EQG: Sword Art Online - Ruby Palace

by Mindrop


Episode 39 — Wolves

Episode 39 — Wolves
Twenty-Ninth Day in the Month of Wisteria (August 29) in the Year of the Dragon
Floor 34

Doombunny followed her friends with Colorra riding on her shoulder. The two of them were trying out a new cloak Diemond had made. It had enhanced shoulder boards, making it easier for the snake to stay on Doombunny's shoulders. The concern was that they were too wide and would make fighting difficult for Doombunny, but they would have to wait for combat to test it. 

Doombunny's yellow dress under it was stylish and pretty, along with having impressive defensive stats, but it and the other gear were usually covered up by a dark blue cloak. She could sweep it out of the way in town or while fighting, but it was still a cloak that encompassed her body. Diemond had stuck with designing cloaks because they could hide the shoulder boards. Doombunny was okay with those choices, because function ultimately mattered more. Cloaks also layered well for stacking defensive properties of her clothing since she lacked an armor skill. That was a choice she was happy with. It forced Doombunny to act fast and be smart in how she attacked and moved. Otherwise she was afraid that she would begin to rely on armor for her defense, not her mind or her friends. Bladescape's leather armor stats were noticeably higher, but not that far off from Doombunny's unarmored stats. There was a clear difference when it came to light metal armor, but she didn't want to have to fight with that weight. Colorra was heavy enough as it was.

The Ruby Krait had brought her a lot of comfort and joy over the five months they had been together. She was no longer alone. Her friends didn't see the world the same way Doombunny did. They understood Fluttershy, mostly, but Doombunny was different and she had some secrets of her own, even from her friends. Fluttershy didn't like how life happened sometimes, but Doombunny was trapped, like a caged wild animal. They fought out of fear and because they had no other option. It was either fight or be subjected to whatever the owner of the cage wished; be it death, torture, or anything else. 

She had a reason to fight. Colorra brought her comfort, yet also sorrow. The snake understood the situation well. Colorra was a reminder that Doombunny didn't have Angel or any of her other animal friends in Aincrad. A reminder of what she was fighting for: the right to live free and go home. Aincrad wasn't free, not anymore, and it also lacked a home. 

The inn rooms were alright, they served their purpose, but they were temporary. They rarely went back to the house in Tolbana and even when they did, not everyone stayed in the rooms. Doombunny had to carry everything she needed with her and wasn't always sure where she would be laying her head down to rest. They also were solitary. The Wondercolts no longer shared inn rooms because they had the Col and plenty more inns available than in those early months. Doombunny didn't blame the others for wanting their own room at night, they were basically always together outside of sleeping. Knightstar might still be willing to share, the beds were usually bigger than the ones on the first floor, but Colorra made Knightstar nervous. She was at a relative ease with the snake, but it wouldn't take much to topple that state. Doombunny didn't want to hurt any of her friends. 

She only wanted to hurt one person: Kayaba. He was the one responsible for locking Doombunny in Aincrad. He was the one keeping her from Angel. He was the one who had ruined their amazing foreign exchange semester. He shared some responsibility for each player's death. He was the one person Doombunny pictured when she closed her eyes; her plunging her knife into and without any hesitation. He would get no mercy or kindness from her. Doombunny hated seeing those images play out in her mind, but she couldn't stop that instant of rage, and she also hated seeing the red robe in the sky again, because she had no clue what Kayaba looked like. She had to picture that monstrosity instead. Doombunny did what she could to relieve or let go of it, but she hated him for what he had done. For the trauma she had gone through and the trauma that was still to come. 

In the worst moments, Doombunny made the effort to remember the positives. Her seven friends were alive. Their new friends — Kiefer, Soryuto, and Reisenki — were another positive. Colorra was a positive in her life. Perhaps the most important factor was that Doombunny was still with her friends. Despite the fear, anger, hate, and other emotions, she was out there in the world of Aincrad, walking among its trees and through its fields; she wasn't in the Town of Beginnings hiding out like she was initially inclined to do and that was all thanks to her friends.  

While she kept those things a secret from her friends, both because she didn't want them to worry about her and because they didn't need to know, there was a bigger secret which she kept from them, also to keep them from worrying. Colorra's companionship had given Doombunny access to a skill that her friends might not agree with. On record with Knightstar, Doombunny had chosen her seventh chosen skill as Sprint. There wasn't much Knightstar could do for helping Doombunny raise that skill, so the lie was never challenged or discussed, it was simply accepted.

