Twilight Sparkle's crown, the Element of Magic, has been stolen. She must now pursue the wayward Sunset Shimmer into a new world. A world where a dark magic lurks beneath the notice of its inhabitants, within a most peculiar game unlike any other...
Sonata's life in the world of humans has gone from bad to worse. With no magical powers, no roof over her head, or even friends it feels like there is no hope left. Thankfully, there is a way out. And all she has to do is win a duel!
It's been a while since graduation and everybody went on their separate paths. And not only that, time to see how things have changed since they last left.
If everything all relied on you drawing the perfect card, would you take it? Would you risk it all for one shot at being remembered? No matter how much skill/talent you have sometimes all you need is a little luck to turn the tide of a duel.
Sunset Shimmer strives to prove herself a changed person, all the while her fellow students around her seek to prove a newfound dominance over her as duelists. Behind the scenes, three girls arrive at CHS who might not be all that they appear to be.
When Spike Drago decides to attend Duel Academy, he doesn't expect much. Meeting friends new and old, having fun, classes. But when a prophecy starts to come about, he and his friends must face this Chaos head on
Twilight Sparkle. Bookworm, student of magic, general recluse. Can five mares and a card game break her out of her shell? Yes. Yes they can. Otherwise there would be no show.
Year 2 has begun in Twilight's School of Friendship and Dueling. The Student Six are about to exprience an even crazier year than the last as an ancient enemy makes a horrific return.
The Crusaders find themselves in the middle of a war between light and darkness that consume the city of Manehattan, but they're not on the side that they would've expected.