The Conversion Bureau EarthGate Saga 30 members · 3 stories
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Dolphy Blue Drake
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For this post, I'm giving the description of every unit in the game. Some are human-only, some are klackon-only, some can be made by both races, and others are unique to the Barbarians.

Adamastor
Named after the titan who, in legend, invaded heaven, the Adamastor is a nearly complete mystery. We have not even discovered (at a substantial cost in investigator's lives) whether they are biological or mechanical in nature. These massive, powerful beings roam the planet Nona, and surveillance data suggests that they were created by the HaGibborim long ago. Some have speculated that they are a security force, put in place to guard the secrets of that long-gone race. Whatever the case they are virtually indestructible--especially since they hover high above most of our units. There is no known reason why the Adamastor should not be capable of interplanetary travel.

AENEAC
When the first All-Environment Naval Experimental Assault Craft rolled out of drydock, the manipulation of attractors in chaotic biogenic systems was still unproven technology. Because this destroyer-sized ship relied on exactly that technology for both propulsion and weapons power, it was considered experimental. Even after the AENEAC concept proved out, the name stuck. For propulsion, the AENEAC projects a field around its hull that (through the magic of advanced chaos biogenics) exactly conforms to whatever environment it is in, allowing the ship to move through it with only negligible resistance. This also provides a great deal of defense for the ship, but not as much as one might at first think. When reversed momentarily, the field strikes out at everything around it--which is of utility as a weapon.

Ambassador
Diplomacy has been an important part of human relations for as long as records have been kept, though the notion of people making it their career appeared much later. A roving ambassador's primary function is to make and maintain contact with other civilizations--in times of peace and war and regardless of the current state of affairs--and report on any developments of interest. Diplomats have traditionally also engaged in more practical activities, including sabotage of enemy production, theft of scientific advances, and subversion of enemy troops and cities. Though they are of no use in actual combat, ambassadors are nevertheless potent weapons.

Annulus
Unusual as it might seem, the technology of flight has followed a different path on this new world than it did on our original home planet. The laws of physics and aerodynamics are, of course, the same here as there, but the materials and sciences available to us are not. It proved simpler on Funestis to take advantage a newly developed electromagnetic (E-M) repulsion field effects than to go the traditional airfoil route. The result was the Annulus, a ring-like vessel capable of limited range flight. This unrefined and somewhat graceless craft was incapable of air to air combat, but quite effective in an air to ground role. Advances in flight technology quickly made it obsolete, but for a time it reigned as the queen of the skies. Though it was able to travel in space, the range limitation of the Annulus made it difficult to use for more than local exploration missions.

Arabber
Trade has been a major source of income to civilizations throughout history. Journeying to distant lands, caravans exchanged their loads of goods for money or other items of value. In addition, the traders who accompanied the caravans often brought back new knowledge about the advances made by the civilizations with whom they did business. Marco Polo, for example, went with traders to China. He remained there for many years, and brought back much valuable information to the West.

Blue Willie
For many years, biologists were baffled by the Willie plant. Perhaps the greatest shock came when the ambulatory stage--the Blue Willie--was first encountered. The survivors told of a seemingly mindless, violent swamp creature, determined to protect the patch of Willies under study. Later tests showed the Blues to be animal-like in form and function, but undeniably a form of plant life, down to the cellular level. This form seems to be a metamorphosed Yellow Willie (which in turn is a stress-induced variant of the normal Willie) generated when a crop of these plants finds itself subjected to a recurring threat. Though the Willies are native to Funestis, research has shown that the spores are capable of surviving indefinitely in space. Thus, it would not be surprising to find them anywhere in the system--or out of it.

Bolter
"Bolter" is the lasting nickname for any being armed with a primitive plasma discharge weapon. Early in our history on Funestis, we managed to re-develop the technology for building plasma rifles. These are not the advanced weaponry you might remember from the history database; these were clumsy, backpack-sized generators that fired what were essentially aimed bolts of lightning. To avoid being destroyed by its own weapon, the Bolter had to wear a full-body protective suit with radiative fins. The rifle itself fired twin beams--a precursor collimation laser to create an ionized path to the target, and the plasma discharge itself, which naturally followed the charged path.

