Fighting Robots 1 (Nightmare, Chaos 2, BioHazard, Razer, Hazard, Deadblow, Blendo)
Fighting Robots 2 (Hypno-Disc, Tombstone, Supernova, Son of Whyachi, Carbide, Minotaur, Apex, Icewave, PP3D)
Fighting Robots 3 (Killerhurtz, Terrorhurtz, beta)
Fighting Robots 1 (Nightmare, Chaos 2, BioHazard, Razer, Hazard, Deadblow, Blendo)
Fighting Robots 2 (Hypno-Disc, Tombstone, Supernova, Son of Whyachi, Carbide, Minotaur, Apex, Icewave, PP3D)
Fighting Robots 3 (Killerhurtz, Terrorhurtz, beta)
Recently, alert reader JFalk asked about the timeline/timeframe of events in the story so far. So, here's a brief little morning post to discuss it!
Keep in mind, if you are NOT caught up on the story, there will be spoilers about events. If you're caught up to the most recent chapter, "Rhinestone Eyes, Part 1," then you're safe.
OUR TEAM ALLIANCE WON THE 5TH QUALIFICATION ROUND BY 1 POINT.
WOO! TEAM 4598!
This Saturday marks the kickoff event of the FIRST Robotics Competition (FRC), and the reveal of this year's game topic.
It's also the beginning of build season.
Prepare for another flood of blogs once the competitions begin.
We were literally one part away from finishing the robot for this Saturday's AMES competition, but then what happens?
Turns out nobody bothered to look at the datasheets for the two motors used for the ball launcher, and we ended up pushing 40 amps through a motor designed to start at 1.8 amps , with around 12 amps at tops.
Commence magical purple smoke of death and two fried motors.
It only took a doubled amount of time of working on it as well as lifting heavy metal parts everywhere, but the robot is fixed up and ready for the competition tomorrow.
As for now, my feet hurt. Badly.
Fighting Robots 1 (Nightmare, Chaos 2, BioHazard, Razer, Hazard, Deadblow, Blendo)
Buckle in, turn on the music, it’s more fighting robot time!
Hypno-Disc
Series: Robot Wars
Division: Heavyweight
Win-Loss record: 22-10
Fighting Robots 1 (Nightmare, Chaos 2, BioHazard, Razer, Hazard, Deadblow, Blendo)
Fighting Robots 2 (Hypno-Disc, Tombstone, Supernova, Son of Whyachi, Carbide, Minotaur, Apex, Icewave, PP3D)
This Fighting Robots post covers a trio of bots from the same team: Team Hurtz. They kill, they hurt, get used to it!
Killerhurtz
Had a slow hour today, and realized there's a subject I've yet to breach outside Sufficiently Advanced itself. And even then, only in subtext so far.
The robots coming for our jobs.
Oh, and on a minor but important note: SA might be getting a restructuring soon to make the horrible current description go away in a satisfying manner.
Tune in to Skirts' YouTube Channel for funs and extra funsies! Come listen to the Lemur Supreme and his stalker-turned-pal chat about... your questions and stuff. Starting at 9pm EST!
If you guys like it, we'll do more. Thanks, Wonderfolk! See you soon!
'Cause I've got a robotics end-of-year banquet to put together a highlights reel for. Stabilizing a shaky phone-recorded video isn't fun in any way.
We just did our last qualifying match. Not the last one of the competition, but the latest one for our team.
Short to say, we're top ten again!
TEAM 4598!
Just like the title says, my illustrator for The Iron Horse, Colby Green, aka Greenfinger, will be playing the hit indie title "Undertale" tonight while I watch on and mockingly commentate, and the event kicks off at 8 pm Eastern time! (If you're not within the US and are wondering what time that might be for you, use this handy time converter and set it to July 9, 8 pm in New York.) We are planning to record it, so
While trying to finish a novel (>95% of the way through draft 2) I've been fooling around with game design in Unity.
http://kschnee.xepher.net/code/unity/Ethos/ , more commentary at https://kschnee.deviantart.com/art/Unity-Game-Experiment-Ethos-720259792
Though the actual rounds stop at 53 for today, my team's last match was 49.
We ended off in 26th place, but one of the top scoring robots in every alliance we've been in.
There's still tomorrow, though.
In the distant past of Equestria, there were far more rogue wizards and warlocks than one could imagine. And of these magic users, a few decided in secret to create their own race of ponies. A race of clockwork ponies, with gears and pistons and ball joints of metal driving them. Within each pony, a magical crystal encoded with runes and magical equations, a magical computer to drive the being forward.