I made it myself.
I hope you can see the names. I can't find how to make it bigger.
We interrupt out usual Magical Girl Gushing/Personal Excuses blogs you're used to from me for something a little diffferent. This is made for Mythril Moth's little project, where you make your own description of a trailer for a new Smash character, with card, move set, all the shebang. I had three ideas.
Sunset Shimmer doesn't quite fit this world, plus too obvious.
I need to play as Inkling next time I play; I unlocked her (him? It? Squit?) last thing before I quit for the night.
So I has Smash Ultimate now. It's been years since I last played Smash, and I was never any good at it.
I'm still not.
Still havin' fun though.
So this is my fourth day of Smash Ultimate. I've got a LOT of fighters yet to unlock and playtest. Then there's the DLC fighters that aren't even out yet. And I'm by no means anything remotely resembling good at this game.
But I believe I've found my top three mains.
#3: Link. Good balance, good arsenal of melee and ranged attacks, Specials and Smashes are good at kicking ass.
#2: Pikachu. Fast, lots of ranged attacks, and Thunderbolt is broken af.
We've all got at least one character we'd love to see in Smash, even if it'll never happen. Wrong platform, not a video game character, etc. -- for whatever reason, they'll just never be in Smash, even though it'd be awesome if they were.
And anyone who's ever dreamed of seeing a character appear in Smash has scripted that perfect reveal trailer in their head, right?
So, here's a creative writing exercise for everyone:
Still have a couple dozen characters' Classic Mode to get through. Doing Spirit Board and WoL stuff here and there.
Well, I've done as much as I can in the Round Spirits Event. I can't for the life of me beat that one Legendary spirit. Ah well. I've had a good run for my first Smash Event.
So this is where I am in terms of fighter unlocks and spirit collection six days in, playing about 2 1/2 hours a day on average:
From dusk until dawn, people are starting to post “information” on pages such as 4Chan or Reddit, claiming to have “true” data of the game, saying the first thing that comes to their mind and overreacting like if it was actually true (with ads included because they’re not idiots). With this in mind, dear spectator:
STOP BELIEVING EVERYTHING YOU SEE!
As always remember to take the leak with a grain of salt. Spoilers ahead, you've been warned.
Before starting, I warned you: this is not a post about which mechanics we'd see in Smash for Switch. It's more like why people want to change the mechanics, although it's obvious it won't happen (and if they did happen, won't be that impressive).
"The customer is always right". This saying is typical of restoration so as not to offer a benefit of doubt to the opinion of the one who pays, but... is it applicable in all areas?
Making the simile, the players are that customer who should always be right. The problem is that fanboyism is one of our worst virtues. We demand from the developers all kinds of things to make the dreams of some come true. Some hundreds of thousands of people.
Initially, I wanted to talk about my impressions of E3 and the surprises of Smash Ultimate (more competitive inclusivity, everyone's back, Ridley), but this is more important because it shows that people generally refuse to be happy, even if you give them everything they wanted.
I once ask this after Smash 4 development concluded.
Where does the series go from here?
Sakurai’s answer this time was: “Oh, that’s easy. Everything, every single all of the things.” Ok, that’s great, but now I’ve to ask it again: "Where does the series go from here?"