT-28 Ammunition 69 pcs Damage 79-131 HP Armor Penetration 28-46 mm Rate of Fire 13.04 rounds/min View Range 320 m Signal Range 300 m A-32 Main Characteristics Tier IV Hit Points 360 HP Weight/Load Limit 19.54 / 21.3 t Price Available in Gift Shop only Crew Commander (gunner) Radio Operator Driver Loader Mobility Engine Power 540 h.p. Speed Limit 70 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 35 sides 30 rear 16 Turret Armor (mm) front 35 sides 35 rear 35 Armament Gun 76 mm L-10U Ammunition 72 pcs Damage 79-131 HP Armor Penetration 50-83 mm Rate of Fire 13.13 rounds/min View Range 320 m Signal Range 440 m SU-85B Main Characteristics Tier IV Hit Points 260 HP Weight/Load Limit 12.11 / 12.4 t Price 124,000 Crew Commander Gunner Driver Loader (radio operator) Mobility Engine Power 140 h.p. Speed Limit 43 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 25 sides 15 rear 15 Armament Gun 76 mm ZiS-3 Ammunition 64 pcs Damage 83-138 HP Armor Penetration 59-98 mm Rate of Fire 17.65 rounds/min View Range 390 m Signal Range 325 m SU-5 Main Characteristics Tier IV Hit Points 160 HP Weight/Load Limit 10.3 / 10.49 t Price 147,000 Crew Commander (radio operator) Gunner Driver Loader Loader Mobility Engine Power 90 h.p. Speed Limit 30 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 15 sides 15 rear 15 Armament Gun 76 mm Gun mod. 1902/30 30 clb Ammunition 48 pcs Damage 83-138 HP Armor Penetration 53-88 mm Rate of Fire 10.0 rounds/min View Range 330 m Signal Range 300 m French Tier IV Tanks AMX 40 Main Characteristics Tier IV Hit Points 280 HP Weight/Load Limit 20.18 / 20.23 t Price 147,500 Crew Commander (radio operator) Gunner (loader) Driver Mobility Engine Power 150 h.p. Speed Limit 50 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 70 sides 65 rear 40 Turret Armor (mm) front 70 sides 60 rear 60 Armament Gun 47 mm SA34 Ammunition 156 pcs Damage 38-63 HP Armor Penetration 19-31 mm Rate of Fire 26.09 rounds/min View Range 320 m Signal Range 300 m B1 Main Characteristics Tier IV Hit Points 380 HP Weight/Load Limit 29.23 / 33.3 t Price 185,000 Crew Commander (gunner, loader) Gunner Driver (loader) Radio Operator Mobility Engine Power 180 h.p. Speed Limit 30 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 60 sides 60 rear 55 Turret Armor (mm) front 40 sides 40 rear 40 Armament Gun 47 mm SA34 Ammunition 112 pcs Damage 38-63 HP Armor Penetration 19-31 mm Rate of Fire 26.09 rounds/min View Range 300 m Signal Range 290 m Somua SAu 40 Main Characteristics Tier IV Hit Points 280 HP Weight/Load Limit 24.09 / 24.5 t Price 110,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 220 h.p. Speed Limit 37 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 36 sides 35 rear 35 Armament Gun 75 mm APX mle. 1938 Ammunition 40 pcs Damage 83-138 HP Armor Penetration 51-85 mm Rate of Fire 15.79 rounds/min View Range 330 m Signal Range 300 m AMX 105 AM mle. 47 Main Characteristics Tier IV Hit Points 170 HP Weight/Load Limit 15.44 / 15.5 t Price 124,000 Crew Commander (radio operator) Gunner Driver Loader Loader Mobility Engine Power 200 h.p. Speed Limit 60 km/h Traverse Speed 23 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 15 Armament Gun 105 mm D.E.F.A. 4767 modifié Ammunition 40 pcs Damage 308-513 HP Armor Penetration 40-66 mm Rate of Fire 4.0 rounds/min View Range 340 m Signal Range 400 m British Tier IV Tanks Valentine Main Characteristics Tier IV Hit Points 310 HP Weight/Load Limit 16.26 / 16.5 t Price 120,000 Crew Commander (gunner, radio operator) Driver Loader Mobility Engine Power 135 h.p. Speed Limit 24 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 60 sides 60 rear 60 Turret Armor (mm) front 65 sides 60 rear 65 Armament Gun QF 2-pdr Mk. X Ammunition 60 pcs Damage 38-63 HP Armor Penetration 59-98 mm Rate of Fire 28.57 rounds/min View Range 330 m Signal Range 350 m Covenanter Main Characteristics Tier IV Hit Points 310 HP Weight/Load Limit 18.15 / 18.2 t Price 110,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 300 h.p. Speed Limit 50 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 40 sides 30 rear 25 Turret Armor (mm) front 39 sides 19 rear 25 Armament Gun QF 2-pdr Mk. X Ammunition 130 pcs Damage 38-63 HP Armor Penetration 59-98 mm Rate of Fire 28.57 rounds/min View Range 330 m Signal Range 375 m Matilda Main Characteristics Tier IV Hit Points 340 HP Weight/Load Limit 26.52 / 27.0 t Price 140,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 174 h.p. Speed Limit 24 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 34 deg/sec Armor Hull Armor (mm) front 75 sides 70 rear 55 Turret Armor (mm) front 75 sides 75 rear 75 Armament Gun QF 2-pdr Mk. X Ammunition 92 pcs Damage 38-63 HP Armor Penetration 59-98 mm Rate of Fire 28.57 rounds/min View Range 330 m Signal Range 350 m Alecto Main Characteristics Tier IV Hit Points 270 HP Weight/Load Limit 8.01 / 8.2 t Price 130,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 162 h.p. Speed Limit 50 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 10 sides 10 rear 10 Armament Gun QF 6-pdr AT Gun Mk. II Ammunition 120 pcs Damage 56-94 HP Armor Penetration 79-131 mm Rate of Fire 26.09 rounds/min View Range 390 m Signal Range 350 m Birch Gun Main Characteristics Tier IV Hit Points 190 HP Weight/Load Limit 12.1 / 12.2 t Price 152,000 Crew Commander (radio operator) Gunner Gunner Driver Loader Loader Mobility Engine Power 90 h.p. Speed Limit 45 km/h Traverse Speed 16 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 6 sides 6 rear 6 Armament Gun Q.F. 18-Pr. Ammunition 150 pcs Damage 195-325 HP Armor Penetration 32-53 mm Rate of Fire 6.82 rounds/min View Range 340 m Signal Range 400 m Chinese Tier IV Tanks M5A1 Stuart Main Characteristics Tier IV Hit Points 310 HP Weight/Load Limit 15.56 / 15.75 t Price 143,000 Crew Commander (loader) Gunner (loader) Driver Radio Operator Mobility Engine Power 296 h.p. Speed Limit 64 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 28 sides 28 rear 25 Turret Armor (mm) front 38 sides 31 rear 31 Armament Gun 37 mm M6 Ammunition 123 pcs Damage 30-50 HP Armor Penetration 42-70 mm Rate of Fire 26.09 rounds/min View Range 330 m Signal Range 395 m Japanese Tier IV Tanks Type 5 Ke-Ho Main Characteristics Tier IV Hit Points 340 HP Weight/Load Limit 9.96 / 10.0 t Price 140,000 Crew Commander (loader) Gunner Driver Radio Operator Mobility Engine Power 150 h.p. Speed Limit 50 km/h Traverse Speed 54 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 20 sides 16 rear 12 Turret Armor (mm) front 30 sides 20 rear 16 Armament Gun 47 mm Gun Type 1 Ammunition 90 pcs Damage 53-88 HP Armor Penetration 61-101 mm Rate of Fire 25.0 rounds/min View Range 340 m Signal Range 350 m Type 1 Chi-He Main Characteristics Tier IV Hit Points 320 HP Weight/Load Limit 17.24 / 17.25 t Price 136,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 200 h.p. Speed Limit 44 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 50 sides 25 rear 20 Turret Armor (mm) front 50 sides 50 rear 25 Armament Gun 47 mm Gun Type 1 Ammunition 121 pcs Damage 53-88 HP Armor Penetration 61-101 mm Rate of Fire 22.22 rounds/min View Range 330 m Signal Range 350 m American Tier V Tanks M24 Chaffee Main Characteristics Tier V Hit Points 530 HP Weight/Load Limit 18.08 / 18.3 t Price 687,550 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 300 h.p. Speed Limit 56 km/h Traverse Speed 42 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 25 sides 25 rear 19 Turret Armor (mm) front 38 sides 25 rear 25 Armament Gun 75 mm Gun M6 Ammunition 48 pcs Damage 83-138 HP Armor Penetration 72-120 mm Rate of Fire 15.0 rounds/min View Range 370 m Signal Range 395 m M4 Sherman Main Characteristics Tier V Hit Points 400 HP Weight/Load Limit 29.7 / 30.0 t Price 350,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 350 h.p. Speed Limit 48 km/h Traverse Speed 35 deg/sec Turret Traverse Speed 39 deg/sec Armor Hull Armor (mm) front 51 sides 38 rear 38 Turret Armor (mm) front 76 sides 51 rear 51 Armament Gun 75 mm Gun M3 Ammunition 90 pcs Damage 83-138 HP Armor Penetration 69-115 mm Rate of Fire 15.79 rounds/min View Range 330 m Signal Range 395 m M7 Main Characteristics Tier V Hit Points 400 HP Weight/Load Limit 23.05 / 24.5 t Price 355,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 350 h.p. Speed Limit 60 km/h Traverse Speed 46 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 38 sides 32 rear 25 Turret Armor (mm) front 51 sides 32 rear 32 Armament Gun 37 mm Gun M6 Ammunition 178 pcs Damage 30-50 HP Armor Penetration 42-70 mm Rate of Fire 26.09 rounds/min View Range 370 m Signal Range 395 m Ram II Main Characteristics Tier V Hit Points 610 HP Weight/Load Limit 27.08 / 31.0 t Price 1,750 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 440 h.p. Speed Limit 38 km/h Traverse Speed 37 deg/sec Turret Traverse Speed 38 deg/sec Armor Hull Armor (mm) front 76 sides 63 rear 38 Turret Armor (mm) front 76 sides 76 rear 51 Armament Gun QF 6-pdr Mk. IIIA Ammunition 92 pcs Damage 56-94 HP Armor Penetration 79-131 mm Rate of Fire 26.2 rounds/min View Range 330 m Signal Range 570 m M4A2E4 Sherman Main Characteristics Tier V Hit Points 480 HP Weight/Load Limit 31.8 / 33.3 t Price Available in Gift Shop only Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 420 h.p. Speed Limit 52 km/h Traverse Speed 37 deg/sec Turret Traverse Speed 39 deg/sec Armor Hull Armor (mm) front 64 sides 38 rear 38 Turret Armor (mm) front 76 sides 50 rear 50 Armament Gun 75 mm Gun M3 Ammunition 90 pcs Damage 83-138 HP Armor Penetration 69-115 mm Rate of Fire 15.75 rounds/min View Range 370 m Signal Range 570 m T14 Main Characteristics Tier V Hit Points 690 HP Weight/Load Limit 47.76 / 49.8 t Price 1,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 720 h.p. Speed Limit 34 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 50 sides 50 rear 50 Turret Armor (mm) front 101 sides 101 rear 101 Armament Gun 75 mm Gun M3 Ammunition 90 pcs Damage 83-138 HP Armor Penetration 69-115 mm Rate of Fire 15.75 rounds/min View Range 330 m Signal Range 570 m T1 Heavy Tank Main Characteristics Tier V Hit Points 600 HP Weight/Load Limit 57.5 / 57.88 t Price 435,000 Crew Commander Gunner Gunner Driver Radio Operator Loader Mobility Engine Power 700 h.p. Speed Limit 35 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 31 deg/sec Armor Hull Armor (mm) front 83 sides 44 rear 41 Turret Armor (mm) front 102 sides 83 rear 83 Armament Gun 3-inch Gun M7 Ammunition 75 pcs Damage 83-138 HP Armor Penetration 76-126 mm Rate of Fire 13.95 rounds/min View Range 320 m Signal Range 395 m M10 Wolverine Main Characteristics Tier V Hit Points 340 HP Weight/Load Limit 27.84 / 28.49 t Price 415,000 Crew Commander Driver Gunner Radio Operator Loader Mobility Engine Power 350 h.p. Speed Limit 48 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 17 deg/sec Armor Hull Armor (mm) front 51 sides 19 rear 25 Turret Armor (mm) front 57 sides 25 rear 25 Armament Gun 3-inch AT Gun M7 Ammunition 54 pcs Damage 83-138 HP Armor Penetration 76-126 mm Rate of Fire 14.29 rounds/min View Range 370 m Signal Range 395 m T49 Main Characteristics Tier V Hit Points 340 HP Weight/Load Limit 13.15 / 13.65 t Price 400,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 330 h.p. Speed Limit 61 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 21 sides 19 rear 13 Turret Armor (mm) front 21 sides 13 rear 13 Armament Gun 57 mm Gun M1 Ammunition 70 pcs Damage 56-94 HP Armor Penetration 83-138 mm Rate of Fire 25.0 rounds/min View Range 370 m Signal Range 325 m M41 Main Characteristics Tier V Hit Points 230 HP Weight/Load Limit 19.0 / 19.3 t Price 405,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 262 h.p. Speed Limit 56 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 12 sides 12 rear 12 Armament Gun 155 mm Howitzer M1 Ammunition 22 pcs Damage 525-875 HP Armor Penetration 59-98 mm Rate of Fire 2.4 rounds/min View Range 350 m Signal Range 325 m German Tier V Tanks VK 16.02 Leopard Main Characteristics Tier V Hit Points 440 HP Weight/Load Limit 21.24 / 21.9 t Price 355,000 Crew Commander (gunner) Radio Operator Driver Loader Mobility Engine Power 350 h.p. Speed Limit 60 km/h Traverse Speed 33 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 50 sides 30 rear 30 Turret Armor (mm) front 50 sides 30 rear 30 Armament Gun 2 cm Flak 38 Ammunition 420 pcs Damage 8-14 HP Armor Penetration 29-49 mm Rate of Fire 178.22 rounds/min View Range 380 m Signal Range 310 m Pz.Kpfw. IV Main Characteristics Tier V Hit Points 420 HP Weight/Load Limit 23.9 / 25.4 t Price 373,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 320 h.p. Speed Limit 48 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 80 sides 30 rear 20 Turret Armor (mm) front 50 sides 30 rear 30 Armament Gun 7,5 cm KwK 37 L/24 Ammunition 80 pcs Damage 83-138 HP Armor Penetration 32-54 mm Rate of Fire 13.95 rounds/min View Range 330 m Signal Range 310 m Pz.Kpfw. III/IV Main Characteristics Tier V Hit Points 380 HP Weight/Load Limit 23.82 / 24.95 t Price 315,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 350 h.p. Speed Limit 55 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 60 sides 60 rear 40 Turret Armor (mm) front 50 sides 30 rear 30 Armament Gun 7,5 cm Kw.K. 40 L/43 Ammunition 87 pcs Damage 83-138 HP Armor Penetration 77-129 mm Rate of Fire 13.95 rounds/min View Range 320 m Signal Range 310 m T-25 Main Characteristics Tier V Hit Points 610 HP Weight/Load Limit 19.85 / 23.5 t Price 1,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 450 h.p. Speed Limit 60 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 22 deg/sec Armor Hull Armor (mm) front 50 sides 45 rear 20 Turret Armor (mm) front 60 sides 60 rear 35 Armament Gun 7,5 cm Škoda A18 Ammunition 60 pcs Damage 83-138 HP Armor Penetration 87-145 mm Rate of Fire 14.0 rounds/min View Range 320 m Signal Range 710 m Pz.Kpfw. IV hydrostat. Main Characteristics Tier V Hit Points 550 HP Weight/Load Limit 23.98 / 27.0 t Price 2,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 300 h.p. Speed Limit 48 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 50 sides 30 rear 20 Turret Armor (mm) front 50 sides 30 rear 30 Armament Gun 7,5 cm Kw.K. 40 L/48 Ammunition 87 pcs Damage 83-138 HP Armor Penetration 83-138 mm Rate of Fire 13.95 rounds/min View Range 330 m Signal Range 620 m VK. 30.01 (H) Main Characteristics Tier V Hit Points 600 HP Weight/Load Limit 32.0 / 33.0 t Price 410,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 300 h.p. Speed Limit 35 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 50 sides 50 rear 50 Turret Armor (mm) front 50 sides 50 rear 50 Armament Gun 7,5 cm KwK 37 L/24 Ammunition 100 pcs Damage 83-138 HP Armor Penetration 32-54 mm Rate of Fire 15.38 rounds/min View Range 330 m Signal Range 310 m StuG III Main Characteristics Tier V Hit Points 350 HP Weight/Load Limit 19.54 / 19.8 t Price 422,000 Crew Commander Driver Gunner Loader (radio operator) Mobility Engine Power 320 h.p. Speed Limit 40 km/h Traverse Speed 37 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 80 sides 30 rear 30 Armament Gun 7,5 cm Stu.K. 40 L/43 Ammunition 44 pcs Damage 83-138 HP Armor Penetration 77-129 mm Rate of Fire 15.38 rounds/min View Range 310 m Signal Range 310 m Pz.Sfl. IVc Main Characteristics Tier V Hit Points 350 HP Weight/Load Limit 22.35 / 26.0 t Price 380,000 Crew Commander (radio operator) Gunner Gunner Driver Loader Loader Mobility Engine Power 360 h.p. Speed Limit 60 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 20 sides 14 rear 14 Armament Gun 7,5 cm Flak L/60 Ammunition 72 pcs Damage 101-169 HP Armor Penetration 104-174 mm Rate of Fire 15.0 rounds/min View Range 380 m Signal Range 400 m Grille Main Characteristics Tier V Hit Points 240 HP Weight/Load Limit 11.39 / 11.7 t Price 400,000 Crew Commander Driver Gunner Loader (radio operator) Mobility Engine Power 130 h.p. Speed Limit 42 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 15 sides 15 rear 10 Armament Gun 15 cm s.I.G. 33 L/11 Ammunition 30 pcs Damage 263-438 HP Armor Penetration 56-94 mm Rate of Fire 3.75 rounds/min View Range 350 m Signal Range 290 m Soviet Tier V Tanks T-50-2(Removed) Main Characteristics Tier V Hit Points 500 HP Weight/Load Limit 13.17 / 14.0 t Price 725,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 300 h.p. Speed Limit 72 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 45 deg/sec Armor Hull Armor (mm) front 37 sides 37 rear 37 Turret Armor (mm) front 37 sides 37 rear 37 Armament Gun 45 mm 20K Ammunition 150 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 26.09 rounds/min View Range 330 m Signal Range 300 m T-34 Main Characteristics Tier V Hit Points 400 HP Weight/Load Limit 27.94 / 30.0 t Price 356,700 Crew Commander (gunner) Radio Operator Driver Loader Mobility Engine Power 480 h.p. Speed Limit 56 km/h Traverse Speed 37 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 45 sides 45 rear 40 Turret Armor (mm) front 45 sides 45 rear 45 Armament Gun 76 mm L-11 Ammunition 77 pcs Damage 83-138 HP Armor Penetration 51-85 mm Rate of Fire 10.0 rounds/min View Range 240 m Signal Range 325 m Matilda IV Main Characteristics Tier V Hit Points 610 HP Weight/Load Limit 27.42 / 31.0 t Price 1,500 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 274 h.p. Speed Limit 25 km/h Traverse Speed 35 deg/sec Turret Traverse Speed 34 deg/sec Armor Hull Armor (mm) front 75 sides 70 rear 55 Turret Armor (mm) front 75 sides 75 rear 75 Armament Gun 76 mm ZiS-96 Ammunition 60 pcs Damage 83-138 HP Armor Penetration 65-108 mm Rate of Fire 16.15 rounds/min View Range 350 m Signal Range 570 m KV-1 Main Characteristics Tier V Hit Points 590 HP Weight/Load Limit 47.41 / 47.8 t Price 390,000 Crew Commander Gunner Radio Operator Driver Loader Mobility Engine Power 450 h.p. Speed Limit 34 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 75 sides 75 rear 70 Turret Armor (mm) front 90 sides 75 rear 75 Armament Gun 76 mm ZiS-5 Ammunition 114 pcs Damage 83-138 HP Armor Penetration 65-108 mm Rate of Fire 15.0 rounds/min View Range 310 m Signal Range 360 m KV-220 Beta-Test Main Characteristics Tier V Hit Points 690 HP Weight/Load Limit 62.23 / 70.4 t Price 1,500 Crew Commander Gunner Radio Operator Driver Loader Mobility Engine Power 650 h.p. Speed Limit 33 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 22 deg/sec Armor Hull Armor (mm) front 100 sides 100 rear 80 Turret Armor (mm) front 90 sides 75 rear 75 Armament Gun 76 mm ZiS-5 Ammunition 120 pcs Damage 83-138 HP Armor Penetration 74-124 mm Rate of Fire 14.0 rounds/min View Range 310 m Signal Range 360 m Churchill III Main Characteristics Tier V Hit Points 700 HP Weight/Load Limit 39.71 / 41.95 t Price 1,500 Crew Commander Gunner Radio Operator Driver Loader Mobility Engine Power 374 h.p. Speed Limit 28 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 34 deg/sec Armor Hull Armor (mm) front 176 sides 76 rear 50 Turret Armor (mm) front 88 sides 88 rear 76 Armament Gun QF 6-pdr Mk. V Ammunition 140 pcs Damage 56-94 HP Armor Penetration 83-138 mm Rate of Fire 26.25 rounds/min View Range 350 m Signal Range 570 m