In reality, Doombunny had taken Colorra's suggestion and chosen "Mixing" as her Level 50 skill. Mixing allowed her to make drugs and potions. Without Knightstar's help, Doombunny had to experiment on her own and level up on her own, but she actually liked that. Knightstar's calculations were important, but unlike some of the other skills her friends got help with, this had no real benefit for everyone. There were no guides on it either because it was a "dark skill."

Dark skills were ones deemed by the players to have ill intentions. That would include, to some extent Hide, and specifically Listening, and Reveal, as well as Mixing. Each one was used for deception of players or learning information, which again was largely not something Monsters or NPCs could be affected by. The players who practiced those skills were not reputable and kept it hidden for a reason. 

Doombunny knew good drugs existed, but she wasn't sure if she could make things like health potions. So far, all she had managed to make was from Colorra's venom and she ran into the issue of not having enough venom to work with. It took Colorra time to replenish her venom and while she tried to not use her venom during the day, Colorra sometimes had to inject it into certain monsters. That recovery process was significantly sped up if she was fed. 

Feeding a familiar was essential and Colorra was no different in that regard. The hardest thing was what Colorra ate; live prey. Doombunny had found out about a group in the Town of Beginnings. Their leader, Sasha, had rounded up the young kids who lacked parents and helped provide them with a stable place to stay and such. The Trapping Skill was easy to get into and several of the kids trapped mice, rats, and the occasional rabbit for Doombunny in exchange for col which was used to feed and house the children.

So far, Doombunny knew how to make three things: Prepared Ruby Krait Poison, Ruby Krait Gel, and a Ruby Krait Antivenom. The prepared poison was the base for the other two. The antivenom's use only worked against the specific poison or venom affecting the player. The gel was very useful, as it allowed her to poison a weapon. 

The weapon gel had its own durability, so it would wear off from her knife after three minutes without use or five strikes, whichever came first. Learning to make longer lasting versions was a priority, but difficult when she had to keep it quiet. She also didn't know how to make anything else, because all three required Colorra's venom. What else Aincrad's system used for the Mixing Skill was an unknown factor. Doombunny kept plenty of antivenom on her, in case something went wrong, but she had been effectively using the poison in battle for a few days without anyone noticing. The gel was quick to apply to a weapon. Bladescape's Search skill was the biggest potential issue, as it could identify properties to monsters and that would include being poisoned, but Doombunny had not been partied up with Bladescape. 

That changed today. Although they were getting a late start, Doombunny was in Bladescape's party, along with Konpeito, Malus, and Knightstar. They had run out of time yesterday, so they were finishing a few enhancements today, before they hit the boss labyrinth.

Doombunny wasn't in need of enhancements. She had been buying materials to get new weapons made. She was always buying metal and materials for weapons because it was the only way to get her favorite Alchion throwing knives made. 

With the death of Koricata, Nataszo, and Nemus, Konelina Foundry was no longer around. It was laid to rest as were the bulk of its members. Lisbeth had decided to strike out on her own. The Wondercolts were still using her and she needed the stable income from them. It would certainly help her get more established on her own. Lisbeth, like most smiths, was still operating off a vendor’s carpet with a portable forge.  

Bladescape was currently doing the final enhancement on her barbarian sword, the Valerian Shashka. She would need a new one soon, but she had gotten lucky with her enhancements and could probably get another five floors out of it, maybe ten, before she had to switch to a better one. The enhancement took and it was time for Doombunny. 

Colorra dropped off Doombunny's shoulders to allow her to sit in front of the smith. 

"What are we enhancing today?" Lisbeth asked. 

"Nothing," Doombunny said. "I want to have two one-handed daggers made. I have the materials for each one."

Doombunny took out the material for the first: Alcoa, Steel, and a small amount of Silver. Lisbeth took the materials, heated them up, and then let her hammer sing the weapon into existence. The result was "White Fang," a white-silver Crusader Dagger. It had twelve enhancement slots, which was the current average number of enhancement slots for a clearing dagger.

The second weapon was her all around blade. It was an all steel weapon. Lisbeth's skill was increasing, meaning she could make steel weapons with better stats, without the need to use special materials. The bolo knife that was produced was named “Arbitration." It was a statistically balanced weapon Doombunny could use against any creature. It had fifteen enhancement slots. 

