Spike the Fairy

by PonyJoel


Working at the Theatre 2: Compromising

It's 10:00 in the morning. Everyone is working on creating ideal sceneries for the play. Spike is with Rogue, discussing his involvement and devising a clever character best suited for him. Fairy Rage speaks to his friends about using his fire breath to teleport the different stage scenes for the outdoor play, so there's no hassle going into the next part of the story. The flare markings will have a number for each act with the character designation.

Kagura is going over her character. She has chosen to be the hero's sister, giving helpful advice during the pivotal moments of the play.

The Trimen are having a field day with their Three Kings' roles. The Three Kings will be three components to help solidify the hero when the encounter comes.

Millianna has decided her role will help the Deadly Duo as a catgirl. She'll survey the hero's home and find crucial evidence. Millianna suggested the character to Rabian, and he fell in love with the idea. He green lights Millianna for the role.

Jenny finds her role as the Queen of Diamonds. The Queen of Diamonds is a dictator within the play. Lyon decided to use his ice magic to create ice crystals to help the character blossom, giving the Queen of Diamonds a more promising role with a definitive expression.

Wendy is the hero's love interest. She and Carla compromised to make the scenery with the hero. The formation of the Deadly Duo comes from a heartbreaking moment of betrayal. Carla loves the idea, but it will be hard for her to perform since Spike and Fairy Rage are nearly identical. It will add flair and emotion. Fairy Rage encourages Carla to imagine Spike as Happy when the scene comes to fruition. Carla smiles and will consider it.

Orga has decided to be a heavy hitter working with the antagonist. A terrorizing brute before his defeat. He doesn't mind the role and talks to Spike about making the scene more realistic with the fight. Spike complies but suggests the scene happen either in the beginning or middle of the act. He's not sure yet with all the placement. Orga accepts it.

Irene jots her memories of traveling the land to make her character an extension of herself, using her experience to add to the character as a traveler. The traveler meets the hero in a life-changing scenario. She had decided that her role be more towards the middle of the story and won't mind having fewer dialogs. It's not that she has stage fright; she knows Erza got that problem from her father's side of the family.

Yukino has decided to be the narrator of the play. She admits to having some stage fright and only came to encourage her friends. Yukino will also help organize the flow with her tone when a scene is about to change.

Minerva is having a difficult time deciding where her character fits the story. Either an ally for the protagonist or antagonist. Erza walks up to her and suggests being a supporter of the antagonist before switching sides. Minerva thinks it over and now considers it the best motive for her character design. Minerva has chosen to become a deceiver and be a pivotal character in the act.

Rufus' character for the show will be either in the middle or towards the early end of the act. He's unsure where his character will fit during the beginning stages of the play. Yukino, Rogue, Erza, and Sherria help Rufus with his character placement for the show. They conclude that Rufus' character will work better in the middle of the act since there will be many arcs during the beginning stages.

It's 3:00 in the afternoon. Time flows by quickly when everyone is having fun and planning their characters. Spike is with Rogue, rehearsing a dark scene within the play. Spike wants Rogue to be somewhat like Future Rogue in the menacing aspect. Rogue complies only for the duration of the show. He doesn't want anyone to think he's becoming like his disturbing future self that nearly destroyed the world. Frosch wants to partake in the demon aspect of the play with Rogue. Rogue advises Frosch to be Spike's shoulder angel, giving him good compliments. He'll even put a halo on Frosch, allowing him to keep the frog costume.

Rabian comes to inspect his performers. He's glad to see everyone working hard and closely with his play. Rabian relishes the different scenes each wizard has built for the play changes. He imagines the crowd applauding, wanting an encore of what transpired.

The costume designs are an intricate part of most characters. Blue Pegasus, with their roles, doesn't find it troublesome since all they need is royal attires for their characters. Rogue decides to use his shadow magic form as the demon character. He doesn't need to wear an attire when his scenes come into the fray. Frosch only needs a halo for his character.

Spike and Fairy Rage tell their friends they'll be heading to the boutique in Magnolia for their costumes. So far, it's the only clothing store that features draconic clothing and costume designs. Erza has her attire all set up due to the many props and costumes she brought for the trip. Wendy and Sherria are going to see what attires are available. If anything, they go with Spike and Fairy Rage to the boutique. The others tell Spike and Fairy Rage they may need teleportation to the boutique. It's in case the costumes don't meet the criteria.

It's 5:00 in the afternoon. Spike leaves the theatre to go out for dinner. Spike seems a little different than usual. Irene notices Spike's demeanor changing and decides to check on him.