KV-220 Main Characteristics Tier V Hit Points 690 HP Weight/Load Limit 62.23 / 70.4 t Price 1,500 Crew Commander Gunner Radio Operator Driver Loader Mobility Engine Power 650 h.p. Speed Limit 33 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 22 deg/sec Armor Hull Armor (mm) front 100 sides 100 rear 80 Turret Armor (mm) front 90 sides 75 rear 75 Armament Gun 76 mm ZiS-5 Ammunition 120 pcs Damage 83-138 HP Armor Penetration 74-124 mm Rate of Fire 14.0 rounds/min View Range 310 m Signal Range 360 m SU-85 Main Characteristics Tier V Hit Points 350 HP Weight/Load Limit 29.02 / 31.4 t Price 414,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 480 h.p. Speed Limit 55 km/h Traverse Speed 33 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 45 sides 45 rear 40 Armament Gun 76 mm S-54S Ammunition 52 pcs Damage 86-144 HP Armor Penetration 94-156 mm Rate of Fire 14.63 rounds/min View Range 280 m Signal Range 325 m SU-85I Main Characteristics Tier V Hit Points 380 HP Weight/Load Limit 22.38 / 24.38 t Price 2,300 Crew Commander Radio Operator Gunner Driver Loader Mobility Engine Power 300 h.p. Speed Limit 50 km/h Traverse Speed 48 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 60 sides 30 rear 50 Armament Gun 85 mm D-5S-85A Ammunition 58 pcs Damage 120-200 HP Armor Penetration 89-149 mm Rate of Fire 13.33 rounds/min View Range 330 m Signal Range 525 m SU-122A Main Characteristics Tier V Hit Points 210 HP Weight/Load Limit 10.0 / 11.0 t Price 385,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 140 h.p. Speed Limit 30 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 25 sides 15 rear 15 Armament Gun 122 mm Howitzer M-30 Ammunition 20 pcs Damage 349-581 HP Armor Penetration 49-81 mm Rate of Fire 3.64 rounds/min View Range 340 m Signal Range 360 m French Tier V Tanks ELC AMX Main Characteristics Tier V Hit Points 400 HP Weight/Load Limit 6.66 / 7.3 t Price 315,000 Crew Commander (gunner, radio operator, loader) Driver Mobility Engine Power 150 h.p. Speed Limit 65 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 14 sides 12 rear 10 Turret Armor (mm) front 14 sides 12 rear 10 Armament Gun 75 mm SA32 Ammunition 60 pcs Damage 83-138 HP Armor Penetration 56-93 mm Rate of Fire 13.95 rounds/min View Range 360 m Signal Range 300 m BDR G1 B Main Characteristics Tier V Hit Points 600 HP Weight/Load Limit 33.91 / 34.0 t Price 400,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 350 h.p. Speed Limit 30 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 28 deg/sec Armor Hull Armor (mm) front 60 sides 40 rear 60 Turret Armor (mm) front 60 sides 60 rear 60 Armament Gun 75 mm SA32 Ammunition 74 pcs Damage 83-138 HP Armor Penetration 56-93 mm Rate of Fire 14.29 rounds/min View Range 300 m Signal Range 290 m S35 CA Main Characteristics Tier V Hit Points 330 HP Weight/Load Limit 19.61 / 19.8 t Price 403,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 220 h.p. Speed Limit 37 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 56 sides 35 rear 35 Armament Gun 17-pdr AT Gun Mk. II Ammunition 86 pcs Damage 113-188 HP Armor Penetration 128-214 mm Rate of Fire 11.11 rounds/min View Range 400 m Signal Range 300 m 105 leFH18B2 Main Characteristics Tier V Hit Points 260 HP Weight/Load Limit 32.49 / 34.0 t Price 1,500 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 307 h.p. Speed Limit 28 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 22 deg/sec Armor Hull Armor (mm) front 60 sides 60 rear 55 Armament Gun 10,5 cm le.F.H. 18 L/28 Ammunition 42 pcs Damage 308-513 HP Armor Penetration 40-66 mm Rate of Fire 6.45 rounds/min View Range 390 m Signal Range 525 m AMX 13 105 AM mle. 50 Main Characteristics Tier V Hit Points 220 HP Weight/Load Limit 16.2 / 16.3 t Price 410,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 250 h.p. Speed Limit 60 km/h Traverse Speed 27 deg/sec Turret Traverse Speed 22 deg/sec Armor Hull Armor (mm) front 40 sides 20 rear 15 Armament Gun 105 mm court mle. 1934 S Ammunition 34 pcs Damage 308-513 HP Armor Penetration 40-66 mm Rate of Fire 4.65 rounds/min View Range 350 m Signal Range 400 m British Tier V Tanks Crusader Main Characteristics Tier V Hit Points 410 HP Weight/Load Limit 19.0 / 19.3 t Price 380,000 Crew Commander (radio operator) Gunner (loader) Driver Mobility Engine Power 395 h.p. Speed Limit 44 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 32 sides 27 rear 27 Turret Armor (mm) front 39 sides 19 rear 23 Armament Gun QF 2-pdr Mk. X Ammunition 180 pcs Damage 38-63 HP Armor Penetration 59-98 mm Rate of Fire 28.57 rounds/min View Range 340 m Signal Range 375 m Matilda Black Prince Main Characteristics Tier V Hit Points 610 HP Weight/Load Limit 30.04 / 31.95 t Price 1,750 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 190 h.p. Speed Limit 22 km/h Traverse Speed 35 deg/sec Turret Traverse Speed 34 deg/sec Armor Hull Armor (mm) front 75 sides 70 rear 55 Turret Armor (mm) front 76 sides 63 rear 57 Armament Gun QF 6-pdr Mk. V A Ammunition 55 pcs Damage 56-94 HP Armor Penetration 83-138 mm Rate of Fire 26.09 rounds/min View Range 350 m Signal Range 570 m Churchill I Main Characteristics Tier V Hit Points 650 HP Weight/Load Limit 38.45 / 39.0 t Price 340,000 Crew Commander (radio operator) Driver Gunner Gunner Loader Mobility Engine Power 300 h.p. Speed Limit 25 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 34 deg/sec Armor Hull Armor (mm) front 177 sides 63 rear 50 Turret Armor (mm) front 101 sides 88 rear 88 Armament Gun QF 2-pdr Mk. X Ammunition 150 pcs Damage 38-63 HP Armor Penetration 59-98 mm Rate of Fire 28.57 rounds/min View Range 330 m Signal Range 400 m Excelsior Main Characteristics Tier V Hit Points 670 HP Weight/Load Limit 41.05 / 44.1 t Price 1,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 600 h.p. Speed Limit 38 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 114 sides 31 rear 108 Turret Armor (mm) front 114 sides 92 rear 92 Armament Gun 75 mm Gun Mk. V Ammunition 64 pcs Damage 83-138 HP Armor Penetration 68-114 mm Rate of Fire 15.79 rounds/min View Range 350 m Signal Range 570 m AT 2 Main Characteristics Tier V Hit Points 450 HP Weight/Load Limit 40.95 / 41.0 t Price 425,000 Crew Commander (radio operator) Driver Gunner Loader Mobility Engine Power 340 h.p. Speed Limit 20 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 203 sides 101 rear 101 Armament Gun QF 6-pdr AT Gun Mk. III Ammunition 96 pcs Damage 56-94 HP Armor Penetration 79-131 mm Rate of Fire 26.09 rounds/min View Range 310 m Signal Range 400 m Bishop Main Characteristics Tier V Hit Points 350 HP Weight/Load Limit 17.69 / 17.7 t Price 405,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 135 h.p. Speed Limit 24 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 20 deg/sec Armor Hull Armor (mm) front 60 sides 50 rear 60 Armament Gun Q.F. 25-Pr. Gun/How. Ammunition 32 pcs Damage 210-350 HP Armor Penetration 33-55 mm Rate of Fire 6.82 rounds/min View Range 300 m Signal Range 400 m Chinese Tier V Tanks Type T-34 Main Characteristics Tier V Hit Points 410 HP Weight/Load Limit 28.72 / 29.0 t Price 430,000 Crew Commander (gunner) Radio Operator Driver Loader Mobility Engine Power 480 h.p. Speed Limit 55 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 45 sides 45 rear 40 Turret Armor (mm) front 52 sides 52 rear 45 Armament Gun 76 mm F-34 Ammunition 100 pcs Damage 83-138 HP Armor Penetration 65-108 mm Rate of Fire 15.79 rounds/min View Range 320 m Signal Range 325 m Japanese Tier V Tanks Type 3 Chi-Nu Main Characteristics Tier V Hit Points 440 HP Weight/Load Limit 17.64 / 18.8 t Price 410,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 240 h.p. Speed Limit 38 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 50 sides 25 rear 20 Turret Armor (mm) front 50 sides 35 rear 25 Armament Gun Experimental 57 mm Tank Gun Shin Ammunition 80 pcs Damage 56-94 HP Armor Penetration 65-109 mm Rate of Fire 26.09 rounds/min View Range 340 m Signal Range 350 m Type 3 Chi-Nu Kai Main Characteristics Tier V Hit Points 480 HP Weight/Load Limit 21.3 / 23.3 t Price 1,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 240 h.p. Speed Limit 38 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 50 sides 25 rear 20 Turret Armor (mm) front 75 sides 50 rear 50 Armament Gun 7.5 cm Tank Gun Type 5 Ammunition 52 pcs Damage 94-156 HP Armor Penetration 93-155 mm Rate of Fire 12.0 rounds/min View Range 350 m Signal Range 400 m > 8.11 Update > -------------------------------------------------------------------------- Me: Hi there my fellow viewers! If your watching this(or reading this of course), then the story or the game itself in here will be updated to the 8.11 Update. It is a pretty interesting update, not much to talk about, but of course let's go off with the topic itself. I have here with Pinkie Pie, one of the bearers of the Elements of Harmony. Introduce yourself Pinkie. Pinkie: Oh hello there viewers of cell95. Just in case your wondering, it's just a short name for him. What are we gonna discuss here today cell? Me: Today, we're gonna talk about the 8.11 Update, not yet out sorry, but still this game is being updated from 8.9, skipping 8.10, to 8.11. We're gonna talk about the changes of the game in this update, but of course this is already spoilered by Jingles and QuickyBaby themselves. However, we are gonna look at the in-depth characteristics of the update. Starting with you first. Pinkie: Oh okay. The first thing you will notice in this update is that most of the Tank Destroyers in Tier X are nerfed. However, the German Tank Destroyer JagdPz. E-100, and it's British competitor, the Britsh FV215b (183) are not nerfed. But it's time, just the damage and some aspects are nerfed. However, all of the tank destroyers, including the un-nerfed JagdPz. E-100 and the FV215b (183), have in common. Yes, sorry for all of the World of Tanks tank destroyer fans their, but the camo bonus will be deleted. Me: Oh shucks the fans will not like it. Pinkie: Indeed. I don't like it either, because I'm a TD fan as well. Oh sorry, back to the topic. Go cell! Me: Thank you Pinkie. Although I'm sorry for them to hear the bad news, there is also good news! A new map was introduced to the 8.11 Update, Winterstorm. It's like a mixed map, but there are spots that you could snipe, but watch out, there are no cover at all when you are sniping. Also, other maps were being remade like Ruinberg and Himmelsdorf. Also, there is another game mode in which everybody might be asking or requesting in the past years before the 8.0 Update was being born, but just a hunch. In this update, yes, there would be a Confrontation Game Mode, in which, yes, a nation vs. nation game mode, like Soviets vs. Germans and others. However, it's out of reach for the Chinese and Japanese because, well, they don't have the complete set yet. Pinkie: I do hope this update is not like the one in 8.10. Me: Oh yeah I almost forgot. Remember the camera blur when your turning the camera? Well, when I was watching Jingles' and QuickyBaby's videos, I caught up that the blur is gone! Maybe the developers really thought about huh? Pinkie: Yup! Hope to see you soon in the Chapter, Chapter 8-World of Tanks(Tier VII Match, 8.11)! Me: I agree with Pinkie. This is cellum95 and Pinkie reporting for any updates that will be encountered! > Chapter 8-World of Tanks(Confrontation Game Mode, USA vs British, Tier VII) > -------------------------------------------------------------------------- It was another day in Ponyville. The ponies are just doing their business despite being traumatized by their previous encounters with the 'beasts' they called them, but the worst hit was the Mane 6. They were the first one to caught in their own eyes the very first time the 'beasts', and each new beasts is now worsening their condition. Out of them, Twilight and Pinkie had taken out the condition perfectly, but both of them are now working together how to combat the worsening days of Ponyville, whatever the cost. The rest were totally traumatized, especially Fluttershy, who was thinking how could the 'beasts' kill each other like it was nothing. For the Royal Sisters Princess Celestia and Princess Luna, the situation is even more dire. With the exception of a few theories, they only speculate that they are being teleported by some magic, and the only thing that is available is to teleport them back. However, there is one catch. The spell needs the 'host' to be in one place, and needs to be still, as in staying in one place. However, these 'beasts' are just running around like crazy into Ponyville and slugs it out to the death. For the spell to work, they must get the beasts secluded into one place only that they will be rid of for good. And today, the Royal Sisters will have that chance, when the next murder of 'beasts' begins, but this time, the tanks are more specific. -Ponyville, 11:30 AM- The ponies were just having their usual business, unaware of the danger before them. But for the Mane 6, including Twilight and Pinkie, who, for some reason that science and randomness, work together for the first time. Then, the sickening sound, all-too familiar for the ponies, began to play, making the ponies paranoid of what to come. *Tick, Tick, Tick, Tick* Two familiar colored flags, one green and one red, appeared out of nowhere, and when the ticking stops, the familiar noises have signaled the return of the steel giants. The ponies, now from their paranoia, is now in a state of panic. "It's our doom!" "Run for your lives" "Let's get out of here!" All of them, whether or not it's a filly, colt, stallion or mare, it doesn't even matter. What was now common is the now growing number of sentence, all in one topic: it's the time of the apocalypse. Suddenly, a very loud noise was heard, and the ponies stopped, only to find that their fear is growing more and more. In front of them, was a 'beast', colored brown with a white star surrounded by a white circle., with the name 'T25 AT'. Two other noises accompanied the T25 AT tank, and two other 'beasts' was in their view, nicknamed 'T29' and 'T20'. The three goes in for the kill, ready to take on any adversaries in their wake. The ponies look on to this three very similar tanks with the white star surrounded by a circle. For the Mane 6, however, this was odd. Surely that the other 'beasts' they witness were in different colors, and names, but this one is particularly different. When they look up, they could see the names of the tanks, it was like they were in the same nation. But, at the same time, their train of thoughts were interrupted by the familiar ping noise, and when they turned their heads, they could see the first enemy tank, the British Crusader SP SPG. This was unusual for the Mane 6, as this 'SPG's' as they were called don't usually go to the position of three American tanks. However, in another point that this British SPG was looking for a better spot to fire from. But it didn't get the chance when the T25 AT Tank Destroyer fired it's first round, ammo racking the helpless scumbag. The three American tanks continues to roll in for the kill, as their comrade's kill the other British tanks such as the other Crusader SP, two seemingly platooned British Comet Medium Tanks and an AT 7 Tank Destroyer. With the time ticking, the ponies could see that their eleven minutes left of killing frenzy, getting them paranoid even more. With the kill count being eight to zero, surely that their is nothing to worry about for the American tanks. However, it would be not that easy as another AT 7 Tank Destroyer destroys one of their tanks, the T71 Light tank. The four tanks that is defending the American base, the T25/2 TD, the M12 SPG, and two T29 Heavy Tanks. In the last known location of the AT 7, if the Mane 6 could probably understand it well, its near to the friendly base, and their is a few tanks that is defending it. Meanwhile, back at the American strike force, it's doing pretty well against the main tanks of the British composition, the Comet. With the score now twelve to one, it's now an easy victory for the American, but it's not that easy for the base defenders as the AT 7 finally, from it's twenty kilometer per hour speed, got to the base, but the American strike force had already got to the enemy base, capping, but the base defenders are having trouble defeating the formidable AT 7, as they lost one of their T29's. But the M12 got the AT 7, reducing it's health to forty-three percent left. With nowhere else to go, and the capture point is now eighty-three, and the last known enemy left, the AT 7 fights a desperate battle to survive, hoping that the British will fight again in another day. However, it was soon not to be as the clever T25/2 got to it's rear, while fighting the T29, and got a rear shot to the British Tank Destroyer. The T29 fires, this time killing it, with the capture now ninety-nine percent. With the last known enemy died in the battle, the 'beasts' stops, and they were gone just like the previous days alone. For the Mane 6, their thoughts are having one question from the chaos inside their brain: what if those 'beasts' are fighting each other in the same level, but with the same color, and symbols? > Side Chapter-T95E6 > -------------------------------------------------------------------------- Me: Hello again there dear viewers. If your wondering what is this all about, then this discussion is normally different. This one concerns about a tank that I recently saw in Tankopedia of World of Tanks. And no it's not even gonna shit you to hell like the others. Here with me again is Pinkie, Elemental Bearer of Laughter, and the newest guest, Octavia. Pinkie: Hi there cell95! How is it going? Me: Good for me I guess. How about you Octavia? Octavia: If I was good, meh, it's fine. A discussion of the newest tank in WoT? Basically, it was added sooner rather than later isn't it? Me: I don't know Octavia. Enough for that, time to discuss the newest tank. Octavia: What is this new tank your talking about cellum95? Me: Oh, for me it's a new tank from my favorite nation, America. The T95E6 Tier X Heavy Medium Tank. Pinkie: T95E6? Tier X? I thought there was a T95 already in the American Tank Destroyer Line, Tier IX? Me: Actually, the T95E6 is the line of the T95 production line, albeit in blueprints or dummy form. This American tank is extremely new, and I am dumbstruck for it. I never knew WG will add more. Octavia: What is this T95E6? Me: Well, this particular tank is in, as I said earlier, Tier X. It has 2000 HP, normal for a Tier X. It is just 40.91/44.0 t in weight and the price is gold, 22,500 of it. Octavia: That's super expensive. Me: Extremely expensive for gold as I could say. Anyways, the T95E6 has four crew members: Commander(Radio Operator), Gunner, Driver and Loader. Engine power is just 560 hp, but the speed is 56 km/h, with hull traverse speed of 46 deg/sec, and a turret traverse of 36 deg/sec. Pinkie: That's one tank I could say. Me: Oh it'a not the end. The hull is pretty weak, with a 95/50/19 mm of armor, albeit in the order of front, side and rear. The