With both weapons made, Doombunny equipped them. She could only officially equip one through the menu, so she equipped her Steel Bolo Knife on her left hip. She had to manually strap the White Fang dagger to her belt so it would sit horizontal, along the small of her back. Since she was a right handed user, she would have to reach with her right hand — either to her left hip or around her right hip to her back — to draw whatever weapon she wanted. In battle, she could switch back and forth if she desired to. 

Few, if any, dagger wielding players tried to openly carry more than one weapon on them to draw. They took the conventional approach to carrying weapons the menu automatically followed, which was centered around longer, more cumbersome weapons to carry or use. 

Her old knives didn't hold any sentimental value for her. Her first two — the Shepherd Seax and Ancient Kissaki-moroha Tanto — she still had, but these were nothing special. Doombunny went through knives pretty quickly. Less material in the weapon meant less material for upgrades and cheaper or easier production costs, as well as less enhancement slots. Several good knives had been ruined by bad luck during enhancements, but that didn't hurt her too badly. The two she just replaced were solid and would be kept as backups because daggers were not the most durable weapons. They were behind a bit in their stats for where they were and Doombunny needed every bit of edge and advantage she could gain to survive as a clearer only using a dagger. 

Plus her throwing knives. Those were not exempt from the same issues as her main weapons. She now carried a main set of throwing knives on her right thigh, with a second holster on her left thigh to carry a set of kunai, which were heavier and stouter throwing implements than her lightweight knives. That weight could be the difference between the attack being successful or not. It was harder to aim heavier weapons and they lost some range, but they had their place. 

Doombunny was an all offense agility and speed build with very little strength. Lower strength also meant less HP, but she was now quite good at dodging attacks or hiding behind Malus or another shield user. She wouldn't have it any other way though, because if she did push her stats towards strength and wearing dedicated armor or a shield, she would end up hiding behind it instead of attacking, and not in the good way like the Tanks did. She couldn't stand up to those beatings, not mentally, but she could sprint through her fear to attack the enemy, before retreating back to the safety of an ally.

With weapons made or enhanced, they headed to the front to continue clearing and mapping the boss labyrinth. As they neared the pillar the labyrinth was in, they heard someone scream. A woman was running from a pack of wolves. It was an NPC by her blue tag, but they jumped into action. 

Malus went straight to the NPC to shield her. The NPC tripped and Malus slid to a stop above her to prevent the wolves from getting to her. Knightstar was being very defensive in her fighting for some reason, while Bladescape and Konpeito each went in opposite directions to flank the pack. 

That left Doom on her own, without anyone watching. They were expecting her to stick with Malus, but Colorra dropped off Doom’s shoulders and led Doom into battle. The wolves focused on Doom, not Colorra, which was their error as the Ruby Krait did its thing. Doombunny pulled out her new silver dagger and a vial of poison gel, breaking it on the weapon. 

A wolf launched itself at Doombunny. She went low, leaping to the side as she slashed upward into the wolf’s belly. The first slash carved a huge chunk of its HP off. As soon as its paws were on the ground, it turned around to get back at Doombunny. She rammed the dagger into its skull. The HP that was left disappeared as the poison eliminated it. 

Doombunny charged another, slashing it three times along its flank before it could get away. Nothing was nearby, so she transferred her knife to her left hand and flicked out a throwing knife from her holster. She pegged a wolf trying to get around Knightstar’s shield. The dagger was enough of a distraction that Knightstar finally went on the offensive, slashing the wolf to polygons. 

Doombunny followed up by putting two throwing knives into one of the three wolves Malus was trying to keep from eating the NPC. Malus’ war hammer was heavy and slow, making it tough for her to hit the agile and quick wolves. Malus didn’t claim any kills as Colorra coiled around the second and then, while squeezing the life out of the wolf, struck with her fangs at the other, burying them into its neck. Malus held off from attacking in order to not hit Colorra. 

That was the last of the wolves. Doombunny’s drops were pathetic, both for col and XP. The wolves didn’t drop any items, but she did get all three knives back. None had broken on her. 

“Another three critical strikes!” Konpeito exclaimed with a hop. 

“Thanks to Colorra and Doom, the NPC is safe,” Malus added as she bent down to help the NPC to her feet.

“Th-th-th-ank y-you,” the NPC stammered. “I th-thought I-I was de-dead.”

“No problem,” Bladescape said as she sheathed her sword. “We are always happy to help.”

“I don’t have anything to give you,” the NPC woman said without stammering. “I only have a little bit of information I can give you.”

“That’s fine,” Bladescape said. “What do you know?”

