//------------------------------// // (Not a real Chapter) Unicorn Dueling: as dictated by Star Swirl the Bearded // Story: Egghead // by ItsDoctorWhooves //------------------------------// Written and Approved by Star Swirl the Bearded. Ut victoria esse tuus Official Classification of Spell Power 1. Basic Manipulation of physical matter or low-level energy control. 2. Advanced Manipulation of physical matter or medium-level energy control. 3. The Magicks of Water and Air. High-level energy control. Creating small physical barriers or otherwise physical objects from pure energy. 4. Basic Aetherial Magic. Teleporting short distances by sliding oneself through the Aether. Basic Conjuration and Transmutation 5. The Magicks of Fire and Earth. Heat-based weaponized energy control focused onto a single point. 6. Creating larger (or dome-based) physical barriers or otherwise physical objects from pure energy. Using Aetherial waypoints to travel through the time stream. 7. Advanced Conjuration and Transmutation. Giving a living creature a new addition to it's body that it can and will control to it's full extent or modifying a creatures emotions without harmful effect. 8. Self-Transmutation. Controlled Aetherial Domination (summoning the power of the Aether, and mixing it with ones own Aura to strengthen the power of spells.) 9. Spells of Eternal Imprisonment (Such as those used to bind the Lord of Chaos, or that which Princess Celestia was forced into using on the Lunar Princess.) 10. Complete Maniplation of the Sun and/or Moon. The Elements of Harmony. Certain Magicks not mentioned are branches from other Magicks (Sound Magic is a branch of Air Magic). Official Dueling Procedures and Rules 1. Both entrants must be given a basic levitation spell prior to the game beginning. 2. Both entrants must be given the shield spell designed by Myself (Star Swirl the Bearded). Any modification to the spell must be forseen and accepted by the Magical Tribunal. 3. Spell Locks must be used if legally acceptable. If not, tracer charms must be applied to the perimeter of the dueling facility set to track level six or higher Magicks cast in the vicinity. Those caught casting such spells are to be disqualified without questioning. 4. Both entrants must be in fit mental condition at the time of competition. If they are not in fit mental condition, they have a maximum of 48 hours to ready themselves for their mental state to be tested once more. 5. Black Magicks, whether or not their spell level is low enough, are completely and utterly banned. 6. The summoning of sentient beings is forbidden. Mind-sharing beings which technically "think for themselves", but still think with your own mind are legal. 7. Physical contact is forbidden. All blow must be made by magical means, or by a previously mentioned mind-sharing being. 8. Chant or otherwise vocal based magic is forbidden. 9. Mind Reading or any other clairvoyant spells of the opponents mind are forbidden. 10. Targeting the pre-cast shield with dispelling magic is forbidden. Legal punishment can and will result from attempting to tamper with this spell. Calcandi caute