Bombus
This new planet is full of surprises. Depending on your viewpoint, the existence of the Bombus is either one of the more useful ones or one of the most annoying. The "giant bumblebee" was originally created as a tool for an experiment into the aerodynamics of flight. The major stumbling block--providing anatomical stability for an insectoid form at that size without an exoskeleton--was overcome using a remarkably strong egg-shaped, sub-dermal, cartilaginous cage structure. Unfortunately, a number of the test creatures escaped from the lab, including one queen female. Efforts to eradicate them have met with little success, but domestication has proven to be possible, and many Bombi have been trained to carry warriors. Luckily, these immense insects do not seem to be capable of space flight.

Bulldog
The terrible gravity, pressure, and corrosive gasses on Nona (or any gas giant planet, for that matter) make things tough for all units there, but especially for the naval vessels that ply the "seas" of gasses. The Bulldog is one of the very few units--military or civilian--able to survive in such a harsh environment. Due to the pressurization and other design features necessary for functioning in its intended environment, the Bulldog is not capable of leaving the planet Nona; it would explode instantly on leaving the high-pressure levels of the Nonan atmosphere.

Coercor
The Coercor Corps is the traditional warrior caste of our society--protector of kings and egg-breeders alike. Though nearly all of our Coercors sacrificed themselves in the crash to protect the surviving Nidus beings, we have retained the memory of their creed, their laws, and the ways of training new Coercors. It is a fact of history that some trained Coercors go rogue and find a home out in the wild country. That is as it should be, and should not dissuade any wise ruler from training a cadre of these fine warriors.

Colonist
Faced with a desperate situation, humans often find in themselves previously unsuspected reserves of strength and skill. Such has been the case among the crew and passengers of the wrecked starship. These people were originally selected for the trip because they would make excellent colonists for an totally alien world, and they've since proven themselves time and again. These women and men are the pioneers--the families of homesteaders, city builders, farmers, ranchers, road layers, mine workers, and the nuclear population of every settlement.

Corsair
Piracy has often been a plague on human shipping, and just as often been the surreptitious tool of the powers that be. The modern Corsair is no different, except in the weapons and equipment at his disposal. Though swashbuckling would perhaps be impractical in a more advanced society, the current semi-civilized state in which we find ourselves allows for quite a bit of latitude. Armed with the traditional saber and the not-so-traditional laser pistol, these independent minded, piratical rogues are a force to be reckoned with--as likely to arise spontaneously from among the country folk as to be following the orders of some ruler or another.

Dondasch
Even after extended study (from afar), we know next to nothing about the Dondasch. For reasons that will be obvious should you meet up with one, we have named them after a legendary giant who could destroy anything with the strength of his arms. These things might be organisms, creatures, beings, or simply devices--we simply do not know. What is certain is that they roam Nona, and all the evidence indicates that they have existed since the time when the ancient HaGibborim still inhabited that planet. The Dondasch are fast and violent and seem to protect areas that were once important to that race. They are nearly indestructible, and are quite likely to be capable of interplanetary travel.

Dreadnought
The aptly named Dreadnought class of space ship is the last word in naval strength. Though tactics may have passed it by, leaving it perhaps no longer the most effective unit in the military strategist's arsenal, it is still beyond doubt the most physically impressive. This "space battleship" boasts the largest, most powerful engines ever designed, and has greater firepower than any vessel known. Its most important weakness is simply that it is too big; the hull of the Dreadnought cannot support its own weight on the surface of a planet. Floating in space or the atmosphere of a gas giant, it is able to equalize pressures through quantronic buoyancy exchange, but once it touches the surface of a planet, there's no stopping the complete collapse of the hull.

Dropship
Troop transport is one of the most important support functions in any military operation, and the Dropship was designed with exactly that in mind. This ultramodern naval vessel is at home in any sea-like environment, including open space and the atmospheres of gas giant planets. Thanks to its quantum gravitic propulsion system, the Dropship has no need to be ferried from planet to planet by other units. It is quite capable of independent interplanetary flight. The only possible drawback to this unit is a necessity of design; because its primary utility is conveying units of all types from planet to planet, this vessel is lightly armed, and then only for defense.

