//------------------------------// // X-COM equipment (will be updated) // Story: X-PONY/X-COM: The Extraterrestrial Combat Unit // by Fareseed //------------------------------// X-COM equipment All equipment and armour stats and info is taken from ufopedia.org Armour: Coveralls: This is the standard armour, plates of kevlar slipped into a set of coveralls. It is worn by any soldier not issued something better, and does not need to be bought or manufactured. It is unlikely to help against the alien weapons, but it may stop a stray pistol or rifle bullet. Armour defense stats: Front: 12 Right: 8 Left: 8 Rear: 5 Under: 2 ------------------------------------------------------------------------------------------------------------------------------------------------------------ Wepon: Firearm: Pistol: The standard issue X-Com pistol is a high powered semi-automatic with a 12 round capacity. Stats: Weight: 5kg Snap Shot: Accuracy 60% Aimed Shot: Accuracy 78% Cost: $800 Sell Price: $600 Clip: Stats: Power: 26 AP (AP = Armour Pirsing) Ammo: 12 Weight: 3kg Cost: $70 Sell Price: $52 Wepon: Firearm: Rifle: This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips. Stats: Weight: 8kg Auto Shot (three shots): Accuracy 35% Snap Shot: Accuracy 60% Aimed Shot: Accuracy 110% Cost: $3,000 Sell Price: $2,250 Clip: Stats: Power: 30 AP Ammo: 20 Weight: 3kg Cost: $200 Sell Price: $150 Wepon: Firearm: Cannon: Heavy Cannon: the Heavy Cannon and the Auto-Cannon - two highly versatile pony-portable cannons with a selection of shells tipped with armour piercing, high explosive or incendiary warheads. Their versatile ammunition allows their user to switch strategies in the field by simply feeding a different ammunition clip into the cannon. The Heavy Cannon is heavy as its namesake and lacks the speed of the smaller firearms. It makes up for this by being very powerful. The biggest detriment is its small magazine capacity. It can only carry 6 rounds at a time. Stats: Weight: 18kg Snap Shot: Accuracy 60% Aimed Shot: Accuracy 90% Cost: $6,400 Sell Price: $4,800 Clip: HC-AP clip: HC = Heavy cannon Stats: Power: 56 AP Ammo: 6 Weight: 6kg Cost: $300 Sell Price: $225 HC-HE clip: HE = High Explosive Stats: Power: 52 HE Ammo: 6 Weight: 6kg Cost: $500 Sell Price: $275 HC-Incendiary clip: Stats: Power: 60 IN Ammo: 6 Weight: 6kg Cost: $400 Sell Price: $300 Wepon: Firearm: Cannon: Auto-Cannon: This is the automatic version of the Heavy Cannon. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire. The Auto-Cannon is heavier than the Heavy Cannon and less accurate. It is a slow and cumbersome weapon. It is the slowest three-shot-burst weapon in the X-Com armoury. It is also the Auto-Cannon's most powerful feature. As with its close cousin the Heavy Cannon, the Auto-Cannon retains a versatile selection of shells to suit your every need. Armour piercing, high explosive and incendiary rounds are all available. By reducing the effectiveness and size of the shells, more shells can be stored in the Auto-Cannon's magazine, and the shells are slightly lighter to carry than Heavy Cannon shells. The shells still pack a considerable punch nonetheless. Stats: Weight: 19kg Auto Shot: Accuracy 32% Snap Shot: Accuracy 56% Aimed Shot: Accuracy 82% Cost: $13,500 Sell Price: $10,125 Clips: AC-AP clip: Stats: Power: 42 AP Ammo: 14 Weight: 5kg Cost: $500 Sell Price: $400 AC-HE clip: Stats: Power: 44 HE Ammo: 14 Weight: 5kg Cost: $700 Sell Price: $560 AC-IN clip: Stats: Power: 48 IN Ammo: 14 Weight: 5kg Cost: $650 Sell Price: $520 Wepon: Firearm: Luncher: Rocket Luncher: The rocket launcher is slow, heavy, and has limited ammunition. It is also one of the most reliable ways to kill aliens, and it excels at destroying alien hiding places. Stats: Weight: 10kg Snap Shot: Accuracy 55% Aimed Shot: Accuracy 115% Cost: $4,000 Sell Price: $3,000 Rockets: Small Rocket: Stats: Power: 75 HE Weight: 6kg Cost: $600 Sell Price: $480 Large Rocket: Stats: Power: 100 HE Weight: 8kg Cost: $900 Sell Price: $720 IN Rocket: Stats: Power: 90 IN Weight: 8kg Cost: $1,200 Sell Price: $960 Wepon: Melee combat: Stun equipment: Stun Rod: The stun rod is a melee weapon used to shock enemies unconscious. The stun rod does not require ammunition. Stats: Power: 65 Stun Weight: 6kg Stun: Accuracy 100% Cost: $1,260 Sell Price: $945 Wepon: Trowing weponry: Grenade: Standard Grenade: The humble fragmentation grenade. Stats: Power: 50 High Explosive Weight: 3kg Cost: $300 Sell Price: $240 Wepon: Trowing weponry: Mine: Proximity Grenade: The portable mine, this little beauty uses a weighted base and ultrasonics to set up a 3-meter detection circle with a 5-meter explosion. Exceedingly useful for mining corridors in base defense missions or "softening up" aliens emerging from UFO doors. Stats: Power: 70 High Explosive Weight: 3kg Cost: $500 Sell Price: $400 Wepon: Trowing weponry: Bomb: High Explosive: Bang in a can. Bring one to UFO parties. Remember to run once lit. Stats: Power: 110 High Explosive Weight: 6kg Cost: $1,500 Sell Price: $1,200 ------------------------------------------------------------------------------------------------------------------------------------------------------------ Equipment: