//------------------------------// // Silver Aura Stats Sheet // Story: Fallout: Equestria, Forgotten Light // by SilverAura //------------------------------// This is here to help people keep track of Silver Aura's Stats as the story advances, Some details here like Traits are not referenced in the story directly. Perks can be found at the bottom of the page WARNING: This sheet may contain small spoilers for later chapters. Traits Military Training:Adds 3 to Strength, Perception, and Endurance, Due to extensive training in the military prior to the beginning of the story. Trigger Discipline: While using Guns or Energy weapons you fire 20% slower but are 20% Cooler... I mean... more accurate. Base Stats S.P.E.C.I.A.L. Strength: 5 +3 = 8 Perception: 5 +3 = 8 Endurance: 4 +3 = 7 Charisma: 6 Intelligence: 7 Agility: 6 Luck: 7 Stats Barter: 18 Energy Weapons: 22 Explosives: 22 [Tag]Guns: 33 Lockpick: 22 Medicine: 20 [Tag]Melee Weapons: 37 Repair: 20 [Tag]Science: 35 Sneak: 18 Speech: 18 Survival: 20 Unarmed: 20 Chapter 1 Stats Same as base. Perks Gained Unnatural Talent(Rank 1):you can now use telekinesis to lift rifles and shotguns, for each rank of this perk a new spell will be unlocked by your unique altered DNA. Chapter 2 Stats Barter: 18 Energy Weapons: 22 Explosives: 22 Guns: 33 Lockpick: 30 Medicine: 20 Melee Weapons: 40 Repair: 20 Science: 35 Sneak: 18 Speech: 18 Survival: 23 Unarmed: 20 Perks Gained Diagnostic Mind(1):With this perk it becomes easier to diagnose errors in machinery or injuries, for each rank you gain a permanent boost of 5 to Science and Medicine Chapter 3 Stats Barter: 18 Energy Weapons: 22 Explosives: 22 Guns: 40 Lockpick: 30 Medicine: 25 Melee Weapons: 40 Repair: 26 Science: 40 Sneak: 18 Speech: 18 Survival: 23 Unarmed: 20 Perks Gained Interrogator; you gained the ability to extract information with as little conflict as possible, this perk adds unique dialogue options to some ponies, and raises speech by 5 Telekanesis level up to 2 Chapter 4 Stats Barter: 18 Energy Weapons: 22 Explosives: 22 Guns: 40 Lockpick: 30 Medicine: 25 Melee Weapons: 40 Repair: 28 Science: 40 Sneak: 30 Speech: 23 Survival: 23 Unarmed: 20 Perks Gained Pony of the Night: Your eyes adapt quickly to low-light situations Companion, Iria, Joined the party Chapter 5 Stats Barter: 18 Energy Weapons: 22 Explosives: 22 Guns: 40 Lockpick: 33 Medicine: 25 Melee Weapons: 50 Repair: 28 Science: 40 Sneak: 30 Speech: 23 Survival: 23 Unarmed: 20 Perks Gained Diagnostic Mind(2):With this perk it becomes easier to diagnose errors in machinery or injuries, for each rank you gain a permanent boost of 5 to Science and Medicine Nightmare 1 Takes place, Perk(The Light) gained Chapter 6 Stats Barter: 18 Energy Weapons: 22 Explosives: 22 Guns: 40 Lockpick: 33 Medicine: 30 Melee Weapons: 50 Repair: 28 Science: 45 Sneak: 30 Speech: 23 Survival: 33 Unarmed: 20 Perks Gained Flight(Rank 1):You have regained the ability to fly, but only for short periods of time and not as well as you once could. Unnatural Talent(Rank 2): You now have the ability to manipulate things using magic, such as activating Archaic Spells. Manipulation Spell learned Companion, Littlewings, Joined the party Chapter 7 S.P.E.C.I.A.L. Strength: 5 +3 = 8 Perception: 5 +3 = 8 Endurance: 4 +3 = 7 Charisma: 6 Intelligence: 7 Agility: 6 +1(RD) = 7 Luck: 7 Stats Barter: 18 Energy Weapons: 22 Explosives: 22 Guns: 40 Lockpick: 40 Medicine: 30 Melee Weapons: 50 Repair: 35 Science: 45 Sneak: 43 Speech: 23 Survival: 33 Unarmed: 20 Perks Gained Heightened Senses: You are able to react faster in low-light or limited vision situations. Chapter 8 Stats Barter: 20 Energy Weapons: 22 Explosives: 22 Guns: 40 Lockpick: 40 Medicine: 30 Melee Weapons: 50 Repair: 35 Science: 50 Sneak: 50 Speech: 23 Survival: 33 Unarmed: 20 Perks Gained Flight(Rank 2): Your flight ability is now good enough to allow normal flight with a Wingpower of 2.5 you can move faster when flying downward. Chapter 9 Stats Barter: 20 Energy Weapons: 22 Explosives: 22 Guns: 45 Lockpick: 40 Medicine: 30 Melee Weapons: 50 Repair: 35 Science: 50 Sneak: 50 Speech: 31 Survival: 33 Unarmed: 20 Perks Gained Side-effects Include...: With this perk your spells become stronger when you have minor radiation sickness or greater. Warning, the increased spell strength can cause headaches and other adverse effects Chapter 10 Stats Barter: 20 Energy Weapons: 22 Explosives: 22 Guns: 45 Lockpick: 40 Medicine: 35 Melee Weapons: 50 Repair: 35 Science: 50 Sneak: 50 Speech: 40 Survival: 33 Unarmed: 20 Perks Gained none yet Companion Perks (Given by Iria being in the party)Archivist:with this perk it is easier to find more important documents in terminals or journals (Given by Littlewings)Archaic Spellcaster:Combining your magical ability with Littlewings' spell papers allows you to cast spells you may not have learned yet, but only when there is enough irradiated paper in your saddlebags. Dream Perks (Nightmare 1)The Light:You don't know what it is, but it saved you from the darkness. This perk gives Survival + 10 Spells Telekinesis level 2; you can levitate items easier without as much strain on your mind, and body. Manipulation:This spell was used once to cast other spells through use of papers covered in special symbols. Perks Unnatural Talent(Rank 1):you can now use telekinesis to lift rifles and shotguns, for each rank of this perk a new spell will be unlocked by your unique altered DNA. Unnatural Talent(Rank 2): You now have the ability to manipulate things using magic, such as activating Archaic Spells. Diagnostic Mind(1,2):With this perk it becomes easier to diagnose errors in machinery or injuries, for each rank you gain a permanent boost of 5 to Science and Medicine Interrogator; you gained the ability to extract information with as little conflict as possible, this perk adds unique dialogue options to some ponies, and raises speech by 5 Pony of the Night: Your eyes adapt quickly to low-light situations Flight(Rank 1):You have regained the ability to fly, but only for short periods of time and not as well as you once could. Heightened Senses: You are able to react faster in low-light or limited vision situations. Flight(Rank 2): Your flight ability is now good enough to allow normal flight with a Wingpower of 2.5 you can move faster when flying downward. Side-effects Include...: With this perk your spells become stronger when you have minor radiation sickness or greater. Warning, the increased spell strength can cause headaches and other adverse effects Collected Statuettes Rainbow Dash: Be Awesome(+1 Agility)