//------------------------------// // Index 1 - The World System // Story: Book, Blade, and A Whole Lot of Magic // by Frustaz //------------------------------// ̶̛̬͎̼͎͔̦͓̈́̌̋͌̑̄I̶̱̤̺̜͚͚͕̙̼̜̓̃ň̶̙͇̱̠̞̳̋̈͑̈́̓t̴̼̬͕̼́̃̈̂͒̀͋͐ͅỉ̵̡͙á̴̡̛̩̫͎̼͖̙͕̗̻̈͋̔̇̈́̕̚l̶̩̪͍̖͙̋̐͆̎͛̀̽̕ḯ̸̧̨̻͇̠̳͓̩̐̊͋̾̇̓̊̇z̶̼͍͙͆̏̂̿͋ͅi̷̫̬̹̳̤̓̒̃͜n̷̛̰͖̲̣͇̰̥̉͒̀͂̊̓̈̋̕g̶̤̘̞̪͂̽́̆̌͜.̶̳̬̻̇̀.̷̧̘̣̯̿̀̈͊̍̚͝͠.̷͎͓̦̗̙̆.̷͚̝̹̩͚̎́ͅ ̴͔̓T̶̛̰̞͈̠̘̈̇̏r̴̲͙̬̣̥̥̹͆͐͐̍͠ẫ̵̗̺̏̈́ͅn̶̮̹͉̱̍s̵̳̉̀̆͌͝l̸̡͉͍͔̫͈͉̭̣͙̍̊̈́̇ȧ̶̡̱̥̣̣̙͈̩̩̐̐̈́̆̽̀́̔ţ̸͎̒͊ḭ̶̬͇̭̣̯̫̫̃̓̒͐n̴̹̭͓̗̞̹͙̣̥͌̃̐ͅg̷͖̲͍̫̖̺̘̝̳̾͂̐̚.̵̱̥͐̊̃̈́͐̇̉͘.̸͔̞̼̿̓.̷͔͓̍͐̿̈́̉̓ Current Translation: Voizalg-English. Begin Displacement 1.32-EQ Tutorial... ~ The World System ~ A colloquial term for those aware of it's presence. A 'game' within the existence known as 'life.' A recorder of all life within a world. A measurement of one's abilities in comparison to another. This system is designed to provide a numerical value to one's physical, mental, and spiritual capabilities, and to rank them accordingly. All of these are categorized into Five major categories: Statistics, Skills, Abilities, Feats, and Rank. ~ Statistics ~ The numerical value determining one's raw talent and prowess, or the ability to do something without additional training or supernatural assistance. These are averaged across all areas of study, meaning any two individuals can have an identical statistic, but the information producing that result can be vastly different. These are: Strength: The capability to lift, carry, throw, and strike using only the physical musculature of the body. Dexterity: The capability to maneuver, proficiency with delicate procedure, and measurement of physical preparedness. It also affects accuracy regarding small targets. Constitution: The measurement of how hardy the body is as a whole. This commonly affects health, stamina, and poison/disease resistance. Intelligence: The measurement of an individuals collected knowledge. In conjunction with certain classes, this unlocks unique abilities, hidden feats, and secret spells. Wisdom: the measurement of an individual's understanding of the world and life around them. It also enhances the perception of said world, allowing one to