Trowing equipment: Smoke Grenade: A Smoke grenade provides a portable smoke-screen that you can deploy to hide your troops. It operates the same way as a conventional grenade, but on detonation releases a medium sized dense cloud cover. Stats: Power: 60 (Smoke) Weight: 3kg Cost: $150 Sell Price: $120 Equipment: Trowing equipment: Electro-flare: The electro-flare is a light 'grenade' that provides illumination under any low light conditions. Unlike conventional phosphor flares, the electro-flare is not chemical, but electronic. The electronics are encased in a light but durable shell that, while unable to survive the shockwave of an explosion, will protect the delicate circuitry from being damaged when thrown against hard surfaces. The batteries used in the flares provide many hours of continuous illumination, making it a viable strategy for X-Com field personnel to retrieve and re-deploy the flares as many times as necessary. Activates at inpact. Stats: Weight: 3kg Cost: $60 Sell Price: $40 Equipment: Motion Scanner: This sophisticated device uses a variety of detectors and advanced computer algorithms to identify moving enemy units. However, it requires some practice to use effectively. Stats: Weight: 3kg Manufacturing: $34,000 for parts, 440 Engineer Hours (440 hours for 1 engineer) Sell Price: $45,600 Equipment: Healing: Medi-Kit: The Medi-Kit is highly advanced healing facility with pain killers and stimulants that can be administered to injured units almost instantly under any field condition. Stats: Ammo: 10 charges each of healing, stimulants, and pain killers. Weight: 5kg Manufacturing: $28,000 for parts, 420 Engineer Hours Sell Price: $45,600 ------------------------------------------------------------------------------------------------------------------------------------------------------------ Heavy Wepon Platform: Tank: Ground: Cannon: The Tank/Cannon carries a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission. Stats: Cost: $420,000 Armour: Front: 90 Left/Right: 75 Rear:60 Under:60 Ammunition: Type: HWP Cannon shells Damage: 60 Armour Piercing Rounds: 30 Purchase Price: $200 Sale Price: $100 Aimed Shout: 90% Acc Snap Shout: 60% Acc HWP: Tank: Ground: Rocket: This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the Rocket Launcher but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time. Stats: Cost: $480,000 Armour: Front: 90 Left/Right: 75 Rear:60 Under:60 Ammunition: Type: HWP Rockets Damage: 85 High Explosive Rounds: 8 Purchase Price: $3000 Sale Price: $2250 Aimed Shout: 115% Acc Snap Shout: 55% Acc ------------------------------------------------------------------------------------------------------------------------------------------------------------ X-Com craft: Troop transport: Skyranger: The Skyranger is a troop transporter with Vertical Take-Off and Landing (VTOL) capabilities. It is one of your most critical assets, as it the only way to get your soldiers to the scene of any Alien Missions (apart from when aliens attack your base). The Skyranger is also the only way for you to retrieve all the Alien Artefacts needed to research the production of newer types of craft. The Skyranger is a supersonic transport capable of transporting up to fourteen X-COM soldiers to any point on the globe. It can also carry Heavy Weapons Platforms in the place of four soldiers each. Each Skyranger has a $500,000 price tag: this is both an order price and a monthly fee, making it expensive to keep several Skyrangers at your base(s). Stats: Maximum Speed: 760 knop Acceleration: 2 gear Fuel Capacity: 1,500l Weapon Pods: None Damage Capacity: 150 Cargo Space: 14 soldiers (+1 pilot) Initial/Monthly Fee: $500,000 HWP Capacity: 3 X-Com craft: Interception craft: Interceptor: The Interceptor is the best combat aircraft that Earth technology can offer. Powered by dual pulse detonation engines, and with specially shielded electronic systems, the Interceptor is one of X-COM's most valuable assets in the fight against the alien threat. Stats: Maximum Speed: 2,100 knop Acceleration: 3 gear Fuel Capacity: 1,000l Weapon Pods: 2 Damage Capacity: 100 Cargo Space: None (but 1 pilot) Initial/Monthly Fee: $600,000 HWP Capacity: None ------------------------------------------------------------------------------------------------------------------------------------------------------------ Craft weponry: Cannon: The Cannon is considered to be the last resort for craft armament. It suffers from both a lack of power and a pitiful range, making it effectively useless against all but scout class UFOs. Stats: Damage: 10 Range: 10 km Accuracy: 25% Reload Time: 2 secons Shots: 200 Ammunition Used: Cannon Rounds (x50) Craft weponry: Missile: Stingray: The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. Stats: Damage: 70 Range: 30 km Accuracy: 70% Reload Time: 16 seconds Shots: 6 Ammunition Used: Stingray Missile Craft weponry: Missile: Avalanche: The Avalanche missile is the most powerful craft weapon available to X-COM at time being. Stats: Damage: 100 Range: 60 km Accuracy: 80% Reload Time: 24 seconds Shots: 3 Ammunition Used: Avalanche Missile