Mouse Guard, Part 2: no mice edition · 8:25pm Nov 11th, 2016
Ever since I wrote that Mouse Guard RPG post, I kept thinking about it. Over time, I'm starting to understand those ideas more clearly, refining and sharpening them. So here are further thoughts on it, without all the extra stuff about RPGs and character acting. This time, I'll keep it simple.... but at the same time cancel it out by looking at the complexities.