Samus and Spike each paused to take a drink while the listeners marveled at the description of the fight against Amorbis and the recovery of the energy. Discord was the first to speak up. "What would have happened if you tried to leave a region while the energy was still in the transfer module?"
"No idea," Samus replied. "Didn't try it."
"Amorbis sounds fascinating," Twilight breathed. "From the sound of it, it was a creature native to Dark Aether, but not an Ing. It sounds like a fascinating ecosystem..."
"Pity it gets blown up then, huh?" Rainbow asked.
"What?" Pinkie demanded. "How do you know the story ahead of time? That's my schtick!"
Rainbow smirked. "Weren't you listening, Pinkie? The Luminoth's plan was to take all the planetary energy back, because without it Dark Aether would cease to exist. Samus isn't possessed by an Ing, so that means she succeeded in that mission, so Dark Aether went boom."
"I guess that's not much of a spoiler," Spike admitted.
"Verily," Luna agreed. "Besides, the story of how is still quite enthralling, even if we know where 'tis going."
Taking the hint with a chuckle, Samus continued the tale.
Once back in Temple Grounds, Spike once more took to the air. "Gonna see what else I can find for you," he replied. "Might find something useful, especially if I duck between Light Aether and Dark Aether."
"How are you going to open Dark Aether portals?" Samus asked. "You don't have a Dark Beam. Not only that, I don't think your fire breath is close enough to Light Energy to activate the portals back."
Spike smirked. "I did a deep scan on my Dark Mode," he explained. "While I can't weaponize it, I generate Dark Energy when I enter Dark Mode, and Light Energy when I change back. It won't damage any enemies, but it will be enough to activate portals back and forth if I've got a claw against the rift as I shift."
Samus managed a smile. "Alright. Have fun, and be careful."
As Samus reached the Great Temple, Spike caught up to her. "Found quite a bit," he stated. "Took a brief check back in Agon to see if we missed anything." Opening the front compartment of his armor plate, he poured out numerous expansions - including a Beam Ammo expansion - and two charge combos for her arm cannon. They were the Sunburst and Darkburst, for the Light and Dark Beam respectively, both of which creating a slow moving burst of highly charged elemental energy.
"Very nice," Samus mused as she equipped everything to her suit. "Lets go see U-Mos."
Back at the Great Temple energy controller, U-Mos was quite pleased to see them. "I thank you both for restoring energy to the Agon Temple," he said softly, speaking slightly accented Galactic Standard for Spike's benefit, since he wasn't as fluent in Chozo as Samus was. "Your valor honors the Luminoth...those who have passed, and those who await a world safe to awaken in. And it seems you have gathered some of our warriors' equipment, which has aided you in your quest." He turned to Spike. "And you, young dragon, have found a way to adapt to Dark Aether most excellently. The adaptability of dragons is always a marvel."
Samus nodded her head. "It's only the beginning, U-Mos," she replied. "I intend to repay my debt. I won't rest until Aether is safe, and the Ing are no more."
Spike chuckled. "This is certainly going to be a fun journey," he added.
"Be on guard," U-Mos warned. "The Ing do not suffer defeat lightly, and they will seek revenge against you. And young dragon...guard your emotions, especially those of the beast inside you. The darker your thoughts, the more easily the Ing can slip past your defenses. Your mind is strong, strong enough to fight off such possession...but do not be reckless."
Spike frowned, lowering his eyes. Samus turned towards him in concern, but U-Mos continued his speech.
"With the energy gone from the desert region, they will increase their efforts in other lands," U-Mos explained. "From what I have detected, they are actively moving to reinforce the Torvus region. I believe it would be to your advantage to go there next, whilst their forces are still in disarray." U-Mos then turned to Spike. "The swamplands of Torvus in Aether are treacherous, and will hinder your mother's progress. You are already adapted for aquatic movement. Support each other as best you both can. But beware the Dark Waters of the shadow world...your armor will provide no protection against it, and you are not adapted to that world enough to survive it."
