Episode 68 — Rise of the Necromancer
Ninth Day in the Month of Sakura (April 9) in the Year of the Griffon
Floor 59
Bladescape led the Wondercolts out of their Headquarters and to the Teleport Plaza in Mishe. They teleported to Floor Fifty-Nine; the front lines. Argo needed their assistance on a quest that had information about the floor boss. The Wondercolts were the muscle of the operation.
Natora was partied up with Diemond, Reisenki, Knightstar, Kiefer, and Thunderborne. Bladescape had Malus, Konpeito, Doombunny, and Soryuto in her party. Argo would join Bladescape's party, if she joined one at all.
They had teleported to a small hamlet near the south edge of the Floor. Only about forty percent of the Floor was mapped, however both field bosses were eliminated. In another four or five days the Labyrinth would be found and the players would all flock to it and focus their efforts on mapping and clearing it so they could find and beat the floor boss. The Wondercolts were undertaking this quest for the good of all the players and to help a friend. The reward would hopefully be worth it, after all it was a quest, but it wasn't their primary goal.
As usual, the message from Argo was rather vague. Bladescape’s cursory glance didn’t catch Argo at her usual hiding spots. She began to lead them out to the west; in the direction of the quest. Right outside the safe zone was a stand of trees. As they approached it, Argo stepped out. Her cursor was a light orange. She didn’t appear armed any more than usual. Her claws were hidden under her cloak, but that was normal.
“That was quick,” Argo said. “Which is good, because what I have pinned down, it's a puzzle quest. And time is currently a factor.”
“A little trouble?” Bladescape asked, alluding to the orange cursor. It wasn’t her plan to openly ask about it. She trusted Argo.
“Information is power,” Argo stated coldly. “Some are more willing to go to certain lengths than others. And not every info broker runs solo. Especially these days. The number of solo players that are clearers are in the low double digits, and I have come across a snag or two. They say the best defense is a good offense.
“But it doesn’t matter, because I couldn’t do this on my own anyway. It’s too much combat for me alone. We have to hunt down a Necromancer. The entire floor fears him, or fears the idea of him. There isn’t time for all of you to trigger the quest. Besides, it's a one-shot quest. It’s actually mentioned on Floor 46, about how many NPCs fear this guy. So, are you game?”
“I know that, however this ends, we will receive fair compensation,” Bladescape said. “You have, despite what the rumors might say, always dealt fairly with us. Let’s go knock on this guy’s door. Do you want to jump into my party?”
Argo surveyed the area quickly and then silently nodded. Bladescape sent the party request and Argo began to lead them towards the location.
When Argo felt comfortable that no one could be spying on them, she explained the quest. "There is an old man in the nearby woods. He is notable for being safe from the necromancer. Somehow. We need to find out how and what we can do to protect ourselves. Rumor has it that the Necromancer is trying to get rid of him too."
“That sounds like a trap," Natora said. "Like, he is the necromancer trap."
"No, I don't think so," Argo said. "Folks haven't seen him for a while because, while he is a bit of a recluse, they say he can't safely leave his home. He has kids though, who live elsewhere on the floor."
They walked by several stands of trees, growing in size, until they reached a definitive forest and entrance into it.
“Once we pass this threshold, we can’t leave until the quest is over,” Argo warned them.
“We are ready for it,” Natora said. “We checked our gear and stashes before leaving. Konpeito brought plenty of food too.”
Argo stepped past the unmarked threshold, followed by Bladescape. Natora's party brought up the rear. A notification window popped up in front of everyone except Argo. Just by entering the forest, the quest was started by them all. Proximity triggers, especially trapping dungeons like this, were fairly common.
They continued on. The path turned and they lost sight of the exit. Right after that, there were constant rabbit trails breaking off from the pathway. The Wondercolts were spread out a bit, with Argo and Bladescape at the head of their pack.
After a while of walking, Knightstar came up to Bladescape and Argo and voiced her concern. “This is starting to feel like the Forest of Wandering, which we mapped for you.”
