X-PONY/X-COM: The Extraterrestrial Combat Unit

by Fareseed


X-COM equipment (will be updated)

X-COM equipment

All equipment and armour stats and info is taken from ufopedia.org

Armour:

Coveralls:

This is the standard armour, plates of kevlar slipped into a set of coveralls. It is worn by any soldier not issued something better, and does not need to be bought or manufactured. It is unlikely to help against the alien weapons, but it may stop a stray pistol or rifle bullet.

Armour defense stats:

Front: 12
Right: 8
Left: 8
Rear: 5
Under: 2
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Wepon: Firearm: Pistol:
The standard issue X-Com pistol is a high powered semi-automatic with a 12 round capacity.
Stats:
Weight: 5kg
Snap Shot: Accuracy 60%
Aimed Shot: Accuracy 78%
Cost: $800
Sell Price: $600

Clip:
Stats:
Power: 26 AP (AP = Armour Pirsing)
Ammo: 12
Weight: 3kg
Cost: $70
Sell Price: $52

Wepon: Firearm: Rifle:
This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips.
Stats:
Weight: 8kg
Auto Shot (three shots): Accuracy 35%
Snap Shot: Accuracy 60%
Aimed Shot: Accuracy 110%
Cost: $3,000
Sell Price: $2,250

Clip:
Stats:
Power: 30 AP
Ammo: 20
Weight: 3kg
Cost: $200
Sell Price: $150

Wepon: Firearm: Cannon: Heavy Cannon:
the Heavy Cannon and the Auto-Cannon - two highly versatile pony-portable cannons with a selection of shells tipped with armour piercing, high explosive or incendiary warheads. Their versatile ammunition allows their user to switch strategies in the field by simply feeding a different ammunition clip into the cannon.

The Heavy Cannon is heavy as its namesake and lacks the speed of the smaller firearms. It makes up for this by being very powerful. The biggest detriment is its small magazine capacity. It can only carry 6 rounds at a time.

Stats:
Weight: 18kg
Snap Shot: Accuracy 60%
Aimed Shot: Accuracy 90%
Cost: $6,400
Sell Price: $4,800

Clip: HC-AP clip: HC = Heavy cannon
Stats:
Power: 56 AP
Ammo: 6
Weight: 6kg
Cost: $300
Sell Price: $225

HC-HE clip: HE = High Explosive
Stats:
Power: 52 HE
Ammo: 6
Weight: 6kg
Cost: $500
Sell Price: $275

HC-Incendiary clip:
Stats:
Power: 60 IN
Ammo: 6
Weight: 6kg
Cost: $400
Sell Price: $300

Wepon: Firearm: Cannon: Auto-Cannon:
This is the automatic version of the Heavy Cannon. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire.

The Auto-Cannon is heavier than the Heavy Cannon and less accurate. It is a slow and cumbersome weapon. It is the slowest three-shot-burst weapon in the X-Com armoury. It is also the Auto-Cannon's most powerful feature.

As with its close cousin the Heavy Cannon, the Auto-Cannon retains a versatile selection of shells to suit your every need. Armour piercing, high explosive and incendiary rounds are all available. By reducing the effectiveness and size of the shells, more shells can be stored in the Auto-Cannon's magazine, and the shells are slightly lighter to carry than Heavy Cannon shells. The shells still pack a considerable punch nonetheless.

Stats:
Weight: 19kg
Auto Shot: Accuracy 32%
Snap Shot: Accuracy 56%
Aimed Shot: Accuracy 82%
Cost: $13,500
Sell Price: $10,125

Clips: AC-AP clip: Stats:
Power: 42 AP
Ammo: 14
Weight: 5kg
Cost: $500
Sell Price: $400

AC-HE clip: Stats:
Power: 44 HE
Ammo: 14
Weight: 5kg
Cost: $700
Sell Price: $560

AC-IN clip: Stats:
Power: 48 IN
Ammo: 14
Weight: 5kg
Cost: $650
Sell Price: $520

Wepon: Firearm: Luncher: Rocket Luncher:
The rocket launcher is slow, heavy, and has limited ammunition. It is also one of the most reliable ways to kill aliens, and it excels at destroying alien hiding places.

Stats:
Weight: 10kg
Snap Shot: Accuracy 55%
Aimed Shot: Accuracy 115%
Cost: $4,000
Sell Price: $3,000

Rockets: Small Rocket: Stats:
Power: 75 HE
Weight: 6kg
Cost: $600
Sell Price: $480

Large Rocket: Stats:
Power: 100 HE
Weight: 8kg
Cost: $900
Sell Price: $720

IN Rocket: Stats:
Power: 90 IN
Weight: 8kg
Cost: $1,200
Sell Price: $960

Wepon: Melee combat: Stun equipment: Stun Rod:
The stun rod is a melee weapon used to shock enemies unconscious. The stun rod does not require ammunition.

Stats:
Power: 65 Stun
Weight: 6kg
Stun: Accuracy 100%
Cost: $1,260
Sell Price: $945

Wepon: Trowing weponry: Grenade: Standard Grenade:
The humble fragmentation grenade.

Stats:
Power: 50 High Explosive
Weight: 3kg
Cost: $300
Sell Price: $240

Wepon: Trowing weponry: Mine: Proximity Grenade:
The portable mine, this little beauty uses a weighted base and ultrasonics to set up a 3-meter detection circle with a 5-meter explosion. Exceedingly useful for mining corridors in base defense missions or "softening up" aliens emerging from UFO doors.