“The boss who guards the gate to the next Floor, there is a plant here that can be used to create a toxin. He is weak to any poison made from it. It is why he sends out his rabid wolves to hunt any who know about it, or who can make the poison.”

“Can you make this poison?” Bladescape asked.

“No,” she said, shaking her head vigorously.

“Is he weak to any other poisons?” Bladescape asked.

“May...maybe?” She said, shaking her head. She was still scared. "I really don't know anything other than he fears what the plant can be made into."

“What does it look like?” Knightstar asked, notepad out. 

“The name is Angel of the Night,” the NPC explained. “It’s a white flowering bush. The flower has five long, hooked petals. It stems off a base of five leaves, the stem is quite long. I’ve only seen it a few times, near water, and I don’t know what part is used for the poison. It might be the berries, or the petals, or the leaves, maybe the roots. Sorry.”

“It’s okay,” Knightstar replied. “We can figure it out now that you told us what to look for.”

“Thank you,” Bladescape said, smiling warmly at the NPC. “That is very important information. We will make good use of it in the upcoming battle.”

“Can you escort me home?” the NPC asked.

“Of course,” Bladescape said. “We will get you home safe and sound. Let’s go.”

The walk all the way back to the town was slow with an NPC with them, but it went without incident. Colorra stayed on the ground, enjoying the opportunity to stalk the forest without getting left behind. She could keep up and it gave Doom’s shoulders a break. She wouldn’t get one once they were in the labyrinth. Colorra would stay on her shoulders because of the terrain. 

For good measure, they brought the NPC all the way to her house. They didn’t leave her at the gates. She thanked them again before heading inside the shack she called home. Then they went back to the labyrinth. Doombunny followed her friends, listening as she observed the world around them.

Along the way, Malus spoke up. “How’re we gonna get this poison?”

“First, we have to find the plant,” Knightstar said. “Figuring out what part is used for the poison may be easy or it may not be. It will depend on what item, or items, we get from picking it. How we distill it into a poison, something suitable for use against a boss, that I don’t know.”

“What about cooking?” Konpeito asked. “Will that do it?”

“Probably not,” Knightstar said as she shook her head. “But the likelihood that it will require a player skill is high.”

“We are supposed to have a meeting tomorrow,” Bladescape said. “Others may know. Argo probably does. We will present information and let it go where it goes.”

Doombunny wasn’t going to speak up unless there was no other option. Colorra seemed to agree with her. For now, they needed to focus on clearing the labyrinth. 

Finding the other Wondercolts was not easy. They couldn’t even get back to their starting place. The respawns were heavy, indicating that no one had been through in a while. Half of the respawns were not the same Dreadrams that had been headbutting them with their horns or the two-tailed warcats. They were the same rabid ash wolves that had attacked the NPC woman. 

They finished off another group of the rabid wolves and Malus had an odd look on her face. “Do y’all feel like we were the catalyst of the change in the labyrinth?”

“It’s an interesting change,” Bladescape stated. “We may not have triggered it, but we learned something the others likely don’t know.”

A couple of panicked screams and yelling echoed off the labyrinth walls. They came from around the bend. Bladescape and Malus didn’t hesitate to rush towards the screams. Doombunny had to scramble after them, although she was faster than Malus was. 

Around the bend they saw the issue. A group of six was being hammered by the red, yellow, and orange rams, while also being overrun by a pack of rabid wolves. Doombunny grabbed a vial of poison and broke it on her knife. She readied a throwing knife as she left Malus behind, catching up with Knightstar. Bladescape and Konpeito joined the chaotic foray. 

Doombunny threw the dagger at a wolf trying to attack a player who had just finished off a Dreadram. The heavyset samurai-ish guy was wielding a two-handed longsword and unaware of the wolf. The knife hit the wolf spot on, making it hesitate long enough for the player to turn around and cut it down in a single slash. 

There were still four dreadrams and eight wolves to deal with. The group’s sole tank had two dreadrams locked against his shield. He was doing all he could to push back against the stubborn creatures. If they disengaged, the creatures would hop back and set up another powerful ramming attack. A katana wielding guy slashed one of the rams. Bladescape killed the other one. 

Doombunny and Colorra focused on the wolves. They picked off the ones trying to use the chaos to flank the players and strike them from behind. Colorra snagged the back leg of a wolf and Doom thrust her dagger into its chest. The two combination skill, disembowel, dragged the knife blade out in a slashing attack. It only worked against soft creatures. If the knife couldn’t overcome their defense, it would fail and put the user in an extended delay for failing.

