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Prince_Staghorn
Group Admin

I need Anyone with experience in D&D to create statistics pages for the various monsters/beings.

For actual D&D creatures, this is easy, but for others, it's harder.

I'll start off:

NAC MAC FEEGLE

CN dimunitive Equine (Insect-Winged, Sylvian, Breezy)

Init/Senses
+3/Listen -1, Spot -1

AC
19, touch 17, flat-footed 16
(+4 size, +3 dex, +2 natural)

hp
59 (4d8+24 HD)

Immune
Fear (lawful sources only)

Fort/Ref/Will
+11/+7/+3


Speed
40 ft., climb 30 ft.; The Crawstep

Melee
Head butt +12 melee (1d8+6/19-20) or

Melee
+1 Pictsie Sword +13 melee (1d3+7/19-20)

Space/Reach
1 ft./0 ft.

Base Atk/Grp
+2/-2

Special Actions
The crawstep, mousepipes

Abilities
Str 22, Dex 22, Con 15, Int 6, Wis 8, Cha 8

SQ
Drink like a demon, hard-headed, spell-like ability

Feats
ToughnessB, Diehard, Great Fortitude

Skills
Hide +19 , Sleight of Hand +7, Move Silently +7, Open Lock +7, Knowledge (local) +7

Advancement

The Crawstep (Su)
Once per day, a single pictsie may use the crawstep to travel to another local plane. This effect works like planar travel and affects the pictsie, anyone in the pictsies' clan (real or honorary), and up to 10 lbs. of matter per pictsie.

Drink Like a Demon (Ex)
A pictsie’s body handles alcohol differently from other people's bodies. They can drink a large (for a pictsie) tankard of ale, a bottle of wine, or a corresponding amount of stronger alcohol as a move-equivalent action. Every bottle or tankard of alcohol a pictsie consumes during combat, reduces his Dexterity, Wisdom, and Intelligence by 1 point each, but increases his Strength or Constitution (DM’s choice) by 1 point. However, his Reflex save bonus, Dexterity bonus to Tumble, and AC bonus remain at their original levels regardless of his new Dexterity modifier. A pictsie’s body metabolizes one drink per hour, reducing both the penalties and the bonus accordingly. Pictsies only gain the Strength and Constitution bonuses for alcohol drunk during a fight, and the bonuses only last until the end of the combat. (The penalties disappear more gradually.) What quantity of alcohol constitutes a "drink" is deliberately left undefined.

Fear Immunity (Su)
Pictsies are immune to fear effects that stem from a non-lawful source.

Hard Headed (Ex)
If a pictsie successfully head butts an opponent, the opponent must make a Fortitude save (DC 20) or fall unconscious for 1d4+2 rounds. The save is Strength based. Kicking a pictisie in the head does no damage to the pictsie, but causes 1d4 points of damage to the kicker. Pictsies have been known to accidentally kick themselves in the head.

Mousepipes
One member of every pictsie clan is a bard (known as a Gonnagle), capable of playing the mousepipes. This musical instrument resembles the bagpipes of Coltland though much smaller. Its high-pitched tones can only be heard by creatures capable of hearing sounds above the normal human range. Any canine creature (including, undead, monstrous beasts and aberrations with canine features) hearing the sound of the mousepipes takes 1d4 points of sonic damage plus an additional point of damage for every level of bard and is panicked.

A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Skills
Pictsies gain a +2 racial bonus to Knowledge (local). They aren't terribly bright in other areas.

A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it always can choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a -5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.

Pictsies have a +12 bonus to Hide due to their Diminutive Size.

Nac Mac Feegles (also known as Pictsies, the Wee Free Stallions, or 'Person or Persons Unknown, Believed to be Armed') are mischievous little fey that have a tendency to get "Piffed" and go about fighting anyone they see. When they run out of enemies, they have a tendency to then start fighting one another. After that, they start fighting themselves. And they win. Though only 6 inches tall, they are remarkably strong and have a number of spell-like abilities, including the "crawstep", a form of teleportation. Though they are quite good at going without being seen, the sounds of their scuffling usually gives them away.

Despite their small stature, they are quite strong and can actually take down most anything they decide to fight. Feegles get along with anyone who tolerate their shenanigans and who they feel are of some power. As such, they often revere casters though they are generally too simplistic to become casters themselves. All Feegles feel a kinship towards other Feegles. For the most part however, Feegles keep to themselves. They figure that things will be easier on them if no one knows that they're around or even exist. They only show themselves (purposely) in times of great need or to trusted allies.

Feegles live in mounds, often in forests. These tunnel systems can be quite expansive but usually can't accommodate much more than a rabbit. Each mound is controlled by a "Kelda", a queen effectively. Females are relatively rare among Feegles and are in charge of leading their various clans. Keldas each have a husband who is the "Big Stallion" who tries their best to keep the other Feegles more or less in line. Each clan also has a "Gonnagle" or war-poet who records their exploits and sings horrible songs to inspire fear in the hearts of their enemies. These individuals are far more educated than the standard Feegle and carries Mousepipes, bagpipes made of mouse skin. Gonnagles tend to be less rambunctious than other Feegles

Male Feegles are generally given names based upon their nature and position in addition to a primary name. Big Yan, Daft Wullie, Awfully Wee Billy Bigchin, and so on. Females are a deal rarer and are known only by their primary name, which varies as much as those of their male counterparts.

Like many changeling relatives, Feegles are immune to most poisons, and have a high tolerance for alcohol. Feegles also have no fear, beyond a few clan's superstitions concerning writing. the majority of Feegle stallions are illiterate, though the females are often smarter than all the males in a clan combined.

Lorthalis of Crows
Group Admin

What all species do you want first?

Prince_Staghorn
Group Admin

4274533 Currently, we can fill out various things. I'll make posts for various "groups" (for example, "Arthropods" will vary from parasprites to Bumbles, while "Monotremes" covers griffins, thought eaters, etc...)

I'm not looking for a specific order, just whatever might be easiest for you created at your convenience. I already have the pictures and text, I just need the stats

Lorthalis of Crows
Group Admin

I suppose I could work on the tirbana...

Hooray for the Nac Mac Feegle. Was planning on adding them, eventually. In their natural form.

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