turret is strong, 177/76/50 mm of armor, also in the order of front, side and rear. It has pretty angles in which could guarantee a bounce. Octavia: Still, the hull is weak. Me: Couldn't agree more Octavia. Now, the gun is a 120 mm Gun T123E6, with ammo capacity of 36 pcs, damage averaging 300-500 HP, armor penetration of 194-323 mm, RoF(rate of fire) of 6.25 rounds/min and a view range of 410 m, and signal range of 745 m. Pinkie: Probably this tank is gonna be rare, but we'll see for ourselves shall we? Octavia: Oh yes I might need to see it. Me: You two seems to be pretty excited for it. For my readers, we will see you soon. > Side Chapter-Review for the Tier VI-VII > -------------------------------------------------------------------------- American Tier VI Tanks T21 Main Characteristics Tier VI Hit Points 590 HP Weight/Load Limit 23.0 / 23.2 t Price 900,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 520 h.p. Speed Limit 56 km/h Traverse Speed 58 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 28 sides 25 rear 22 Turret Armor (mm) front 28 sides 25 rear 25 Armament Gun 75 mm Gun M3 Ammunition 70 pcs Damage 83-138 HP Armor Penetration 69-115 mm Rate of Fire 15.79 rounds/min View Range 390 m Signal Range 395 m M4A3E8 Sherman Main Characteristics Tier VI Hit Points 720 HP Weight/Load Limit 30.0 / 33.0 t Price 930,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 400 h.p. Speed Limit 48 km/h Traverse Speed 37 deg/sec Turret Traverse Speed 38 deg/sec Armor Hull Armor (mm) front 63 sides 38 rear 38 Turret Armor (mm) front 63 sides 63 rear 63 Armament Gun 75 mm Gun M3 Ammunition 71 pcs Damage 83-138 HP Armor Penetration 69-115 mm Rate of Fire 15.79 rounds/min View Range 330 m Signal Range 395 m M4A3E2 Sherman Jumbo Main Characteristics Tier VI Hit Points 730 HP Weight/Load Limit 33.8 / 34.0 t Price 975,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 400 h.p. Speed Limit 35 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 101 sides 76 rear 38 Turret Armor (mm) front 152 sides 152 rear 152 Armament Gun 75 mm Gun M3 Ammunition 104 pcs Damage 83-138 HP Armor Penetration 69-115 mm Rate of Fire 15.79 rounds/min View Range 330 m Signal Range 395 m M6 Main Characteristics Tier VI Hit Points 840 HP Weight/Load Limit 57.41 / 57.6 t Price 885,000 Crew Commander Gunner Gunner Driver Radio Operator Loader Mobility Engine Power 825 h.p. Speed Limit 35 km/h Traverse Speed 21 deg/sec Turret Traverse Speed 25 deg/sec Armor Hull Armor (mm) front 102 sides 44 rear 41 Turret Armor (mm) front 102 sides 83 rear 83 Armament Gun 3-inch Gun M7 Ammunition 75 pcs Damage 83-138 HP Armor Penetration 76-126 mm Rate of Fire 13.95 rounds/min View Range 320 m Signal Range 395 m M36 Jackson Main Characteristics Tier VI Hit Points 560 HP Weight/Load Limit 28.28 / 28.89 t Price 884,200 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 350 h.p. Speed Limit 42 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 114 sides 25 rear 25 Turret Armor (mm) front 76 sides 25 rear 25 Armament Gun 76 mm AT Gun M1A2 Ammunition 54 pcs Damage 86-144 HP Armor Penetration 96-160 mm Rate of Fire 19.35 rounds/min View Range 370 m Signal Range 395 m M18 Hellcat Main Characteristics Tier VI Hit Points 550 HP Weight/Load Limit 17.42 / 17.95 t Price 950,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 350 h.p. Speed Limit 72 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 13 sides 13 rear 13 Turret Armor (mm) front 25 sides 13 rear 13 Armament Gun 3-inch AT Gun M7 Ammunition 45 pcs Damage 83-138 HP Armor Penetration 76-126 mm Rate of Fire 15.38 rounds/min View Range 370 m Signal Range 325 m M44 Main Characteristics Tier VI Hit Points 280 HP Weight/Load Limit 29.42 / 29.5 t Price 920,000 Crew Commander (radio operator) Driver Gunner Loader Loader Mobility Engine Power 500 h.p. Speed Limit 56 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 12 sides 12 rear 12 Armament Gun 155 mm Howitzer M1 Ammunition 36 pcs Damage 525-875 HP Armor Penetration 59-98 mm Rate of Fire 2.67 rounds/min View Range 360 m Signal Range 500 m German Tier VI Tanks VK 28.01 Main Characteristics Tier VI Hit Points 550 HP Weight/Load Limit 25.06 / 26.5 t Price 945,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 550 h.p. Speed Limit 60 km/h Traverse Speed 42 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 50 sides 30 rear 30 Turret Armor (mm) front 50 sides 30 rear 30 Armament Gun 5 cm Kw.K. 39 L/60 Ammunition 120 pcs Damage 53-88 HP Armor Penetration 50-84 mm Rate of Fire 26.09 rounds/min View Range 370 m Signal Range 310 m VK 30.01 (P) Main Characteristics Tier VI Hit Points 610 HP Weight/Load Limit 35.54 / 36.6 t Price 920,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 420 h.p. Speed Limit 60 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 33 deg/sec Armor Hull Armor (mm) front 75 sides 60 rear 40 Turret Armor (mm) front 80 sides 60 rear 60 Armament Gun 7,5 cm Kw.K. 40 L/48 Ammunition 78 pcs Damage 83-138 HP Armor Penetration 83-138 mm Rate of Fire 15.0 rounds/min View Range 350 m Signal Range 310 m VK 30.01 (D) Main Characteristics Tier VI Hit Points 700 HP Weight/Load Limit 31.98 / 33.0 t Price 910,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 580 h.p. Speed Limit 56 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 60 sides 40 rear 50 Turret Armor (mm) front 50 sides 30 rear 30 Armament Gun 7,5 cm Kw.K. 40 L/48 Ammunition 120 pcs Damage 83-138 HP Armor Penetration 83-138 mm Rate of Fire 13.95 rounds/min View Range 350 m Signal Range 310 m VK 30.02 (M) Main Characteristics Tier VI Hit Points 760 HP Weight/Load Limit 39.93 / 41.0 t Price 915,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 580 h.p. Speed Limit 55 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 60 sides 40 rear 40 Turret Armor (mm) front 80 sides 45 rear 45 Armament Gun 7,5 cm Kw.K. 40 L/48 Ammunition 120 pcs Damage 83-138 HP Armor Penetration 83-138 mm Rate of Fire 15.0 rounds/min View Range 360 m Signal Range 310 m Pz.Kpfw. V/VI Main Characteristics Tier VI Hit Points 820 HP Weight/Load Limit 40.6 / 44.8 t Price Special event vehicle Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 700 h.p. Speed Limit 55 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 85 sides 40 rear 40 Turret Armor (mm) front 50 sides 30 rear 30 Armament Gun 7,5 cm Kw.K. 40 L/48 Ammunition 124 pcs Damage 83-138 HP Armor Penetration 83-138 mm Rate of Fire 15.79 rounds/min View Range 350 m Signal Range 710 m Pz.Kpfw. V/VI Alpha Main Characteristics Tier VI Hit Points 820 HP Weight/Load Limit 40.6 / 44.8 t Price 1,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 700 h.p. Speed Limit 55 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 85 sides 40 rear 40 Turret Armor (mm) front 50 sides 30 rear 30 Armament Gun 7,5 cm Kw.K. 40 L/48 Ammunition 124 pcs Damage 83-138 HP Armor Penetration 83-138 mm Rate of Fire 15.79 rounds/min View Range 350 m Signal Range 710 m Pz.Kpfw. IV Schmaltrum Main Characteristics Tier VI Hit Points 730 HP Weight/Load Limit 29.89 / 32.0 t Price 3,750 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 300 h.p. Speed Limit 48 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 80 sides 30 rear 20 Turret Armor (mm) front 120 sides 60 rear 60 Armament Gun 7,5 cm Kw.K. 44/1 L/70 Ammunition 60 pcs Damage 101-169 HP Armor Penetration 113-188 mm Rate of Fire 13.04 rounds/min View Range 370 m Signal Range 620 m VK 36.01 (H) Main Characteristics Tier VI Hit Points 850 HP Weight/Load Limit 41.38 / 41.5 t Price 935,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 400 h.p. Speed Limit 50 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 100 sides 60 rear 60 Turret Armor (mm) front 80 sides 60 rear 60 Armament Gun 10,5 cm Kw.K. L/28 Ammunition 42 pcs Damage 263-438 HP Armor Penetration 48-80 mm Rate of Fire 7.5 rounds/min View Range 360 m Signal Range 310 m Jagdpanzer IV Main Characteristics Tier VI Hit Points 600 HP Weight/Load Limit 24.15 / 24.2 t Price 910,500 Crew Commander (radio operator) Driver Gunner Loader Mobility Engine Power 320 h.p. Speed Limit 40 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 80 sides 40 rear 20 Armament Gun 7,5 cm Pak 39 L/48 Ammunition 79 pcs Damage 83-138 HP Armor Penetration 83-138 mm Rate of Fire 18.75 rounds/min View Range 350 m Signal Range 310 m Nashorn Main Characteristics Tier VI Hit Points 600 HP Weight/Load Limit 23.13 / 24.0 t Price 905,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 250 h.p. Speed Limit 40 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 20 Armament Gun 7,5 cm Pak 42 L/70 Ammunition 60 pcs Damage 101-169 HP Armor Penetration 113-188 mm Rate of Fire 16.67 rounds/min View Range 390 m Signal Range 400 m Dicker Max Main Characteristics Tier VI Hit Points 550 HP Weight/Load Limit 25.04 / 26.7 t Price 3,200 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 272 h.p. Speed Limit 40 km/h Traverse Speed 35 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 50 sides 20 rear 20 Armament Gun 10,5 cm Kanone 18 Ammunition 26 pcs Damage 225-375 HP Armor Penetration 127-211 mm Rate of Fire 6.45 rounds/min View Range 400 m Signal Range 620 m Hummel Main Characteristics Tier VI Hit Points 300 HP Weight/Load Limit 22.15 / 23.0 t Price 930,000 Crew Commander Radio Operator Driver Gunner Loader Loader Mobility Engine Power 250 h.p. Speed Limit 42 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 20 Armament Gun 15 cm s.F.H. 13 L/17 Ammunition 22 pcs Damage 510-850 HP Armor Penetration 56-94 mm Rate of Fire 2.61 rounds/min View Range 360 m Signal Range 310 m Russian Tier VI Tanks MT-25 Main Characteristics Tier VI Hit Points 510 HP Weight/Load Limit 25.0 / 26.0 t Price 880,000 Crew Commander Gunner Radio Operator Driver Loader Mobility Engine Power 500 h.p. Speed Limit 72 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 45 sides 40 rear 40 Turret Armor (mm) front 45 sides 40 rear 40 Armament Gun 45 mm 20K Ammunition 300 pcs Damage 35-59 HP Armor Penetration 38-64 mm Rate of Fire 28.57 rounds/min View Range 350 m Signal Range 525 m T-34-85 Main Characteristics Tier VI Hit Points 670 HP Weight/Load Limit 32.37 / 35.0 t Price 915,000 Crew Commander Gunner Radio Operator Driver Loader Mobility Engine Power 500 h.p. Speed Limit 54 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 45 sides 45 rear 40 Turret Armor (mm) front 90 sides 75 rear 52 Armament Gun 76 mm S-54 Ammunition 68 pcs Damage 86-144 HP Armor Penetration 94-156 mm Rate of Fire 14.63 rounds/min View Range 350 m Signal Range 325 m A-43 Main Characteristics Tier VI Hit Points 660 HP Weight/Load Limit 27.0 / 27.0 t Price 925,000 Crew Commander Gunner Radio Operator Driver Loader Mobility Engine Power 500 h.p. Speed Limit 55 km/h Traverse Speed 42 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 60 sides 45 rear 40 Turret Armor (mm) front 60 sides 45 rear 45 Armament Gun 76 mm F-34 Ammunition 100 pcs Damage 83-138 HP Armor Penetration 65-108 mm Rate of Fire 16.67 rounds/min View Range 350 m Signal Range 325 m KV-1S Main Characteristics Tier VI Hit Points 760 HP Weight/Load Limit 41.93 / 42.8 t Price 900,000 Crew Commander Gunner Radio Operator Driver Loader Mobility Engine Power 500 h.p. Speed Limit 43 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 28 deg/sec Armor Hull Armor (mm) front 75 sides 60 rear 60 Turret Armor (mm) front 82 sides 75 rear 75 Armament Gun 76 mm ZiS-5 Ammunition 94 pcs Damage 83-138 HP Armor Penetration 65-108 mm Rate of Fire 13.95 rounds/min View Range 320 m Signal Range 360 m KV-2 Main Characteristics Tier VI Hit Points 810 HP Weight/Load Limit 51.16 / 56.8 t Price 920,000 Crew Commander Gunner Radio Operator Driver Loader Loader Mobility Engine Power 500 h.p. Speed Limit 35 km/h Traverse Speed 16 deg/sec Turret Traverse Speed 14 deg/sec Armor Hull Armor (mm) front 75 sides 75 rear 70 Turret Armor (mm) front 75 sides 75 rear 70 Armament Gun 122 mm U-11 Ammunition 80 pcs Damage 338-563 HP Armor Penetration 46-76 mm Rate of Fire 5.45 rounds/min View Range 320 m Signal Range 360 m T-150 Main Characteristics Tier VI Hit Points 830 HP Weight/Load Limit 50.21 / 51.0 t Price 880,000 Crew Commander Gunner Radio Operator Driver Loader Mobility Engine Power 500 h.p. Speed Limit 35 km/h Traverse Speed 16 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 90 sides 90 rear 75 Turret Armor (mm) front 90 sides 90 rear 90 Armament Gun 76 mm ZiS-5 Ammunition 111 pcs Damage 83-138 HP Armor Penetration 65-108 mm Rate of Fire 15.0 rounds/min View Range 320 m Signal Range 360 m SU-100 Main Characteristics Tier VI Hit Points 580 HP Weight/Load Limit 31.56 / 37.4 t Price 908,900 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 500 h.p. Speed Limit 50 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 75 sides 45 rear 45 Armament Gun 85 mm D-5S Ammunition 62 pcs Damage 120-200 HP Armor Penetration 90-150 mm Rate of Fire 13.64 rounds/min View Range 350 m Signal Range 325 m SU-100Y Main Characteristics Tier VI Hit Points 700 HP Weight/Load Limit 64.0 / 67.4 t Price 3,250 Crew Commander (radio operator) Gunner Gunner Driver Loader Loader Mobility Engine Power 890 h.p. Speed Limit 35 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 60 sides 60 rear 60 Armament Gun 130 mm B-13-S2 Ammunition 30 pcs Damage 330-550 HP Armor Penetration 147-245 mm Rate of Fire 3.75 rounds/min View Range 350 m Signal Range 440 m SU-8 Main Characteristics Tier VI Hit Points 270 HP Weight/Load Limit 21.78 / 21.8 t Price 932,000 Crew Commander (radio operator) Gunner Gunner Driver Loader Loader Mobility Engine Power 440 h.p. Speed Limit 48 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 20 Armament Gun 122 mm Howitzer A-19 Ammunition 26 pcs Damage 349-581 HP Armor Penetration 49-81 mm Rate of Fire 4.0 rounds/min View Range 350 m Signal Range 360 m French Tier VI Tanks AMX 12 t Main Characteristics Tier VI Hit Points 600 HP Weight/Load Limit 11.91 / 12.35 t Price 875,000 Crew Commander (radio operator, loader) Gunner (loader) Driver Mobility Engine Power 200 h.p. Speed Limit 60 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 50 sides 20 rear 15 Turret Armor (mm) front 40 sides 20 rear 20 Armament Gun 75 mm SA49 Ammunition 36 pcs Damage 83-138 HP Armor Penetration 81-135 mm Rate of Fire 15.59 rounds/min View Range 380 m Signal Range 290 m ARL 44 Main Characteristics Tier VI Hit Points 780 HP Weight/Load Limit 46.47 / 46.96 t Price 925,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 575 h.p. Speed Limit 37 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 20 deg/sec Armor Hull Armor (mm) front 120 sides 50 rear 50 Turret Armor (mm) front 100 sides 60 rear 60 Armament Gun 76 mm Gun M1A1 Ammunition 70 pcs Damage 86-144 HP Armor Penetration 96-160 mm Rate of Fire 15.79 rounds/min View Range 320 m Signal Range 400 m ARL V39 Main Characteristics Tier VI Hit Points 610 HP Weight/Load Limit 24.84 / 25.0 t Price 900,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 350 h.p. Speed Limit 42 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 60 sides 40 rear 60 Armament Gun 75 mm APX mle. 1938 Ammunition 200 pcs Damage 83-138 HP Armor Penetration 51-85 mm Rate of Fire 17.14 rounds/min View Range 350 m Signal Range 290 m AMX 13 F3 AM Main Characteristics Tier VI Hit Points 270 HP Weight/Load Limit 15.05 / 16.5 t Price 935,000 Crew Commander (radio operator) Gunner Driver Loader Loader Mobility Engine Power 250 h.p. Speed Limit 60 km/h Traverse Speed 27 deg/sec Turret Traverse Speed 14 deg/sec Armor Hull Armor (mm) front 40 sides 20 rear 15 Armament Gun Obusier de 155 mm C mle. 1917 Ammunition 25 pcs Damage 540-900 HP Armor Penetration 58-96 mm Rate of Fire 2.46 rounds/min View Range 360 m Signal Range 400 m British Tier VI Tanks Cromwell Main Characteristics Tier VI Hit Points 700 HP Weight/Load Limit 27.47 / 28.0 t Price 900,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 410 h.p. Speed Limit 64 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 64 sides 32 rear 32 Turret Armor (mm) front 76 sides 63 rear 57 Armament Gun QF 6-pdr Mk. III Ammunition 75 pcs Damage 56-94 HP Armor Penetration 79-131 mm Rate of Fire 26.09 rounds/min View Range 360 m Signal Range 400 m Churchill VII Main Characteristics Tier VI Hit Points 860 HP Weight/Load Limit 39.19 / 40.15 t Price 900,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 300 h.p. Speed Limit 20 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 152 sides 95 rear 50 Turret Armor (mm) front 89 sides 76 rear 76 Armament Gun QF 6-pdr Gun Mk. V Ammunition 84 pcs Damage 56-94 HP Armor Penetration 83-138 mm Rate of Fire 27.27 rounds/min View Range 350 m Signal Range 400 m TOG II* Main Characteristics Tier VI Hit Points 1,400 HP Weight/Load Limit 81.28 / 85.0 t Price 3,500 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 600 h.p. Speed Limit 14 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 76 sides 76 rear 50 Turret Armor (mm) front 114 sides 76 rear 53 Armament Gun OQF 17-pdr Gun Mk. VII Ammunition 144 pcs Damage 113-188 HP Armor Penetration 128-214 mm Rate of Fire 12.0 rounds/min View Range 360 m Signal Range 570 m AT 8 Main Characteristics Tier VI Hit Points 800 HP Weight/Load Limit 41.0 / 41.5 t Price 940,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 340 h.p. Speed Limit 20 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 203 sides 101 rear 101 Armament Gun QF 6-pdr AT Gun Mk. V Ammunition 120 pcs Damage 56-94 HP Armor Penetration 83-138 mm Rate of Fire 26.09 rounds/min View Range 330 m Signal Range 400 m Churchill Gun Carrier Main Characteristics Tier VI Hit Points 650 HP Weight/Load Limit 38.19 / 40.0 t Price 965,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 300 h.p. Speed Limit 25 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 88 sides 63 rear 50 Armament Gun 3-inch 20 cwt AT Gun Mk. III Ammunition 65 pcs Damage 105-175 HP Armor Penetration 84-140 mm Rate of Fire 15.0 rounds/min View Range 340 m Signal Range 400 m FV304 Main Characteristics Tier VI Hit Points 280 HP Weight/Load Limit 20.45 / 20.7 t Price 930,000 Crew Commander (radio operator) Gunner Driver Loader Loader Mobility Engine Power 350 h.p. Speed Limit 72 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 20 deg/sec Armor Hull Armor (mm) front 25 sides 25 rear 25 Armament Gun Q.F. 25-Pr. Gun/How. Ammunition 64 pcs Damage 210-350 HP Armor Penetration 33-55 mm Rate of Fire 6.98 rounds/min View Range 310 m Signal Range 450 m Chinese Tier VI Tanks 59-16 Main Characteristics Tier VI Hit Points 530 HP Weight/Load Limit 16.06 / 16.5 t Price 900,000 Crew Commander Gunner Driver Loader (radio operator) Mobility Engine Power 400 h.p. Speed Limit 60 km/h Traverse Speed 52 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 30 sides 20 rear 20 Turret Armor (mm) front 45 sides 30 rear 20 Armament Gun 57 mm 55-57FG Ammunition 70 pcs Damage 64-106 HP Armor Penetration 84-140 mm Rate of Fire 20.0 rounds/min View Range 360 m Signal Range 525 m Type 64 Main Characteristics Tier VI Hit Points 580 HP Weight/Load Limit 23.0 / 25.0 t Price 3,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 500 h.p. Speed Limit 