My Little Draenei: Shamanism is Magic

by scootalooftw


Manet Spell Sheet

Manet Spell Sheet

Restoration

Riptide: Unleashes a torrent of healing waters upon an ally, causes initial healing, as well as additional healing over time.

Lesser Healing Wave: Calls on ancestral spirits to replenish an ally’s health, heals for a small amount, with a fast cast time.

Healing Wave: Calls on ancestral spirits to replenish an ally’s health, heals for a medium amount.

Greater Healing Wave: Calls on ancestral spirits to replenish an ally’s health, heals for a large amount amount, with a longer cast time

Chain Heal: Casts a beam of healing energy, that can bounce between up to four allys.

Earth Shield: Calls upon the earth elemental spirits to protect an ally, taking a portion of the next nine attack for them.

Earthliving Weapon: Infuses a weapon with healing energies, causing healing spells to sometimes bless the target with earthliving, causing them to heal additional health for a short amount of time.

Water Shield: Calls upon the water elemental spirits to protect the caster, causing them to regenerate mana faster, as well as restoring additional mana if they are attacked.

Enhancement

Stormstrike: Infuses both weapons with lightning, striking the target with both simultaneously.

Lava Lash: Infuses offhand weapon with lava, striking the target for more damage if they are affected by Flame Shock.

Flame Shock: Shocks the opponent with fire elemental damage, causing them to burn for a short time afterwards.

Earth Shock: Shocks the opponent with earth elemental damage.

Frost Shock: Shocks the opponent with frost elemental damage, slowing their movement speed for a short time.

Lightning Bolt: Cast a bolt of lightning, hitting a single target.

Chain Lightning: Cast a bolt of lightning that chains to up to 3 additional targets.

Maelstrom Weapon: Passive ability, allowing the shamans attacks to sometimes allow the next cast-time spell to be cast instantly.

Feral Spirits: Calls upon 2 guardian wolf spirits to come to the shamans aid, damage dealt by the wolves also heals the shaman.

Fire Nova: Causes a nova of fire to erupt from victims of Flame Shock, damaging nearby enemies.

Flametongue Weapon: Enchants weapon to increase the power of the shaman's spells, as well as causing melee attacks to deal additional fire damage.

Windfury Weapon: Enchants Weapon to cause attacks to sometimes call upon the fury of the wind, striking the opponent 2 additional times.

Shamanistic Rage: Shaman fills themselves with the rage of the spirits, decreasing the damage they take, increasing the damage they deal, and removing the mana cost from all offensive spells for a short time.

Totems

Totems are something unique to shamans in world of warcraft, where they call upon the elemental spirits to aid them in battle. They use a small relic, one for each element, that they keep on them at all times to connect with the elemental spirits, which, when call upon, take the form of “pillars” or totems, causing different benefits for the shaman and their allies, dependong on the spirit called upon. Unless stated otherwise, while healing, Stoneskin, Flametongue, Wrath, and Healing Stream will be used, and while Enhancement, Strength, Searing, Windfury, and Healing will be used. Mana is only used when needed.

Strength of Earth: Earth Totem that Increases the strength and agility of all nearby allies.

Stoneskin: Earth Totem that hardens the skin of nearby allies, increasing their resistance to damage.

Flametongue: Fire Totem that increases the spell power of all nearby allies.

Searing: Fire Totem that asists the shaman, casting fireballs at their target every 1.5 seconds.

Windfury: Air Totem that increases attack speed of nearby allies.

Wrath of Air: Air Totem that increases the casting speed of nearby allies.

Healing Stream: Water Totem that releases healing mists, offering constant, slight healing to all nearby allies.

Mana Spring: Water Totem that releases mana into the air, causing nearby allies to replenish mana faster.

Utility

Ghost Wolf: Shaman takes on the form of a wolf spirit, allows for faster movement.

Heroism: Inspires all nearby allies to fight with renewed vigor, greatly increasing attack and casting speeds