“I don’t believe it's the same thing,” Argo said. “But you're right, something is not right. I hesitate to suggest this, but we have two parties. Do we send one down a trail and see where it goes? They are not my guildmates, they are yours.”
“I’ll lead my party,” Natora said. “If things go south and we get separated, well you have Argo and Bladescape while I have Knightstar. Knightstar and I can solve any maze that is set on an algorithm. And with two tanks, plus Thunder and Kiefer, we will be fine if we end up separated.”
“Then do it,” Bladescape said. “Be careful, but let’s solve this unease. We will stay posted here.”
Natora took her party and led them down the closest rabbit trail. They anxiously awaited their return as the minutes passed by. Argo had alluded to a clock on this quest. Bladescape saw movement further up on the path as Search alerted her to an incoming presence that couldn’t be seen. Around the bend came Reisenki with Natora, spear ready to strike over Reisenki’s shield. Kiefer was guarding their backs. They all lowered their weapons in relief and then joined up further forward.
“It was a wide circle, with two splits,” Natora reported. “We always took the right in an attempt to get back. The most interesting thing about being off the main path was how cold it was. And it was significantly darker. It felt like the shadows were darting around.”
Soryuto screamed, arching her back. She staggered, but stayed up. “I feel like my back was just raked with a set of claws.”
“We need to keep moving,” Argo said. “Those shadows might be some sort of monster. How bad of a hit was it?”
“Not bad,” Soryuto said, sucking it in. “The worst of it was not knowing it was coming. The claws moved right through my armor.”
"Your back has three red marks," Doombunny said.
“That’s problematic,” Natora said. “Let’s move. If this is a one-shot quest, we can end it and not have to deal with it negating our armor.”
“I agree,” Argo said. “We’ve had armor piercing enemies before, but we’ve never had an enemy that can completely negate armor.”
They moved out at a quicker pace. It took a bit of time to make their way through the forest, sticking to the main path. The minutes ticked by. They most certainly were in a dungeon. The darkness wasn’t entering the well-lit path, but the shadows were moving alongside. Every so often, one would slip across; in front or behind their parties.
Bladescape tried to pin one with a hastily grabbed throwing pick. It missed, horribly. She growled as she missed. “I can’t even see if they have a health gauge!”
“We have to press forward,” Argo said. “Leave the pick and let's move! The cabin can’t be much further.”
After a few more curves they got to the glade the cabin was in. All around it were skeletons and glancing shadows that were trying to get to it. Bladescape could see an old man sitting in a chair on the porch, unphased by the assault on his cabin.
They all knew what to do as their weapons glowed. The skeletons outnumbered them two to one, even Argo's claws were out, but with the monster’s focus on the cabin, they made easy work of them. The shadow creatures were more of a problem. They all had trouble seeing them zip out to slice at them with their claws.
Bladescape saw the thick white line on the ground. Several large stones inscribed with glyphs of two distinctly overlapping triangles forming a hexagram were connected to the line at regular intervals around the clearing. It was easy to see that it held some power and that they were what kept him safe.
"It is safe for you to cross," the old man said. "Especially after you killed them. They were starting to annoy me."
Bladescape, Argo, and Knightstar crossed the line first. The others lagged behind a bit. Doombunny outright halted at it and it was only after Colorra gave up and followed after the others that she gingerly stepped across and joined them.
"We hear there is a Necromancer around," Argo said. "And, from the skeletons, it appears that is true. We are here to stop him."
"Good," the NPC said as he nodded his wrinkled head. "He was starting to annoy me. I know one thing about him. One of his apprentices lives close by in these woods. And he might, as well. But now that I know that, he wants me killed. I have lived in these woods my entire life. This is my home. I built it from logs I cut with my bare hands. My dearly departed wife and I raised five children here. Each of them went off to the city to live. This is all I have left of many things, besides memories."
"I'm sorry that you feel that way," Doombunny said. "We can't solve that, but we will solve the issue with the necromancer."
"We can clear them out of this forest," Argo offered. "But surely a man of your reputation and age must know something about the big guy who holds this area hostage."