Spike nodded in understanding. "I'll be careful," Spike promised. "I don't intend to die here after Mom promised so much to keep me alive."
U-Mos nodded acknowledgement. "Seek the Temple of Torvus. More knowledge awaits you there." He then raised his arms ceremonially. "May the Light of Aether serve you well."
Nodding acknowledgement to his words, Samus and Spike headed for Torvus Bog.
Once out of the Grand Temple, Spike smiled. "I've already plotted out the path to the Torvus Bog transport," he pointed out. "Follow my lead." He promptly took to the air.
While Spike's aerial path was straightforward, Samus was forced to duck back and forth between Aether and Dark Aether a few times through conveniently placed rifts. Spike took care of the possessed pirates that lined part of the path: an aerial blast of flame breath took them down in a single hit once they were possessed.
With that, the pair entered Torvus Bog.
OH FUCK TORVUS BOG! FUCK IT WITH A PITCH FORK!
6337641 I take it you didn't like that part?
6337676 HATED IT.
Another enjoyable chapter. Good job.
Woof!
Rarity stop that ! The story's not finished!
Spikey like
Go get her loverboy....
I'm sorry, but spikes, helmet looks ridiculous
Huh. Yeah, now that I think about it, Samus does have a penchant for blowing up whatever she winds up doing stuff on. Be it a space station, a massive research ship, or a few planets.
Okay i'll be honest not many things catch my eye but this... Oh well this... wow...
6337683
*whispering* Alpha Blog... enjoy the rage...
Seriously though, I hated that place because kept going in circles!!!
6337958 Agreed.
What if Samus had a Starburst to go with that Sunburst and Darkburst?
The result would be unexplainably juicey~~~
I really enjoyed Metroid 2 but this... this is making me want to have Spike getting me upgrades and kill things, more and more. Seriously, Spike gets the beam combos for light and dark?! Those were always out of the way to get... I hope Spike rides along with Samus on the corruption roller coaster in 3. (Yes I know phazon doesn't effect him but still.) Then we'll see who's laughing!... Probably Dark Samus.
Hey, early Sunburst and Darkbust. They're a bit less useless this way!
FYI, Power Bombs kills Boost Guardian instantly in the game, and Sunburst deals a lot of damage. Sequence breaking is fun :)
6338189 I do not like Prime 2. The weapon system ruins the entire fucking thing for me. This isn't to say I hate it. No, I just do not like it as much as the first, and I have yet to play the third. But, what you are proposing would make the game lifeless, and dull. Seventy five percent of any Metroid game is going from one side of the world to the other in no conceivable rhyme or reason, collecting items and gadgets along the way. Such a cheat or hack is possible, and, depending on how you do it, relatively simple, if you know what you are doing. But, why would you want to eradicate the majority of the game? If you are invincible, where is the adrenaline rush when you have only one tank of energy? If you have everything you need before-hand, where are the beautiful landscapes, enemies, and allies? If you kill everything, then where is the challenge? I freely admit. Prime 2 is flawed. But that is no reason to take a crack and turn it into monstrous gash.
6338510
Huh, guess I didn't really think about that. I will admit that Metroid Prime 2 is flawed. *cough cough* ammo *cough cough* The point I was trying to get across, I was just saying it would be a nice change of pace, mostly for Prime 2. (This gets into the main gimmick of Metroid Prime 3) Also, invincibility? Prime 3 basically made 'hyper mode' god mode. Who cares if there's a chance to be corrupted, you'll basically invincibility... except on Phaze. Anyways I do enjoy exploration and a good challenge but Prime 2 kind of makes it mandatory, mostly for the ammo expansions. As for the beam combos, they were out of the way and weren't the best to use, considering how much ammo they take. Also, the only beautiful place in Prime 2 is Sanctuary Fortress, in my opinion.
