Rainbow Dash's Awesome Nightmare Night Haunted House Choose-Your-Own-Adventure Adventure

by TheDriderPony


You Have Nothing to Fear...

The first thing that strikes you is how different the door to this room looks from all the others you've encountered so far.

Every other door has looked, basically, like a normal door. Fancy and neglected, but otherwise your standard wood with a handle on one side. Not this door.

This one looks like it was stolen from inside a submarine. It's solid metal, covered in rivets, and has a big wheel in the middle like... well, like the kind they use on submarines. They probably use them in other places too, but you've only ever seen them on pictures of submarines. Rust and age have set into every rivet and join, darkening the shadows harshening the edges.

Turning it proves a minor challenge, not because it's stuck or locked, merely because it's really heavy. But with a bit of effort and using your wings for extra pull, you manage to heave the thing open. Once fully open, it rests easily against the wall.

You wince as you try to peer inside. The room is very brightly lit, so much so that your dark-adjusted eyes have a hard time making anything out except for the odd gleam of metal. You take a cautious step into the room and—

"Whoa!"

—flap your wings hard enough to launch yourself onto your backside as your hoof lands on empty air. You sit up, slightly rattled, and take a moment for your eyes to adjust properly.

As your vision clears, the nature of your trip becomes clear. Just inside the door, the floor drops away almost fifteen feet. No lip, no transition or warning, just a sheer drop to the bottom. Not that that'd usually be a problem for a pegasus, but you can't take anything for granted in this madhouse.

Slowly peeking your head in gives you a better idea of the room's interior. Your door is placed in the middle of the wall, with a high ceiling above and a dangerous-to-anyone-without-wings dropped floor below. The walls, floor, and ceiling all match the door: metal, rivets, and a few twisting pipes peppered with valves. Some kind of mechanical or boiler room? Though as you scour it for details, you notice an odd element of similarity. Not just similarity, all of the walls looks perfectly identical to one another. Even the floor and ceiling match and have door-hatches just like the one you came through.

Beyond that, the room is totally empty.

You are immediately suspicious. If the couple of O&O games you've been to have taught you anything, it's that a brightly lit yet empty room is far more dangerous than it appears. The only thing that might make it more suspect would be a glittering-yet-unguarded chest in the middle. That was a trap you only fell for once.

Still, even with the certainty that something's up, that still doesn't leave you with any plan of action. If you had a rogue with you it'd be a different story, but at the moment there's just you who has to make a decision.


You could always THROW SOMETHING IN to test the waters. But if you're not careful or unlucky you might just lose that item for good, and who knows what lost item might be important later. You could also RETREAT and come back later better prepared.

Or, hey, you could always just JUMP IN? Take the fear head on and face it like a mare!