"I know not what you speak of," he said. "I only know of the Necromancer and his hold over this land."
Argo looked at Bladescape. Bladescape nodded back. Argo continued. "Well, what do you know about the area and the Necromancer? Where should we start?"
"That path there," he said, pointing to it. "It goes deeper into the woods. Over two streams and taking the left path, you will find a cabin. If you take the right path, you will circle out and leave the forest a long way from here."
"We will go deal with the problem," Bladescape said.
"It would be appreciated," he added. "I don't want to be forced out of my home by them. If I leave, it will be on my own terms!"
"Your kids are pressuring you to move in with them, aren't they?" Doombunny asked.
"Have been for years," he replied.
"At least they care enough to be concerned with your living situation," Doombunny said. "It may not be an optimal solution, but they care. That is something to cherish."
"You're kind words are wise," he said.
"Come on y'all," Malus said. "Let's kick skeleton, er, butt."
They all laughed.
"Before you go," the man said, stopping them. "Because of your kind words, I will teach you how to see the shadows. You were running around like headless chickens. This will help you see them and fight them faster. Otherwise, it takes a lot longer to learn to see them with a lot more pain."
The NPC man got up and picked up a small satchel. From it, he pulled out a small vial. He dipped his finger into the vial and drew a glyph on each of their foreheads. They had to remove helmets and head coverings to provide him access. The substance glowed on each of their foreheads and then it was absorbed into their skin.
"There!" He exclaimed as he finished with the last Wondercolt, Reisenki. "That oughta help."
Bladescape rubbed her forehead. It felt weird during and after. But if it helped them at all, that was what mattered. And they had the boost because of Doombunny's kindness.
"We have a cabin to find," Argo said. "Thank you, kind sir. We will return as soon as it is done."
They organized into a loose formation as they began the next part of the quest. The woods darkened quickly. More shadows were floating around on either side of the path, but for the time being, they were sticking to the darkness. At least they could now see their cursor and HP bars.
The first stream was crossed by walking over a set of stones. It was an easy stroll to the second, which was crossed by a few felled logs over the stream. The area around them was soggy as the water backed up because of the fallen logs. Their boots got all muddy as they made their way over, and after the logs almost broke under Malus's weight as she tried passing while Bladescape was still on them, they decided to go one at a time.
They finally came to a crossroad; left, right, or straight ahead.
"Left," Argo immediately stated. "Stick with the original plan."
"I agree," Knightstar said.
"Me too," Bladescape confirmed.
"Left," Natora added. "Remember. If convention holds, straight is probably a trap and Right takes us out of the forest."
They took the left path and after two bends they were at another stream.
"He didn't say there was a third stream," Knightstar said, concerned.
"It's fine," Natora said. "It is probably either a bend in the same stream, or a minor fork. Just keep going."
They kept on the path and soon saw a clearing up ahead. As the clearing opened up, they found themselves back in the same glade with the same house. Nothing stood out as wrong. It seemed like they had made a loop to find themselves back where they started the quest.
"Wait," Doombunny exclaimed. "The stones around the outside of the house are a light gray, not white. They're supposed to be white. We can't just walk over them without worrying about any consequences."
"Good catch," Natora said as they all halted.
"Hello there!" a young man's voice called. It was extremely friendly. He came into the glade from the other side and didn't appear to have heard their conversation. He was smiling as if nothing in the world was wrong. "I'm Phaethon and I live here."
"You live here?" Knightstar asked. "This design seems to be popular in these parts."
"Well, that is because I learned from the old man down that path," he explained.
Thunderborne got impatient. "We're in search of a Necromancer who keeps causing problems here."
"Quite down," Phaethon ordered them as he dropped his voice. "He is always watching and listening. The master is always present."
"Master?" Bladescape asked.
"Why of course,” he said with a smile. “He teaches me everything I need to know. I don't have much say in the matter. If I don't do as I am told, he will turn me into one of his puppets."
"Well, how do we get to him?" Bladescape asked.