Agreed.
Nice, that should make things easier.
From the sounds of the comments, this isn't a very popular part of the game.
Sooooo Swamps are Evil and Bubblegloop Swamp are going to be in full force next chapter??? Ewww.
Yay for Sequence breaking!
6337676 No one likes Torvus Bog.
6340248 holy shit josh senpai?!
6338590 it's a pain in the ass mostly for the bosses
6341291
Oddly enough, I'm playing the Trilogy version of Echoes right now. The portal bit is actually my favorite part.
I'm playing Hypermode at the moment.
I lost count how many times the damn Boost Guardian killed me...
*ahem*
Anyway, the bosses are a pain, mostly because of the steady drain.
And that only happens up until you get the light suit.
Put that bit before in a spoiler tag so the story won't get ruined.
Well the earlier parts of the game were harder (in my opinion) because of the friggen energy drain. Which is solved in the end with the light suit. Dark Sammus is an easy kill if you have any ammo left.
6338558 Ammo... WHY THE FUCK DOES SHE NEED IT?! Damn inferior Luminoth Magitech... Anyway, I find beauty in every area. Except Dark Aether, where it's too dark to see a damned thing. As I said, I have not played Prime 3, so please don't spoil anything else! Anyway anyway, Beam Combos are great, as long as you know when, where, and how to use them, as well as know how to aim and lead a target. If you don't... Well, then all you have is a big waste of ammo, E-Tanks, and time. The enemies are creative, I'll give 'em that. Guardians... Heh. So, in conclusion, combos are fun, so is walking around doing things out of the way. Enemies are fun too. Know how to aim. Follow those, and everything is golden!
6341291
Let me guess, energy drain from Dark Aether plus powerful bosses that hit like a tank=nowhere near as fun as watching Mother Brain's head bounce like a ball when you get the Hyper Beam in Super Metroid?
6343325 just pain in the ass bosses : Alpha Blogg Boost Guardian Grapple Guardian Chykka and Power Bomb Guardian
6343557
... And here I thought Nightmare from Fusion and Ridley from Super Metroid were bad, that's the only game he's really a challenge in to me in the 2D ones, in Zero Mission, barrage him with Super Missiles well enough and you can end up unscathed, and he takes ages in Fusion but he's so big and slow it hinders him more than us. And for once, no lava.
6340248 hold on....JOSH READS THIS?! *faints*
6340248 I think bog levels in general are kind of shit. Or just annoying.
I must be the only player that doesn't despise Torvus. It's a beautiful place.
Granted there are a couple annoying enemies.
Still havn't found out about Spike. Oh well, I'll find out tomorow after school. Maybe.
6436573 beautiful yes but still extremely annoying to maneuver
6436573
Torvus Bog was my second favorite area. I always liked Sanctuary Fortress better in a lot of ways.
I've been replaying the game, so I decided to try this. As it turns out, all doors to elevator rooms that leave the area have a special shield (that don't appear anywhere else as far as I know), and when you scan them it says:
The energy of Agon can not leave the land it is bound to.
Return the energy to the Agon temple.
P.S. I did this in Agon Wastes, as you can probably tell.
Edit: The door can still be opened with Morph Ball Bombs, but the shield keeping you from leaving stays up. As far as I can tell, that's the only thing that can effect anything behind the shields.
7536279
Same here, though Agon was no slouch either. That also means the game generally gets better and better the further I am, with a slight dip between reaching the water and getting the Hydropack.
‘Raised’
Surprised to find this after all this time.
6363717
When I speak of an area as being a favorite, it's usually in reference to its aesthetics, though gameplay also has something to do with it. As an example, I often love fire levels for how they look. The physics are a pain though. It's the same for bog levels; I love the design, and get frustrated at the gameplay.
After seeing this a 'Debriefing 1' there are no other chapters that say debriefing. So I just think that maybe, this should just be called Debriefing.