72 km/h Traverse Speed 56 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 25 sides 12 rear 19 Turret Armor (mm) front 25 sides 12 rear 12 Armament Gun 76 mm Gun M1A2 Ammunition 45 pcs Damage 86-144 HP Armor Penetration 96-160 mm Rate of Fire 18.18 rounds/min View Range 390 m Signal Range 700 m Type 58 Main Characteristics Tier VI Hit Points 720 HP Weight/Load Limit 32.18 / 32.5 t Price 920,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 500 h.p. Speed Limit 55 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 45 sides 45 rear 40 Turret Armor (mm) front 90 sides 75 rear 52 Armament Gun 85 mm S-53 Ammunition 60 pcs Damage 120-200 HP Armor Penetration 95-158 mm Rate of Fire 12.0 rounds/min View Range 360 m Signal Range 325 m Japanese Tier VI Tank Type 4 Chi-To Main Characteristics Tier VI Hit Points 740 HP Weight/Load Limit 31.15 / 32.0 t Price 940,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 300 h.p. Speed Limit 45 km/h Traverse Speed 27 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 75 sides 35 rear 35 Turret Armor (mm) front 75 sides 50 rear 50 Armament Gun 7.5 cm Tank Gun Type 5 Ammunition 65 pcs Damage 94-156 HP Armor Penetration 93-155 mm Rate of Fire 12.0 rounds/min View Range 360 m Signal Range 400 m American Tier VII Tanks T71 Main Characteristics Tier VII Hit Points 840 HP Weight/Load Limit 17.91 / 18.0 t Price 1,400,000 Crew Commander (radio operator, loader) Gunner (loader) Driver Mobility Engine Power 340 h.p. Speed Limit 64 km/h Traverse Speed 54 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 25 sides 22 rear 19 Turret Armor (mm) front 22 sides 22 rear 22 Armament Gun 76 mm Gun M1A2 Ammunition 60 pcs Damage 86-144 HP Armor Penetration 96-160 mm Rate of Fire 16.36 rounds/min View Range 400 m Signal Range 410 m T20 Main Characteristics Tier VII Hit Points 1,000 HP Weight/Load Limit 28.89 / 30.0 t Price 1,340,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 520 h.p. Speed Limit 56 km/h Traverse Speed 37 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 63 sides 50 rear 38 Turret Armor (mm) front 88 sides 63 rear 63 Armament Gun 76 mm Gun M1A1 Ammunition 70 pcs Damage 86-144 HP Armor Penetration 96-160 mm Rate of Fire 14.29 rounds/min View Range 370 m Signal Range 395 m T23E3 Main Characteristics Tier VII Hit Points 1,050 HP Weight/Load Limit 36.01 / 39.14 t Price 7,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 500 h.p. Speed Limit 56 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 76 sides 50 rear 38 Turret Armor (mm) front 76 sides 63 rear 63 Armament Gun 76 mm Gun M1A1 Ammunition 84 pcs Damage 86-144 HP Armor Penetration 96-160 mm Rate of Fire 18.18 rounds/min View Range 380 m Signal Range 745 m T29 Main Characteristics Tier VII Hit Points 1,150 HP Weight/Load Limit 63.0 / 63.5 t Price 1,450,300 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 720 h.p. Speed Limit 35 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 102 sides 76 rear 51 Turret Armor (mm) front 279 sides 127 rear 101 Armament Gun 76 mm Gun M1A2 Ammunition 126 pcs Damage 86-144 HP Armor Penetration 96-160 mm Rate of Fire 16.67 rounds/min View Range 330 m Signal Range 395 m T25 AT Main Characteristics Tier VII Hit Points 840 HP Weight/Load Limit 38.74 / 39.21 t Price 1,327,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 560 h.p. Speed Limit 56 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 88 sides 76 rear 38 Armament Gun 90 mm AT Gun M3 Ammunition 56 pcs Damage 180-300 HP Armor Penetration 120-200 mm Rate of Fire 8.22 rounds/min View Range 350 m Signal Range 395 m T25/2 Main Characteristics Tier VII Hit Points 800 HP Weight/Load Limit 43.49 / 43.81 t Price 1,364,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 560 h.p. Speed Limit 56 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 76 sides 50 rear 38 Turret Armor (mm) front 76 sides 25 rear 25 Armament Gun 90 mm AT Gun M3 Ammunition 47 pcs Damage 180-300 HP Armor Penetration 120-200 mm Rate of Fire 7.79 rounds/min View Range 380 m Signal Range 395 m M12 Main Characteristics Tier VII Hit Points 350 HP Weight/Load Limit 26.84 / 27.0 t Price 1,400,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 400 h.p. Speed Limit 38 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 12 deg/sec Armor Hull Armor (mm) front 50 sides 19 rear 19 Armament Gun 155 mm Gun M1918M1 Ammunition 20 pcs Damage 713-1188 HP Armor Penetration 64-106 mm Rate of Fire 2.11 rounds/min View Range 370 m Signal Range 325 m German Tier VII Tanks Aufklärungspanzer Panther Main Characteristics Tier VII Hit Points 850 HP Weight/Load Limit 37.67 / 40.0 t Price 1,360,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 650 h.p. Speed Limit 60 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 85 sides 50 rear 40 Turret Armor (mm) front 50 sides 30 rear 30 Armament Gun 5 cm Kw.K. 39 L/60 Ammunition 110 pcs Damage 53-88 HP Armor Penetration 50-84 mm Rate of Fire 26.09 rounds/min View Range 380 m Signal Range 415 m Panther Main Characteristics Tier VII Hit Points 1,200 HP Weight/Load Limit 44.45 / 45.0 t Price 1,380,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 650 h.p. Speed Limit 55 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 85 sides 50 rear 40 Turret Armor (mm) front 100 sides 45 rear 45 Armament Gun 7,5 cm Kw.K. 42 L/70 Ammunition 81 pcs Damage 101-169 HP Armor Penetration 113-188 mm Rate of Fire 14.29 rounds/min View Range 370 m Signal Range 310 m VK 30.02 (D) Main Characteristics Tier VII Hit Points 1,150 HP Weight/Load Limit 37.29 / 39.0 t Price 1,369,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 650 h.p. Speed Limit 56 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 80 sides 45 rear 50 Turret Armor (mm) front 80 sides 45 rear 45 Armament Gun 7,5 cm Kw.K. 40 L/48 Ammunition 120 pcs Damage 83-138 HP Armor Penetration 83-138 mm Rate of Fire 15.0 rounds/min View Range 370 m Signal Range 310 m Panther/M10 Main Characteristics Tier VII Hit Points 1,300 HP Weight/Load Limit 45.96 / 49.0 t Price 5,750 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 700 h.p. Speed Limit 46 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 38 deg/sec Armor Hull Armor (mm) front 85 sides 50 rear 40 Turret Armor (mm) front 100 sides 45 rear 45 Armament Gun 7,5 cm Kw.K. 42 L/70 Ammunition 82 pcs Damage 101-169 HP Armor Penetration 113-188 mm Rate of Fire 13.33 rounds/min View Range 350 m Signal Range 710 m Tiger I Main Characteristics Tier VII Hit Points 1,400 HP Weight/Load Limit 55.54 / 57.0 t Price 1,390,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 650 h.p. Speed Limit 40 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 100 sides 80 rear 80 Turret Armor (mm) front 100 sides 80 rear 80 Armament Gun 7,5 cm Kw.K. 42 L/70 Ammunition 110 pcs Damage 101-169 HP Armor Penetration 113-188 mm Rate of Fire 15.0 rounds/min View Range 370 m Signal Range 310 m Tiger (P) Main Characteristics Tier VII Hit Points 1,350 HP Weight/Load Limit 59.78 / 60.5 t Price 1,395,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 550 h.p. Speed Limit 35 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 23 deg/sec Armor Hull Armor (mm) front 200 sides 80 rear 80 Turret Armor (mm) front 100 sides 80 rear 80 Armament Gun 7,5 cm Kw.K. 42 L/70 Ammunition 106 pcs Damage 101-169 HP Armor Penetration 113-188 mm Rate of Fire 13.04 rounds/min View Range 370 m Signal Range 415 m Jagdpanther Main Characteristics Tier VII Hit Points 850 HP Weight/Load Limit 44.33 / 45.5 t Price 1,345,000 Crew Commander Radio Operator Driver Gunner Loader Mobility Engine Power 650 h.p. Speed Limit 55 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 80 sides 50 rear 40 Armament Gun 7,5 cm Pak 42 L/70 Ammunition 68 pcs Damage 101-169 HP Armor Penetration 113-188 mm Rate of Fire 15.79 rounds/min View Range 370 m Signal Range 310 m Pz.Sfl. V Main Characteristics Tier VII Hit Points 850 HP Weight/Load Limit 33.48 / 36.5 t Price 1,300,000 Crew Commander Radio Operator Driver Gunner Loader Mobility Engine Power 300 h.p. Speed Limit 25 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 50 sides 30 rear 30 Armament Gun 10,5 cm Kanone 18 Ammunition 60 pcs Damage 225-375 HP Armor Penetration 127-211 mm Rate of Fire 7.5 rounds/min View Range 400 m Signal Range 265 m E 25 Main Characteristics Tier VII Hit Points 830 HP Weight/Load Limit 26.3 / 29.0 t Price 6,700 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 700 h.p. Speed Limit 65 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 50 sides 30 rear 30 Armament Gun 7,5 cm Pak 42 L/70 Ammunition 60 pcs Damage 101-169 HP Armor Penetration 113-188 mm Rate of Fire 20.0 rounds/min View Range 360 m Signal Range 710 m G.W. Panther Main Characteristics Tier VII Hit Points 360 HP Weight/Load Limit 29.61 / 32.0 t Price 1,380,000 Crew Commander (radio operator) Driver Gunner Loader Loader Mobility Engine Power 325 h.p. Speed Limit 46 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 50 sides 30 rear 20 Armament Gun 15 cm s.F.H. 18 L/29.5 Ammunition 30 pcs Damage 713-1188 HP Armor Penetration 64-106 mm Rate of Fire 2.11 rounds/min View Range 370 m Signal Range 310 m Russian Tier VII Tanks T-43 Main Characteristics Tier VII Hit Points 1,000 HP Weight/Load Limit 33.13 / 34.0 t Price 1,355,000 Crew Commander Gunner Driver Loader (radio operator) Mobility Engine Power 520 h.p. Speed Limit 51 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 75 sides 75 rear 75 Turret Armor (mm) front 80 sides 80 rear 60 Armament Gun 85 mm S-53 Ammunition 60 pcs Damage 120-200 HP Armor Penetration 95-158 mm Rate of Fire 12.0 rounds/min View Range 360 m Signal Range 325 m KV-13 Main Characteristics Tier VII Hit Points 1,020 HP Weight/Load Limit 30.65 / 32.7 t Price 1,375,500 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 500 h.p. Speed Limit 50 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 120 sides 85 rear 85 Turret Armor (mm) front 85 sides 85 rear 85 Armament Gun 76 mm ZiS-5 Ammunition 68 pcs Damage 83-138 HP Armor Penetration 65-108 mm Rate of Fire 16.67 rounds/min View Range 340 m Signal Range 440 m A-44 Main Characteristics Tier VII Hit Points 1,000 HP Weight/Load Limit 36.42 / 37.0 t Price 1,380,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 500 h.p. Speed Limit 59 km/h Traverse Speed 42 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 150 sides 60 rear 60 Turret Armor (mm) front 75 sides 75 rear 75 Armament Gun 76 mm F-34 Ammunition 160 pcs Damage 83-138 HP Armor Penetration 65-108 mm Rate of Fire 18.18 rounds/min View Range 360 m Signal Range 325 m IS Main Characteristics Tier VII Hit Points 1,130 HP Weight/Load Limit 44.88 / 47.5 t Price 1,424,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 600 h.p. Speed Limit 34 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 38 deg/sec Armor Hull Armor (mm) front 120 sides 90 rear 60 Turret Armor (mm) front 100 sides 90 rear 90 Armament Gun 85 mm D-5T Ammunition 68 pcs Damage 120-200 HP Armor Penetration 90-150 mm Rate of Fire 12.24 rounds/min View Range 330 m Signal Range 440 m KV-3 Main Characteristics Tier VII Hit Points 1,300 HP Weight/Load Limit 64.88 / 68.25 t Price 1,390,000 Crew Commander Gunner Radio Operator Driver Loader Loader Mobility Engine Power 600 h.p. Speed Limit 32 km/h Traverse Speed 16 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 120 sides 90 rear 90 Turret Armor (mm) front 100 sides 100 rear 100 Armament Gun 85 mm F-30 Ammunition 91 pcs Damage 120-200 HP Armor Penetration 90-150 mm Rate of Fire 11.76 rounds/min View Range 330 m Signal Range 360 m SU-152 Main Characteristics Tier VII Hit Points 870 HP Weight/Load Limit 45.73 / 45.9 t Price 1,305,000 Crew Commander (radio operator) Gunner Driver Loader Loader Mobility Engine Power 500 h.p. Speed Limit 43 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 75 sides 60 rear 60 Armament Gun 152 mm ML-20 mod. 1931/37 Ammunition 26 pcs Damage 525-875 HP Armor Penetration 101-169 mm Rate of Fire 3.39 rounds/min View Range 330 m Signal Range 360 m SU-100M1 Main Characteristics Tier VII Hit Points 830 HP Weight/Load Limit 32.08 / 32.2 t Price 1,365,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 500 h.p. Speed Limit 50 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 90 sides 75 rear 45 Armament Gun 100 mm D-10S mod. 1944 Ammunition 44 pcs Damage 188-313 HP Armor Penetration 131-219 mm Rate of Fire 8.22 rounds/min View Range 360 m Signal Range 325 m SU-122-44 Main Characteristics Tier VII Hit Points 840 HP Weight/Load Limit 32.8 / 35.0 t Price 6,750 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 500 h.p. Speed Limit 47 km/h Traverse Speed 42 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 90 sides 75 rear 45 Armament Gun 122 mm D-25S Ammunition 35 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 7.5 rounds/min View Range 330 m Signal Range 700 m S-51 Main Characteristics Tier VII Hit Points 350 HP Weight/Load Limit 50.22 / 52.0 t Price 1,400,000 Crew Commander (radio operator) Gunner Gunner Driver Loader Loader Mobility Engine Power 500 h.p. Speed Limit 30 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 12 deg/sec Armor Hull Armor (mm) front 60 sides 60 rear 60 Armament Gun 152 mm BR-2 Ammunition 30 pcs Damage 713-1188 HP Armor Penetration 66-110 mm Rate of Fire 2.15 rounds/min View Range 360 m Signal Range 360 m SU-14-1 Main Characteristics Tier VII Hit Points 350 HP Weight/Load Limit 45.25 / 48.7 t Price 1,370,000 Crew Commander (radio operator) Gunner Gunner Driver Loader Loader Mobility Engine Power 500 h.p. Speed Limit 30 km/h Traverse Speed 14 deg/sec Turret Traverse Speed 12 deg/sec Armor Hull Armor (mm) front 20 sides 20 rear 10 Armament Gun 152 mm Howitzer ML-20 mod. 1931 Ammunition 32 pcs Damage 683-1138 HP Armor Penetration 66-110 mm Rate of Fire 2.31 rounds/min View Range 360 m Signal Range 360 m French Tier VII Tanks AMX 13 75 Main Characteristics Tier VII Hit Points 900 HP Weight/Load Limit 14.63 / 14.65 t Price 1,345,000 Crew Commander (radio operator, loader) Gunner (loader) Driver Mobility Engine Power 250 h.p. Speed Limit 61 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 40 sides 20 rear 15 Turret Armor (mm) front 40 sides 20 rear 20 Armament Gun 75 mm SA49 Ammunition 42 pcs Damage 83-138 HP Armor Penetration 81-135 mm Rate of Fire 17.7 rounds/min View Range 390 m Signal Range 400 m AMX M4 mle. 45 Main Characteristics Tier VII Hit Points 1,100 HP Weight/Load Limit 52.15 / 53.0 t Price 1,395,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 575 h.p. Speed Limit 35 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 90 sides 40 rear 40 Turret Armor (mm) front 80 sides 45 rear 45 Armament Gun 90 mm DCA 30 Ammunition 74 pcs Damage 180-300 HP Armor Penetration 101-169 mm Rate of Fire 7.89 rounds/min View Range 330 m Signal Range 400 m AMX AC mle. 46 Main Characteristics Tier VII Hit Points 820 HP Weight/Load Limit 49.52 / 56.0 t Price 1,350,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 575 h.p. Speed Limit 50 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 120 sides 40 rear 40 Armament Gun 90 mm AC canon DCA 30 Ammunition 96 pcs Damage 180-300 HP Armor Penetration 101-169 mm Rate of Fire 9.52 rounds/min View Range 350 m Signal Range 400 m Lorraine 155 mle. 50 Main Characteristics Tier VII Hit Points 340 HP Weight/Load Limit 29.65 / 30.0 t Price 1,420,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 650 h.p. Speed Limit 60 km/h Traverse Speed 27 deg/sec Turret Traverse Speed 14 deg/sec Armor Hull Armor (mm) front 40 sides 30 rear 20 Armament Gun Canon de 155 mm de 33 calibres Ammunition 28 pcs Damage 713-1188 HP Armor Penetration 68-113 mm Rate of Fire 2.01 rounds/min View Range 350 m Signal Range 400 m British Tier VII Tanks Comet Main Characteristics Tier VII Hit Points 1,050 HP Weight/Load Limit 30.52 / 32.0 t Price 1,350,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 600 h.p. Speed Limit 51 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 76 sides 43 rear 32 Turret Armor (mm) front 76 sides 63 rear 57 Armament Gun 75 mm Gun Mk. V Ammunition 61 pcs Damage 83-138 HP Armor Penetration 68-114 mm Rate of Fire 20.0 rounds/min View Range 360 m Signal Range 450 m Black Prince Main Characteristics Tier VII Hit Points 1,450 HP Weight/Load Limit 50.65 / 51.0 t Price 1,400,000 Crew Commander Driver Radio Operator Gunner Loader Mobility Engine Power 350 h.p. Speed Limit 20 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 152 sides 95 rear 25 Turret Armor (mm) front 152 sides 95 rear 95 Armament Gun OQF 77 mm Gun Mk. II Ammunition 140 pcs Damage 105-175 HP Armor Penetration 111-185 mm Rate of Fire 14.29 rounds/min View Range 370 m Signal Range 450 m AT 7 Main Characteristics Tier VII Hit Points 1,250 HP Weight/Load Limit 43.5 / 44.0 t Price 1,400,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 395 h.p. Speed Limit 20 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 203 sides 101 rear 101 Armament Gun QF 6-pdr AT Gun Mk. V Ammunition 120 pcs Damage 56-94 HP Armor Penetration 83-138 mm Rate of Fire 27.5 rounds/min View Range 350 m Signal Range 450 m AT 15A Main Characteristics Tier VII Hit Points 850 HP Weight/Load Limit 65.0 / 68.0 t Price 6,500 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 650 h.p. Speed Limit 20 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 228 sides 152 rear 101 Armament Gun OQF 17-pdr AT Gun Mk. VII Ammunition 70 pcs Damage 113-188 HP Armor Penetration 128-214 mm Rate of Fire 13.95 rounds/min View Range 350 m Signal Range 570 m Crusader 5.5-in. SP Main Characteristics Tier VII Hit Points 350 HP Weight/Load Limit 17.59 / 19.0 t Price 1,440,000 Crew Commander (radio operator) Gunner Driver Loader Loader Mobility Engine Power 395 h.p. Speed Limit 14 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 14 deg/sec Armor Hull Armor (mm) front 28 sides 28 rear 20 Armament Gun Q.F. 4.5-in. Howitzer Ammunition 64 pcs Damage 338-563 HP Armor Penetration 43-71 mm Rate of Fire 5.0 rounds/min View Range 370 m Signal Range 375 m Chinese Tier VII Tanks Type 62 Main Characteristics Tier VII Hit Points 880 HP Weight/Load Limit 21.0 / 24.0 t Price Special event vehicle Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 430 h.p. Speed Limit 60 km/h Traverse Speed 54 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 35 sides 20 rear 20 Turret Armor (mm) front 45 sides 35 rear 20 Armament Gun 85 mm Type 62 Ammunition 47 pcs Damage 135-225 HP Armor Penetration 109-181 mm Rate of Fire 10.53 rounds/min View Range 390 m Signal Range 600 m WZ-131 Main Characteristics Tier VII Hit Points 800 HP Weight/Load Limit 20.1 / 21.5 t Price 1,350,000 Crew Commander Gunner Driver Loader (radio operator) Mobility Engine Power 430 h.p. Speed Limit 60 km/h Traverse Speed 52 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 35 sides 20 rear 20 Turret Armor (mm) front 45 sides 30 rear 20 Armament Gun 76 mm 54-76TG (autoloader) Ammunition 60 pcs Damage 86-144 HP Armor Penetration 64-106 mm Rate of Fire 21.38 rounds/min View Range 380 m Signal Range 600 m T-34-1 Main Characteristics Tier VII Hit Points 960 HP Weight/Load Limit 29.5 / 