A Dangerous Sparkle

by David Silver


Sonata Dusk, Level 8 Sorcerer

She's a not-good enchantress, she'll put you in trances!

Sonata Dusk
Pony (sea horse) sorcerer 8
CN Medium fey (ponykind)
Init +6; Senses low-light vision; Perception -1
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Defense
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AC 10, touch 10, flat-footed 10
hp 50 (8d6+16)
Fort +3, Ref +2, Will +5
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Offense
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Speed 30 ft., swim 40 ft.
Bloodline Spell-Like Abilities (CL 8th; concentration +13)
8/day—laughing touch
Sorcerer Spells Known (CL 8th; concentration +13)
4th (4/day)—triggered suggestion[ACG] (DC 23)
3rd (6/day)—deep slumber (DC 22), hold person (DC 22), rage
2nd (7/day)—hideous laughter (DC 21), oppressive boredom[UM] (DC 21), qualm[UC] (DC 21), tactical acumen[UC]
1st (8/day)—ear-piercing scream[UM] (DC 16), entangle (DC 16), forced quiet[UM] (DC 16), hypnotism (DC 20), moment of greatness[UC], sow thought[ARG] (DC 20)
0 (at will)—detect magic, drench[UM] (DC 15), ghost sound (DC 15), light, mage hand, mending, prestidigitation, root[UM]
Bloodline Fey
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Statistics
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Str 14, Dex 10, Con 12, Int 10, Wis 9, Cha 20
Base Atk +4; CMB +6; CMD 16 (20 vs. trip)
Feats Embraced Destiny (enchantment), Eschew Materials, Greater Spell Focus (enchantment), Improved Initiative, Spell Focus (enchantment)
Traits reactionary, water-touched
Skills Bluff +9, Intimidate +9, Knowledge (arcana) +4, Knowledge (nature) +4, Spellcraft +11, Swim +17
Languages Common, Sylvan
SQ brand of destiny, fingerless, unique destiny, woodland stride
Other Gear 150 gp
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Special Abilities
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Brand of Destiny All ponies are born with a Brand of Destiny on their flank. This symbol is of high importance to the pony, signifying their destiny or talent, and driving them to excel at it.
Embraced Destiny (Spells, Enchantment) Favored of Shelia, you not only accept your destiny, but revel in it. You celebrate and excel, making your brand's guidance a shining beacon in all things you do.

Prerequisites: Brand of Destiny

Benefit: You may select one school and gain +2 to caster level checks with spells cast of that school.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fingerless Ponies and many other races of Everglow can manipulate any one-handed item with their mouths, despite their lack of fingers, as per the rules below:

- Hand and ring slot items automatically adjust to fit, becoming anklets that otherwise function
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Laughing Touch (8/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Swimming (40 feet) You have a Swim speed.
Unique Destiny Grants one bonus feat at 1st level.
Water-Touched DR 1/— against creatures and attacks with the water type.
Woodland Stride (Ex) Move through undergrowth at normal speed.