A little loopy.

by FaelaArts


Sequence of events-Read this if you get confuzzled.

Normal loop:
Mon
Sweetie wakes up in bed, pancakes, she is late.
Cherilee is teaching about how diamonds are formed.
Tue
Twilight greets Sweetie, Rarity to Manehattan.
Sweetie goes to school. Homework on family history due.
Wed
Sweetie goes to school, information on how Pegasi buck clouds.
Sweetie and everyone try to get hole digger CM, get grounded. Rarity returns.
Thur
Snow day, allowed to go out and play in the snow until the arvo, when they have to go attend school. Math class.
Fri
Cherilee does presentation on tides, organises event to spend some of the night stargazing on Monday, when the slips will be given to give to the students.
Loop 1 and 2:
Exactly the same as Loop 3 excluding the Luna event.
Loop 3(Chapter 1):
Mon
Sweetie wakes up in bed, pancakes, she is late.
Cherilee is teaching about how diamonds are formed, Sweetie calls in sick due to headache and goes home early.
Tue
Twilight greets Sweetie, Rarity to Manehattan, long day of tests to determine the cause.
Sweetie has to levitate objects to stop the headaches.
Wed
Sweetie and everyone try to get hole digger CM, get grounded. Rarity returns.
Thur
Snow day, allowed to go out and play in the snow until the arvo, when they have to go attend school. Math class. Sweetie talks to Cherilee, convinces her to send the slips on Fri and organise it for that night. Says she will get Luna.
Fri
Lesson on tides, slips handed out and stargazing. Luna greets them and organises a comet shower in the sky for them.
Loop 4:
Mon
Sweetie wakes up, pancakes, she is on time.
Cherilee is teaching how diamonds are formed, Diamond Tiara is shown her place.
Tue
Twilight greets Sweetie, Rarity to Manhattan, Sweetie gains list of books from Twilight about 'time loops'.
Wed
Scoots tries to get speed CM, scooter is broken, Sweetie feels guilt because it was her suggestion.
Thur
Snow day, allowed to go out and play in the snow until the arvo, when they have to go attend school. Math class.
Fri
Cherilee does presentation on tides, organises event to spend some of the night stargasing on Monday, when the slips will be given to give to the students.
Sweetie stays up all night to try and catch the loop resetting.
Loop 5:
Mon
Sweetie gives Rarity book list to take to Manehattan and buy books.
Tue
Sweetie goes to school. Homework on family history due.
Wed
Sweetie goes to school, information on how Pegasi buck clouds.
CMC try to get building CM's.
Rarity returns with books.
Thur
Sweetie stays home to read.
Fri:
Sweetie tries leaving a toy outside, borrows Rarity's clock.
Loop 6:
Mon
Cherilee is teaching about how diamonds are formed.
Sweetie convinces Diamond Tiara she wants to be part of her passe’
Tue
Twilight greets Sweetie, Rarity to Manehattan.
Sweetie fakes sick.
Wed
Sweetie joins DT at her house to be inducted in ‘how great she is’
Thur
Sweetie manages to get 'dirt' on DT.
Fri
Sweetie goes to school.
Loop 7:
Mon
Sweetie convinces Silver and Diamond to teach them fancy in return for autograph
Tue
Lessons begin
Applebloom get’s CM
Wed
Lessons continue
Scootaloo get’s CM
Thur
Sleepover at Diamonds
Fri
Sleepover at Sweetie’s
Loop 8
Mon:
Rarity comforts Sweetie. Twilight teaches Sweetie how to copy notes.
Tue:
Rarity in Manehattan. Sweetie practices spell to copy notes.
Wed:
Rarity returns.
Sweetie is forced to go to school. CMC say they’re no longer friends.
Thur:
Snow day. Sweetie and Rarity prepare for trip to Canterlot.
Fri:
Sweetie and Rarity prepare for Canterlot trip.
Loop 9:
Mon
Sweetie skips school to go over her plan.
Tue
Sweetie copies over notes
Wed
Sweetie is forced to go to school, she sneaks away.
Thur
Sweetie vanishes, get’s caught.
Fri
Sweetie goes to school. Watches the reset from the hallway.
Loop 10
Mon
Sweetie goes to school, makes friends with Snips and Snails.
Sweetie get’s fabric from Rarity to prove she’s looping.
Tue
