Fallout: Equestria, Forgotten Light

by SilverAura


Silver Aura Stats Sheet

This is here to help people keep track of Silver Aura's Stats as the story advances, Some details here like Traits are not referenced in the story directly. Perks can be found at the bottom of the page

WARNING: This sheet may contain small spoilers for later chapters.

Traits

Military Training:Adds 3 to Strength, Perception, and Endurance, Due to extensive training in the military prior to the beginning of the story.

Trigger Discipline: While using Guns or Energy weapons you fire 20% slower but are 20% Cooler... I mean... more accurate.

Base Stats

S.P.E.C.I.A.L.

Strength: 5 +3 = 8
Perception: 5 +3 = 8
Endurance: 4 +3 = 7
Charisma: 6
Intelligence: 7
Agility: 6
Luck: 7

Stats

Barter: 18
Energy Weapons: 22
Explosives: 22
[Tag]Guns: 33
Lockpick: 22
Medicine: 20
[Tag]Melee Weapons: 37
Repair: 20
[Tag]Science: 35
Sneak: 18
Speech: 18
Survival: 20
Unarmed: 20

Chapter 1

Stats

Same as base.

Perks Gained
Unnatural Talent(Rank 1):you can now use telekinesis to lift rifles and shotguns, for each rank of this perk a new spell will be unlocked by your unique altered DNA.

Chapter 2

Stats

Barter: 18
Energy Weapons: 22
Explosives: 22
Guns: 33
Lockpick: 30
Medicine: 20
Melee Weapons: 40
Repair: 20
Science: 35
Sneak: 18
Speech: 18
Survival: 23
Unarmed: 20

Perks Gained
Diagnostic Mind(1):With this perk it becomes easier to diagnose errors in machinery or injuries, for each rank you gain a permanent boost of 5 to Science and Medicine

Chapter 3

Stats

Barter: 18
Energy Weapons: 22
Explosives: 22
Guns: 40
Lockpick: 30
Medicine: 25
Melee Weapons: 40
Repair: 26
Science: 40
Sneak: 18
Speech: 18
Survival: 23
Unarmed: 20

Perks Gained
Interrogator; you gained the ability to extract information with as little conflict as possible, this perk adds unique dialogue options to some ponies, and raises speech by 5

Telekanesis level up to 2

Chapter 4

Stats

Barter: 18
Energy Weapons: 22
Explosives: 22
Guns: 40
Lockpick: 30
Medicine: 25
Melee Weapons: 40
Repair: 28
Science: 40
Sneak: 30
Speech: 23
Survival: 23
Unarmed: 20

Perks Gained
Pony of the Night: Your eyes adapt quickly to low-light situations

Companion, Iria, Joined the party

Chapter 5

Stats

Barter: 18
Energy Weapons: 22
Explosives: 22
Guns: 40
Lockpick: 33
Medicine: 25
Melee Weapons: 50
Repair: 28
Science: 40
Sneak: 30
Speech: 23
Survival: 23
Unarmed: 20

Perks Gained
Diagnostic Mind(2):With this perk it becomes easier to diagnose errors in machinery or injuries, for each rank you gain a permanent boost of 5 to Science and Medicine

Nightmare 1 Takes place, Perk(The Light) gained

Chapter 6

Stats

Barter: 18
Energy Weapons: 22
Explosives: 22
Guns: 40
Lockpick: 33
Medicine: 30
Melee Weapons: 50
Repair: 28
Science: 45
Sneak: 30
Speech: 23
Survival: 33
Unarmed: 20

Perks Gained
Flight(Rank 1):You have regained the ability to fly, but only for short periods of time and not as well as you once could.

Unnatural Talent(Rank 2): You now have the ability to manipulate things using magic, such as activating Archaic Spells.

Manipulation Spell learned

Companion, Littlewings, Joined the party

Chapter 7

S.P.E.C.I.A.L.

Strength: 5 +3 = 8
Perception: 5 +3 = 8
Endurance: 4 +3 = 7
Charisma: 6
Intelligence: 7
Agility: 6 +1(RD) = 7
Luck: 7

Stats

Barter: 18
Energy Weapons: 22
Explosives: 22
Guns: 40
Lockpick: 40
Medicine: 30
Melee Weapons: 50
Repair: 35
Science: 45
Sneak: 43
Speech: 23
Survival: 33
Unarmed: 20

Perks Gained
Heightened Senses: You are able to react faster in low-light or limited vision situations.

Chapter 8

Stats

Barter: 20
Energy Weapons: 22
Explosives: 22
Guns: 40
Lockpick: 40
Medicine: 30
Melee Weapons: 50
Repair: 35
Science: 50
Sneak: 50
Speech: 23
Survival: 33
Unarmed: 20

Perks Gained
Flight(Rank 2): Your flight ability is now good enough to allow normal flight with a Wingpower of 2.5 you can move faster when flying downward.

Chapter 9

Stats

Barter: 20
Energy Weapons: 22
Explosives: 22
Guns: 45
Lockpick: 40
Medicine: 30
Melee Weapons: 50
Repair: 35
Science: 50
Sneak: 50
Speech: 31
Survival: 33
Unarmed: 20

Perks Gained
Side-effects Include...: With this perk your spells become stronger when you have minor radiation sickness or greater. Warning, the increased spell strength can cause headaches and other adverse effects

Chapter 10

Stats

Barter: 20
Energy Weapons: 22
Explosives: 22
Guns: 45
Lockpick: 40
Medicine: 35
Melee Weapons: 50
Repair: 35
Science: 50
Sneak: 50
Speech: 40
Survival: 33
Unarmed: 20

Perks Gained
none yet

Companion Perks

(Given by Iria being in the party)Archivist:with this perk it is easier to find more important documents in terminals or journals
(Given by Littlewings)Archaic Spellcaster:Combining your magical ability with Littlewings' spell papers allows you to cast spells you may not have learned yet, but only when there is enough irradiated paper in your saddlebags.

Dream Perks

(Nightmare 1)The Light:You don't know what it is, but it saved you from the darkness. This perk gives Survival + 10

Spells

Telekinesis level 2; you can levitate items easier without as much strain on your mind, and body.

Manipulation:This spell was used once to cast other spells through use of papers covered in special symbols.

Perks

Unnatural Talent(Rank 1):you can now use telekinesis to lift rifles and shotguns, for each rank of this perk a new spell will be unlocked by your unique altered DNA.

Unnatural Talent(Rank 2): You now have the ability to manipulate things using magic, such as activating Archaic Spells.

Diagnostic Mind(1,2):With this perk it becomes easier to diagnose errors in machinery or injuries, for each rank you gain a permanent boost of 5 to Science and Medicine

Interrogator; you gained the ability to extract information with as little conflict as possible, this perk adds unique dialogue options to some ponies, and raises speech by 5

Pony of the Night: Your eyes adapt quickly to low-light situations

Flight(Rank 1):You have regained the ability to fly, but only for short periods of time and not as well as you once could.

Heightened Senses: You are able to react faster in low-light or limited vision situations.

Flight(Rank 2): Your flight ability is now good enough to allow normal flight with a Wingpower of 2.5 you can move faster when flying downward.

Side-effects Include...: With this perk your spells become stronger when you have minor radiation sickness or greater. Warning, the increased spell strength can cause headaches and other adverse effects

Collected Statuettes

Rainbow Dash: Be Awesome(+1 Agility)