Doombunny came out of the skill’s short delay. Her left hand grabbed a kunai. She was still learning how to do off hand throws and the heavier kunai were easier to feel. The kunai missed and went skipping off, down the hall and out of sight. She would never recover it, but that didn’t matter as a wolf dodged Knightstar’s thrust, putting it right in Doombunny’s path. She slashed it with eviscerate, a three combination slashing attack. Colorra’s fangs finished the last of the HP off without even needing to inject her venom.  

With the reinforcements, the players were able to rally. No one fell. A few were in the red, but they were clearly all solid players who knew how to fight. Doombunny had never seen them before and she knew most of the players and guilds on the front, at least by sight. 

These six young men had a four diamond symbol, the mon of the Takeda clan of medieval Japan. Half of them looked like scrappy samurai with the only thing trying them together being the use of red and their guild tag on their armor. Diemond would want to clean their image up, but they clearly didn’t care, which had its own charm to it.

They were led by the most samurai looking fellow who had a katana and wore a red bandana with yellow accent stripes. Besides him and the player wielding a two-handed longsword, they had a small shield user with a cutlass who also sported a solid red bandana, two spear users who looked drastically different from each other, and their tank who had the heaviest armor and wielded a hammer. Ironically, two weeks ago the Wondercolts had sold Agil the two shields the guild members were using, along with both spears, the war hammer, and possibly the katana.

“Thanks for the assist,” their scruffy-faced leader said after downing a health potion. “Those wolves came out of nowhere. There wasn’t any sign of them being here until they were here.”

“They just started arriving,” Bladescape said. “I’m not sure what is going on, but it wasn’t like that yesterday.”

“I guess the game realized since we finally joined the front lines, it needed to kick the difficulty up a few notches,” he shot back. “Anyway dollface, I’m Klein and we’re Fuurinkazan.”

“I’m aware of who you are,” Bladescape stated. 

“So my reputation precedes me?” Klein asked. His eyes conveyed the innuendo he wouldn’t say. 

“All the way from day one,” Bladescape stated, shaking her head. “When you knocked me over and had the gall to drop a cheesy pick up line instead of helping me up.”

Klein had to think for a moment to remember the incident. His face was priceless when he did. Doombunny couldn’t help but chuckle quietly at his embarrassment.

That disappeared and he made his next move. “So all these months that I've been chasing the angel from that first day, she went and made herself prettier and stronger. I must have hit my head hard to not remember your beautiful face correctly.”

Bladescape let out a sigh and shook her head. Saying anything would encourage him to continue or give him a new angle to work with. 

“I remember her given yah the boot,” Malus snorted. “Dogs’ll always bark up the wrong tree or chase the ball that ain’t ever thrown.”

No one knew what to say to that and they stood there quietly looking at each other. Doombunny didn’t really remember much after the opening ceremony. The first few days were a foggy blur. She only remembered the panic and rage she felt. 

Bladescape broke the silence. “Putting that aside, we’re the Wondercolts. Well, half of the Wondercolts. We don’t know where the others are, but they are inside the labyrinth. I’m Bladescape. Our tank is Malus, the shield user is Knightstar, the one trying to balance her axe on a single finger is Konpeito, and last but not least, Doombunny and Colorra.”

“Which is which?” Klein asked. “Is the snake Doombunny or Colorra.”

“Both have deadly fangs, but Colorra is the one with venom,” Bladescape stated. “Doom can pin you to the wall from fifty yards.”  

“So you’re the one I have to thank,” the two-handed sword user said. “I’m Dale. Thanks for hitting the wolf sneaking up on me.”

“No problem,” Doombunny sweetly said. “I couldn’t just let it eat you. That wouldn’t be very nice. Besides, these poor things are rabid and need to be put out of their misery.”

“Do we need to worry about getting bitten?” Klein asked. 

“No,” Bladescape said. “They look and act rabid, but they don’t actually have a transferable affect to their bite.”

Kunimittz was their spear user with a blue shirt and metal armor, only having red pants to tie him to the others. Issin was the other spear user, but he sported a predominantly red jacket and green undershirt. Harry One was their tank who only had a red sash to go with his dull gray armor and black tower shield. Dynamm was their cutlass user who also had a lot of steel over his red shirt.

Bladescape swiped up her menu. “Here’s the map data we have. We cleared a lot further yesterday, but our party had a delayed start and we haven’t made it back to where we ended.”

