• Member Since 24th May, 2015
  • offline last seen Tuesday

Prince Dustin Hogan


Adoptdby Celestia and Luna, friends are mane 6, fluffle puff, ben 10, markiplier, and chrysalis. related adoptively to cadence (cousin), Twilight and shining armor (in laws) Last of my family

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Based on the comics by "Mauroz". When Dustin and his two sisters Erena and Emille transfer to CHS, they meet some new friends and are up for an adventure of a lifetime. There will be real cards, anime only cards and even fan made cards.

There will also be characters from other media. There may or may not be story's for many arcs.
There will be a bit of strong language but not too much.

Formally proofread by Speculore, and currently proofread by Latifan35.

View Cryplify and Prism monsters, Maestro and Necron monsters


View Dustin's deck here
View Erena's deck here
View Emille's deck here
View Twilight Sparkle's deck here
View Pinkie Pie's deck here
View Rarity's deck here
View Fluttershy's deck here
View Rainbow Dash's deck here
View Applejack's deck here
View Sunset Shimmer's deck here
View Spike's deck here
View Scout's decks
View Bruce's decks
View Bluebloods decks
View Sombra's decks here

Chapters (12)
Comments ( 153 )

This story looks interesting. Keep up the good work.

Comment posted by Prince Dustin Hogan deleted May 1st, 2020

Okay, I like the chapter, but there are a few things I need to point out.

1. You mixed up the cards in the duel. Soul Absorption give the player 500 LP every time a card is banished. From the effect, Scout played Soul Release.

2. How did Scout's Armed Dragon LV5 destroy Dustin's Prohibition? That archetype destroys monsters, not spells/traps.

3. Are you gonna explain Prism Summoning soon? I'd love to know how that came to be.

10212530
1. I'll be sure to correct that.
2. Armed Dragon Level5 destroyed it by battle. And prohibition is a continuous spell card.
3. I'll be sure to add that.

10212616
You can't destroy spell cards by battle unless they are specifically treated as monster cards.

10212635
ok man. Thanks for the info. I changed it from being destroyed by battle to being destroyed by D-Spell.

Not bad so far. Good decklists so far as well.

Pretty interested in this after finding it by chance.
Though I wonder what deck would Spike use? Hopefully its some cool powerful deck.

I do wonder on what other summoning methods will appear in this? From the looks of it, Link summoning and probably Pendulum summoning won't be here.

10223493
Ok then.
Was just wondering since the Extra Monster Zone wasn't mentioned yet. Along with Scout who went first drew a card even though the new rules said the player who went first don't get to draw a card on their Draw Phase.
So I got a bit confused

This story is awesome pls keep it updated

Can you update please?

10294927
Nope. I've never really seen Zexal.

I'll definitely be keeping an eye on this one!

10297323
Thank you. It may not be as good as other stories, but I'll do my best to please the audience.

Can't wait for the next chapter good story and good use of yu gi oh gx ep 2

I feel like you should type in how much ATK and DEF each monster has when summoned onto the field.
And show what their ATK/DEF is now upon being changed like with Archfiend Commander's ATK getting boosted by a 1000 ATK via Axe Of Despair.
So the readers can keep track of how damage calculation and other numbers are aside from Life Points.
Also should mention about Lava Golem burns its controller with a 1000 damage each of their stand-by phases. Since at the moment to the reader it looks like Sombra's LP went down by a 1000 for no reason. Even if there's a blog showing which cards there is, at least tell the reader about the effects in the story anyway.
Falling Down also self-destructs if Sombra doesn't have a Archfiend card out on the field and I don't think there was any hanging around when he activated it.

Just wanted to point that stuff out.

10302091
I'll get to adding the stats.

Well, standby phase happens immediately after the draw phase, so I guess the LP loss is sorta accurate.

10302099
The problem was there was nothing telling the viewer about Lava Golem's effect does that.
Pretty much that info about Lava Golem's 1000 burn effect got left out and thus it could confuse the reader on why Sombra's LP went down by a 1000 like that.

10302154
Just say like after Sombra draws his card and transitions through the Stand-By phase, Dustin tells him that Lava Golem inflicts a 1000 damage to its controller during each of the controller's Stand-By phase. Causing Sombra to growls in annoyance of being reminded that Lava Golem does that. Probably Sombra saying "I will have your own golem burn you to ashes long before the damn thing burns up all of my Life Points" at Dustin.

10302159
Nice

There's also the thing with Falling Down would self-destruct unless Sombra has a another Archfiend card currently on the field.
Pretty sure he didn't any Archfiend card out at the moment when he activated the equip spell. So the equip spell would have destroyed itself.

10302167
I fixed that problem. I added to Where Sombra summons Shadow Tamer before busting out Falling Down.

10302171
Nice.
Probably should have Sombra mention that Shadow Tamer is always treated as an "Archfiend" card too.

10302177
I noticed the card count in Sombra's hand ending up one card short when he set those 2 traps after he used Falling Down.
Maybe have him use another draw card to get those two trap cards too.

10302231
Ok
A couple of other things I noticed.
Call Of The Archfiend needs Sombra to discard a Fiend-type monster to revive Archfiend's Awakening but his hand is empty. Though it can be easily replaced with Call Of The Haunting.
Thunder King's effect may stop Archfiend's Awakening from reviving Summoned Skull but it can't stop its protection effect since its not a activating thing, the protection effect is "passive" as in will continuously apply the moment the monster is on the field rather than it "activates". It will lose its protection effect if something negates its effects for the turn on the field. Dustin can use a custom card to negate Awakening's effect, though he might want to use a draw card first if he happens to be one card short(going to check if he needs to use a draw card first or not)

10302258
I replaced both Call of the Archfiend and Archfiend's Awakening with both Call of the haunted and Summoned Skull.

10302270
Ok then.

Kind of weird Sombra would revive Summoned Skull instead of Archfiend's Awakening there.
Maybe like Dustin had Infinite Impermanence or Fiendish Chain set prior to the upcoming turn to negate the ritual monsters' effects so he can destroy Awakening since it lost its protection effects.

I think that's all the stuff I see right now.
Hope all of this helps.

10302283
Fixed it. Brought back Archfiends Awakening and had Dustin use Fiendish chain as a counter measure bypass its effects.

Liking the story so far just wish there was more pictures for the cards.👍Keep up the good work!

10312778
thanks. I'm only doing pictures for characters and custom cards.

“You kidding? You're one of the very few who took down Scout. Only two other students here could beat her.” Pinkie said with a glee.

I think I know who it is. Its Twi and Sunset right?

Comment posted by Prince Dustin Hogan deleted Oct 30th, 2020

I've been debating with myself on whether the Crystal Beasts should go to RD or Rarity, but this was still an awesome duel!

10621272
Thanks. Me personally, I think RD should use the Crystal Beasts.

Rarity gas the Gem-Knights.

10621920
Fair enough.

I always thought that RD would use Yusei's deck for the speed aesthetic if the Crystal Beasts went to Rarity, but I never considered what cards Rarity would use if RD got the Crystal Beasts. Great Job!

10622521
Thanks. I also gave a Vampire Deck to Rarity as a secondary deck. Most characters have more than one deck.

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