32.0 t Price 1,400,000 Crew Commander Gunner Driver Loader (radio operator) Mobility Engine Power 480 h.p. Speed Limit 50 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 60 sides 45 rear 40 Turret Armor (mm) front 90 sides 75 rear 52 Armament Gun 85 mm S-53 Ammunition 50 pcs Damage 120-200 HP Armor Penetration 95-158 mm Rate of Fire 12.0 rounds/min View Range 360 m Signal Range 600 m IS-2 Main Characteristics Tier VII Hit Points 1,230 HP Weight/Load Limit 45.75 / 46.1 t Price 1,450,000 Crew Commander (radio operator) Gunner Driver Loader Mobility Engine Power 520 h.p. Speed Limit 37 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 28 deg/sec Armor Hull Armor (mm) front 90 sides 90 rear 60 Turret Armor (mm) front 100 sides 90 rear 90 Armament Gun 100 mm 44-100JT Ammunition 36 pcs Damage 188-313 HP Armor Penetration 131-219 mm Rate of Fire 6.45 rounds/min View Range 350 m Signal Range 325 m Japanese Tier VII Tank Type 5 Chi-Ri Main Characteristics Tier VII Hit Points 1,150 HP Weight/Load Limit 35.29 / 42.3 t Price 1,440,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 500 h.p. Speed Limit 42 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 75 sides 35 rear 35 Turret Armor (mm) front 75 sides 50 rear 50 Armament Gun 7.5 cm Tank Gun Type 5 Ammunition 97 pcs Damage 94-156 HP Armor Penetration 93-155 mm Rate of Fire 12.77 rounds/min View Range 360 m Signal Range 400 m > Chapter 9-World of Tanks(Confrontation Game Mode, German vs French, Tier VIII) > -------------------------------------------------------------------------- After the horrifying confrontation battle between the Americans and British, the ponies are now terrified more than ever. Within days after the first initial battle, more of them are popping up out of nowhere, day after day after day. Each time this 'monsters' shows up, they are becoming bigger, stronger and more importantly deadlier than the last. However, they still have hope in their hearts that these monsters won't show up, giving them a chance to relax. Sadly, though, their hopes and dreams of having peace and harmony in their little town will be destroyed, as the ponies will soon find out at coming dawn. -Next Day, Ponyville- It was a bright and sunny day for Ponyville, and the citizens of this lovely town woke up, and look out in their windows to see that the two flags-one red and one green-are still flying in the air, but the familiar ticking noises wherein after thirty seconds the monsters will come out. They rejoice with the sounds of victory, with at last having a free time of their lives. Many celebrated in the streets, dancing, singing and even playing with joy. However, looks can be very deceiving because of that. Within the flag circles are the tanks that are now waiting for other players to join in-one for the Germans and one for the French-sitting their just waiting for their comrade's to be online. When the players are already gathered, the dreaded ticking sound was now counting down, but the only ponies that are capable of hearing the sound was the Mane 6. Within ten seconds before the battle, the players plan their routes at the battle laying ahead of them. *Let's roll!* With the message for the battle to begin, the players began to move out of their respective flag circle, with the Artillery going to what they think are the best artillery spots in the Ponyville map. The Mane 6, outside of celebration, spotted out five tanks moving towards Ponyville, two being Tiger II tanks, one being the Rhm.-Borsig Waffenträger, one being the Ferdinand, and one being the Panther II, with the players 'SideStrafe', 'GH1890', 'Xeno190', 'TheMightyJingles' and the 'Juno12'. The five players driving their respective German tanks rolls in going to the center of the town. The ponies are still celebrating in the town, unaware that the deemed monsters have returned. However, three ponies, in the group called the 'Cutie Mark Crusaders', spotted another group which is at least numbered to four tanks, two of them being FCM 50 t, and two of them being AMX 13 90 tanks. They were so paralyzed that they shouted: "MONSTERS!" The ponies finally heard the cry, stopped their celebration and could not catch a break. The five German tanks finally arrived at the town square first, with the four French tanks closing in. Setting up an ample sniper line, they caught up the first suiciding French tank, the AMX 13 90. Two of the German tanks, played by 'Xeno190'(Rhm.-Borsig Waffenträger) and 'Juno12'(Panther II), shot the French light tank, killing instantly before the three other French tanks have arrived on the scene. The ponies could only helplessly watch as the tanks fight to the death in a deadly crossfire. Within minutes of the battle, the Germans are now winning despite the auto-loading and speed advantage of the French. Still, there five French tanks left at the enemy team, mostly the Lorraine 155 mle. 51 SPG. The German tanks are now racing in towards hapless Frenchmen, with the German SPG's lining up for a shot. At last the SPG's are found, but instead of going to suicide themselves, they remain to fight the Germans although their reload time sucks. The German artillery fire their deadly payload, two shots killing two of the French SPG's. The Germans tanks swarm the Frenchmen, and moments later, they are victorious. Moments later, both of them are nowhere to be seen, except for the flying flags up ahead. The ponies just sighed and thought: 'Why could these monsters give us a break?!' > Side Chapter-Story Update > -------------------------------------------------------------------------- Hello dear authors. Sorry for not updating too much now because I installed World of Tanks into my computer and enjoyed it a lot now. I'm grinding in the American Heavy Tank line, got out of my crappy M3 Lee, T1 Heavy and M6. I got into the T29 Heavy Tank, it's very okay to my standard. Again, I'm sorry for not updating(pls don't be mad about it). As for the story, it will be receiving an update wherein it would have massive graphic rendering. Remember that the story doesn't include buildings, tree's or any other artificial buildings that are not strong is not being destroyed? Well, this update will allow that 'being destroyed' included, and of course new messages, thanks to the Radial Menu(by holding Z and moving your mouse to the designated message). I hope I have spare times to write the stories here. Good luck in the battlefield! :) > Update 9.0 and 9.1 > -------------------------------------------------------------------------- It's been a long time eh? More than a while when I last updated my stories :P Sorry for my neutral status, because I got World of Tanks and got the *T29 and the *T32. Now I got the T71 Light Tank which is troll-ish in nature(believe me or not, I bounced of a T69, an E-25 and a T-54). Now, I would like to announce that the story will be updated to 9.0 and 9.1 for more extensive battle destruction and of course LT rebalance. Also, the Ponyville Map will be not the only map in the story. The Canterlot Map is now added in the story and will be here if I should decide to write my stories again. Be alert on high status if I updated. Good luck and roll out! (The ones in * means that I sold it.) cellum95, ASIAN Server, Philippines. > Special Football Edition > -------------------------------------------------------------------------- If there is one thing, ONE thing the ponies would just have want, was the 'steel-killing' machines to stop killing each other. Their destructive power was one thing, but dominance was another. This machines is fighting over dominance, with lots of movement and careful precision that no archer could dream of. But they are sick of that....too much of it will make them flee. However, they got a lucky chance when a stadium was there mysteriously out of nowhere saying: "FOOTBALL IS HERE!" The ponies were excited, since this was their special vacation day. They were so excited, that they rush to the stadium to see the soccer match between two teams. But when they got to that location, they were severely disappointed. There were two teams yes, but the teams were composed of three 'steel-killing' machines. They wear frown faces, but they continued on, hoping to see a REAL soccer match. The clock ticked to start and the teams started the game. To the ponies surprise, all three-including the goal-keeper-charged to the ball, hoping to be the first to get the score. Surprisingly, it was a RED Team member, who was faster than any other BLUE Team members. However, this was challenged by the BLUE members who aggressively tries to take the soccer ball with their bodies. Ponies were awed by the sheer magnitude of the competitiveness of this two machines. Suddenly, a familiar 'boom' noise was heard, and the ponies now know that this 'machines' want to shoot them again. Astonishingly, this killers don't want to shoot them, but just the soccer ball. This is really getting to their minds now, and adrenaline is now rushing through their blood stream, wanting to see who wins this exciting match. Right now, it looks like the BLUE Team will make a goal. NO WAIT! RED Team is blocking their attack, and they are pretty damn good at it. BLUE Team is having such difficulty that they need a very clean window of opportunity. They have it but they lose it again, and now the RED Team is making a dash for it. BLUE Team is trying to save themselves from a terrible defeat. But it was too late as a HE shot was fired to the soccer ball and there was a goal for the RED's. It was not over yet though, as the ball appeared back to the center. BLUE Team got it and is now making a dash and then a goal. It was a tie but the time was limited, as it was a battle for supremacy. Only 45 seconds remaining as the RED Team got the ball, with one member waiting at the ball. The RED yet again is in the lead and the left RED Team got the ball, only to be stolen by the BLUE Team. The ball suddenly got into the side and both teams charged at the ball. But time was running out. 15 seconds remaining and it's still a stalemate. 10...9....8....7....6....5.....4.....3....2....1....0. The ponies saw the same familiar scene, a halt and then suddenly they vanished. They left the stadium, hoping to see another game, but when they turned their heads back, they were in utter shock as the stadium was gone. The ponies sighed. It's gonna be another chaotic day yet again, but they will never forget this day and will be remembered through generations to come. > Chapter 10-World of Tanks(Tier IX, Manehattan) > -------------------------------------------------------------------------- It was morning in the famous city of Manehattan, also known as the 'City that Never Sleeps', the 'Great Harbor City' and the 'Lighted City'. There is a great reason why this three nicknames are given. First, the ponies here go into overdrive twenty-four hours a day, seven days in a week. Second, the harbor here is great for both commercial and military purposes. And thirdly, every pegasus here says that in the night, the city illuminated through the dark sky thanks to electricity. The city is also important as a strategic location. Three of it's four roads goes to Canterlot, Ponyville and Baltimare- it's very rival-which is all important. However, every pro's have it's con's though. Every street, every corner in this magnificent city is hiding a dark truth. Thugs and gangs work all night, smuggling illegal drugs and alcohol just to have money. Even attitude changes. Once you step in, your usual happy-go-lucky and honest self can become a greedy motherfucker. Even though it has drawbacks, it is still one of the best cities in the entire Equestrian continent. Nothing could parallel it's wealth. Nothing will destroy the cities natural beauty. But that all that changes when this steel-monsters goes to their city....something that they did not expect to happen. -Unknown Time- In Light Road, two famous mares are just walking outside from their house towards Canterlot via train. These mares, famous cellist Octavia Melody and Vinyl Scratch/DJ PON-3. They were best of friends, even though sometimes they were having bickering with each other. "Can you tell me why we're going for Canterlot again?" Vinyl asked her friend. Even though the plan was talked about, Vinyl don't mind it anyway like a 'bitch please' attitude. Octavia just sighed in frustration."Again, we are going to Canterlot for a visit with our friend." Although she liked Vinyl as a friend it was just annoying that Vinyl want's to clarify even though it was talked about already. But it was just routine to their friendship. Surely there was nothing to ruin this day, was it? Wrong. Octavia and Vinyl were startled by the sudden introduction of music. Somehow, this was unexpected to this predictament. Nopony was playing music until nighttime. Suddenly ticking noises were heard as two flags suddenly appear out of nowhere. They have no idea that this is the new location of the steel-monsters that ravaged Ponyville. After some thirty seconds of that annoying ticking noise, everything was silent again. Both them and the residents were puzzled with this event but go to their usual business. 'Hmmpph! What a ruckus. That music just stopped us.' Octavia thought as she and Vinyl continue to walk. But just as they were a hoofsteps from the end of the road, rattling noises were heard. These sudden noises stopped them in their tracks, and before they could ask in their heads the typical 'what was that?', three steel-monsters suddenly popped out of nowhere. Nothing could get them more terrified than these beings popped out. These three were named E-75(Tier IX German Heavy), T54E1(Tier IX American Medium) and Tortoise(Tier IX British TD). The monsters scared the buck out of them, yet at the same time feel something that radiates out of the three. Then, they could see something that is completely like war. The third one stopped at the building were the monsters popped, including the second who appears to sit behind. The first one, however, did something stupid. Instead of it's front facing the road to their right, it faced it's side-angled-to it. To them the monster would get itself killed. But no matter how do they want to scream 'Your so stupid', two pinging noises have already been heard. These two other monsters-in red-were the Conqueror(Tier IX British Heavy) and a T30(Tier IX American TD). A split-second after they were spotted, the E-75 opened fire, quickly going for a side-scrape. The two others at his back immediately fired, and the two enemies try to take cover. Both mares was frozen in terror as the first enemy tank was destroyed, the Conqueror, and the T30 was just all alone. These aren't normal monsters, they are killing machines wanting them to be killed. With a split-second decision, Octavia grabbed Vinyl and she began to run, with Vinyl being forced to run as well. "We're are we going now Tavi?!" "Somewhere safe!" She screamed. They could run as much as they could, but no matter where they run, they can't hide. 2:0 The two mares kept running without even taking a break. Octavia's plan was to run towards safety, the train station, in hopes to get out of the mess. But just as they were half away to hope, five more steel killing monsters appeared-three green and two red-in the hopes of killing each other. The three greens-T29(Tier VII), T28 Prototype(Tier VIII) and a T69(Tier VIII)-are battling against the two reds-IS-6(Tier VIII) and Lowe(Tier VIII)-in the middle of Manehattan. The two were equally scarred and terrified that these killing machines were now completely using the city as their personal killing ground. Despite the first twenty seconds of pure terror, the mares still run towards the train station. They were almost there. 'Yes! We're gonna make it!' Octavia screamed in her head as they were moments to safety. But just as they were about to get there....... 'Whizz'..... They were stunned as a white trail flew above their heads, missing them by an inch. Looking around, and in horror, they could see a Tiger II battling it out with an IS-8, with a T71 crossed the railroad just to distract the enemy for the King Tiger to have a better shot. No more sitting there, they run towards the train got in, with countless others trying to get away from the carnage. As the whistle blows and the train going out to safety, the ponies looked back one last time to see their city with smoke. Ponies started to cry, as this was their famed city. No more 'City of Lights', just now 'City of Ruins'. What they don't know is that the battle was over, and the steel-monsters we're gone, smoke gone, carnage gone, but no-one ever noticed it, thanks to the cries of agony, pain and horror. > Review Chapter-World of Tanks(Tier VIII-IX) > -------------------------------------------------------------------------- American Tier VIII Tanks Medium Tank M26 Pershing Main Characteristics Tier VIII Hit Points 1,350 HP Weight/Load Limit 40.56 / 42.35 t Price 2,403,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 560 h.p. Speed Limit 48 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 101 sides 76 rear 50 Turret Armor (mm) front 101 sides 76 rear 76 Armament Gun 76 mm Gun M1A1 Ammunition 92 pcs Damage 86-144 HP Armor Penetration 96-160 mm Rate of Fire 14.29 rounds/min View Range 390 m Signal Range 395 m T26E4 SuperPershing Main Characteristics Tier VIII Hit Points 1,500 HP Weight/Load Limit 50.55 / 53.0 t Price 7,200 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 500 h.p. Speed Limit 40 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 177 sides 76 rear 50 Turret Armor (mm) front 101 sides 76 rear 76 Armament Gun 90 mm Gun T15E1 Ammunition 54 pcs Damage 180-300 HP Armor Penetration 128-213 mm Rate of Fire 7.32 rounds/min View Range 390 m Signal Range 745 m T69 Main Characteristics Tier VIII Hit Points 1,350 HP Weight/Load Limit 33.9 / 34.54 t Price 2,403,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 460 h.p. Speed Limit 51 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 38 deg/sec Armor Hull Armor (mm) front 101 sides 76 rear 38 Turret Armor (mm) front 152 sides 76 rear 114 Armament Gun 76 mm Gun T185 Ammunition 60 pcs Damage 113-188 HP Armor Penetration 131-219 mm Rate of Fire 12.89 rounds/min View Range 400 m Signal Range 420 m Heavy Tanks T34 Main Characteristics Tier VIII Hit Points 1,500 HP Weight/Load Limit 65.14 / 71.85 t Price 12,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 810 h.p. Speed Limit 35 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 102 sides 76 rear 51 Turret Armor (mm) front 279 sides 127 rear 203 Armament Gun 120 mm Gun T53A1 Ammunition 34 pcs Damage 300-500 HP Armor Penetration 186-310 mm Rate of Fire 4.0 rounds/min View Range 360 m Signal Range 745 m T32 Main Characteristics Main Characteristics Tier VIII Hit Points 1,400 HP Weight/Load Limit 54.51 / 54.83 t Price 2,610,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 720 h.p. Speed Limit 35 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 127 sides 76 rear 51 Turret Armor (mm) front 114 sides 76 rear 76 Armament Gun 90 mm Gun T15E2 Ammunition 54 pcs Damage 180-300 HP Armor Penetration 128-213 mm Rate of Fire 7.89 rounds/min View Range 380 m Signal Range 395 m M6A2E1 Main Characteristics Tier VIII Hit Points 1,500 HP Weight/Load Limit 66.96 / 70.5 t Price Special event vehicle Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 960 h.p. Speed Limit 29 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 23 deg/sec Armor Hull Armor (mm) front 191 sides 44 rear 41 Turret Armor (mm) front 191 sides 89 rear 208 Armament Gun 105 mm Gun T5E1E Ammunition 60 pcs Damage 240-400 HP Armor Penetration 149-248 mm Rate of Fire 5.05 rounds/min View Range 380 m Signal Range 570 m Tank Destroyers T28 Main Characteristics Tier VIII Hit Points 1,150 HP Weight/Load Limit 59.21 / 59.8 t Price 2,580,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 440 h.p. Speed Limit 18 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 254 sides 50 rear 50 Armament Gun 90 mm AT Gun T15E2 Ammunition 72 pcs Damage 180-300 HP Armor Penetration 128-213 mm Rate of Fire 8.7 rounds/min View Range 370 m Signal Range 395 m T28 Prototype Main Characteristics Tier VIII Hit Points 1,150 HP Weight/Load Limit 65.61 / 68.8 t Price 2,650,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 440 h.p. Speed Limit 18 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 203 sides 50 rear 50 Turret Armor (mm) front 203 sides 127 rear 101 Armament Gun 90 mm AT Gun T15E2 Ammunition 72 pcs Damage 180-300 HP Armor Penetration 128-213 mm Rate of Fire 8.0 rounds/min View Range 380 m Signal Range 395 m SPG M40/M43 Main Characteristics Tier VIII Hit Points 400 HP Weight/Load Limit 36.69 / 37.0 t Price 2,700,000 Crew Commander Driver Gunner Radio Operator Loader Loader Mobility Engine Power 400 h.p. Speed Limit 38 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 108 sides 25 rear 12 Armament Gun 155 mm Gun M1A1 Ammunition 30 pcs Damage 938-1563 HP Armor Penetration 66-110 mm Rate of Fire 1.82 rounds/min View Range 380 m Signal Range 325 m German Tier VIII Vehicles Medium Tanks Panther II Main Characteristics Tier VIII Hit Points 1,400 HP Weight/Load Limit 52.41 / 53.0 t Price 2,390,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 650 h.p. Speed Limit 55 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 100 sides 60 rear 40 Turret Armor (mm) front 120 sides 60 rear 60 Armament Gun 7,5 cm Kw.K. 42 L/70 Ammunition 80 pcs Damage 101-169 HP Armor Penetration 113-188 mm Rate of Fire 15.0 rounds/min View Range 380 m Signal Range 310 m Indien-Panzer Main Characteristics Tier VIII Hit Points 1,300 HP Weight/Load Limit 39.87 / 40.0 t Price 2,420,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 500 h.p. Speed Limit 50 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 90 sides 90 rear 45 Turret Armor (mm) front 90 sides 90 rear 45 Armament Gun 8,8 cm Kw.K. 36 L/56 Ammunition 73 pcs Damage 165-275 HP Armor Penetration 99-165 mm Rate of Fire 9.38 rounds/min View Range 380 m Signal Range 310 m Heavy Tanks Tiger II Main Characteristics Tier VIII Hit Points 1,500 HP Weight/Load Limit 68.05 / 69.7 t Price 2,450,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 650 h.p. Speed Limit 38 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 27 deg/sec Armor Hull Armor (mm) front 150 sides 80 rear 80 Turret Armor (mm) front 100 sides 80 rear 80 Armament Gun 8,8 cm Kw.K. 43 L/71 Ammunition 72 pcs Damage 180-300 HP Armor Penetration 152-254 mm Rate of Fire 8.96 rounds/min View Range 380 m Signal Range 310 m VK 45.02 (P) Ausf. A Main Characteristics Tier VIII Hit Points 1,470 HP Weight/Load Limit 53.57 / 54.18 t Price 2,435,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 600 h.p. Speed Limit 38 km/h Traverse Speed 25 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 120 sides 80 rear 80 Turret Armor (mm) front 100 sides 80 rear 80 Armament Gun 8,8 cm Kw.K. 36 L/56 Ammunition 92 pcs Damage 165-275 HP Armor Penetration 99-165 mm Rate of Fire 9.23 rounds/min View Range 380 m Signal Range 415 m Lowe Main Characteristics Tier VIII Hit Points 1,650 HP Weight/Load Limit 90.0 / 99.85 t Price 12,500 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 800 h.p. Speed Limit 35 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 23 deg/sec Armor Hull Armor (mm) front 120 sides 100 rear 80 Turret Armor (mm) front 120 sides 80 rear 80 Armament Gun 10,5 cm Kw.K. L/70 Ammunition 80 pcs Damage 240-400 HP Armor Penetration 176-293 mm Rate of Fire 5.0 rounds/min View Range 400 m Signal Range 710 m Tank Destroyers Ferdinand Main Characteristics Tier VIII Hit Points 1,200 HP Weight/Load Limit 65.9 / 66.4 t Price 2,570,000 Crew Commander Radio Operator Driver Gunner Loader Loader Mobility Engine Power 600 h.p. Speed Limit 30 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 200 sides 80 rear 80 Armament Gun 8,8 cm Pak 43 L/71 Ammunition 50 pcs Damage 180-300 HP Armor Penetration 152-254 mm Rate of Fire 9.84 rounds/min View Range 370 m Signal Range 415 m JagdPanther II Main Characteristics Tier VIII Hit Points 1,150 HP Weight/Load Limit 51.73 / 53.0 t Price 2,570,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 650 h.p. Speed Limit 55 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 100 sides 60 rear 40 Armament Gun 8,8 cm Pak 43 L/71 Ammunition 50 pcs Damage 180-300 HP Armor Penetration 152-254 mm Rate of Fire 10.0 rounds/min View Range 380 m Signal Range 310 m Rhm.-Borsig Waffentrager Main Characteristics Tier VIII Hit Points 1,100 HP Weight/Load Limit 20.63 / 21.0 t Price 2,400,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 180 h.p. Speed Limit 35 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 20 sides 10 rear 8 Armament Gun 12,8 cm Kanone 44 L/55 Ammunition 30 pcs Damage 368-613 HP Armor Penetration 185-308 mm Rate of Fire 5.22 rounds/min View Range 400 m Signal Range 400 m 8,8 cm Pak 43 JagdTiger Main Characteristics Tier VIII Hit Points 1,300 HP Weight/Load Limit 69.68 / 74.85 t Price 10,000 Crew Commander Radio Operator Driver Gunner Loader Loader Mobility Engine Power 700 h.p. Speed Limit 28 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 250 sides 80 rear 80 Armament Gun 8,8 cm Pak 43 L/71 Ammunition 68 pcs Damage 180-300 HP Armor Penetration 152-254 mm Rate of Fire 11.11 rounds/min View Range 390 m Signal Range 710 m SPG G.W Tiger (P) Main Characteristics Tier VIII Hit Points 440 HP Weight/Load Limit 74.9 / 75.0 t Price 2,650,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 600 h.p. Speed Limit 35 km/h Traverse Speed 14 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 100 sides 80 rear 16 Armament Gun 17 cm Kanone 72 Ammunition 21 pcs Damage 1050-1750 HP Armor Penetration 66-110 mm Rate of Fire 1.69 rounds/min View Range 380 m Signal Range 310 m Russian Tier VIII Vehicles Medium Tanks T-44 Main Characteristics Tier VIII Hit Points 1,200 HP Weight/Load Limit 32.38 / 33.0 t Price 2,390,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 560 h.p. Speed Limit 51 km/h Traverse Speed 42 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 90 sides 75 rear 45 Turret Armor (mm) front 120 sides 90 rear 75 Armament Gun 85 mm S-53 Ammunition 64 pcs Damage 120-200 HP Armor Penetration 95-158 mm Rate of Fire 12.5 rounds/min View Range 370 m Signal Range 525 m Object 416 Main Characteristics Tier VIII Hit Points 1,100 HP Weight/Load Limit 24.33 / 24.35 t Price 2,500,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 400 h.p. Speed Limit 50 km/h Traverse Speed 50 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 75 sides 45 rear 45 Turret Armor (mm) front 110 sides 60 rear 45 Armament Gun 100 mm D10T Ammunition 35 pcs Damage 188-313 HP Armor Penetration 131-219 mm Rate of Fire 6.9 rounds/min View Range 370 m Signal Range 525 m Heavy Tanks IS-3 Main Characteristics Tier VIII Hit Points 1,450 HP Weight/Load Limit 48.68 / 50.56 t Price 2,568,500 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 650 h.p. Speed Limit 38 km/h Traverse Speed 27 deg/sec Turret Traverse Speed 28 deg/sec Armor Hull Armor (mm) front 110 sides 90 rear 60 Turret Armor (mm) front 175 sides 175 rear 100 Armament Gun 122 mm D-2-5T Ammunition 28 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 4.08 rounds/min View Range 330 m Signal Range 440 m IS-6 Main Characteristics Tier VIII Hit Points 1,550 HP Weight/Load Limit 51.5 / 59.9 t Price 11,800 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 700 h.p. Speed Limit 35 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 100 sides 100 rear 60 Turret Armor (mm) front 150 sides 150 rear 100 Armament Gun 122 mm D-30 Ammunition 30 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 5.13 rounds/min View Range 350 m Signal Range 440 m KV-4 Main Characteristics Tier VIII Hit Points 1,600 HP Weight/Load Limit 97.43 / 102.56 t Price 2,430,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 1,000 h.p. Speed Limit 30 km/h Traverse Speed 16 deg/sec Turret Traverse Speed 20 deg/sec Armor Hull Armor (mm) front 180 sides 150 rear 90 Turret Armor (mm) front 180 sides 130 rear 130 Armament Gun 107 mm ZiS-6 Ammunition 60 pcs Damage 225-375 HP Armor Penetration 125-209 mm Rate of Fire 6.45 rounds/min View Range 330 m Signal Range 440 m KV-5 Main Characteristics Tier VIII Hit Points 1,780 HP Weight/Load Limit 100.18 / 105.0 t Price Special event vehicle Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 1,200 h.p. Speed Limit 40 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 21 deg/sec Armor Hull Armor (mm) front 180 sides 150 rear 140 Turret Armor (mm) front 180 sides 150 rear 140 Armament Gun 107 mm ZiS-6M Ammunition 60 pcs Damage 225-375 HP Armor Penetration 125-209 mm Rate of Fire 7.0 rounds/min View Range 350 m Signal Range 440 m Tank Destroyers ISU-152 Main Characteristics Tier VIII Hit Points 1,010 HP Weight/Load Limit 45.73 / 48.6 t Price 2,520,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 600 h.p. Speed Limit 43 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 90 sides 90 rear 60 Armament Gun 152 mm ML-20S Ammunition 26 pcs Damage 525-875 HP Armor Penetration 101-169 mm Rate of Fire 3.51 rounds/min View Range 370 m Signal Range 360 m SU-101 Main Characteristics Tier VIII Hit Points 990 HP Weight/Load Limit 34.13 / 34.5 t Price 2,560,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 560 h.p. Speed Limit 54 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 120 sides 90 rear 40 Armament Gun 100 mm D-10S mod. 1944 Ammunition 36 pcs Damage 188-313 HP Armor Penetration 131-219 mm Rate of Fire 9.68 rounds/min View Range 380 m Signal Range 525 m SPG SU-14-2 Main Characteristics Tier VIII Hit Points 410 HP Weight/Load Limit 63.99 / 64.0 t Price 2,720,000 Crew Commander (Radio Operator) Gunner Gunner Driver Loader Loader Mobility Engine Power 500 h.p. Speed Limit 30 km/h Traverse Speed 14 deg/sec Turret Traverse Speed 12 deg/sec Armor Hull Armor (mm) front 50 sides 30 rear 20 Armament Gun 152 mm BR-2 Ammunition 32 pcs Damage 713-1188 HP Armor Penetration 66-110 mm Rate of Fire 2.59 rounds/min View Range 310 m Signal Range 360 m French Tier VIII Vehicles Light Tank AMX 13 90 Tier VIII Hit Points 1,100 HP Weight/Load Limit 14.09 / 15.61 t Price 2,370,000 Crew Commander (Radio Operator, Loader) Gunner (Loader) Driver Mobility Engine Power 250 h.p. Speed Limit 64 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 40 sides 20 rear 15 Turret Armor (mm) front 40 sides 20 rear 20 Armament Gun 75 mm SA50 Ammunition 48 pcs Damage 101-169 HP Armor Penetration 108-180 mm Rate of Fire 13.85 rounds/min View Range 400 m Signal Range 400 m Heavy Tanks AMX 50 100 Main Characteristics Tier VIII Hit Points 1,400 HP Weight/Load Limit 49.1 / 50.0 t Price 2,552,500 Crew Commander (Loader) Gunner (Loader) Driver Radio Operator (Loader) Mobility Engine Power 575 h.p. Speed Limit 51 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 90 sides 35 rear 30 Turret Armor (mm) front 90 sides 30 rear 30 Armament Gun 90 mm F3 Ammunition 72 pcs Damage 180-300 HP Armor Penetration 128-213 mm Rate of Fire 7.4 rounds/min View Range 380 m Signal Range 400 m FCM 50 t Main Characteristics Tier VIII Hit Points 1,500 HP Weight/Load Limit 54.24 / 57.5 t Price 11,900 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 1,000 h.p. Speed Limit 51 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 120 sides 80 rear 80 Turret Armor (mm) front 120 sides 80 rear 60 Armament Gun 90 mm DCA 45 Ammunition 91 pcs Damage 180-300 HP Armor Penetration 159-265 mm Rate of Fire 8.0 rounds/min View Range 400 m Signal Range 750 m Tank Destroyer AMX AC mle. 48 Main Characteristics Tier VIII Hit Points 1,000 HP Weight/Load Limit 49.72 / 56.9 t Price 2,570,000 Crew Commander (Radio Operator) Gunner Gunner Driver Loader Mobility Engine Power 575 h.p. Speed Limit 50 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 150 sides 40 rear 40 Armament Gun 90 mm AC DCA 45 Ammunition 80 pcs Damage 180-300 HP Armor Penetration 159-265 mm Rate of Fire 9.52 rounds/min View Range 370 m Signal Range 400 m SPG Lorraine 155 mle. 51 Main Characteristics Tier VIII Hit Points 390 HP Weight/Load Limit 33.0 / 33.0 t Price 2,550,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 700 h.p. Speed Limit 60 km/h Traverse Speed 25 deg/sec Turret Traverse Speed 14 deg/sec Armor Hull Armor (mm) front 40 sides 30 rear 25 Armament Gun Obusier de 155 mm mle. 1950 Ammunition 28 pcs Damage 713-1188 HP Armor Penetration 68-113 mm Rate of Fire 2.25 rounds/min View Range 360 m Signal Range 400 m British Tier VIII Vehicles Medium Tank Centurion Mk. I Main Characteristics Tier VIII Hit Points 1,350 HP Weight/Load Limit 42.36 / 43.0 t Price 2,350,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 600 h.p. Speed Limit 40 km/h Traverse Speed 34 deg/sec Turret Traverse Speed 38 deg/sec Armor Hull Armor (mm) front 76 sides 51 rear 38 Turret Armor (mm) front 127 sides 76 rear 76 Armament Gun OQF 77 mm Gun Mk. II Ammunition 96 pcs Damage 105-175 HP Armor Penetration 111-185 mm Rate of Fire 14.29 rounds/min View Range 380 m Signal Range 550 m Heavy Tank Caernarvon Main Characteristics Tier VIII Hit Points 1,500 HP Weight/Load Limit 59.18 / 60.0 t Price 2,520,000 Crew Commander Driver Gunner Loader (Radio Operator) Mobility Engine Power 650 h.p. Speed Limit 34 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 130 sides 51 rear 38 Turret Armor (mm) front 152 sides 95 rear 95 Armament Gun OQF 17-pdr Gun Mk. VII Ammunition 70 pcs Damage 113-188 HP Armor Penetration 128-214 mm Rate of Fire 13.33 rounds/min View Range 370 m Signal Range 550 m Tank Destroyer AT 15 Main Characteristics Tier VIII Hit Points 1,450 HP Weight/Load Limit 59.96 / 60.5 t Price 2,650,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 500 h.p. Speed Limit 20 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 228 sides 152 rear 101 Armament Gun OQF 17-pdr AT Gun Mk. VII Ammunition 70 pcs Damage 113-188 HP Armor Penetration 128-214 mm Rate of Fire 16.67 rounds/min View Range 370 m Signal Range 550 m SPG FV207 Main Characteristics Tier VIII Hit Points 430 HP Weight/Load Limit 54.91 / 56.0 t Price 2,730,000 Crew Commander (Radio Operator) Gunner Gunner Driver Loader Loader Mobility Engine Power 650 h.p. Speed Limit 29 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 50 sides 50 rear 50 Armament Gun B.L. 5.5-in. Gun Ammunition 48 pcs Damage 675-1125 HP Armor Penetration 53-88 mm Rate of Fire 2.4 rounds/min View Range 330 m Signal Range 550 m Chinese Tier VIII Vehicles Light Tank WZ-132 Main Characteristics Tier VIII Hit Points 950 HP Weight/Load Limit 23.52 / 24.0 t Price 2,400,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 520 h.p. Speed Limit 64 km/h Traverse Speed 54 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 50 sides 25 rear 20 Turret Armor (mm) front 48 sides 35 rear 20 Armament Gun 85 mm 64-85T Ammunition 47 pcs Damage 150-250 HP Armor Penetration 119-199 mm Rate of Fire 10.53 rounds/min View Range 390 m Signal Range 600 m Medium Tanks Type 59 Main Characteristics Tier VIII Hit Points 1,300 HP Weight/Load Limit 36.0 / 39.8 t Price Special event vehicle Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 520 h.p. Speed Limit 56 km/h Traverse Speed 46 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 100 sides 80 rear 45 Turret Armor (mm) front 200 sides 130 rear 60 Armament Gun 100 mm Type 59 Ammunition 34 pcs Damage 188-313 HP Armor Penetration 136-226 mm Rate of Fire 6.9 rounds/min View Range 380 m Signal Range 600 m T-34-2 Main Characteristics Tier VIII Hit Points 1,200 HP Weight/Load Limit 31.8 / 33.5 t Price 2,480,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 500 h.p. Speed Limit 50 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 44 deg/sec Armor Hull Armor (mm) front 70 sides 45 rear 45 Turret Armor (mm) front 170 sides 120 rear 60 Armament Gun 85 mm S-53 Ammunition 50 pcs Damage 120-200 HP Armor Penetration 95-158 mm Rate of Fire 13.33 rounds/min View Range 370 m Signal Range 600 m T-34-3 Main Characteristics Tier VIII Hit Points 1,300 HP Weight/Load Limit 35.5 / 38.0 t Price 11,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 520 h.p. Speed Limit 50 km/h Traverse Speed 46 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 90 sides 50 rear 50 Turret Armor (mm) front 190 sides 120 rear 60 Armament Gun 122 mm D-25TA Ammunition 40 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 4.17 rounds/min View Range 380 m Signal Range 600 m Heavy Tanks 110 Main Characteristics Tier VIII Hit Points 1,450 HP Weight/Load Limit 46.35 / 47.0 t Price 2,600,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 520 h.p. Speed Limit 40 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 28 deg/sec Armor Hull Armor (mm) front 120 sides 90 rear 60 Turret Armor (mm) front 130 sides 90 rear 90 Armament Gun 122 mm 37-122JT Ammunition 35 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 4.29 rounds/min View Range 350 m Signal Range 600 m 112 Main Characteristics Tier VIII Hit Points 1,500 HP Weight/Load Limit 46.0 / 49.0 t Price 12,250 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 580 h.p. Speed Limit 45 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 120 sides 80 rear 60 Turret Armor (mm) front 240 sides 130 rear 60 Armament Gun 122 mm D-25TA Ammunition 45 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 4.55 rounds/min View Range 380 m Signal Range 600 m Japanese Tier VIII Vehicle Medium Tank STA-1 Main Characteristics Tier VIII Hit Points 1,350 HP Weight/Load Limit 33.73 / 34.0 t Price 2,550,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 500 h.p. Speed Limit 45 km/h Traverse Speed 40 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 45 sides 35 rear 25 Turret Armor (mm) front 70 sides 60 rear 35 Armament Gun 90 mm Gun M3A1 Ammunition 50 pcs Damage 180-300 HP Armor Penetration 116-194 mm Rate of Fire 7.32 rounds/min View Range 380 m Signal Range 720 m American Tier IX Vehicles Medium Tanks M46 Patton Main Characteristics Tier IX Hit Points 1,600 HP Weight/Load Limit 41.07 / 41.2 t Price 3,450,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 560 h.p. Speed Limit 48 