Hanging out with S&S
Rarity to Manehattan
Sweetie get’s book from Twilight to prove she’s looping.
Wed
Sweetie hangs out with S&S
Thur
Sweetie decides to do something different, and hang out with S&S
Fri
Sweetie goes to bed at the normal time.
Loop 11
Mon
Sweetie convinces mane6 she is looping.
Tue
Twilight and the others devise ways to make Sweetie convincing them easier.
Wed
Twilight runs tests
Twilight writes down her notes into a book, gives it to Sweetie.
Thur
Rarity gives Opal doll.
Twilight gives plant and milk.
Fri
Sweetie watches the stuff Twilight brought on Thur.
Loop 12:
Mon
Rarity tries to deal with the new ‘skylight’
Twilight learns of results
Message to Celestia
CMC make up
Tue
Royal Carriage to see Celestia/Luna with Rarity and Twilight
Find out about past loopers
Wed
Sweetie and Rarity have fun in Canterlot
Sweetie get’s CM
Thur
Celestia provides list of low-power spells that might be of use.
Back to Ponyville
Fri
SB restarts loop in clubhouse.
Loop 13
Note: From now on I’m only going to mention days if something different happened on them
Tue
Sweetie asks Twilight why her CM stayed
Wed
Sweetie dies
Loop 14
Mon
Sweetie Wakes up, Twilight forbids anyone going outside due to reset.
Tue
Sweetie and Twilight talk
Loop 15
Mon
Sweetie talks to Twilight and Celestia to become best princess.
Tue-Fri
Operation Coronation
Loop 16
Mon-Fri
Sweetie learns where she can train each loop.
Loop 17
Mon
After working out, Sweetie goes to Twilight to discuss plans.
Fri
Sweetie tries restarting a loop with Philomena
Loop 18
Mon-Wed
Sweetie attends school as normal.
Philomena becomes a looper.
Thur
Celestia arrives
Fri
Normal loop reset
Loop 19
Mon
Sweetie gives up
Sweetie convinces Rarity to take her to Manehattan.
Tue
Sweetie and Rarity in Manehattan
Wed
Sweetie and Rarity in Manehattan
Thur
They return home
Fri
Normal loop reset
Loop 20
Mon
Sweetie hangs out with S&S
Tue
Sweetie introduces S&S to CMC+DT&SS
Wed
Sweetie get’s Applebloom and Scootaloo their CM’s.
Thur
Snow day
Fri
Sweetie asks for loop proof.
Loop 21
Mon
Sweetie moves on to intermediate spells.
Tue
Sweetie tries to increase her magic power.
Loop 22
Mon
Sweetie pretends to be a fortune teller.
Loop 23
Mon
Sweetie does fortune telling.
Loop 22
Mon
Sweetie tries to find Derpy a job.
Loop 25
Mon
When dealing with Ditzy, Sweetie runs into Time Turner
Loop 27
Mon
Sweetie goes to visit Time Turner again.
Thur
Sweetie reads Starswirl’s final diary entry
Loop 27
Tue
Sweetie ‘cleans up the world’
Loop 28:
Please note, from now on I will just say what happened differently that loop.
Sweetie goes to Manehattan to hang out with Babs, they go to the water park.
Loop 29:
Sweetie tries to skip school for an entire loop.
Loop 30:
Sweetie masterminds an epidemic of cooties.
Loop 31:
Undercover Agent Sweetie Belle
Philomena is lost to a Loop reset.
Loop 32
Farts Warming Eve
Loop 33:
Sweetie explores the old sister's castle
Loop 34:
Sweetie goes to a Museum
Loop 35:
Nutella, Sweetie reads looping notes.
Loop 36:
Sweetie learns about Discord
Loop 37:
Sweetie talks to Discord
Loop 38:
Sweetie talks to Discord again
Loop 39:
Sweetie pretends to eat meat
Loop 40:
Sweetie asks about the EQG universe, told her week doesn’t fall on a full moon.
Loop 41:
Operation Eternal Night
Aka Luna prank
Loop 42:
Sweetie has her birthday.
Loop 43:
Try getting ‘kidnapped’ (So as to determine if it’s possible to just isolate for a loop.)
Loop 44:
Spend time with Ditzy
Loop 45:
Challenge PP and RD to a prank war.
Loop 46:
Challenge them for a second time.
Loop 47:
Showing Sweetie's proficiency in spells.
Loop 48:
Sweetie moves onto advanced spells.
Loop 49:
Operation Discorded
Discord pranks
Loop 50:
Sweetie asks Twilight if she’s strong enough to take on a dragon yet.
Finds out her exercise is affecting her body.
Loop 51:
Sweetie convinces ponyville she is looping via heartsong.
Loop 52:
Sweetie goes to Celestia and Luna for advice.
Loop 53:
Sweetie goes to Manehattan to see the zoo, and get’s lost. Self inflection.
Sweetie uses the highest level shield spell to keep the headache away.
Loop 54:
Sweetie decides to try the Princesses plan to fake their death. It doesn’t work.
Loop 55:
Sweetie tries having one of the Princesses step out of the room just after midnight. It doesn’t work.
Loop 56:
Sweetie tries transferring her magic to Twilight. It doesn’t work.
Loop 57:
Sweetie tries using necromancy, but only spawns zombies. Zombie pony apocalypse.
Loop 58:
Sweetie talks Twilight into telling her how Sweetie made copies, they try it with two Sweetie Bell’s in one room. Only the real one survives.
Loop 59:
Sweetie, getting desperate, goes over Starswirl’s notes once more, asking Time Turner about stuff. He tells her how to find Chrysalis.
Loop 60:
Sweetie leaves ponyville with camping supplies.
Seeing the EOH tree, is stopped from looping in the cave with it.
Loop 61:
Sweetie battles monsters from the Everfree.
Loop 62:
Sweetie returns, and robs the only bank in Ponyville, before going back into hiding.
Loop 63
Sweetie does it in song.
Loop 64
Sweetie plays matchmaker.
Loop 65:
Battle the monsters in the Everfree.
Loop 66:
Sweetie travels to the badlands and finally rides a dragon. Is given a dragon egg as a reward.
Loop 67:
Sweetie runs Equestria for a week. Surprisingly doesn't burn it down.
Loop 68:
Sweetie goes and visits Chrysalis. After defeating the hive, she asks questions.
Loop 69:
Creates a spell to make Pudding, makes it rain it.
Loop 70:
Sweetie tries alcohol in Las Pegasus after learning how to alter her age.
Loop 71:
Sweetie spends time 'getting to know' Snails.
Loop 72:
Sweetie wallows
Loop 73:
Sweetie delves into the canterlot archives for ‘new’ magic.
Loop 74:
Sweetie realises she can ‘steal’ a pony’s Cutie Mark if they have been drained in her room, gaining a portion of their talent.
Loop 75:
Sweetie tries casting the shielding spell Twilight uses, it causes a reset.
Loop 76:
Sweetie practices necromancy.
Loop 77:
Sweetie practices cooking.
Loop 78:
Sweetie trains with Dragons.
Loop 79:
Sweetie goes to the crystal empire.
Loop 80:
Sweetie spends time seeing everything.
Loop 81:
Sweetie pretends to be Mare-Do-Well
Loop 82:
Sweetie finds an inventor.
Loop 83:
Sweetie passes off his invention as her own.
Loop 84:
Convince Chrysalis to invade Ponyville.
Loop 85:
Sweetie follows a pony around.
Loop 86:
Sweetie plays pranks on that pony.
Learns what changes.
Loop 87:
Plays pranks a second time, accidentally force the pony to suicide.
Loop 88:
Reflection on actions, Sweetie drags Diamond to a cliff, and throws her off it.
Loop 89:
Sweetie poisons Ponyville's water source.
Loop 90:
Sweetie gains chicken summoning powers.
Loop 91:
Sweetie uses SMUC to take over Equestria.
Headaches return.
Loop 92:
Sweetie tries to find more powerful spells to cast.
Loop 93:
Sweetie takes over raising the sun and moon.
Loop 94:
Sweetie tries giving her magic to Celestia and Luna. They explode.
Loop 95:
Sweetie learns transformation spells, uses them to help clear her head.
Loop 96:
No longer works, Sweetie asks Celestia what she can lift next.
Loop 97:
Sweetie tries to levitate the earth to stop the headaches.
Loop 98:
Sweetie tries to destroy the sun.
Loop 99:
Sweetie tries to implode the sun and create a black hole.


Spell list
Beginner:
1: Water
2: Spark(For fire(ADULT SUPERVISION REQUIRED))
3: Stop-Sneeze
4: Wake-me-up
5: Knockout
6: Trip
7: Itch-be-gone
Intermediate
8: Stun
9: Telekinetic force(Knock-back)
10: Disarm
11: Teleport
12: Fireworks
13: Smokebomb
14: Cloudwalking
Advanced
15: Flight Spell(Wings)
16: Fire
17: Levitate self
18: Change gravity
19: Transform
20: Shield

Battlemagi Battletastic Battlespells
1: Lightning Bolt
2: Inferno shield
3: Icestorm
4: Magic Missile
5: Supermegaultrachicken(Aka, death)

Ancient Unicorn Battle Magic
1: Swords Dance
2: Flare
3: Terravolt
4: Ultimite Seeker