Skill levels:Fledgling: 0-5 → Adept: 5-20 → Journeyman: 20-35 → Master: 35-50 → Alicorn:50-100
Up to date:
Name: Markus/Arcane Hope Lv:10
Profession: None
New Professions Available ->
Title: The Tornado Of Terror (Effect: +2 Levels to Levitation as long as Title is on)
Health: Healthy
Mana: Full
Stamina: Full
SP Available: 9
Physical Skills→
Magical Skills→
Social Skills→
Physical Skills:
Journeyman Coordination: Grants the bearer increased stamina and make their movements much more nimble and surehoofed
Skill Level 21: 1.3%
Cost: 2 SP
Magic Skills:
Cutie Mark: I art thou, thou art I: Your body and soul are intrinsically connected
to the forces of magic making you gifted in its manipulation and creation
Effect 1: Magical Manipulation and creation is boosted immensely when not following a known spell form
Effect 2: Merger: Magic is a part of you in more ways than one - Active skill
Effect 3: heightened effect in Artificery and Enchantment
Journeyman Mana Control: Gives the bearer basic control over their magic and
bestows the lowest forms of magic Levitation and Beam Attack
Further levels in this skills will improve mana efficiency and potency
Skill Level 27 (+2) : 3.09%
Cost: 2 SP
Phoenix Familiar Summon: An immortal creature of legend that is said to be reborn from the ashes whenever it dies
Is one of the few creatures in existence that completely embodies an element
Primary Element: Fire
Secondary Element: Neutral Mana
Mana Draw: None
Your summon is now a living creature that can generate its own mana, though that doesn’t mean you can’t help out
It is your creatures choice if it wishes to continue its training, further elements and skills may be learned through diligent practice
Skill Level: Max
Fledgeling Thunder Lion Summon: A deadly creature that is spoken of in both
terror and reverence, worshiped as a sort of protecting spirit by most pegasus
tribes this creature is able to harness the power of lightning and strike down its
prey before they even know what has happened
Mana Cost: Medium
Skill Level 5: 2.12%
Be warned, the slaying of a Thunder Lion is a mark of strength in most cultures
and the knowledge of your kill may attract challengers or dissenters
Adept Blink: The users sends out a arcane marker to a location within sight then is
rapidly sent to the desired location
The user is still physical during this process so any obstructions with cancel the
spell and depending on the distance traveled might damage the user
Current Range Limit: 150ft
Limit can be raised with higher levels or with supplementary skills
Mana Cost: Small
Skill Level 11: 12.61%
Cost: 1 Sp
Journeyman Fire Magic Control: Gives the bearer basic control over the the
primordial magic of fire and bestows the lowest forms of fire magic fire bolt and ember imbuement
Further levels in this skills will improve magic efficiency and power
Skill Level 21: 55.2%
Cost: 2 SP
Fledgling Lighting Manipulation: Gives the bearer power over the slippery element of lightning
bestows the lowest forms of lightning magic Spark shock and Electric Imbuement
Further levels in this skills will improve mana efficiency and potency
Skill Level 3: 4.11%
Cost: 1 SP
Astral Imbuement: Allows the unstable enchantment and combination of items and magic
Skill Level Max
Fragment Passive Skill
Elements: Fire, Lightning, Solar
Adept Cleansing Spell: Even cleanliness is an artform in of itself
Banishes all unwanted stains and messings
Can also be used to clean wounds and fragile objects
Mana Cost: Negligible
Further levels in this skills will improve mana efficiency and potency
Skill Level 5: 11.85%
Cost: 1 SP
Adept Shield Spell: Gives the user the ability to create defensive constructs
Shape and Structural Integrity partially depends on user
With gain strength and flexibility with levels
Mana Draw: Variable
Skill Level 15: 96.21%
Cost: 1 SP
Dark Magic:
Journeyman Shadow Tendril: Bestows the acolyte minor power over the domain of
shadows along with granting a boon of increased strength and dexterity when used within the shadows themselves
Mana use: Moderate
Level 20: 22.19%
Corruption Chance: 4% - 3% + Cutie Mark with magic affinity = 0%
Cost: 3 SP
Ritual Magic: How else would you give me offerings? I’ll take anything magically
inclined or esoteric enough to fit my tastes and if they meet my standards you
might be rewarded
Skill Level 2: Requires research to level
Conduit Spell Form -If Skill level is high enough then allows the user to use other
magic types in ritual form if enough research is done
Social Skills:
6th Sense: Passively grants the user near supernatural level senses
Will actively warn user of danger or of item of interest