Environeer
As the science of environmental engineering progresses and the tasks involved become more and more complex, the role of the individual human has made the transition from worker to manager. The Environeer is a fully functional, automated trailblazer--not a replacement for the human pioneer, but a tool in his or her capable hands. This magnificent, all-purpose, mobile robotic device not only does everything a Colonist can do (and twice as fast), but it also has the power to transform some types of terrain into other types--level mountains, drain swamps, and the like. They're certainly not graceful, but the Environeer series is perhaps the most useful non-military automaton yet created.

Excelsior
MRWM designs simply do not get any better than this. The Excelsior model closed the book on war machine technology--no new designs have even come close to production as long as this one has stood as the standard to overcome. With an armored hull made entirely of solid metallic hydrogen, the Excelsior is virtually indestructible. This unit is not just tough; it can travel nearly anywhere--over land or sea, through atmosphere and space--and can travel from planet to planet on its own steam.

Feephi
When the time came for us to look beyond mere defense, we were ready. Our new, temporary home was and is a hostile planet, and we determined to face up to the challenge it presented. The Feephi was our first attempt at breeding a specialized, large, creature for offensive military purposes. Unfortunately, though it is powerful on the attack, the Feephi has little or no instinct for self-preservation, and is rather slow and easy to kill. One balancing positive attribute is that the Feephi is not bothered by hostile environments, and could, in theory, even exist in space for a time.

Flattop
Ever since the dawn of modern combat, the naval aircraft carrier has been an indispensable part of every national military force. Carriers act as floating airfields, carrying smaller fighting fliers far from friendly territory, to be launched against enemy assets. This tactic allows air strikes against targets on both land and sea that would otherwise be far out of range. The range of the aircraft launched from carriers forever changed the methodology of naval battles. Carriers also have the capability to launch missiles. The Flattop is the logical extension of carrier theory into space-based operations. This advanced, all-planets carrier is powered by delerium crystal thermionics. It travels the oceans of every world and the sea of space, and can move from planet to planet on its own power.

Griffe
It was evident without discussion that the first truly metamorphic creature created through advanced organic engineering was to be named after the legendary Griffin. The Griffe is this creature--a tough military air-ground unit that is more than capable in a fight. Though it was made able to change shape, the Griffe's abilities were intentionally limited to lessen the risk of it being too powerful to control. You can imagine the destruction a rogue griffin could cause. Though it is able to survive in nearly any environment, the Griffe is still a biological organism, and thus it has no capacity for self-powered space flight.

Grume
A freak accident in one of our most distinguished mutation engineering laboratories resulted in the creation of this monstrous semi-organic device. The Grume has a natural ability, based in its bottom plates, to discount the pressures of gravity. We do not yet understand the source of this effect, but research has only begun. Note that this military device does not fly; it cannot achieve any significant altitude, only keep itself from dragging in the dirt and collapsing under its own vast weight. To attack, the Grume drops itself sharply to the ground. The resulting focused shock wave can do notable damage to a target. Due to its size, the Grume is not particularly maneuverable, and is thus vulnerable to attack. It has, however, proven able to survive in hostile environments, though we do not know exactly how.

Guardians
It didn't take long for the shipwrecked human groups to figure out that the power stored in their advanced weaponry would be better used for life support purposes. Faced with this limitation, the men and women responsible for the defense of the human settlements quickly re-invented "primitive" weapons--clubs, spears, and the like--that needed no power source and could be easily repaired or replaced using local resources. The Guardian militia is a cadre of volunteers and, when necessary, conscripts.

Gyrfalcon
It wasn't long before MRWM engineers and designers realized that the bipedal humanoid form was not necessarily the best template for huge military machines. More advanced models, such as the awe-inspiring Gyrfalcon, took forms better suited to their intended roles. The Gyrfalcon MRWM is a hover-capable air unit effective in any environment--in space or planetary atmosphere. Despite advances in interplanetary rocketry, the Gyrfalcon is meant for precision work. It does not have the engine power to travel from planet to planet on its own.

Hammer
The distinction between air to air and air to ground craft is often blurred, especially in the realm of space flight. The gargantuan Hammer, in comparison, is absolutely a "bomber" in design and nature. It is not capable of attacking other flying vessels, except in self defense. Its advanced missiles are, however, quite potent, and even a large squadron of Interceptors should think twice before facing one of these. Though the Hammer is capable of atmospheric flight, the humidity on water worlds (like Funestis) quickly degrades the vital semi-organic components in the inter-hull structural web, causing massive systems failure and unavoidable destruction.

