Clueless in Equestria

by David Silver


Diversion - Equestria Rules for Ponyfinder

It's the chapter no one asked for!

Equestria
A Ponyfinder Campaign Setting

Welcome, gentle reader. This document assumes that you already own and understand the Pathfinder Roleplaying System and its expansion, Ponyfinder. While the world of Everglow presented in Ponyfinder is all well and good, some of you want to adventure in the world presented in the show we all love. This document provides some ways to translate Ponyfinder rules to a more Equestria true setting.

Fingerless Rules: First step. Ponyfinder uses a semi-realistic handling of the four legged and hoofed nature of ponies. When playing it with Equestria, ponykind and other creatures should be treated as having two fully functional hands, even if they happen to be hooves. They can hold things in their mouth, but to keep things fair, they should not be using more than two 'hands' at a time, in any combination of mouth and forehooves.

Races: From the show, Griffons and Cloven are clearly present, along with the gem gnolls(diamond dogs). Other available races are up to you. There is a large world outside even the large map of Equestria itself, so who's to say there aren't the other options lurking out there in the great unknown. To keep it show loyal, you should probably keep it to the pony races, griffons, and cloven. If the GM allows it, a player can play a changeling, using the Doppleganger ponykind rules.

Gods: Fortunately, the gods of Everglow sync up with the princess' of Equestria fairly easily.
Sun Queen becomes Celestia
Moon Princess to Luna
Kara to Queen Chrysalis
The Night Mare to Nightmare Moon
Unspoken to Discord
Princess Luminace to Twilight Sparkle
Lashtada to Cadance

Songs of Power: The whimsical fey creatures that make up Equestria love a good song. They love it so much they don't even know they are singing half the time they do it. Denizens of Equestria can burst into song, as a free action, while attempting a diplomacy, intimidate, or bluff check. While singing, nothing else of importance occurs(though sudden dancing is possible).
All players besides the singer have one point they may award the singer.
The GM has one point per player, plus one.
Any player, or GM, that sings along automatically gives their point.
These points renew once per day after resting.
It requires, and spends, a point to begin singing. This counts towards the effect of the song.
Every point spent, be it the singer's initial points or points awarded by others at the table, is +1 to the skill check.
When a foe is singing, players may sing in counterpoint. If the GM feels the counter song fits well, they may allow the player to spend a point to counteract the foe's point(s) on a 1:1 basis.
Once a song is complete, most characters will behave as if no song occurred, and resume their intended actions.
The key factor to keep in mind is that this is for fun! Make a silly song, make a dramatic song, but sing like you mean it! The GM has the right to veto your use of your song point if you're not putting in any effort.

Non-Violent Solutions: While violence remains a solution available to Equestrians, it is not the first nor the best. When calculating experience rewards, decrease by 25% if violence is resorted to. If a particular encounter is especially difficult to bypass peacefully(Against enemies that attack first and are already quite opposed to the PCs, for example) and the players manage it anyway, increase the reward by 50%.

Alignment: Equestrian players should tend towards the goods and neutrals. Truly evil sorts do not get along well with the sunny dispositions of the Equestrians. Leave that to the villains.

Teamwork is Best Work: Everything is better when done with a friend. Equestrians that use the aid another action give 1 extra point(+3 instead of +2 usually).

New Feats: These feats are available to any creature of Equestria. Though ponies are most well known for their musical tendencies, griffons, cloven, and others can join in the spirit of things.

Song of Remorse
Description: You may use your song to counter an ongoing effect on yourself or any other single creature within 30 ft. The target gets a new saving throw against the effect with a bonus equal to the song point(s) spent on the song. If the effect cannot be defeated with break enchantment or restoration, then no reroll is given, but the singer becomes aware of a method of curing the target. A given effect can only be sung about once.

Prone to Rhythm
Description: Much like a certain pink pony we love, you are more susceptible to the whimsies of your muse than other fey creatures. You have an additional song point per day.
Special: If you are a bard or otherwise have bardic performance, you may spend 5 rounds of bardic performance to regain a song point, to your usual maximum, as a swift action.

Song of Magic
Description: There is magic in music, and magic in friendship. You may start a song as a swift action just before casting a spell. For every point that comes from someone besides you, increase the DC of the spell by 1. For every two points, increase the caster level by 1.

Infectious Tunes
Description: Your song sweeps through a crowd with frightening ease, causing entire towns to join along when you get it right. Whenever the GM awards you a point with their song point pool, you gain another point of effect, doubling their input.

Disclaimer: That show doesn't belong to us. Google says it belongs to Hasbro, so look them up and give them lots of money so they don't sue us or send nasty letters in our direction. Thanks!