“How much?” Klein asked as he swiped up his menu. 

“The Wondercolts only sell dungeon map data,” Bladescape stated. “Labyrinth map data we give free to anyone on the front lines who needs it.” 

“Thanks,” Klein said, accepting the map data. “We appreciate it.”

“If you’re ready, the path ahead is the only way to the next level,” Bladescape added. “The stairs are not far. I have absolutely no issue leaving you behind, I’d prefer that, but I’m not sure what is going on with the changes. I’ve never seen a labyrinth change monsters midway through clearing it.”

“Our safest choice is to stick together,” Knightstar added. “At least until we understand what this new change means and determine that we can handle it.”

“Alright,” Klein said. “Normally I’d say, as gentlemen, that we should be protecting you ladies, but you just saved us.” 

Bladescape rolled her eyes and started walking. 

“How long have you ladies been on the front?” Klein asked, following after Bladescape. 

“It’s been a while, I reckon,” Malus said. “Right, Knightstar?”

“Hmm, let me think,” Knightstar said as she opened her notebook. Fuurinkazan didn’t know it didn’t hold the answer, but Knightstar was convincing as she flipped through the pages. “Today would make day two hundred and ninety-six.”

“Two ninety-six!” Klein exclaimed. “We haven’t been stuck in here that long!”

“Excuse me?” Knightstar stammered. “It’s August twenty-ninth. It’s been exactly that long since Aincrad launched.”

“Okay,” Klein admitted. “I meant how long have you been clearing the game?” 

“Oh, in that case, two hundred and ninety-six days,” Knightstar sarcastically stated. “The Wondercolts were the first to go into the boss Labyrinth on Floor One, we were part of the raiders who cleared the Illfang the Kobold Lord, and we haven’t ever let up from clearing the game. Bladescape’s sword is from the twenty-fifth floor boss.” 

“Oh,” Klein said, shocked. “I have a new respect for all of you.”

“We ain’t messin around,” Malus snorted. “Still think yah can keep up?”

“We’ll just have to see,” Klein shot back, grinning. 

Doombunny shook her head at him. He was going to cause a lot of trouble for the Wondercolts. Most of it would be harmless, but there was cause for concern that he would be caught staring at any of the Wondercolt ladies and die in the labyrinth. 

BLADESCAPE: Level 59 — Two-Handed Sword — Searching — Weapon Defense — Leather Armor — First Aid — Battle Regeneration — Sprint —  Blade Throwing 
NATORA: Level 55 —  Two-Handed Spear — Purchase Negotiations — Sales Negotiation — Weapon Defense — Light Metal Armor — First Aid — Battle Regeneration — Acrobatics
KNIGHTSTAR: Level 53 — One-Handed Sword — Shield — Light Metal Armor — Equipment Appraisal — First Aid — Battle Regeneration — Acrobatics — Extended Weight Carry 
MALUS: Level 56 — One-Handed War Hammer — Heavy Shield — Heavy Metal Armor — First Aid — Extended Weight Carry — Battle Regeneration — Fishing — Search 
THUNDERBORNE: Level 55 — Rapier — Sprint — Acrobatics — Weapon Defense — Light Metal Armor — First Aid — Battle Regeneration — Armor Pierce 
KONPEITO: Level 55 — Two-Handed Axe — Cooking — Weapon Defense —  Light Metal Armor — Martial Arts — First Aid — Battle Regeneration — Music — Blade Throwing 
DIEMOND: Level 54 — Mace — Heavy Shield — Sewing — Heavy Metal Armor  — First Aid — Battle Regeneration — Light Metal Armor Forging — Heavy Metal Armor Forging
DOOMBUNNY: Level 53 — One-Handed Dagger — Hide — Fighting Spirit — Blade Throwing — First Aid — Battle Regeneration — Familiar Cooperation — Mixing — Search 
KIEFER: Level 53 — One-Handed Curved Sword — Slash Weapon Forging — Light Metal Armor  — Weapon Defense — First Aid  — Katana — Battle Regeneration — Search
SORYUTO: Level 52 — One-Handed Sword — Shield — Light Metal Armor — Music — First Aid — Battle Regeneration — Fighting Spirit — Armor Pierce
REISENKI: Level 54 — One-Handed Axe — Heavy Shield — Heavy Metal Armor — Equipment Repair — Metal Equipment Repair — First Aid —  Battle Regeneration — Cooking