Havoc
With the advent of self-adapting automated systems, it became possible to build MRWMs that could effectively change shape to fill the needs of their situation. The Havoc was the first of these multiform units. While traveling, the Havoc is more or less wolf-shaped, and moves on four "legs" for extra stability. In a fight, however, this MRWM "stands up" to raise both its sensing module and missile bays for better range and accuracy. Though at first the efficacy of this tactic was questioned by experienced commanders, the proof was soon forthcoming, and no one now doubts that a Havoc could bring force to bear on an enemy unit with unprecedented swiftness and aim.

Hi-DIE Tanker
The High-Density Import Export (Hi-DIE) Tankers are the modern equivalent of the Arraber trading wagons of our early days on this planet. These vehicles are little more than mobile containers. They rely on ultra-efficient and safe gravitational compression technology to carry truly immense amounts of cargo in a normal-sized vehicle. Thus, a filled Hi-DIE is extremely heavy, much more so than its size would suggest. The speed and convenience of these modern space-going shipping transports allows civilizations to set up supply routes and move large quantities of merchandise and trade goods farther and faster than ever.

HohMann
In the development of mechanized robotic war machines (MRWMs), the early days saw swift leaps ahead in technology and abilities. It wasn't long from the days of the Iron Maiden until the HohMann introduced interplanetary flight to MRWM design potential. Named after what is still recognized as the most efficient ballistic route between orbiting bodies (the Hohmann orbit), this behemoth was the very first model of MRWM capable of traveling on its own power between planets. In addition, unlike the Rocket Man design, the HohMann did not sacrifice as much in the way of fighting ability to gain mobility. New miniaturization techniques made room for everything--plasma cannons, interplanetary rocket engines, and in-flight fuel collection systems. This was truly an engineering marvel of its time.

Homicide
Our history is replete with examples of philosophies used to bad ends, and Vastness of Purpose is no exception. A leader who has not the greater good in mind can twist the tenets of this doctrine to provoke the less educated citizens to hatred of all things human. The destructive potential of the pack mentality that results was demonstrated clearly during the Beltronia riots, but some beings never learn. With our new ability to control the development of organisms, it is quite possible to create a creature designed specifically to prey on the fears and weaknesses of the human species. No citizen would do so, of course, unless driven to it by xenophobic paranoia.

Intelliraptor
The public outcry and furor that resulted when the development of the first Intelliraptor was announced surprised even the critics of the program. Evidently, this genetically engineered re-creation and improvement on the long-extinct Velociraptor dinosaur touched a hidden chord of irrational fear in many citizens. While it's true that these creatures have been given a vicious, clever intelligence far beyond their original dim wit (calling their instinctive pack behaviors "wolf-like" comes near to insulting the wolves), the developers also instilled in them an unswerving loyalty to home and tribe. Thus, these military units will act to defend their city even after it has been overrun by enemies. Problems have arisen when the rare escapee forms a wild tribe, but overall, the benefits certainly outweigh the occasional difficulty.

Interceptor
Even in space-based combat, the concepts of "fighter" and "bomber" are sometimes appropriate. Small, fast vessels intended primarily for an air to air role demand a different design from the larger, air to ground fighting craft. The Interceptor is a hybrid fighter; its sleek design allows use both out in space and deep in an atmosphere. As is the case with most fighting aircraft, the Interceptor uses fuel at a prodigious rate. Therefore, though it is a powerful military tool, its range is strictly limited.

Iron Maiden
The venerable Iron Maiden was the first functional design in the history of mechanized robotic war machines. This elementary model was heavily armored and more than a little graceless, but it made up for its coarse design with sheer firepower. When the first of these lurched onto the battlefield, there was nothing on the ground that could face its plasma cannons and survive. Though perfectly capable of functioning in space, this unit was designed before rocket transport was routinely built into MRWMs.