"You already know that. You met him!"
"He is the necromancer!" Knightstar exclaimed. "Then why have skeletons and shadows been attacking his home?"
He shrugged. "To lure you in I guess. I don't understand. I just do as I am-!" he wretched in pain as Thunderborne's rapier, Ruby Sabre, was thrust through him from his side. She had blindsided them all with the attack.
"What was that for!" Diemond exclaimed.
"Yeah!" Kiefer added. "He was just getting to the good information!"
Thunderborne pulled her blade out and he dropped dead, but he didn't disintegrate or burst into polygons.
"He was obviously misleading us," Thunderborne explained, putting her rapier on her shoulder. "Plus, he also admitted to being a Necromancer. Well, an apprentice, but that’s still really bad."
"He did, " Natora added. "I was thinking of ways he could turn the tables on us. These kind of turncoat quests are common. While I would not have been as impatient as Thunder, it is true. Besides, his body is still there. Which means we need to guard it and eliminate the necromancer. And fast. He was right. He is watching."
"New plan!" Natora decreed. "Thunderborne, you lead Reisenki and Soryuto in protecting the body. Don't let it fall into anyone's hands. Got it?"
"Why me?" Thunderborne posted with a whine.
Natora was ready with her response and she didn't hold back. "Because we need a little less rash action. And if you get attacked, they will need a powerful, fast player to handle things.”
“The rest of you, with me!” Argo added. “Into the cabin."
"I'm staying," Knightstar said. "A fourth defender is a good idea. Besides, you three won't need me."
"Not a bad plan," Bladescape said, accepting the revised edition.
"Cabin!" Natora pressed.
Argo wasn't saying anything, but her lack of protest indicated that she was fine with the proceedings. The rest of them entered the cabin and Natora closed the door. It was a bare cabin with few furnishings. A table, some chairs, and a couch.
"Three," Natora said, finishing counting. She opened the door and poked her head out. Their friends were still there.
Natora closed the door and decided on their next move. "Everyone, spread out and find something that should have two, but doesn't. Only one."
"Like a candlestick?" Konpeito asked.
"Yes, candlesticks usually come in pairs," Natora said.
Konpeito held up the candlestick she was holding. "I mean, I have one in my hand."
"Where did you get that!" Natora asked, panicking a bit.
"Relax," Bladescape said, putting her gloved hand on Natora's shoulder.
"We don't have time," Natora said, trying not to explode. "The Necromancer knows we're here, which means those four will be attacked soon, as he tries to get to the body of his apprentice. We need to work fast and jump him."
"I got the candlestick from right here," Konpeito said, bringing them back on track. "On the mantle."
"Then put it on the other side of the mantel," Natora said. "As close as you can to being even."
Konpeito skipped the few feet to the other side, humming "Legend You Are Meant To Be."
"Hey!” she popped. “This side has a perfect spot to put the candlestick. It's worn and has no dust."
She set it down and a shimmering shine breezed through the air.
"To battle!" Natora said, jumping to the door.
Malus stacked up first, then Bladescape, Diemond, and then Argo. Natora pulled the door open and they charged out. It was the same glade as the other two, except the painted circle and stones were red and an army of skeletons was being raised by an old man in black robes. Some were being marched through a portal to attack their friends in the other glade, who they could see through the gateway. He had two health bars.
Bladescape jumped out of the way on the porch and pulled out three throwing picks. She launched one and it found its mark. Argo had the same idea and launched her own set. Bladescape threw two more to great effect, dealing critical damage on a lucky hit, not that their critical damage factor was that high.
Konpeito went with the opposite approach, whipping Gjallarhorn to her lips. She blew three long blasts. It baited a large portion of the skeleton army into focusing on them while also boosting her friends’ defense and attack.
Doombunny sent two knives flying at him. They flashed in the sunlight of the glade, displaying the shine of having drugs applied. The necromancer fell to the ground as the skeleton army ceased all attempts to march through the portal. Diemond, Malus, Kiefer, and Konpeito were already in a smooth switch system, blocking and cutting down the skeleton army. Doombunny was launching her heavier kunai at the skeletons.