perceive, interact with and react to features beyond the traditional five senses. Luck: Vastly different from other statistics, this statistic is determined at birth, and is set with a positive and negative maximum. The luck stat will increase and decrease between these two points, according to actions taken and karmic result. This statistic is hidden to all players except Admins. ~ Skills and Abilities ~ Skills are an individual's training. These can be simple ones such as a craft; Sewing, blacksmithing, alchemy; yet also can be complex and situation specific; Apple Farming, High Fashion, Animal Handling (Magical). Abilities are skills made manifest. These are spells, stances, strikes, natural and supernatural effects that one can produce based on their training, and can manifest in a variety of ways. 'Flame Blade', a common one amongst warriors, comes from skills involving bladed weapons and skills utilizing the use of Fire, commonly Pyromancy and Torch-bearer. Even spells can manifest based on skills. 'Frozen Lightining' comes from Cryomancy and Fulgurmancy. Due to the aforementioned possibilities of skills and abilities, No list can truly contain every possible option or combination, and even then, an Admin can provide these to a new player as a 'Kit' with unique terms to cover a wide array of options simultaneously. ~ Feats ~ Commonly referred to as passives by players, Feats are unique to each individual to some degree. These act as a record of great achievements, personal or otherwise. All provide certain bonuses according what they are related to. Again, no list could contain every possible option, and Admin's have been known to create a few for new players specifically. ~ Rank ~ Rank is the most important status a player can have, as it represents the ability to engage with another being, most commonly in combat. This also determines Statistic maximums for most stats and Skill limits. Each Rank is vastly stronger than the rank below, due to the time and effort to reach these ranks. This does not mean an individual is unable to be beaten by a lower rank. The Ranks go from lowest to highest as follows: Zayin - Daleth - Lamed - Tsade - Resh - Aleph. Zayin, or 'Pawns' are the average individual in most cases, often times having few to no feats in their life times. Typically the unnamed in general history. Maximum Statistic 25, Maximum Skill level 10. Daleth: Those of this rank are usually a specialist of repute, be it due to their single minded passions or some coincidental encounter leading them to adventure. Most feats they posses assist them in some way in their profession/passion. Maximum Statistic 50, Maximum Skill level 15. Lamed: Often times, these are Heroes, villains, and leaders, who's names are recorded and taught to the masses for generations. These individuals are often involved in crises that can impact the world. numerous skills and abilities would be at the disposal of an individual, and usually have one to two major feats in their repertoire. Maximum Statistic 100, Maximum skill Level 20. Tsade: These are beings who are worshiped, typically because they are gods and goddesses with a domain of their own. Others include demons and certain spirits with abilities beyond the capabilities of an especially skilled magician or warrior. These beings can influence the world they live with relative ease. Maximum Statistic 200, Maximum skill level 25. Resh: Beings beyond most mortal comprehension. Very few are able to be spoken with, let alone seen by anyone of Daleth or lower. Many Admins are this rank. Apocalyptic beings fall under this category at a minimum, and require miracles or entire armies to combat. Maximum statistic 400, Maximum skill 40. Minimum Statistic required 200 for all stats. Minimum Skill required 10 for all skills possessed. Aleph: Ņ̵̢̛̩̯̰̥̘͎͕̠̜͔̜̰̓̔̽̎̈́͒̀̎̚ỡ̸̢̨͖̖̲͙̩̤̜̗̿̓̾̍̒̕ ̶̧͚̖͙̣͇͚̏̍̽̔̆͗̌̆̀͒̌̚v̴̨̪̫͍͉̜̪̈́̽̓̾̋͒͘̕̕͜i̶̛̝͛̏͐͛͝ą̴̨̖̻̠͎̝͉̬͉̲̘̬̑̓̄̃́̽͆́́̂ͅb̵̳̌̌̊̆̀͠l̶̨̢̡̯̖̠̩̰͚̉͌̂͗́͑̍̎͐̕͠͝ę̵̯͕̠̣̳̬̹̓̇͛̌͒̕͘͝ ̴̦̞̑͐͆ţ̸̛͖͓̮̟̟͔̪̎̀͂̊̊̉̀̓̎͝ŗ̶͚̮̘͈̤̼̘͚̟̣̬̱̆͌͛̇̔́̾̈́̐̀̎̍̀͜͠a̴͓̺̗̳̙̭̝̫̻̯̝͔̎̇n̵̙͔̅͆̇̈̅͝s̶̛̖͎͙̥͈̤̠͍͍͗̓̿̉͆͜l̶̨̼̝̱̜̼͚̖̫̜̞͉͙̈́̍̾̉̀͛͝a̵̧̰̞͈̋͐̓̏̓́̚̕ͅt̸̗̣̩̋͊͂̑͌̆̔̉͒̽͋̂̕̚͝i̵̧͍̦̻̱͔̰̙͍̟͔̰̻̖͉̓̅̈̈͑̈́̿͆͠͠ȍ̷̮͔͎̖̞̱̜͊̐̔͌̄͝͠n̷̰͕̝̗̟̪͎͙̬͖͖̂̈́̒̓̇̓̉́̿̈̀͋͘.