Ixion
Now that we have discovered them, circular supports (the human sound-cognate is "weelz") seem like the sort of thing one would invent at the very dawn of civilization. It is a testament to the vagaries of chance that we did not do so while still on our home world. Used on a vehicle, they allow much faster travel than the traditional sledge system, and for lesser cost of production. Three rolling supports seem to result in a stable configuration, and we have adopted that as the standard. Twin ballistic catapults mounted to the sides of the main cabin provide defensive and offensive capability.

Jury Rigger
Though robotic and mechanized warfare have been carried on for some time, it is only recently that the ecosphere defenders, raiders, and other barbarian groups have begun to use this technology. The Jury Rigger, though often cobbled together from stolen and salvaged parts, is nonetheless an extremely potent and dangerous war machine. The pilots chosen for these devices are frequently careless of life--even their own--and it shows in their tactics. The resultant brutality is often difficult for civilized forces to match and defeat. Jury Riggers have no independent ability for space travel, but they have been reported off-planet.

Kelpie
Sneaking along hidden beneath the water is not an honorable way to carry on warfare. However, not only the humans but even the other nests derived from the survivors of our own ship seem to have no compunctions over difficulties of honor. Thus, it is our duty to take every advantage we can gain in the struggle for survival on this new world. Our new aqueous sensing technologies allow us to build and navigate this vessel, which travels below water levels and is therefore difficult for enemy ships to discern.

Kineticore
After the development of the HohMann, MRWM designs began to experience a great deal of specialization. A prime example of this is the Kineticore, which has been described as a mating of giant battle robot and fighter jet. This unit was intended to fill an air to air role, so the resemblance to a fighter is not really surprising. The original idea behind this model was for a pre-orbital interceptor, on the theory that any other MRWM on a dedicated trajectory to orbit would be easy pickings for a fast moving weapons platform. Unfortunately, the success of that tactic relied too heavily on begin in the right place at the right time. Though it cannot shoot down units heading into space, it has no problem catching up to almost anything else.

Mediary
Leaders must communicate with one another. Unfortunately, all of our advanced devices for such work was destroyed in our landing here, and the specialists trained to the job did not survive. The re-development of pressurized speaking and listening devices allowed us to begin rebuilding the Mediary Corps. Though the equipment is primitive, Corps members can fulfill their basic functions--contact with other civilizations, honorable sabotage, theft of science, and subversion. As was the case in the past, a Mediary's communications devices also provide an atmosphere for work in unfriendly environments, like space.

Melior
Though the thought itself is painful, the needs of our society in the realm of environmental engineering have become more complex than the Nidus can handle. We must move on, and philosophy has shown us the path into the future. The newly developed Melior organism is a sac-bearer like our beloved Nidus, but it is much more, as well. This magnificent being does everything a Nidus can do--and twice as fast--and is also able to transform many types of terrain into other types--level mountains, drain swamps, and so on. In addition, the egg sac is more thoroughly hidden inside the Melior's body, which makes it less susceptible to destruction during an attack.

Ne Plus Ultra
Disintegration is perhaps the most ethically questionable weapons technology to arise since the fumbling, early days of nuclear fission and fusion on our far-off home planet. The Ne Plus Ultra is the purest form of disintegrator bomb. It is a compact, no nonsense device with only one purpose--travel to a military target and annihilate it--leaving absolutely nothing behind. Only the extraordinary Nucleon Shield, developed in response to the predictably unstoppable proliferation of disintegrator technology, can prevent the devastation this weapon would otherwise inflict on a city. No known military unit can withstand the effect.

No civilization can create Ne Plus Ultra devices until someone has completed the Penance Wonder of the World.

Nidus
It is only by the greatest fortune and the courageous sacrifice by the ship-borne Coercor forces that any of our hard working egg-breeders at all lived to reach the surface of this forsaken world. Without them, we would of course have perished completely. With them, we have hope for new nest cities, agriculture, refineries, transportation routes, and all that they traditionally provide. To date, the egg sacs have not been as healthy in color and firmness as they should be, but this is surely a temporary effect of the new environment. When we are better adapted to this planet and more securely established, the sacs will firm up and ripen as they should.