"Very well coordinated," Argo commented. "You are perhaps the smoothest team in this entire game. So why don't you show me that skill," Argo said as she put her claws back on. Each had nasty blades protruding off the gauntlets, like big knives that could slash and hack an opponent apart. “Plus, I don’t want to waste a bard’s buffs.”
Bladescape nodded and they jumped into the fray. Bladescape played forward while Argo was the damage dealer. For a quest enthusiast and information broker, Argo proved she knew how to fight. The claws looked like all show with no bite, but that was not the case as she shredded skeletons in vicious combination attacks. Paired with Bladescape, the two were an unstoppable force, not taking any damage.
The Necromancer got back up on his feet. His health was steadily dropping as the poison took its toll. The paralyzer had been neutralized.
"You have not heard the last of me!" he declared as he slipped into his last health bar. He opened his own portal and disappeared from sight. "I'LL BE BACK!" The portal was sealed behind him before he could be followed.
After a bit of combat, Natora yelled out new directions. "We need to finish this up soon! We have our friends trying to keep that body dead and they are under heavy assault!"
Doombunny screamed in frustration. She had forgotten about her friends being under attack as she played the role of support artillery from the porch. She began to glow yellow and she unleashed all of the Fighting Spirit she had. She became a blur as she darted in between each skeleton and sliced them apart. They slowly popped well after she was past them.
Fighting Spirit was a scary enough Skill, Klein had it, but it was even scarier when it was used by meek and peaceful Fluttershy. Typically Bladescape saw Doombunny, but Fighting Spirit always made her see Fluttershy. The question that she always found herself asking was “how much of her friend Fluttershy was still there?” Had this game consumed her essence?
It drew the skeletons' aggro and Konpeito let out another two blasts from her horn, confusing the skeletons about who to target. Everyone else capitalized on their confusion and finished them off a minute later.
They ran back into the cabin and Konpeito switched the side of the candlestick. Malus and Natora were already formed up at the door. Argo opened it and they rushed out.
Their friends were under heavy assault, outnumbered a solid five to one, if not more. They were hunkered down behind shields trying to survive.
"HEAL!" Thunderborne's raspy voice screamed as she used a crystal on Soryuto and then she drove Quadruple pain over Reisenki and into the skeleton that was pounding on his shield
But they were no longer outnumbered so heavily as the rest of the Wondercolts plowed into the side of the Skeletons, blindsiding them. Bladescape and Argo dashed around to the other side, executing a pincer maneuver. It was effective as the skeletons shattered one by one. Their friends got the rest they needed as the aggro of the monsters was split. Reisenki, Soryuto, and Knightstar were not out of the fight though. They rose up and went on the offensive. Thunderborne dropped back and drank a health potion. She was sweating from the aggressive offensive she had just performed. She had been their entire offensive line.
Even with the skeletons done, Natora wasn't finished. "Blade, Argo, Malus, Konpeito, Doom, and Diemond, with me. Kiefer, the others are your charge."
They followed Natora back into the cabin.
"Spread out and look for anything useful,” Natora said. “Anything that could help us against him. He would be one to know about the Floor Boss!"
They found some books, but that was about it. Natora switched the candlestick and they made sure that the Necromancer was not back. A search of the outside left them with nothing but a Woodcutting Axe, which Malus wasn't going to let go to waste. They never stepped past the red line on the ground. It was probably rigged to do something nasty.
Inside the cabin was still the same. Nothing had been added. Natora switched the candlestick and then took it with her. Argo had taken the books. They met their friends outside.
“We made it because of Konpeito’s buffs,” Thunder immediately said. “Seriously helpful. Who would’ve guessed they could go through a portal?”
“That’s really impressive magic,” Argo admitted.
The Necromancer's Apprentice was still there. Bladescape approached, flipped her blade around, and stabbed down, straight into his chest. She coldly rammed it down a second time. And then a third time. The third finally destroyed the body.