Spike enters the restaurant and sits at a table. His right claw glows amethyst; Spike takes a deep breath while remembering his time with his mother.

"I miss you, Mom," Spike stares at his glowing amethyst claw.

"I miss you too," Irene said. She sits with Spike at the table.

"I-oh, um..," Spike is taken back from the sudden arrival of Irene.

"I know you didn't mean me. What's on your mind, Spike?" Irene gets to the point with her motherly tone.

Spike frowns and closes his eyes. He takes a deep breath. "I miss my mother, Amy the Amethyst Dragon. I met her one time and wished I could have a few more minutes with her."

"That's understandable, Spike. There are those I miss wholeheartedly. I wish to spend more time, one more day," Irene refers to Spike's father, Belserion.

"What was my father like?" Spike asks, hoping to have some clarity even though he'll never see him.

"Your father was a brave dragon that loved humanity. He, Amy, and many others have decided to befriend humanity, creating everlasting peace. Your father was kind, a teacher sort of speak that shared ideally and wisdom. I took your father's name due to my friendship with him," Irene chuckles. "When I first met you, you looked nothing like your father. However, I should have realized the resemblance you have to Amy. Also, the love you have for Wendy and Erza, you have your mother and father's love for humans. The way you moved, used your magic, and protected Wendy from my possession spell, Belserion would have used his power to protect me from a takeover spell."

"Two minds think alike, I suppose," Spike said. He sounds better.

Irene nods. "Belserion would have sacrificed his life to save me no matter what situation I encountered."

"If my parents didn't hook up. Would you have fallen in love with Belserion?" Spike asks out of curiosity.

"Without a doubt. Though at first glance, it'll be difficult. Give it time, and we could have found something to make it work. We would have been the first to do so. You and Wendy are officially the first to fall in love. A human and a dragon."

"I'll never forget the first day we met. Our first coalition mission to stop the OracĂ­on Seis from seizing control over Nirvana."

"Erza told me that story. I asked how did you and Wendy hook up. She gave me thrilling details based on what she saw. She even told me you had a crush on her."

"I did. It was then I learned I was way out of my league. When I saw Wendy for the first time, she was awestruck from looking at me. She had many questions, but I defused them by saying I had no clue. At the time, I believed Equestria was my home that I ran away from; Now that I have the whole story, it turns out I migrated to Equestria. When I met Zirconis, he saw me and told me I had come home. It was amazing to discover my origin and parts of my family."

"Did you have eyes on any other before Wendy?"

"Only Erza. After I confessed, we started our brother-sister relationship. Since then, we've gotten closer as siblings. Her stares, glares, and looks that terrorize our friends don't affect me. I laugh at it cause it's funny. Seeing Sis fed up or taking control over the situation is a sight to behold."

"She got it from me, Spike," Irene said.

"I know. I saw how Erza backed away from yesterday when you glared at her. I've seen Erza use it on many of our friends. More so with Natsu and Gray whenever they argued, bickered, and fought each other."

Irene laughs. "Fire and ice don't mix well."

"Natsu and Gray are great friends. Throughout my time in Fairy Tail, in a way, I watched them grow."

"Those two will never stop fighting each other."

"It's their way of expressing brotherhood. Fighting each other to get stronger," Spike laughs. "Sometimes they hate each other and will fight."

"Is that why there are pointless brawls in the guildhall?"

"Yea. We all fight each other, and it's fun," Spike takes a deep breath to change the subject. "Do you remember where my dad died?"

Irene sadly sighs. "I can never forget where he took his last breath, Spike. I mourned for him by the mountains during the Dragon King Festival. Why are you asking me of this?" Then it hits Irene. While possessing Wendy's body, there is one spell that allows her to connect with any spirit. "You're thinking of having Wendy use the Milky Way spell, aren't you?"

"Yes," Spike nods. "I should be happy to meet my mom and uncle, but I never met my dad. I guess it bothers me when it shouldn't."

"It's understandable that a child yearns for both parents. While I was damaged, I did miss my child for many years. Because of you, I'm free from the curse of the Dragon Seed. Now, I will take you to meet your father."

"You will?" Spike's eyes lit up like fireworks.

"Yes," Irene smiles. "I don't know how long the spell will last on your father's soul.

"I'll be happy with five minutes."

"Then, let's go," Irene takes Spike and leaves the restaurant. The waiter comes by and becomes perplexed as to why the customers are leaving so soon without food.