Ophion
In general, the forms of life native to Funestis are not hostile, but the higher forms are almost invariably so. As yet, there is no scientifically accepted reason for this, but several experts have speculated that the Funestian ecosystem has a built-in defense mechanism. When stressed by an exploitative species, especially an alien one (such as ourselves), the planetary ecology "fights back" with the uncaring brutality characteristic of nature everywhere. Theorists are divided on whether this is a natural trait or was engineered into each selected species by the original inhabitants of this world. Regardless, the Ophion worm is a prime example of this effect. The vicious, giant, burrowing creature remains underground until it chooses to attack--or someone unwittingly tries to move onto the land it occupies. It then erupts from the ground, strikes, and retreats. On occasion, an Ophion has been captured and trained, but systematic domestication has proven to be impossible.

Pasticcio
Many believe that the first public unveiling of the original Pasticcio heralded a new era in genetics--and ushered in the dawn of the Protean Age. While this might or might not be true, it is historical fact that the "patchwork soldier" was the first successful effort to join human, non-human, and robotic elements into a single being. (The word 'organism' does not seem appropriate.) Keep in mind that the Pasticcio was not a protean being; it had no form-changing abilities whatsoever. Rather, it provided sure evidence that the differing biologies could be conjoined, which led directly to the later protean advances. Before that time, the Pasticcio, which inherited the benefits of the three worlds--human, non-human, and machine--and few of the weaknesses, had proved itself on the battlefield. It was strong, tough, and able to survive in nearly any environment, no matter how hostile.

Pedipalpi
Since genetic science has evolved beyond what we remember from our home planet, it seems that oddity has become the norm. Still, the Pedipalpi--a gargantuan whip scorpion trained to carry a warrior--sort of stands out. With the combination of claws, tail, and hand-held weapons at their disposal, it's been said that with an experienced rider on board, a single one of these units could defeat a small army from twentieth century Earth. Transmutation technology not only allowed the creation of such a creature, but gave it an extra-tough, ceramic carbon polymer exoskeleton. Unfortunately, we made them strong and vigorous enough to frequently escape and thrive in the wild. Durable as they are, however, the Pedipalpi cannot survive in a vacuum.

Plasm
Even for those who created it, the Plasm is a nightmare come to life. In coarse terms, this unit is a gargantuan version of a common amoeba-like Funestian microorganism. It is huge and strong. Its pliable structure makes it nearly immune to physical attacks, and its thick cell wall prevents infection by most biological and chemical agents. If this unit has a weak point, it is its lack of intelligence--the Plasm is merely big and tough. It can carry no weapons, but its extensible pseudopod can batter even the heaviest-armored MRWMs beyond hope of repair.

Pristrix
Modern warfare seems to force our philosophies into areas of ethical theory that are decidedly indistinct--what the humans call "grey areas" of thought. The Pristrix is a product of this sort of theorizing--a naval military vessel that relies primarily on stealthy approach for its advantage. Quantronic engineers have designed flexible gravitational control fins that allow this rather large and dangerous vessel to prowl the water seas of Funestis, the dust "seas" of Naumachia, and the high-pressure gas "seas" of Nona. It cannot, however, travel in space; for one thing, there's nothing to hide beneath.

R.A.T.
Radioplastic-Armored Troopers (RATs) are a re-creation of military technology from pre-launch Earth. Human soldiers outfitted with personal armor built from advanced radioplastics are much more effective in combat and more difficult to defeat than their non-armored counterparts. Radioplastic armor is equipped with onboard life support and designed to protect its wearer from vacuum and the various dangerous radiations of deep space, so these units are perfectly suited to operations off-planet.

Raia
The Raia is the biological equivalent of a ground-effect vehicle, with the added benefit of a frictionless bottom surface. Derived from the cell line of a Funestian sea-ray, this creature is quite at home both over the ocean and over land. It is also capable of rising to a height well above any ground-based attacker's range. As is perhaps predictable when genetic artistry is so rampant in our culture, many labs are far from being as careful as they should be. Many Raia have found their way into the wild, to be trained and used by raiders, so-called "ecosphere defenders", and other barbarian elements. The sea of space is sufficiently different from seas of water so that this unit is far from spaceworthy, for which we should be grateful.

Repeller
It is a wise scientist who can learn from the lessons nature presents. Though we as uninvited interlopers on this planet have followed a different path to developing electromagnetic (E-M) repulsion field theory, one of the ways we have put it to use mimics the natural protective ability of certain native Funestian animals. The military unit thus created is the Repeller, so named because of the "repulsion" field surrounding its entire body. These fields are all-encompassing, so that these fighters must be identified by colored collars worn outside the field.