"That solves that," Bladescape declared. "Let's get back to the old man."
As they approached his glade, they heard plenty of noise, but it wasn't fighting. It was cheers and laughing. They found several younger adults helping move boxes and stuff to a wagon with an ox hooked up to it.
"You live!" The old man happily exclaimed when he saw them. "These are two of my kids and their spouses. They braved the woods for me. I leave now not because of the Necromancer, but because my children are right. Your kind words made me realize that I need to move to the city, closer to where they and my grandchildren are. The only thing left for me here are my memories and I can take the good ones with me."
"We killed the apprentice," Argo said. "And we drove out the Necromancer. He slipped away with magic before we could strike the killing blow."
"My, my," He said, stroking his chin. "That is impressive. I thought you were casual adventurers, but you are more than that."
"Here," one of the sons said, coming over. "This is what I can give you for saving my father's life, convincing him to leave, and making it so that we didn't have to fight the skeletons when we got here."
"Thank you," Argo said, taking the small sack. She turned back to the old man. "But, Sir, do you know anything we can do to stop the Necromancer? What about your protective barrier here?"
"I am sorry,” the old man said. “It took me years to learn to make that barrier. It repels all who want to do me harm. There is no simple way for me to just give it to you. That isn't how it works. But if you could do more, well he will go for more people. He will raise an army. Take what you want from what is left in my cabin. The place is yours, just don't let him enslave anyone else."
"We won’t," Bladescape assured him.
They watched them get in the wagon and depart. The quest finished when he was out of sight. They got a ton of XP, a good amount of Col, some random items, and best of all, the ownership of the cabin, although it was split between Argo and the Wondercolts.
"Take the cabin," Argo immediately said. "I don't need it. Take it as a perk of helping me get this quest taken care of and actually finished. What I got is more than I expected.” Her smile was coy. “Plus, a little satisfaction on the side." A few quick clicks revoked her claim on the cabin.
Natora handed Argo the candlestick. “You may need this.”
Argo simply nodded as she took it. Natora was right. It might be useful for a later part of the quest. After all, its other half was out there, somewhere.
"Let's at least look to see what we were left inside the cabin," Bladescape said.
It was pretty bare. Basic furniture, a single bed for two and the other two bedrooms were empty. The kitchen was sparse, but the necessities were there, including a sink and an oven. It wouldn’t take much to upgrade everything inside. The white line was a safe zone and it could act like a door. Only approved players could step across it, unless they were invited past by a Wondercolt.
"Hey!" Konpeito called out to them from where she was in the living room. "Argo! Blade! Natora! Look what I found."
Bladescape and the others found Konpeito holding a candlestick. The same one as the candlestick that had been in the Necromancer's cabin. They compared them and they were perfectly matched. The date on the bottom was the same, with the same maker’s mark.
"You don't think...?" Bladescape asked.
"No," Natora immediately said. "I think it's a misdirect. Pure and simple. But I have a growing feeling that the Necromancer is our Floor Boss. And we won't get to throw poisoned picks and knives at him."
"You have them poisoned!" Argo exclaimed. "I was trying to figure out how he was going down so fast, but once he fell, I couldn’t see him behind his skeleton horde, so I focused on the battle. Then he was leaving. Poison makes a lot of sense. I should have guessed that with Doombunny in your guild."
"Well, Doombunny’s were poisoned," Bladescape said with a sly grin. “The rest of us with Blade Throwing could easily set ours up to be as well.”
With the quest finished, they parted ways with Argo. For now, the Wondercolts went to clear a dungeon lower down for col. They would figure out what to do with the house later.
