//------------------------------// // Character Sheet // Story: Twilight: The Gamer // by ilbgar //------------------------------// Name : Twilight Sparkle Title: Student of Magic/ The Gamer Stats: Str 73, Int 100: Per 23, Agi 85, Con 85, Will 71, Regen 105: Bat Con 50, Wis 69, Chr 71, Lck 69. HP 2045, Shd 50, MP 2447. Skills: Combat. At over 200, there aren't many people who can even keep up with you, let alone beat you. Resilience. At over 200, it takes a blow that would kill a normal person to even hurt you. Blade-wielding. At over 200, you aren't quite at Mihawk's level, but you're getting there. Positive Magic. At over 200, you can decipher anything involving positive magic or positive spiritual energy in seconds. Negative Magic. At over 200, you can decipher anything involving negative magic or negative spiritual energy in seconds. Efficient Spellcaster: 5/5. Each point in this skill reduces MP costs by 5%. Magical Force. 1/1.10% more damage dealt to enemies by magic. Magical Defense. 1/1. 10% less damage taken by magic. Regenerator. 1/1. +10% to rate of regeneration. Shield. 5/5. Shield that stops damage, any damage that exceeds the shield subtracts from the HP. Regeneration fixed at 1 point every 10 seconds. Investing points raises the shield's maximum value. Note, it appears as a small bar beneath HP. Body Armour. 5/5. Blocks incoming damage, essentially the same as Resilience, but twice as effective. Magic Copying. 5/5. Allows you to copy a spell performed in your view. Higher levels allow you to replicate a spell that you didn't see the entirety of. Physically Tough. 10% reduction to damage from physical attacks. This is before the reduction from Resilience. 1/1. Spiritually Tough. 10% reduction to damage from magical attacks. This is before reduction from Resilience. 1/1. Drain. A portion of the damage you deal restores the damage dealt to you, 1% for each point invested. 10/10. Shield Slicer. You can break through shields with a bladed object. Cost is proportional to strength of shield in relation to your attack. 1/1. Invincible Shield. You can project a shield that is completely unbreakable for 100 MP, however, it will disappear after 10 seconds. 1/1. Caster. You can cast two different spells in the same instant, or the same spell twice in one instant. 1/1. Attack Attacker. You can use this once every day to cut the damage of one enemy in half. 1/1. Mob Crusher. You gain a 10% boost to your abilities if you are facing more than three enemies at once. 1/1. Resilient. Automatic subtraction of 10 damage from incoming attacks after reduction by Resilience. 1/1. Magician. Automatic addition of 10 damage to spells of the Positive Magic type. 1/1. Skilled Combatant. You are able to see a technique in a fight once and imitate it, if not perfectly. Though seeing the technique performed repeatedly makes it possible to copy it flawlessly. Adding points improves your ability to replicate the technique. 10/10. Swordsman. You can adjust your style to fit the specific blade you're wielding. Invest points to reduce the inefficiencies that crop up. 10/10. HP Boost 1. + 10 HP. Note that you can't get a higher-numbered boost before a lower numbered one. 1/1. HP Boost 2. + 25 HP. 1/1. HP Boost 3. + 50 HP. 1/1. HP Boost 4. +100 HP. 1/1. HP Boost 5. +250 HP. 1/1. MP Boost 1. +10 MP. Note that you can't get a higher-numbered boost before a lower numbered one. 1/1. MP Boost 2. +25 MP. 1/1. MP Boost 3. +50 MP. 1/1. MP Boost 4. +100 MP. 1/1. MP Boost 5. +250 MP. 1/1. Non-corrosive. Reduces the corruptive effects of negative magic by 10%. 1/1. Close Combat. 1/1. For 10 MP, you can triple the damage you deal from direct physical attacks at the cost of doubling the physical attack damage you receive in return. Mega Strength. 1/1. For 100 MP per attack, you can deal 100 damage in a direct physical attack, regardless of enemy defenses. However, this Skill disregards any bonuses from your Stats and other Skills. One Mare Army 1/1. For 1000 MP, rain a series of lightning fast attacks on the enemy that are almost guaranteed to do over 1000 damage to each within ten feet of the main target. Sword-play. 10/10. A skill that increases your skill with a sword a great deal more per point than Blade-wielding does, but doesn't transfer to all bladed weapons, just swords and knives. This includes kitchen knives and weapons that were carved into a sword-like shape. Zantesuken. 1/1. A one-hit kill technique. It costs 1000 MP, has a one day cooldown period. It's inaccurate, unwieldy, and leaves you immobile for ten seconds afterward, so make sure it hits it's target. Damage Reflection. 10/10. Reflects a small amount of the force used against you on the user, 1% per point, this skill does not come into effect unless there is physical contact, as such, most spells will not be reflected. Lesser Force. 1/1. Quote, "If two forces come into conflict, the weaker one always comes away damaged." unquote. If the attack is completely neutralized by your Skills/Stats, the damage is sent back at the attacker. This only applies if the attack does zero damage to you. Lead Body. 10/10. Your body is lead-hard, add points to increase your body's toughness further. Avid Student. 1/1. Decreases the necessary time required to learn a spell, theory, or grasp another type of magic. This applies to all magic, positive, negative, light, dark, elemental, etc. Positively Absorbent. 1/1. You absorb 5% of the MP used in a Positive Magic spell that hits you. Negatively Absorbent. 1/1. You absorb 5% of the MP used in a Negative Magic spell that hits you. Unpossessable. 137/1000. Heightens your resistance to outside influences. At a high enough level, 200 or so, you can shrug off possession by a high level demon like it was nothing. As it stands, only your Will Stat is in the way of that. Enhancement. 20/1000. Allows you to enhance both your body and objects you are either in contact with, or are grasping with your magic by your skill level as a percent for 1 MP per second. 10/1000 would allow you to enhance something by 10% for example. WARNING!!! Attempting to enhance something beyond your current skill level will succeed, but will cause damage every second you keep something enhanced. It is also unimaginably painful to experience. Perks: Holy Might. Increases the effectiveness of holy weapons and items she used by 10%, and reduces their effectiveness against her by the same margin. Unholy Might. Increases the effectiveness of unholy weapons and items she used by 10%, and reduces their effectiveness against her by the same margin. Presence Concealment. Allows her to reduce her presence at will, down to the level that most people would take no more notice of her than a single blade of grass in a vast lawn. Difficult To Kill. Attacks do reduced damage, even if they specifically targeted her weak points. Though the reduction was only 5%, that is enough to tip the scales if she was fighting someone she was closely matched with, like Discord. Jack Of All Trades. She got a 1% boost to everything imaginable, from intelligence and attack power, to a reduction to damage done to her. Vampire Hunter. Increases her effectiveness against the undead by 10%. Not Gonna Die Tonight. Immediately restored 25% of her HP if it fell to 0, but only once a day. My Crew. The perk increased her abilities by 5% for every other person fighting on her side, and by 10% if she was fighting to rescue someone she had close ties with. Sound Soul. It increased her resistance to spiritual attacks and corruption by 10%. Brawler. Increases her damage-dealing when fighting bare-handed by 10%, while lowering the damage done to herself by the same amount.