Stats:
Power: 70 High Explosive
Weight: 3kg
Cost: $500
Sell Price: $400

Wepon: Trowing weponry: Bomb: High Explosive:
Bang in a can. Bring one to UFO parties. Remember to run once lit.

Stats:
Power: 110 High Explosive
Weight: 6kg
Cost: $1,500
Sell Price: $1,200

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Equipment: Trowing equipment: Smoke Grenade:
A Smoke grenade provides a portable smoke-screen that you can deploy to hide your troops. It operates the same way as a conventional grenade, but on detonation releases a medium sized dense cloud cover.

Stats:
Power: 60 (Smoke)
Weight: 3kg
Cost: $150
Sell Price: $120

Equipment: Trowing equipment: Electro-flare:
The electro-flare is a light 'grenade' that provides illumination under any low light conditions.

Unlike conventional phosphor flares, the electro-flare is not chemical, but electronic. The electronics are encased in a light but durable shell that, while unable to survive the shockwave of an explosion, will protect the delicate circuitry from being damaged when thrown against hard surfaces.

The batteries used in the flares provide many hours of continuous illumination, making it a viable strategy for X-Com field personnel to retrieve and re-deploy the flares as many times as necessary.

Activates at inpact.

Stats:
Weight: 3kg
Cost: $60
Sell Price: $40

Equipment: Motion Scanner:
This sophisticated device uses a variety of detectors and advanced computer algorithms to identify moving enemy units. However, it requires some practice to use effectively.

Stats:
Weight: 3kg
Manufacturing: $34,000 for parts, 440 Engineer Hours (440 hours for 1 engineer)
Sell Price: $45,600

Equipment: Healing: Medi-Kit:
The Medi-Kit is highly advanced healing facility with pain killers and stimulants that can be administered to injured units almost instantly under any field condition.

Stats:
Ammo: 10 charges each of healing, stimulants, and pain killers.
Weight: 5kg
Manufacturing: $28,000 for parts, 420 Engineer Hours
Sell Price: $45,600

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Heavy Wepon Platform: Tank: Ground: Cannon:
The Tank/Cannon carries a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.

Stats:
Cost: $420,000

Armour:
Front: 90
Left/Right: 75
Rear:60
Under:60

Ammunition:
Type: HWP Cannon shells
Damage: 60 Armour Piercing
Rounds: 30
Purchase Price: $200
Sale Price: $100

Aimed Shout: 90% Acc
Snap Shout: 60% Acc

HWP: Tank: Ground: Rocket:
This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the Rocket Launcher but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time.

Stats:
Cost: $480,000

Armour:
Front: 90
Left/Right: 75
Rear:60
Under:60

Ammunition:
Type: HWP Rockets
Damage: 85 High Explosive
Rounds: 8
Purchase Price: $3000
Sale Price: $2250

Aimed Shout: 115% Acc
Snap Shout: 55% Acc


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X-Com craft: Troop transport: Skyranger:
The Skyranger is a troop transporter with Vertical Take-Off and Landing (VTOL) capabilities. It is one of your most critical assets, as it the only way to get your soldiers to the scene of any Alien Missions (apart from when aliens attack your base). The Skyranger is also the only way for you to retrieve all the Alien Artefacts needed to research the production of newer types of craft.
The Skyranger is a supersonic transport capable of transporting up to fourteen X-COM soldiers to any point on the globe. It can also carry Heavy Weapons Platforms in the place of four soldiers each.
Each Skyranger has a $500,000 price tag: this is both an order price and a monthly fee, making it expensive to keep several Skyrangers at your base(s).

Stats:
Maximum Speed: 760 knop
Acceleration: 2 gear
Fuel Capacity: 1,500l
Weapon Pods: None
Damage Capacity: 150
Cargo Space: 14 soldiers (+1 pilot)
Initial/Monthly Fee: $500,000
HWP Capacity: 3

X-Com craft: Interception craft: Interceptor:
The Interceptor is the best combat aircraft that Earth technology can offer. Powered by dual pulse detonation engines, and with specially shielded electronic systems, the Interceptor is one of X-COM's most valuable assets in the fight against the alien threat.

Stats:
Maximum Speed: 2,100 knop
Acceleration: 3 gear
Fuel Capacity: 1,000l
Weapon Pods: 2
Damage Capacity: 100
Cargo Space: None (but 1 pilot)
Initial/Monthly Fee: $600,000
HWP Capacity: None

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Craft weponry: Cannon:
The Cannon is considered to be the last resort for craft armament. It suffers from both a lack of power and a pitiful range, making it effectively useless against all but scout class UFOs.

Stats:
Damage: 10
Range: 10 km
Accuracy: 25%
Reload Time: 2 secons
Shots: 200
Ammunition Used: Cannon Rounds (x50)

Craft weponry: Missile: Stingray:
The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs.

Stats:
Damage: 70
Range: 30 km
Accuracy: 70%
Reload Time: 16 seconds
Shots: 6
Ammunition Used: Stingray Missile

Craft weponry: Missile: Avalanche:
The Avalanche missile is the most powerful craft weapon available to X-COM at time being.

Stats:
Damage: 100
Range: 60 km
Accuracy: 80%
Reload Time: 24 seconds
Shots: 3
Ammunition Used: Avalanche Missile