Rocket Man
Although it debuted at nearly the same time as the Iron Maiden, the Rocket Man was a differently specialized design of mechanized robotic war machine (MRWM). This early model was the first MRWM capable of traveling to and from orbit on its own power. Weight and aerodynamic considerations forced the engineers to sacrifice firepower and armor for speed and lift ability, so this unit is not the most powerful thing on the battlefield. However, the potential for exploration the Rocket Man provides more than makes up for its lack of military might. Perhaps the only other significant drawback is the unit's sub-standard navigational system, because of which it is incapable of naval travel.

Salmagundy
One of the most effective ways to compile information about an enemy (or potential enemy) is by infiltrating the enemy's ranks. This is the job of the spy, and the Salmagundy is a perfect spy. This melange of human and non-human genetic coding is able to change appearance at will, collect information on any enemy, seek out dissidents and defectors in their forces and cities, steal technology, sabotage both military units and population centers, and (if the technology exists) plant incredibly destructive devices in enemy cities. As counterintelligence operatives stationed in friendly cities, they can also feed false information to enemy spies and prevent attempts at subversion. Even the strange species we have encountered on this foreign world seem to find espionage distasteful. However, the potential benefits generally outweigh the risk of incident.

Shuttle
Thanks to the development of both the ground-based launch technology and the massive engine power necessary for reaching High Funestis Orbit (HFO), the Shuttle is the first military transport unit capable of reaching orbit on its own power. This naval vessel travels the watery seas of Funestis as easily as it does the "sea" of space. Launch engineers must be wary however, of the huge orbital platforms we have discovered through telescopic surveys; they are a great threat to any space ship, and travel to orbit is prohibited from any area directly beneath a platform. The Shuttle was originally designed as a fighting craft, so its passenger capacity is rather limited.

Skimmer
In the odd low-gravity environment of Naumachia, the "oceans" are, essentially, giant bowls of suspended dust. Most naval vessels are intended for use on seas of water, and are thus completely inappropriate to this milieu. The Skimmer is a wide, low, flat bottomed "boat" that takes advantage of friction reduction technology to allow it to skim over the dust. There is a small, extremely lightweight passenger cabin, and specially miniaturized plasma weapons are generally mounted on the bow. This vessel was designed for a specific use, and is useless anywhere but on the dust seas of Naumachia.

Skipjack
In their starship's original data bank were the designs for nearly every type of ship ever sailed by humans. Though all of that was irrevocably lost in the fiery reentry, some of the colonists and crew came onboard with actual sailing experience. Once the required technology was rediscovered and local resources developed that allowed shipbuilding, it wasn't long before these individuals pooled their knowledge and recreated the Skipjack. This ancient American vessel has a single mast (sloop rig), and is defined by its v-shaped bottom and prominent chines. On the sea, it's recognizable by its broad, transom stern and clipper stem. The Funestian Skipjack is commonly armed with light cannon, and despite its small size can be a nimble and formidable opponent.

Speed Demon
To quote Marshal al-Sabah, "An advance in genetics is an advance in weapons design." The first success from the Advanced HyperKinetic Organisms Project, commonly known as the Speed Demon, is a case in point. This totally organic being is built for speed--literally. It's the fastest ground-based military unit ever to exist. Imagine an intelligent greyhound the size of a horse, with stronger legs and extensible claws for added traction. Note that this creature was designed to remain viable in the space environment; its mouth, ears, nostrils, and other openings are completely self-sealing, and it is able to generate an internal oxygen supply at need.

Sting
The quantronic monopole missile is a sleek and graceful design, and its destructive potential is quite impressive. In fact, no known military force is able to withstand an assault by even a small number of these devices. Add to that the fact that they are remotely piloted--there is no risk to any friendly soldier's life--and you have a weapon that is very attractive to military leaders. Unfortunately, it has not been so well received by the general public. The popular feeling seems to be that this is an unethical and overly destructive device, and that no reasonable leader would care to build it, much less use it.