The wielder will get a certain feeling about topics or people that warrant
further investigation
Can be used in conjunction with other special skills
Intrinsic Skill: only you and those of your bloodline can develop this skill
Skill Level: Max
Passive/Active Cost: Non/Negligible
Can be boosted with mana to added cost
Mana Boost Cost: Medium
Persuasion: Unicorns are naturally charismatic and will attract others passively] [Grants the user the ability to bring others to your side, works passively and actively
Passive/Active Stamina use: None/Small
Level 7: 11.89%
Name: Morgana/Rose Point Lv:10
Profession: None
New Professions Available ->
Title: Earthbender (+1 Level to Earth Manipulation as long as Title is on)
Health: A Bit Sore
Mana: Full
Stamina: Full
SP Available: 7
Physical Skills→
Magical Skills→
Social Skills→
Physical Skills:
Coordination: Grants the bearer increased stamina and make their movements much more nimble and surehoofed
Skill Level 15: 43.5%
Cost: 1 SP
Sturdy: Earth Ponies are born just as unshakable as earth they’re named after
the user passively gains a slight increase in health and strength
Skill Level: Max
Passive Skill Only
Adept Weaving: Allows the use of dry grasses and sticks as crafting material
Prior Skill acknowledged
Skill Level 15: 57.2%
Cost: 4 SP
Magic Skills:
Adept Mending Touch: Using your innate nature magic you can heal any small wounds
that you touch, this spell cannot regrow limbs yet
Skill Level 16: 21.4%
Cost: 4 SP
Adept Herbalism: Gives the user the passive skill of identifying plants
Prior Skill Acknowledged
Skill Level 18: 7.1%
Cost: 4 Sp
Journeyman Earth Manipulation: Gives the user control over the the vary element
of earth to varying degrees
Skill Level 20: 2.01%
Cost: 2 Sp
Fledgling Channeling: Gives the user the ability to connect and commune with nature
Lowers Nature related skill costs and increases Nature skill efficiency as long as skill is active
Current Channeling level requires user to not be moving to activate and to have contact with desired aspect of nature
Passive Skill
Mana Cost: None
Skill Level 7: 22.04%
Will activate whenever user is still
Cost: 1 Sp
Social Skills:
Mediator: Some creatures want to start fights, you want to end them
The user has a higher chance of ending a conflict between two intelligent beings
Can be used at the same time as other social skills
Prior Skill Acknowledged
Skill Level: 8: 23.2%
Cost: 1 SP
Friendship Skills:
Kindness: “Sometime we all need to be shown a little kindness”
For when all looks dark and everyone needs help to see the light
Name: David/Nimbus Lv:10
Profession: None
New Professions Available ->
Title: Zoro
Health: Better
Mana: Empty
Stamina: Empty
SP Available: 8
Physical Skills→
Magical Skills→
Social Skills→
Physical Skills:
Coordination: Grants the bearer increased stamina and make their movements much more nimble and surehoofed
Skill Level 10: 54.11%
Cost: 2 SP
Journeyman Sword Mastery: Grants the user the beginning skills need to wield a blade
Blade must be longer than than 24” or 60 cm to count as a sword, anything below that falls under the knife/dagger category
Skill Level 20: 12.87%
Cost: 4 SP
Hurricane Style: Forged through strife and desperation, this fighting style shows it’s full potential when the user is faced with insurmountable odds
Decreases Stamina use over time
Attack speed and strength rises when faced with an overpowering force
Fight with the strength and speed of a hurricane
Lightning and wind fight by your side
Passive/Active Skill
Active Skill: Fly Into The Storm!
Effect:???
Skill Level 2: 25.04%
Sp Cost: Unavailable
Magic Skills:
Sky Affinity: Pegasus have a natural connection to the sky and it’s magics, gives a natural boost to flight based or sky related skills
Allows the user to touch and mold clouds like clay
Skill Level: Max
Adept Cloud Control: Allows the user to mold and shape clouds to the users will
Beginner levels allows for the following constructs: Clouds, Rain, Squall, Fog
Mana Cost: Minimal
Skill Level 17: 57.62%
Cost: 2 Sp
Journeyman Pegasus Flight: The flight of a pegasus is naturally magical as it is
physically impossible, while the strength of the user wings can improve flight ability so can magical training
Stamina Cost: Small-Moderate
Skill Level 20: 75.90%
Cost: 1 Sp
Social Skills:
Sunny Attitude: Your bright energetic outlook on life make others more likely to be nice to you, though this will make threats dislike you easier
Skill Level 8: 11.34%
Cost:1 Sp
Friendship Skills:
Loyalty: “Even after all the fighting and strife, I’ll still be there right by your side”
You stand by your friends through thick and thin and are stronger for it