BLADESCAPE: Level 79 — Two-Handed Sword — Searching — Weapon Defense — Leather Armor — First Aid — Battle Regeneration — Sprint — Blade Throwing — Extended Weight Carry — Acrobatics
NATORA: Level 75 — Two-Handed Spear — Purchase Negotiations — Sales Negotiation — Weapon Defense — Light Metal Armor — First Aid — Battle Regeneration — Acrobatics — Armor Pierce — Sprint
KNIGHTSTAR: Level 70 — One-Handed Sword — Shield — Light Metal Armor — Equipment Appraisal — First Aid — Battle Regeneration — Acrobatics — Extended Weight Carry — Armor Pierce — Search
MALUS: Level 74 — One-Handed War Hammer — Heavy Shield — Heavy Metal Armor — First Aid — Extended Weight Carry — Battle Regeneration — Fishing — Search — Martial Arts — Rend
THUNDERBORNE: Level 74 — Rapier — Sprint — Acrobatics — Weapon Defense — Light Metal Armor — First Aid — Battle Regeneration — Armor Pierce — Martial Arts — Blade Throwing
KONPEITO: Level 74 — Two-Handed Axe — Cooking — Weapon Defense — Light Metal Armor — Martial Arts — First Aid — Battle Regeneration — Music — Blade Throwing — Bard — Extended Weight Carry
DIEMOND: Level 75 — Mace — Heavy Shield — Sewing — Heavy Metal Armor — First Aid — Battle Regeneration — Light Metal Armor Forging — Heavy Metal Armor Forging — Extended Weight Carry — Jewelry Creation
DOOMBUNNY: Level 70 — One-Handed Dagger — Hide — Fighting Spirit — Blade Throwing — First Aid — Battle Regeneration — Familiar Cooperation — Mixing — Search — Listen — Reveal
KIEFER: Level 72 — One-Handed Curved Sword — Slash Weapon Forging — Light Metal Armor — Weapon Defense — First Aid — Katana — Battle Regeneration — Slash Weapon Forging — Blade Throwing — Armor Pierce
SORYUTO: Level 70 — One-Handed Sword — Shield — Light Metal Armor — Music — First Aid — Battle Regeneration — Fighting Spirit — Armor Pierce — Acrobatics — Extended Weight Carry
REISENKI: Level 72 — One-Handed Axe — Heavy Shield — Heavy Metal Armor — Equipment Repair — Metal Equipment Repair — First Aid — Battle Regeneration — Cooking — Metal Refining — One-Hand Weapon Creation
A bit surprised Argo didn't catch onto the poison faster. But otherwise this was fun. Personally, waiting eagerly for them to find their new guildhouse.
11926472
It's epic and fun. "The kitchen had ten ovens, twenty burners, a flat grill, four sinks, a designated dishwashing triple sink with drying racks, and plenty of cabinet and counter space."
Argo would have caught on if she saw them being applied to the weapon, but Doom has them set up to coat during the draw. As to the new guild house, I can't wait for y'all to see what I have cooked up for that!
11926498
That sounds wild. I am more excited now.
11926316
Which is sad, as Argo is fun. In some fics I've read, she's like a sister to Kirito. Or at least a sister character. Teasing him and such.
11926498
If it is anything like it was in the first story, it will be fun.
11926618
Yes, they are close like that. As a former Beta Tester, they do a lot of work together, particularly early on. She is a lot of fun. I do try to slide her in whenever possible. She has some good moments in this story.
11926746
She does have some great moments when she can show up.
Necromancers always are a bit freaky and give off an "I'm evil" vibe. In fact I think one of the only heroic versions I have ever seen of one is from Solo Leveling.
Great Chapter! Also always nice to to see Argo the Rat out and about!
11926316
yep.
I feel worried over the fact her cursor is orange.
lol.
Now they're ready.
Oh boy...
Good question.
Wait, where did that horn come from!?
How kind of her.
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The horn is from Episode 47, Ragnarok. It will be around more.
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oh... must've forgotten.
11927646
It happens, especially with serial novels. It was also in Episode 56, Angry Voices and A Lullaby.
Ah the necromancer arc. Classic fantasy bbeg.
Is Twilight still trying to complete that sword and shield training quest?
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gotcha
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Yes, she is! Quite a lot. That will show up again later.
solve this unease—> not sure
Quite down—> Quiet down
Good chapter! Glad to see the necromancers return