Equestria Fortress 2

by nightelf37


Just for Fun 3 (a.k.a. Admin Responses)

Unfortunately, I seem to have acquired Writer's Block for Equestria Fortress 2, so while I try to find inspiration for the Merasmus match, I'll treat you to this instead.

EF2—EF2—EF2—EF2—EF2—EF2—EF2—EF2

Administrator responses are contextually triggered lines heard after something important happens in a match, for instance when the Intelligence has been picked up or how many seconds of the game there are left. All of the lines by Tasic and company are typed below.

General responses
-------------------------------------

Setup time
--------------------------------
¦ "Mission begins in sixty seconds."
¦ "Mission begins in sixty seconds."
¦ "Mission begins in thirty seconds."
¦ "Mission begins in twenty seconds."
¦ "Mission begins in ten seconds."
¦ "Five."
¦ "Four."
¦ "Three."
¦ "Two."
¦ "One."

Match ending
--------------------------------
¦ "Pick up the pace! We got five minutes left in the mission."
¦ "Hurry up! We got two minutes left in the mission." (Coldfront only)
¦ "Mission ends in sixty seconds."
¦ "Mission ends in thirty seconds."
¦ "Mission ends in ten seconds."
¦ "Nine!"
¦ "Eight!"
¦ "Seven!"
¦ "Six!"
¦ "Five!"
¦ "Four!"
¦ "Three!"
¦ "Two!"
¦ "One!"

Time added
--------------------------------
¦ "Alright, that bought us some time."
¦ "Uh-oh, the enemy's got additional time."

Match win
--------------------------------
¦ "Victory!"

Match loss
--------------------------------
¦ "We lost…"

Sudden Death
--------------------------------
¦ "Alert. Prepare for Sudden Death!"

Stalemate
--------------------------------
¦ It's a draw!"

Overtime
--------------------------------
¦ "Overtime…break the tie."
* Pinkie: (if she's present) *giggles*

Control Point Mode responses
-------------------------------------

Control Point being captured, Player defending
--------------------------------
¦ "We're losing a control point!"
¦ "Defend the control point!"

Final Control Point being captured, Player defending
--------------------------------
¦ "Last stand, everypony! Don't you lose this final point now!"
¦ "Alert! The final control point is being contested."


King of the Hill Mode responses
-------------------------------------

Control point captured
--------------------------------
¦ "We have secured the control point!"

Control point lost
--------------------------------
¦ "We have lost the control point!"


Payload Mode responses
-------------------------------------

Match start
--------------------------------
¦ "To the cart, everypony!"

Payload nearing checkpoint, Player attacking
--------------------------------
¦ "The cart's approaching a checkpoint."

Payload nearing checkpoint, Player defending
--------------------------------
¦ "Move it! The bomb's nearing a checkpoint!"

Payload nearing final checkpoint, Player attacking
--------------------------------
¦ "Keep at it! The payload's nearing the final terminus!"

Payload nearing final checkpoint, Player defending
--------------------------------
¦ "Full alert! The bomb's nearing the final terminus!"


Capture the Flag Mode responses
-------------------------------------

Intelligence captured by enemy
--------------------------------
¦ "There goes our intel."
¦ "Alert, the enemy's taken the case."

Intelligence dropped by enemy
--------------------------------
¦ "The enemy has dropped our case."

Intelligence returned to allied base
--------------------------------
¦ "Our intelligence is back in the base."

Intelligence returned to enemy base
--------------------------------
¦ "The enemy intelligence is back in their base."

Intelligence taken by enemy
--------------------------------
¦ "Alert! The enemy has the case!"

Intelligence taken by ally/player
--------------------------------
¦ "We got their intelligence."

Intelligence captured by ally/player
--------------------------------
¦ "Success! Intel secured!"

Intelligence dropped by ally/player
--------------------------------
¦ "Uh oh! The case has been dropped!"


Arena Mode responses
-------------------------------------

Match start
--------------------------------
¦ "The match has started!"
¦ "Start!"
¦ "Prepare for battle!"

Control point available
--------------------------------
¦ "The point is now open for capture."
¦ "Control point enabled, move it!"
¦ "Control point enabled, move!"

First Blood
--------------------------------
¦ "First blood!"
¦ "First Blood! Wow, that was quick." (If first blood occurs quickly after a round.)
¦ "First blood, about time!" (If there's a long period between round start and first blood.)

Flawless defeat
--------------------------------
¦ "Well, this went to hell in a handbasket."
¦ "For Pete's sake! What just happened?!"
¦ "I trained you better than this!"
¦ "Flawless defeat! Ugh!"

Flawless victory
--------------------------------
¦ "Flawless victory!"
¦ "You've done Equestria proud!"
¦ "You're a credit to Equestrians everywhere."

Doomsday responses
-------------------------------------

Match start
--------------------------------
¦ "Equestrians, today Mann Co.'s gonna launch a monkey into space."
¦ "Operation Monkeynaut is starting!"
¦ "Equestrians, take our case under the Australium and we'll secure victory!"

Preparing to capture the Suitcase
--------------------------------
¦ "Prepare to take the case!"
¦ "The case will be available for pickup in forty-five seconds."
¦ "The case will be available for pickup in three, two, one."

Suitcase spawn
--------------------------------
¦ "The case is ready for pickup. Go!"

Suitcase respawn
--------------------------------
¦ "The case has returned to the drop site."

Suitcase taken by player/ally
--------------------------------
¦ "Case acquired."

Suitcase taken by enemy
--------------------------------
¦ "They have the Australium!"
¦ "They have the device!"
¦ "Hurry! They're taking the Australium to the rocket!"

¦ (Helen) "Alert! The enemy is taking a different case to the rocket!"

Suitcase dropped by player/ally
--------------------------------
¦ "We've dropped the case."

Suitcase dropped by enemy
--------------------------------
¦ "Alert! The enemy has dropped the device!"
¦ "Alert! The enemy has dropped the Australium!"

¦ (Helen) "Alert! The enemy has dropped their case!"

Player/ally is riding the elevator
--------------------------------
¦ "We're on the lift!"
¦ "We're about to launch the rocket!"
¦ "We're about to deploy our device!"

Enemy is riding the elevator
--------------------------------
¦ "Hurry! The enemy is on the lift!"
¦ "Hurry! The enemy's gonna to launch the rocket!"
¦ "The enemy is about to deploy the device!"

¦ (Helen) "Hurry! The enemy is about to deploy their device!"

Suitcase delivered by player/ally
--------------------------------
¦ "All right! We have delivered the device."

Suitcase delivered by enemy
--------------------------------
¦"No! The enemy has delivered the device."

¦ (Helen) "No! The enemy has delivered their device."

Rocket Launched by player/ally
--------------------------------
¦ "All right! We've launched the rocket! We've--"

Rocket Launched by enemy
--------------------------------
¦ "Oh no! They've launched the rocket!"

¦ (Helen) "You failed! The enemy has launched the rocket!"

Rocket Crash
--------------------------------
¦ "Another soul is lost. As well as another base. We have to stop this!"

Rocket Sputter, then Continue
--------------------------------
¦ "Hope it works… Yes! Mission is a success!"

¦ (Helen) "Oh, no. Wait…there he goes! Go, Poopy Joe! Soar to the heavens! …Too bad we didn't deliver the Australium."