• Published 24th Nov 2020
  • 3,280 Views, 198 Comments

Level Up! - RisuUmbra



A new MLP MMO turns death game as the players are sucked into what they assume is the game... not as fun as you'd think

  • ...
9
 198
 3,280

Chapters Next
[Status Screen]

Skill levels:Fledgling: 0-5 → Adept: 5-20 → Journeyman: 20-35 → Master: 35-50 → Alicorn:50-100

Up to date:

Name: Markus/Arcane Hope Lv:10

Profession: None

New Professions Available ->

Title: The Tornado Of Terror (Effect: +2 Levels to Levitation as long as Title is on)

Health: Healthy

Mana: Full

Stamina: Full

SP Available: 9

Physical Skills→

Magical Skills→

Social Skills→

Physical Skills:

Journeyman Coordination: Grants the bearer increased stamina and make their movements much more nimble and surehoofed

Skill Level 21: 1.3%

Cost: 2 SP

Magic Skills:

Cutie Mark: I art thou, thou art I: Your body and soul are intrinsically connected

to the forces of magic making you gifted in its manipulation and creation

Effect 1: Magical Manipulation and creation is boosted immensely when not following a known spell form

Effect 2: Merger: Magic is a part of you in more ways than one - Active skill

Effect 3: heightened effect in Artificery and Enchantment

Journeyman Mana Control: Gives the bearer basic control over their magic and

bestows the lowest forms of magic Levitation and Beam Attack

Further levels in this skills will improve mana efficiency and potency

Skill Level 27 (+2) : 3.09%

Cost: 2 SP

Phoenix Familiar Summon: An immortal creature of legend that is said to be reborn from the ashes whenever it dies

Is one of the few creatures in existence that completely embodies an element

Primary Element: Fire

Secondary Element: Neutral Mana

Mana Draw: None

Your summon is now a living creature that can generate its own mana, though that doesn’t mean you can’t help out

It is your creatures choice if it wishes to continue its training, further elements and skills may be learned through diligent practice

Skill Level: Max

Fledgeling Thunder Lion Summon: A deadly creature that is spoken of in both

terror and reverence, worshiped as a sort of protecting spirit by most pegasus

tribes this creature is able to harness the power of lightning and strike down its

prey before they even know what has happened

Mana Cost: Medium

Skill Level 5: 2.12%

Be warned, the slaying of a Thunder Lion is a mark of strength in most cultures

and the knowledge of your kill may attract challengers or dissenters

Adept Blink: The users sends out a arcane marker to a location within sight then is

rapidly sent to the desired location

The user is still physical during this process so any obstructions with cancel the

spell and depending on the distance traveled might damage the user

Current Range Limit: 150ft

Limit can be raised with higher levels or with supplementary skills

Mana Cost: Small

Skill Level 11: 12.61%

Cost: 1 Sp

Journeyman Fire Magic Control: Gives the bearer basic control over the the

primordial magic of fire and bestows the lowest forms of fire magic fire bolt and ember imbuement

Further levels in this skills will improve magic efficiency and power

Skill Level 21: 55.2%

Cost: 2 SP

Fledgling Lighting Manipulation: Gives the bearer power over the slippery element of lightning

bestows the lowest forms of lightning magic Spark shock and Electric Imbuement

Further levels in this skills will improve mana efficiency and potency

Skill Level 3: 4.11%

Cost: 1 SP

Astral Imbuement: Allows the unstable enchantment and combination of items and magic

Skill Level Max

Fragment Passive Skill

Elements: Fire, Lightning, Solar

Adept Cleansing Spell: Even cleanliness is an artform in of itself

Banishes all unwanted stains and messings

Can also be used to clean wounds and fragile objects

Mana Cost: Negligible

Further levels in this skills will improve mana efficiency and potency

Skill Level 5: 11.85%

Cost: 1 SP

Adept Shield Spell: Gives the user the ability to create defensive constructs

Shape and Structural Integrity partially depends on user

With gain strength and flexibility with levels

Mana Draw: Variable

Skill Level 15: 96.21%

Cost: 1 SP

Dark Magic:

Journeyman Shadow Tendril: Bestows the acolyte minor power over the domain of

shadows along with granting a boon of increased strength and dexterity when used within the shadows themselves

Mana use: Moderate

Level 20: 22.19%

Corruption Chance: 4% - 3% + Cutie Mark with magic affinity = 0%

Cost: 3 SP

Ritual Magic: How else would you give me offerings? I’ll take anything magically

inclined or esoteric enough to fit my tastes and if they meet my standards you

might be rewarded

Skill Level 2: Requires research to level

Conduit Spell Form -If Skill level is high enough then allows the user to use other

magic types in ritual form if enough research is done

Social Skills:

6th Sense: Passively grants the user near supernatural level senses

Will actively warn user of danger or of item of interest

The wielder will get a certain feeling about topics or people that warrant

further investigation

Can be used in conjunction with other special skills

Intrinsic Skill: only you and those of your bloodline can develop this skill

Skill Level: Max

Passive/Active Cost: Non/Negligible

Can be boosted with mana to added cost

Mana Boost Cost: Medium

Persuasion: Unicorns are naturally charismatic and will attract others passively] [Grants the user the ability to bring others to your side, works passively and actively

Passive/Active Stamina use: None/Small

Level 7: 11.89%

Name: Morgana/Rose Point Lv:10

Profession: None

New Professions Available ->

Title: Earthbender (+1 Level to Earth Manipulation as long as Title is on)

Health: A Bit Sore

Mana: Full

Stamina: Full

SP Available: 7

Physical Skills→

Magical Skills→

Social Skills→

Physical Skills:

Coordination: Grants the bearer increased stamina and make their movements much more nimble and surehoofed

Skill Level 15: 43.5%

Cost: 1 SP

Sturdy: Earth Ponies are born just as unshakable as earth they’re named after

the user passively gains a slight increase in health and strength

Skill Level: Max

Passive Skill Only

Adept Weaving: Allows the use of dry grasses and sticks as crafting material

Prior Skill acknowledged

Skill Level 15: 57.2%

Cost: 4 SP

Magic Skills:

Adept Mending Touch: Using your innate nature magic you can heal any small wounds

that you touch, this spell cannot regrow limbs yet

Skill Level 16: 21.4%

Cost: 4 SP

Adept Herbalism: Gives the user the passive skill of identifying plants

Prior Skill Acknowledged

Skill Level 18: 7.1%

Cost: 4 Sp

Journeyman Earth Manipulation: Gives the user control over the the vary element

of earth to varying degrees

Skill Level 20: 2.01%

Cost: 2 Sp

Fledgling Channeling: Gives the user the ability to connect and commune with nature

Lowers Nature related skill costs and increases Nature skill efficiency as long as skill is active

Current Channeling level requires user to not be moving to activate and to have contact with desired aspect of nature

Passive Skill

Mana Cost: None

Skill Level 7: 22.04%

Will activate whenever user is still

Cost: 1 Sp

Social Skills:

Mediator: Some creatures want to start fights, you want to end them

The user has a higher chance of ending a conflict between two intelligent beings

Can be used at the same time as other social skills

Prior Skill Acknowledged

Skill Level: 8: 23.2%

Cost: 1 SP

Friendship Skills:

Kindness: “Sometime we all need to be shown a little kindness”

For when all looks dark and everyone needs help to see the light

Name: David/Nimbus Lv:10

Profession: None

New Professions Available ->

Title: Zoro

Health: Better

Mana: Empty

Stamina: Empty

SP Available: 8

Physical Skills→

Magical Skills→

Social Skills→

Physical Skills:

Coordination: Grants the bearer increased stamina and make their movements much more nimble and surehoofed

Skill Level 10: 54.11%

Cost: 2 SP

Journeyman Sword Mastery: Grants the user the beginning skills need to wield a blade

Blade must be longer than than 24” or 60 cm to count as a sword, anything below that falls under the knife/dagger category

Skill Level 20: 12.87%

Cost: 4 SP

Hurricane Style: Forged through strife and desperation, this fighting style shows it’s full potential when the user is faced with insurmountable odds

Decreases Stamina use over time

Attack speed and strength rises when faced with an overpowering force

Fight with the strength and speed of a hurricane

Lightning and wind fight by your side

Passive/Active Skill

Active Skill: Fly Into The Storm!

Effect:???

Skill Level 2: 25.04%

Sp Cost: Unavailable

Magic Skills:

Sky Affinity: Pegasus have a natural connection to the sky and it’s magics, gives a natural boost to flight based or sky related skills

Allows the user to touch and mold clouds like clay

Skill Level: Max

Adept Cloud Control: Allows the user to mold and shape clouds to the users will

Beginner levels allows for the following constructs: Clouds, Rain, Squall, Fog

Mana Cost: Minimal

Skill Level 17: 57.62%

Cost: 2 Sp

Journeyman Pegasus Flight: The flight of a pegasus is naturally magical as it is

physically impossible, while the strength of the user wings can improve flight ability so can magical training

Stamina Cost: Small-Moderate

Skill Level 20: 75.90%

Cost: 1 Sp

Social Skills:

Sunny Attitude: Your bright energetic outlook on life make others more likely to be nice to you, though this will make threats dislike you easier

Skill Level 8: 11.34%

Cost:1 Sp

Friendship Skills:

Loyalty: “Even after all the fighting and strife, I’ll still be there right by your side”

You stand by your friends through thick and thin and are stronger for it

Author's Note:

This list will be updated whenever a new chapter comes out so if you want to know all of their skills then check back regularly :pinkiehappy:
Current Update Chapter 34

New Menu screen Updates!

Chapters Next