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 38 deg/sec Armor Hull Armor (mm) front 101 sides 76 rear 50 Turret Armor (mm) front 101 sides 76 rear 76 Armament Gun 90 mm Gun M3 Ammunition 70 pcs Damage 180-300 HP Armor Penetration 120-200 mm Rate of Fire 7.89 rounds/min View Range 400 m Signal Range 395 m T54E1 Main Characteristics Tier IX Hit Points 1,750 HP Weight/Load Limit 53.33 / 54.5 t Price 3,600,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 704 h.p. Speed Limit 43 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 110 sides 76 rear 35 Turret Armor (mm) front 127 sides 69 rear 50 Armament Gun 90 mm Gun T178 Ammunition 45 pcs Damage 180-300 HP Armor Penetration 130-216 mm Rate of Fire 9.09 rounds/min View Range 400 m Signal Range 410 m Heavy Tank M103 Main Characteristics Tier IX Hit Points 1,750 HP Weight/Load Limit 54.39 / 57.5 t Price 3,640,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 810 h.p. Speed Limit 34 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 203 sides 44 rear 44 Turret Armor (mm) front 254 sides 86 rear 53 Armament Gun 105 mm Gun T5E1 Ammunition 60 pcs Damage 240-400 HP Armor Penetration 149-248 mm Rate of Fire 6.12 rounds/min View Range 370 m Signal Range 410 m Tank Destroyers T30 Main Characteristics Tier IX Hit Points 1,650 HP Weight/Load Limit 63.39 / 64.05 t Price 3,550,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 800 h.p. Speed Limit 35 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 102 sides 76 rear 51 Turret Armor (mm) front 279 sides 127 rear 102 Armament Gun 105 mm AT Gun T5E1 Ammunition 63 pcs Damage 240-400 HP Armor Penetration 149-248 mm Rate of Fire 7.32 rounds/min View Range 380 m Signal Range 395 m T95 Main Characteristics Tier IX Hit Points 1,700 HP Weight/Load Limit 86.79 / 86.89 t Price 3,500,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 440 h.p. Speed Limit 13 km/h Traverse Speed 16 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 305 sides 152 rear 51 Armament Gun 105 mm AT Gun T5E1 Ammunition 62 pcs Damage 240-400 HP Armor Penetration 149-248 mm Rate of Fire 8.11 rounds/min View Range 380 m Signal Range 395 m SPG M53/M55 Main Characteristics Tier IX Hit Points 450 HP Weight/Load Limit 44.61 / 44.7 t Price 3,550,000 Crew Commander (Radio Operator) Driver Gunner Gunner Loader Loader Mobility Engine Power 770 h.p. Speed Limit 56 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 25 sides 12 rear 12 Armament Gun 155 mm Gun M46 Ammunition 40 pcs Damage 938-1563 HP Armor Penetration 66-110 mm Rate of Fire 1.97 rounds/min View Range 350 m Signal Range 500 m German Tier IX Vehicles Medium Tanks E-50 Main Characteristics Tier IX Hit Points 1,650 HP Weight/Load Limit 59.18 / 60.0 t Price 3,450,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 700 h.p. Speed Limit 60 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 150 sides 80 rear 80 Turret Armor (mm) front 120 sides 60 rear 60 Armament Gun 7,5 cm Kw.K. 42 L/70 Ammunition 80 pcs Damage 101-169 HP Armor Penetration 113-188 mm Rate of Fire 15.79 rounds/min View Range 390 m Signal Range 310 m Leopard Prototyp A Main Characteristics Tier IX Hit Points 1,550 HP Weight/Load Limit 39.17 / 39.5 t Price 3,450,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 630 h.p. Speed Limit 65 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 70 sides 35 rear 25 Turret Armor (mm) front 52 sides 60 rear 60 Armament Gun 9 cm Bordkanone Ammunition 90 pcs Damage 180-300 HP Armor Penetration 159-265 mm Rate of Fire 8.57 rounds/min View Range 390 m Signal Range 720 m Heavy Tanks VK 45.02 (P) Ausf. B Tier IX Hit Points 1,850 HP Weight/Load Limit 72.5 / 75.5 t Price 3,598,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 600 h.p. Speed Limit 30 km/h Traverse Speed 17 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 200 sides 100 rear 100 Turret Armor (mm) front 220 sides 150 rear 150 Armament Gun 8,8 cm Kw.K. 43 L/71 Ammunition 92 pcs Damage 180-300 HP Armor Penetration 152-254 mm Rate of Fire 7.79 rounds/min View Range 390 m Signal Range 415 m E-75 Main Characteristics Tier IX Hit Points 1,820 HP Weight/Load Limit 85.0 / 88.0 t Price 3,480,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 700 h.p. Speed Limit 40 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 160 sides 120 rear 120 Turret Armor (mm) front 185 sides 80 rear 80 Armament Gun 8,8 cm Kw.K. 43 L/71 Ammunition 92 pcs Damage 180-300 HP Armor Penetration 152-254 mm Rate of Fire 7.79 rounds/min View Range 390 m Signal Range 310 m Tank Destroyers JagdTiger Main Characteristics Tier IX Hit Points 1,800 HP Weight/Load Limit 74.55 / 75.0 t Price 3,450,000 Crew Commander Radio Operator Driver Gunner Loader Loader Mobility Engine Power 650 h.p. Speed Limit 38 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 250 sides 80 rear 80 Armament Gun 12,8 cm Pak 44 L/55 Ammunition 40 pcs Damage 368-613 HP Armor Penetration 185-308 mm Rate of Fire 5.5 rounds/min View Range 390 m Signal Range 310 m Waffentrager auf. Pz. IV Main Characteristics Tier IX Hit Points 1,600 HP Weight/Load Limit 26.89 / 27.0 t Price 3,400,000 Crew Commander Radio Operator Driver Gunner Loader Loader Mobility Engine Power 360 h.p. Speed Limit 38 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 80 sides 30 rear 20 Armament Gun 12,8 cm Kanone 44 L/55 Ammunition 45 pcs Damage 368-613 HP Armor Penetration 185-308 mm Rate of Fire 5.66 rounds/min View Range 410 m Signal Range 400 m SPG G.W Tiger Main Characteristics Tier IX Hit Points 500 HP Weight/Load Limit 59.43 / 60.0 t Price 3,600,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 650 h.p. Speed Limit 45 km/h Traverse Speed 14 deg/sec Turret Traverse Speed 12 deg/sec Armor Hull Armor (mm) front 30 sides 16 rear 16 Armament Gun 17 cm Kanone 72 Ammunition 21 pcs Damage 1050-1750 HP Armor Penetration 66-110 mm Rate of Fire 1.82 rounds/min View Range 390 m Signal Range 310 m Russian Tier IX Vehicles Medium Tanks T-54 Main Characteristics Tier IX Hit Points 1,550 HP Weight/Load Limit 34.0 / 38.7 t Price 3,450,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 620 h.p. Speed Limit 56 km/h Traverse Speed 46 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 120 sides 80 rear 45 Turret Armor (mm) front 200 sides 155 rear 60 Armament Gun 100 mm D10T mod. 1945 Ammunition 50 pcs Damage 188-313 HP Armor Penetration 131-219 mm Rate of Fire 6.82 rounds/min View Range 390 m Signal Range 525 m Object 430 Version II Main Characteristics Tier IX Hit Points 1,600 HP Weight/Load Limit 35.46 / 36.5 t Price 3,450,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 550 h.p. Speed Limit 55 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 120 sides 80 rear 40 Turret Armor (mm) front 223 sides 166 rear 63 Armament Gun 100 mm M-63 Ammunition 50 pcs Damage 240-400 HP Armor Penetration 151-251 mm Rate of Fire 7.89 rounds/min View Range 390 m Signal Range 525 m Heavy Tanks ST-I Main Characteristics Tier IX Hit Points 1,800 HP Weight/Load Limit 57.74 / 58.9 t Price 3,561,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 650 h.p. Speed Limit 40 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 22 deg/sec Armor Hull Armor (mm) front 140 sides 140 rear 100 Turret Armor (mm) front 170 sides 170 rear 160 Armament Gun 122 mm D-25T Ammunition 30 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 5.0 rounds/min View Range 360 m Signal Range 440 m IS-8 Main Characteristics Tier IX Hit Points 1,700 HP Weight/Load Limit 50.06 / 50.91 t Price 3,531,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 700 h.p. Speed Limit 50 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 120 sides 80 rear 60 Turret Armor (mm) front 201 sides 148 rear 50 Armament Gun 122 mm D-25T Ammunition 30 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 5.08 rounds/min View Range 380 m Signal Range 440 m Tank Destroyers Object 704 Main Characteristics Tier IX Hit Points 1,600 HP Weight/Load Limit 44.75 / 48.86 t Price 3,660,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 650 h.p. Speed Limit 37 km/h Traverse Speed 19 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 120 sides 90 rear 60 Armament Gun 152 mm ML-20SM mod. 1944 Ammunition 34 pcs Damage 525-875 HP Armor Penetration 101-169 mm Rate of Fire 3.51 rounds/min View Range 390 m Signal Range 440 m SU-122-54 Main Characteristics Tier IX Hit Points 1,530 HP Weight/Load Limit 36.43 / 37.25 t Price 3,510,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 620 h.p. Speed Limit 48 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 100 sides 80 rear 45 Armament Gun 122 mm D-49 Ammunition 35 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 8.11 rounds/min View Range 390 m Signal Range 525 m SPG 212A Main Characteristics Tier IX Hit Points 460 HP Weight/Load Limit 54.86 / 55.5 t Price 3,700,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 700 h.p. Speed Limit 35 km/h Traverse Speed 16 deg/sec Turret Traverse Speed 12 deg/sec Armor Hull Armor (mm) front 60 sides 60 rear 60 Armament Gun 152 mm BR-2 Ammunition 47 pcs Damage 713-1188 HP Armor Penetration 66-110 mm Rate of Fire 2.78 rounds/min View Range 320 m Signal Range 360 m French Tier IX Vehicles Medium Tank Lorraine 40 t Main Characteristics Tier IX Hit Points 1,600 HP Weight/Load Limit 37.95 / 38.8 t Price 3,450,000 Crew Commander (Radio Operator, Loader) Gunner (Loader) Driver Mobility Engine Power 850 h.p. Speed Limit 60 km/h Traverse Speed 31 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 40 sides 40 rear 25 Turret Armor (mm) front 45 sides 30 rear 20 Armament Gun 90 mm F3 Ammunition 60 pcs Damage 180-300 HP Armor Penetration 128-213 mm Rate of Fire 9.45 rounds/min View Range 400 m Signal Range 400 m Heavy Tank AMX 50 120 Main Characteristics Tier IX Hit Points 1,750 HP Weight/Load Limit 59.2 / 60.0 t Price 3,565,000 Crew Commander (Loader) Gunner (Loader) Driver Radio Operator (Loader) Mobility Engine Power 850 h.p. Speed Limit 65 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 100 sides 80 rear 60 Turret Armor (mm) front 100 sides 80 rear 60 Armament Gun 90 mm DCA 45 Ammunition 72 pcs Damage 180-300 HP Armor Penetration 159-265 mm Rate of Fire 8.25 rounds/min View Range 390 m Signal Range 400 m Tank Destroyer AMX 50 Foch Main Characteristics Tier IX Hit Points 1,550 HP Weight/Load Limit 50.2 / 59.56 t Price 3,670,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 850 h.p. Speed Limit 50 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 180 sides 40 rear 40 Armament Gun 120 mm AC SA46 Ammunition 64 pcs Damage 300-500 HP Armor Penetration 193-321 mm Rate of Fire 6.45 rounds/min View Range 390 m Signal Range 400 m SPG Bat-Chatillion 155 55 Main Characteristics Tier IX Hit Points 440 HP Weight/Load Limit 46.33 / 47.0 t Price 3,500,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 770 h.p. Speed Limit 56 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 101 sides 76 rear 50 Armament Gun Canon de 155 mm mle. 1917 G.P.F. Ammunition 36 pcs Damage 938-1563 HP Armor Penetration 71-119 mm Rate of Fire 1.93 rounds/min View Range 370 m Signal Range 400 m British Tier IX Vehicles Medium Tank Centurion Mk.7/1 Main Characteristics Tier IX Hit Points 1,620 HP Weight/Load Limit 51.46 / 51.5 t Price 3,515,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 650 h.p. Speed Limit 40 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 120 sides 50 rear 31 Turret Armor (mm) front 152 sides 88 rear 88 Armament Gun OQF 20-pdr Gun Type A Barrel Ammunition 72 pcs Damage 173-288 HP Armor Penetration 170-283 mm Rate of Fire 10.0 rounds/min View Range 400 m Signal Range 550 m Heavy Tank Conqueror Main Characteristics Tier IX Hit Points 1,850 HP Weight/Load Limit 60.0 / 65.0 t Price 3,600,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 650 h.p. Speed Limit 34 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 130 sides 51 rear 38 Turret Armor (mm) front 165 sides 112 rear 112 Armament Gun OQF 20-pdr Gun Type A Barrel Ammunition 65 pcs Damage 173-288 HP Armor Penetration 170-283 mm Rate of Fire 8.7 rounds/min View Range 400 m Signal Range 550 m Tank Destroyer Tortoise Main Characteristics Tier IX Hit Points 2,000 HP Weight/Load Limit 77.0 / 77.0 t Price 3,500,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 650 h.p. Speed Limit 20 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 228 sides 152 rear 101 Armament Gun OQF 32-pdr AT Gun Ammunition 60 pcs Damage 188-313 HP Armor Penetration 161-268 mm Rate of Fire 12.0 rounds/min View Range 390 m Signal Range 550 m SPG FV3805 Main Characteristics Tier IX Hit Points 450 HP Weight/Load Limit 46.0 / 52.0 t Price 3,560,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 650 h.p. Speed Limit 40 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 12 deg/sec Armor Hull Armor (mm) front 50 sides 50 rear 50 Armament Gun B.L. 5.5-in. Gun Ammunition 76 pcs Damage 675-1125 HP Armor Penetration 53-88 mm Rate of Fire 2.5 rounds/min View Range 340 m Signal Range 550 m Chinese Tier IX Vehicles Medium Tank WZ-120 Main Characteristics Tier IX Hit Points 1,550 HP Weight/Load Limit 36.0 / 36.7 t Price 3,520,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 520 h.p. Speed Limit 56 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 46 deg/sec Armor Hull Armor (mm) front 100 sides 80 rear 45 Turret Armor (mm) front 200 sides 130 rear 60 Armament Gun 100 mm 59-100T Ammunition 34 pcs Damage 188-313 HP Armor Penetration 136-226 mm Rate of Fire 7.5 rounds/min View Range 380 m Signal Range 600 m Heavy Tank WZ-111 model 1-4 Main Characteristics Tier IX Hit Points 1,750 HP Weight/Load Limit 44.0 / 44.7 t Price 3,500,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 520 h.p. Speed Limit 50 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 24 deg/sec Armor Hull Armor (mm) front 120 sides 80 rear 60 Turret Armor (mm) front 249 sides 172 rear 100 Armament Gun 122 mm D-25T Ammunition 45 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 5.08 rounds/min View Range 380 m Signal Range 600 m Japanese Tier IX Vehicle Medium Tank Type 61 Main Characteristics Tier IX Hit Points 1,600 HP Weight/Load Limit 34.62 / 34.7 t Price 3,600,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 570 h.p. Speed Limit 47 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 55 sides 35 rear 25 Turret Armor (mm) front 70 sides 60 rear 35 Armament Gun 90 mm Gun Type 61 Ammunition 50 pcs Damage 180-300 HP Armor Penetration 164-273 mm Rate of Fire 10.0 rounds/min View Range 390 m Signal Range 720 m > Chapter 11-World of Tanks(Tier X,Canterlot) > -------------------------------------------------------------------------- As Luna lowered the moon, Celestia quickly raised the sun in a magnificent fashion. The sun shown brightly, eager to bring joy and happiness to the land of Equestria. Normally, it's the signal of prosperity and harmony to all of the ponies living in the country. It would give hope in the most dire situations, whether it's war, famine or any disasters Equestria needs to face. After all, according from the Princess of Nights and Dreams, Luna, all ponies liked the sun for it's stunning beauty to lit up the sky like a giant beacon. However, these we're not the circumstances. Everyday, in the town of Ponyville as the sun goes up, the ponies would barricade the town in the hopes that these steel-monsters coming to town, making it there personal killing ground. They would barricade themselves so much that even news about spread all of Equestria, signalling all of the cities to barricade, except Manehattan, who says that it's just a tale. However, nopony would knew this is gonna happen...... -Canterlot Castle- Celestia is just bored as shit right now, not because she raised the sun for everypony, but because of motherfucking nobles who would bicker around like little bitches. One would come to her Day Court, and then other nobles would swarm in to join the squabble around fame, glory, money or whatever fuck they want. 'Just like routine anyways'. She thought. It was like a rinse-repeat scenario. Nothing but to hear their arguments. If she was good as day on the outside, then in the inside she was irritated. There is something, anything, to stop this madness before it would go out of hand. And then the news about Manehattan. Normally, she would heed the saying of the Manehattan Mayor. But the news of those machines using the prized city as their killing grounds was just as shocking as those found in Ponyville. The news carried only one message: they are spreading to other locations. This is just too much for her, so she called it a break and settled down for a bit. 'Is this how you feel Luna?' She thought. Not the kind of being shunned but the kind of irritation. Celestia feels like her younger sister when this is the kind of feeling Luna experienced thousands of years ago. It hurts, so she now know how it feels to be irritated by something. Just as she wants to retire the day, some unexplained noise was heard. Celestia quickly spun her head, trying to see what was making the noise. With no luck, she tried listening. After moments of listening, she could hear the very noise that was making her nervous. *Tick, Tick, Tick, Tick, Tick* As if her mind and heart would stop working, Celestia's face paled, knowing what was coming. The 'steel-monsters' is gonna use the capital as their playground! She could do something, but she remembered something. Those monsters could not hurt her little ponies, just hear them. 'There's got to be another way.' She thought. However, the truth still hurts: she can't do anything about it. -Outside- Watcher is just strolling around like a normal pony. He is rich, yes, but not an extent the he would gloat about it. In fact, he one of the very few who is kind to the so-called 'commoners'. He hated that word, because he felt it was wrong. He had felt equality ever since he had risen to noblehood, thanks to most nobles in the city. He just sighed. 'Why would the other nobles be like that?' He thought. Just as he was calling quits from his daily strolling, he heard a noise. This noise was more of a rumbling in a sense of way. But for Watcher, this rumbling noise is different. It's not an earthquake, so something must be that noisy to make that sound. Finally, as he looked around, Watcher so his answer. 