Transceratops
This is not simply a genetically engineered re-creation of the extinct Triceratops dinosaur. Rather, the Transceratops is an improvement on the original, equipped by our genetic developers with a rudimentary intelligence greater than that of the domesticated dogs of Earth. Beside being trained never to injure a human being, "Topsies" are loyal to a fault. Though they're not intelligent enough to become rebellious, most are smart enough to follow orders. In this way at least, they're perfect for military purposes.

Typhoeus
It is an unlikely coincidence that every intelligent species we have so far encountered has in its legends something akin to the dragons of ancient myth. Despite many efforts, some undertaken by the most expert genetic artists using the most sophisticated equipment, it proved impossible to re-create these monsters until the development of a practical theory of chaos biogenics. (Some legends hint that the dragons have always been creatures with chaotic natures.) The first and, for many reasons, the last design is modeled on Typhoeus of ancient Greek myth. However, though fiery serpent's eyes and a terrifying voice were easy enough, no one had the courage to actually create a flying creature this powerful with a hundred heads. Once born, the Typhoeus is willful, and will not submit easily to being disbanded.

Urdar
Little or nothing is known about the Urdar. Though we have given them a name (that of the first Norn, one of the earliest personifications of Fate), we do not even know if they are organisms, creatures, beings, or simply devices. What is certain is that they roam the planet Nona, and the evidence indicates that they were created in the time when the HaGibborim still inhabited that world. These units are brutally violent, as if protecting the secrets of that long-disappeared race, and seem to be well nigh indestructible--especially since they hover high above most of our units. The Urdar come and go as they choose, and they're almost undoubtedly capable of interplanetary travel.

Ur-Titan
The most ancient mythology from our species' days on Earth is filled with titans, giants, and superhuman beings. Our genetic artists have long been able to create huge organisms, but these wondrous legendary personages had more than size going for them. With the discovery of total immunity, we can finally return to the infancy of our species and re-create our titans, exempt from disease, poison, age, and physical infirmities of every kind. Strong and fast as they are big, the Ur-Titans are formidable forces. The ground shudders where they walk. There has been no need to develop titanic weaponry; the Ur-Titan needs no weapons but fists.

Vector Morbus
International watchdog groups have already begun protesting the development of this specialized organism. The Vector Morbus is an engineered reptile that secretes a highly corrosive mixture of rapidly mutating protoviruses in its pestilential sacs. This "obscene cloud of death" as it has been referred to in press accounts is quite effective at destroying enemy military forces. Unfortunately, the long-standing prejudice against chemical and biological weapons (the Vector Morbus is both) makes its deployment problematic.

Xenocide
Euthenics, the science of making the universe better for humans, has had many positive results. However, like many scientific advances, it has also caused some unattractive side-effects. A less than ethically upright leader can evoke the principles of Euthenics in carefully worded speeches and public pronouncements in order to rile up the more gullible citizens and influence them to form unofficial militias; "lynch mob" is the more precise term. These agitated citizens will then go out at any implied instruction from their leader, seek out enemies of the state--especially members of alien species--and kill them. Although these paramilitary units can be useful when a nation is opposed by an alien civilization, some believe that when it comes to arousing nationalistic species hatred, the cure is worse than the disease.

Yare
A Yare, though little more than a huge raft with a square sail, is nonetheless a practical seagoing vessel. After all, the Polynesians of ancient Earth traveled the vast Pacific in lesser boats, and were accomplished explorers. The one caveat is that the Yare is less than safe in open ocean; staying within sight of the coast is the best way to avoid the sort of storms that can easily destroy such a simple vessel. A small deck catapult provides some defense against raiders, but hurled missiles have never been known to affect wind and rain.

Singulon
Armor manufactured with monopolium is virtually impenetrable. It is also extremely massive, and therefore heavy, and only precise control of local gravitational forces makes it possible for even a protean being to wear it and survive. This armor, while protecting the soldier inside, is also a weapon in and of itself. Merely the stomp of a monoskin armored foot is enough to set off a localized earthquake. The weakness of this suit is merely the weakness of the organism inside--it must breathe through a mask, and the mask cannot be composed of monoskin. According to theory, if we somehow produce enough monopolium (and the required amount is not impossibly large), we will have concentrated the entire mass of the known universe in one small area. Theorists are still arguing over the possible cosmic consequences of that.

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