'In the name of Celestia......what the buck is that?!' He panicked as he saw this.......beasts........going to enter the city through the gates. The Royal Guards we're caught off guard. It's been years since Canterlot was attacked. The first two tanks that entered the city-the IS-7 and the T57 Heavy-we're big and kinda intimidating for the ponies. Two others quickly followed. Together, these four is following like a pack. Watcher, in a while, is just watching in utter confusion. There are many questions in his head, but before he could think the obvious one, a pinging noises was heard. Turns out-in his horror-three more actually got into the capital through to the other gate. These were: FV215b 183, Maus and IS-8, ready to take on the challenge. While the others is fighting already at the base of the mountain, this seven will make this city into an inferno. As Watcher is watching the whole scene-with the other ponies in the city-the green Jagd.Pz. E-100 fired the first shot of aggression in the city, hitting the IS-8. The Russian Tier IX Tank had received a powerful punch, prompting him to back off. The other two is still charging, firing at the already spotted Jageroo. However, as soon as they fired, they revealed their positions to the waiting three, and all of them started firing. The ponies, still watching, now know what there objective is: kill or be killed. It was a war rule, nearly forgotten. But, thanks to these machines, the rule re-surfaced. The T57 Heavy, thanks to auto-loading mechanism, fired four rapid succession of shells to the IS-8, killing it. The IS-7, on the other hand, is firing both at the Death Star and Maus. The friendly E-100 fired a shot at the 183, crippling it's engine and reduced it's health for a good 600-700+ points of damage. This is enough for the friendly T92 to fire it's HE shell, killing one of the most dangerous tanks in the game. This only leaves the Maus, who still have 2,500 HP, still a whole lot. However, since he doesn't have any friends left in this spot and the fact that he his one of the three remaining survivors in his team, he has to retreat with his frontal armor facing his enemies. But it was no use, as all four fired at him, and in a few decisive shots it was killed instantly, including his compatriots. As the ponies watched, the tanks stopped, and they disappear instantly, leaving nothing behind. Although relieved that it was over, there was one question: "Where is the princess when this ordeal happened?" > Review Chapter-World of Tanks(Tier X) > -------------------------------------------------------------------------- American Tier X Vehicles Medium Tanks M48A1 Patton Main Characteristics Tier X Hit Points 2,000 HP Weight/Load Limit 47.17 / 50.35 t Price 6,100,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 810 h.p. Speed Limit 45 km/h Traverse Speed 50 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 110 sides 76 rear 35 Turret Armor (mm) front 177 sides 76 rear 50 Armament Gun 90 mm Gun M41 Ammunition 60 pcs Damage 180-300 HP Armor Penetration 130-216 mm Rate of Fire 9.52 rounds/min View Range 420 m Signal Range 745 m M60 Main Characteristics Tier X Hit Points 2,000 HP Weight/Load Limit 46.27 / 49.5 t Price 22,500 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 750 h.p. Speed Limit 48 km/h Traverse Speed 52 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 93 sides 73 rear 25 Turret Armor (mm) front 177 sides 76 rear 50 Armament Gun 105 mm Gun M68 Ammunition 57 pcs Damage 293-488 HP Armor Penetration 201-335 mm Rate of Fire 6.82 rounds/min View Range 420 m Signal Range 750 m Heavy Tanks T110E5 Main Characteristics Tier X Hit Points 2,200 HP Weight/Load Limit 53.76 / 60.05 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 875 h.p. Speed Limit 37 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 32 deg/sec Armor Hull Armor (mm) front 254 sides 76 rear 38 Turret Armor (mm) front 203 sides 127 rear 70 Armament Gun 120 mm Gun M58 Ammunition 42 pcs Damage 300-500 HP Armor Penetration 194-323 mm Rate of Fire 6.0 rounds/min View Range 400 m Signal Range 745 m T57 Heavy Main Characteristics Tier X Hit Points 2,250 HP Weight/Load Limit 54.43 / 58.0 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 810 h.p. Speed Limit 35 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 203 sides 50 rear 38 Turret Armor (mm) front 127 sides 137 rear 50 Armament Gun 120 mm Gun T179 Ammunition 36 pcs Damage 300-500 HP Armor Penetration 194-323 mm Rate of Fire 7.74 rounds/min View Range 400 m Signal Range 745 m Tank Destroyers T110E4 Main Characteristics Tier X Hit Points 2,000 HP Weight/Load Limit 64.03 / 67.0 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 875 h.p. Speed Limit 35 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 18 deg/sec Armor Hull Armor (mm) front 254 sides 76 rear 38 Turret Armor (mm) front 203 sides 152 rear 152 Armament Gun 155 mm AT Gun T7E2 Ammunition 27 pcs Damage 563-938 HP Armor Penetration 221-369 mm Rate of Fire 3.08 rounds/min View Range 400 m Signal Range 745 m T110E3 Main Characteristics Tier X Hit Points 2,050 HP Weight/Load Limit 74.73 / 78.0 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 875 h.p. Speed Limit 24 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 305 sides 76 rear 38 Armament Gun 155 mm AT Gun T7E2 Ammunition 27 pcs Damage 563-938 HP Armor Penetration 221-369 mm Rate of Fire 3.53 rounds/min View Range 400 m Signal Range 745 m SPG T92 Main Characteristics Tier X Hit Points 500 HP Weight/Load Limit 57.84 / 61.0 t Price 6,100,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 500 h.p. Speed Limit 32 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 8 deg/sec Armor Hull Armor (mm) front 25 sides 25 rear 12 Armament Gun 240 mm Howitzer M1 Ammunition 16 pcs Damage 1688-2813 HP Armor Penetration 90-150 mm Rate of Fire 1.13 rounds/min View Range 400 m Signal Range 745 m German Tier X Vehicles Medium Tanks E-50 Ausf. M Main Characteristics Tier X Hit Points 2,050 HP Weight/Load Limit 62.31 / 67.0 t Price 6,100,000 Crew Commander Gunner Driver Radio Operator Loader Mobility Engine Power 1,200 h.p. Speed Limit 60 km/h Traverse Speed 44 deg/sec Turret Traverse Speed 30 deg/sec Armor Hull Armor (mm) front 150 sides 80 rear 80 Turret Armor (mm) front 185 sides 80 rear 80 Armament Gun 10,5 cm Kw.K. L/52 Ausf. K Ammunition 48 pcs Damage 293-488 HP Armor Penetration 203-338 mm Rate of Fire 6.25 rounds/min View Range 400 m Signal Range 720 m Leopard 1 Main Characteristics Tier X Hit Points 1,950 HP Weight/Load Limit 40.0 / 42.0 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 830 h.p. Speed Limit 65 km/h Traverse Speed 54 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 70 sides 35 rear 25 Turret Armor (mm) front 52 sides 60 rear 60 Armament Gun 10,5 cm Bordkanone L7A3 Ammunition 60 pcs Damage 293-488 HP Armor Penetration 201-335 mm Rate of Fire 6.9 rounds/min View Range 410 m Signal Range 750 m Heavy Tanks Maus Main Characteristics Tier X Hit Points 3,000 HP Weight/Load Limit 188.98 / 192.9 t Price 6,100,000 Crew Commander Radio Operator Driver Gunner Loader Loader Mobility Engine Power 1,750 h.p. Speed Limit 20 km/h Traverse Speed 15 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 200 sides 185 rear 160 Turret Armor (mm) front 240 sides 210 rear 210 Armament Gun 12,8 cm Kw.K. 44 L/55 Ammunition 68 pcs Damage 368-613 HP Armor Penetration 185-308 mm Rate of Fire 4.03 rounds/min View Range 400 m Signal Range 720 m E-100 Main Characteristics Tier X Hit Points 2,700 HP Weight/Load Limit 129.69 / 150.0 t Price 6,100,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 1,200 h.p. Speed Limit 30 km/h Traverse Speed 22 deg/sec Turret Traverse Speed 20 deg/sec Armor Hull Armor (mm) front 200 sides 120 rear 150 Turret Armor (mm) front 250 sides 150 rear 150 Armament Gun 12,8 cm Kw.K. 44 L/55 Ammunition 72 pcs Damage 368-613 HP Armor Penetration 185-308 mm Rate of Fire 4.2 rounds/min View Range 400 m Signal Range 720 m Tank Destroyers JagdPanzer E-100 Main Characteristics Tier X Hit Points 2,200 HP Weight/Load Limit 133.94 / 150.0 t Price 6,100,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 1,200 h.p. Speed Limit 30 km/h Traverse Speed 20 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 200 sides 120 rear 150 Armament Gun 17 cm Pak Ammunition 24 pcs Damage 788-1313 HP Armor Penetration 224-374 mm Rate of Fire 2.33 rounds/min View Range 400 m Signal Range 720 m Waffentrager auf E-100 Main Characteristics Tier X Hit Points 2,000 HP Weight/Load Limit 100.0 / 150.0 t Price 6,100,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 1,200 h.p. Speed Limit 40 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 22 deg/sec Armor Hull Armor (mm) front 200 sides 120 rear 150 Turret Armor (mm) front 20 sides 10 rear 8 Armament Gun 12,8 cm Kanone L/61 Ammunition 60 pcs Damage 420-700 HP Armor Penetration 207-345 mm Rate of Fire 4.55 rounds/min View Range 420 m Signal Range 720 m SPG G.W E-100 Main Characteristics Tier X Hit Points 550 HP Weight/Load Limit 87.0 / 100.0 t Price 6,100,000 Crew Commander Gunner Driver Radio Operator Loader Loader Mobility Engine Power 900 h.p. Speed Limit 40 km/h Traverse Speed 18 deg/sec Turret Traverse Speed 12 deg/sec Armor Hull Armor (mm) front 80 sides 50 rear 40 Armament Gun 21 cm Mörser 18/2 Ammunition 30 pcs Damage 1500-2500 HP Armor Penetration 79-131 mm Rate of Fire 1.41 rounds/min View Range 400 m Signal Range 720 m Russian Tier X Vehicles Medium Tanks T-62A Main Characteristics Tier X Hit Points 1,950 HP Weight/Load Limit 37.0 / 39.8 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 580 h.p. Speed Limit 50 km/h Traverse Speed 56 deg/sec Turret Traverse Speed 48 deg/sec Armor Hull Armor (mm) front 102 sides 75 rear 45 Turret Armor (mm) front 240 sides 161 rear 65 Armament Gun 100 mm U-8TS Ammunition 50 pcs Damage 240-400 HP Armor Penetration 198-330 mm Rate of Fire 9.09 rounds/min View Range 400 m Signal Range 850 m Object 140 Main Characteristics Tier X Hit Points 1,900 HP Weight/Load Limit 36.0 / 39.0 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 580 h.p. Speed Limit 55 km/h Traverse Speed 54 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 100 sides 80 rear 55 Turret Armor (mm) front 240 sides 187 rear 65 Armament Gun 100 mm U-8TS Ammunition 50 pcs Damage 240-400 HP Armor Penetration 198-330 mm Rate of Fire 9.09 rounds/min View Range 400 m Signal Range 730 m Object 430 Main Characteristics Tier X Hit Points 1,900 HP Weight/Load Limit 35.3 / 39.0 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 580 h.p. Speed Limit 55 km/h Traverse Speed 52 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 120 sides 80 rear 40 Turret Armor (mm) front 248 sides 185 rear 63 Armament Gun 100 mm U-8TS Ammunition 50 pcs Damage 240-400 HP Armor Penetration 198-330 mm Rate of Fire 8.7 rounds/min View Range 400 m Signal Range 730 m Heavy Tanks IS-4 Main Characteristics Tier X Hit Points 2,500 HP Weight/Load Limit 60.02 / 66.3 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 750 h.p. Speed Limit 43 km/h Traverse Speed 26 deg/sec Turret Traverse Speed 22 deg/sec Armor Hull Armor (mm) front 140 sides 160 rear 100 Turret Armor (mm) front 250 sides 200 rear 170 Armament Gun 122 mm D-25T Ammunition 30 pcs Damage 293-488 HP Armor Penetration 131-219 mm Rate of Fire 5.45 rounds/min View Range 400 m Signal Range 720 m IS-7 Main Characteristics Tier X Hit Points 2,150 HP Weight/Load Limit 68.19 / 70.95 t Price 6,100,000 Crew Commander Gunner Driver Loader Loader (Radio Operator) Mobility Engine Power 1,050 h.p. Speed Limit 59 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 25 deg/sec Armor Hull Armor (mm) front 150 sides 150 rear 100 Turret Armor (mm) front 240 sides 185 rear 94 Armament Gun 130 mm S-70 Ammunition 30 pcs Damage 368-613 HP Armor Penetration 188-313 mm Rate of Fire 4.38 rounds/min View Range 400 m Signal Range 720 m Tank Destroyers Object 268 Main Characteristics Tier X Hit Points 1,950 HP Weight/Load Limit 50.97 / 53.9 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 800 h.p. Speed Limit 48 km/h Traverse Speed 28 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 187 sides 100 rear 50 Armament Gun 152 mm M64 Ammunition 35 pcs Damage 563-938 HP Armor Penetration 227-379 mm Rate of Fire 3.64 rounds/min View Range 400 m Signal Range 730 m Object 263 Main Characteristics Tier X Hit Points 1,900 HP Weight/Load Limit 60.01 / 62.5 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 1,050 h.p. Speed Limit 55 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 250 sides 80 rear 50 Armament Gun 130 mm S-70A Ammunition 42 pcs Damage 413-688 HP Armor Penetration 218-363 mm Rate of Fire 5.61 rounds/min View Range 410 m Signal Range 720 m SPG Object 261 Main Characteristics Tier X Hit Points 510 HP Weight/Load Limit 59.1 / 62.2 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 1,050 h.p. Speed Limit 50 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 12 deg/sec Armor Hull Armor (mm) front 75 sides 50 rear 30 Armament Gun 180 mm B-1-P Ammunition 18 pcs Damage 1275-2125 HP Armor Penetration 77-128 mm Rate of Fire 1.71 rounds/min View Range 390 m Signal Range 720 m French Tier X Vehicles Medium Tank Bat-Chatillon 25 t Main Characteristics Tier X Hit Points 1,800 HP Weight/Load Limit 24.48 / 28.0 t Price 6,100,000 Crew Commander (Radio Operator, Loader) Gunner (Loader) Driver Mobility Engine Power 720 h.p. Speed Limit 65 km/h Traverse Speed 42 deg/sec Turret Traverse Speed 38 deg/sec Armor Hull Armor (mm) front 60 sides 40 rear 30 Turret Armor (mm) front 50 sides 30 rear 15 Armament Gun 90 mm F3 Ammunition 36 pcs Damage 180-300 HP Armor Penetration 128-213 mm Rate of Fire 10.25 rounds/min View Range 400 m Signal Range 750 m Heavy Tank AMX 50 B Main Characteristics Tier X Hit Points 2,100 HP Weight/Load Limit 62.21 / 68.0 t Price 6,100,000 Crew Commander (Loader) Gunner (Loader) Driver Radio Operator (Loader) Mobility Engine Power 1,200 h.p. Speed Limit 65 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 36 deg/sec Armor Hull Armor (mm) front 170 sides 30 rear 30 Turret Armor (mm) front 100 sides 50 rear 30 Armament Gun 120 mm SA46 Ammunition 56 pcs Damage 300-500 HP Armor Penetration 193-321 mm Rate of Fire 6.4 rounds/min View Range 400 m Signal Range 750 m Tank Destroyer AMX 50 Foch (155) Main Characteristics Tier X Hit Points 1,850 HP Weight/Load Limit 57.6 / 59.56 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 1,000 h.p. Speed Limit 50 km/h Traverse Speed 30 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 180 sides 40 rear 40 Armament Gun 155 mm AC SA58 Ammunition 30 pcs Damage 563-938 HP Armor Penetration 220-366 mm Rate of Fire 3.0 rounds/min View Range 400 m Signal Range 750 m SPG Bat-Chatillon 155 58 Main Characteristics Tier X Hit Points 490 HP Weight/Load Limit 35.0 / 38.0 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 720 h.p. Speed Limit 62 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 10 deg/sec Armor Hull Armor (mm) front 50 sides 30 rear 20 Armament Gun Canon de 155 mm Ammunition 36 pcs Damage 938-1563 HP Armor Penetration 71-119 mm Rate of Fire 2.45 rounds/min View Range 380 m Signal Range 750 m British Tier X Vehicles Medium Tank FV4202 Main Characteristics Tier X Hit Points 1,950 HP Weight/Load Limit 40.0 / 42.5 t Price 6,100,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 810 h.p. Speed Limit 40 km/h Traverse Speed 50 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 121 sides 51 rear 32 Turret Armor (mm) front 196 sides 196 rear 35 Armament Gun 105 mm Royal Ordnance L7A1 Ammunition 72 pcs Damage 293-488 HP Armor Penetration 201-335 mm Rate of Fire 6.98 rounds/min View Range 410 m Signal Range 750 m Heavy Tank FV215b Main Characteristics Tier X Hit Points 2,500 HP Weight/Load Limit 70.0 / 73.0 t Price 6,100,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 950 h.p. Speed Limit 34 km/h Traverse Speed 38 deg/sec Turret Traverse Speed 34 deg/sec Armor Hull Armor (mm) front 152 sides 101 rear 76 Turret Armor (mm) front 254 sides 152 rear 101 Armament Gun 120 mm Gun L1A1 Ammunition 35 pcs Damage 300-500 HP Armor Penetration 194-324 mm Rate of Fire 6.9 rounds/min View Range 410 m Signal Range 750 m Tank Destroyer FV215b 183 Main Characteristics Tier X Hit Points 2,000 HP Weight/Load Limit 60.0 / 64.0 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Loader Mobility Engine Power 800 h.p. Speed Limit 34 km/h Traverse Speed 32 deg/sec Turret Traverse Speed 16 deg/sec Armor Hull Armor (mm) front 152 sides 50 rear 76 Turret Armor (mm) front 254 sides 101 rear 76 Armament Gun 183 mm L4 Ammunition 12 pcs Damage 863-1438 HP Armor Penetration 233-388 mm Rate of Fire 2.0 rounds/min View Range 400 m Signal Range 750 m SPG Conqueror Gun Carriage Main Characteristics Tier X Hit Points 530 HP Weight/Load Limit 55.0 / 60.0 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Gunner Driver Loader Loader Mobility Engine Power 810 h.p. Speed Limit 34 km/h Traverse Speed 24 deg/sec Turret Traverse Speed 8 deg/sec Armor Hull Armor (mm) front 152 sides 50 rear 76 Armament Gun B.L. 9.2-in. Howitzer Mk. II Ammunition 24 pcs Damage 1650-2750 HP Armor Penetration 88-146 mm Rate of Fire 1.03 rounds/min View Range 350 m Signal Range 750 m Chinese Tier X Vehicle Medium Tank 121 Main Characteristics Tier X Hit Points 1,950 HP Weight/Load Limit 39.0 / 42.0 t Price 6,100,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 580 h.p. Speed Limit 56 km/h Traverse Speed 50 deg/sec Turret Traverse Speed 40 deg/sec Armor Hull Armor (mm) front 120 sides 80 rear 60 Turret Armor (mm) front 240 sides 130 rear 60 Armament Gun 122 mm 60-122TG Ammunition 40 pcs Damage 330-550 HP Armor Penetration 194-323 mm Rate of Fire 6.25 rounds/min View Range 400 m Signal Range 750 m Heavy Tank 113 Main Characteristics Tier X Hit Points 2,300 HP Weight/Load Limit 45.0 / 48.0 t Price 6,100,000 Crew Commander Gunner Driver Loader (Radio Operator) Mobility Engine Power 750 h.p. Speed Limit 50 km/h Traverse Speed 36 deg/sec Turret Traverse Speed 26 deg/sec Armor Hull Armor (mm) front 120 sides 90 rear 70 Turret Armor (mm) front 240 sides 160 rear 80 Armament Gun 122 mm 60-122T Ammunition 34 pcs Damage 330-550 HP Armor Penetration 187-311 mm Rate of Fire 5.5 rounds/min View Range 400 m Signal Range 750 m Japanese Tier X Vehicle Medium Tank STB-1 Main Characteristics Tier X Hit Points 1,950 HP Weight/Load Limit 37.4 / 40.0 t Price 6,100,000 Crew Commander (Radio Operator) Gunner Driver Loader Mobility Engine Power 750 h.p. Speed Limit 53 km/h Traverse Speed 52 deg/sec Turret Traverse Speed 42 deg/sec Armor Hull Armor (mm) front 110 sides 35 rear 25 Turret Armor (mm) front 132 sides 132 rear 37 Armament Gun 105 mm Rifled Gun Ammunition 50 pcs Damage 293-488 HP Armor Penetration 194-323 mm Rate of Fire 7.5 rounds/min View Range 410 m Signal Range 750 m > Announcement-War Thunder > -------------------------------------------------------------------------- Normally, I would announce this thing in the blogs. But since I'm beginning to ponder over this, it's best to announce this here. As the name suggest, there would be another project that had ringed over my head as I watched Mingles with Jingles. Known as 'War Thunder', this story is mostly ponies encountering the planes in the game. But there was a question that actually concerned this, like: "Can this be a sequel to World of Tanks or a separate story?" As I weighed my options, I realized that both of these are games, so, I decided this would be a sequel to this story, one year advanced. But don't go berserk in the comment saying that these two are in competition. Actually, even though yes both of them have, I have played by the same username in both World of Tanks and War Thunder. Game is a game, so even though there is competition, as long any of us could enjoy the game we would continue to play both. One question: Can the sequel be in F.P.O.V or T.P.O.V?