̸̢̛͇̻̻̣̺̹̯̥̤͖͖̘͚̀̾̽̏́̄̀͑̕͠͝ͅ ̵̦̫͓̈́́̾͗Ū̷̡̧͎̩̼͎͉͙̰̼̮̗͇͉̩̋͒̈́̈́͒n̴̼̭͚̹̜͚̠̔̈́̑̊̅̑́̀̅͜͝ḱ̸̛̛̝̎̓̂̇̋̀̾̑̅̋͠ņ̶̹̲̮̙̮̖̖̐͊͑́̌͑̆̊͐o̴̢̝̯̝̼̥̮̫̅̾̿͗̽͐̑̌̓̒̈ͅͅw̸͍̳̘̘̹̦̗̼̾ń̵̯̖͖͚̮͙̝̞̞͚͍͋̎̉͌̈̉̎́̿̓͜͜͝͠ͅ ̸̠͙̪͕͓̏̒̌̾͗̇̊̄́̒̋͘͝ͅr̴̪̖̼͖̙͙̳͍̔͛̆̎̊̕̚͠͝e̵̼̰͍̯̜̗̱̥̪̙̅q̸̺͇̻̘̙̫͕̎̒̉͗͜u̸͕̦̘̗̠̻̿͊̿̃͗́̽̚̕i̷̛̫̙̫̘͂̓̒͛̏͂͋̑̍̀͘͝͠r̵̡͈̻͓̼͍̺̬̤̖̥͈̳̾͗͐̄͛̀́̊͘͠͝͠ë̸̢̧̛͚̞͎͎̬̘̟̣̳̫̒̇̓͐̈́̈́͛͜͠m̷̺̟͈̙̪̤͐̏̾͋͆e̵͉͍̞͇̻͔͖͔̠͛͗̓̋͊͛͌͗̿̊́̅n̵̨͙̘͍͔̜͚̘̱͎̰̼͕̓̓̌̈́̓̔̄́̈́̈͘̚͘t̸̢͉͕̆̐̐̓̆s̴̛̼̺̰̲͚̾̀̽̋̏͋̔́͐̊̉͘͜͠͝.̶̨̝̜̹̯̰͚̪͎̈́̃̊̎͐̀̄̿̍̕̕͝ ̵̦̼̤͋U̸̠̳̣̮͓̝̯͚͛̈́̎̐̾͌̓̊̑̔̂́̿n̷̡̛̖̩͒̎͌̀̈̅̏̕k̷̪͗̊̿̓́̕ñ̸̝͒̔̇̔̈́̕o̶̹̬̩̥̞̠͈͔͇̙͙̳͖̒̑̈́̓̈̎̓̏̐͋͜͜͝͠w̶̨̲̘̙̞͙̪̪̔͋͂̏̅͌̔n̷̨̡̦̺̤̊̍̃̑̑̉͝ ̷̢̲̣̙͉̆̓̍c̴͙̬̩͚͓̈́͊̾̊͝à̵̦̮̯̯̟̎̇͛͋̌̌̍̀̈́͒͌͝͝p̷̨͚̲̭̲͎̟̯͖͕̯̣̺̦̓̿͂͑̌͒͊͊͘͘ͅa̷̖̥̞̝͛͘͠b̷̡̛̹͌̀̄͂͒̄̈́̋̃̌̚͝͠͝i̵̧̘̩̼̟̲͒̅̐͌͗̾̐̌̃̈́̆͂̈́̕l̶̨̠̺̾̆͜ḭ̷̲̟̄̐̂́̾͂̈́͝ͅṭ̶̢̡̡̢͉̩̘̯̽͋̓͂͂͊̚į̵̻́ě̴̢̗͈̯͌͛̓̔̃͛̇͑̄̍̓͘͜s̷͔̰̓̿͗̀̈́̋͠͝.̷̪̈́̅ ̷͉͈̬͚͉̰̘͉̪̇̏̋̄́̾̎̒Ḍ̴̡̛̥͕̻̉̓͗̎̕̕͝o̷̘͗͛͛̾̀̆̈ ̵̛̭̝̗͙͚̤͉̹͖̗͕̅̂̐͗̾̅̉̏͘͜͠͠n̶̛͉̜̟̼͉̞̼̼͕o̶͙͉̙̘͊͂̾̅̍̕t̴͇̪͛̀̋͌̉̏̉͗̇̚̚̚͝ ̶̡̦̱͕̹͎̲͍͚̦̟͖̘̲̅̽͋̚͜r̸̢̬̹̱̱͔̪̫̼̞̬̺̪̽̈́͗̊e̴̳̙̝̽͊͂͌̇̈́̆͘͝ä̸̜̦̙̝̝̠̩͕̅̽̓͆̋̔̊́͂̓̕̕͜d̸̹̙̣̲͚̞̎́̉̅͛̀̄̉͝͠ ̴̧̯̱̗͈͇̭͈̋̍̆̊͋̉̕͘f̵͈̭̭̅̀̉̾͋̕͜u̸̡͇̎̍͂r̶̲̮̲̻͎̘͙̦̣̙͈͉͎̓̇͘͜͝t̸̤̻̝̗̏̚͘ȟ̵̼̯͈͌̓̄͂́̑̚͜e̵̢̨̥̤̙̺̭͔͕̦͎̽̚ͅr̶̫̫̘̄͆̿̽̆̉̃͑̿͗̇̕ ̵̺̥̠̟̳͎̤̗͚̬͉̤̽͐̅̊i̴̳͚̘͙̹̤̭̲̳͖͚͆̃̐̈́̍̏͘n̴̨͕̦͎͇̥̾͂͜ţ̴̧̳̠̫͋̏̉̀͆̊́̈́̊̈́̊͋̽͋o̷̺̤͛ ̸̬̎̍͒͑ţ̵̨̛̰̳̰̰͇̘̠̤̻̟̬͙̌̾̔̐́ḥ̶̢̛͔̩̱͚̀͒̋̌̈́̑͑̿̑̌͋į̵̩̬̭̤͙͓̘̝͂͜ś̵̨̭͖̼͕̬̯͍͓̈͜,̸̭͕͍̯̳̪̠͓̺̮͌͐͒ ̶̢̗̄̍́̈̓̈́̎̑͌͝m̴̧̡̢̢̧̠̖̬̝͓̱̳̮̝̤͒͌̂̍ơ̸̤̼͑̇̾̊̍r̸̖̫̪̟̼̲̺̩̖̖̤͓͝t̴̮̼͙̠͕̤̖̒͒̍̔͌́a̶̧̦̞͚͎̜̋͒̋̋̓̋̊̚͜͝l̵̲͇͔̀̇̊̇̃̀.̷̨̡̩̘̭̪͍̳̟̼̦͍̎̌̔͘͝͝͠͝ ~ Class ~ Perhaps the least fickle of the World System, this is a representative of an individual's skill set, broken down into three separate descriptors. A player can have more than one class, should they acquire a relevant feat that rewards that class' bonuses. The first descriptor is usually a single word, but occasionally a phrase. This describes the inclination of the player's growths, increasing or decreasing the rate of skill related EXP. The second descriptor is the players true class. This has a fixed list to be selected. This determines what a player can and cannot learn or achieve in that class without receiving another class or Admin interference. Classes come in three variations: Basic, Advanced, and Master. However, this is only to refer to the difficulty of achieving them for those looking to Multi-Class. Note: This does not include civilian 'jobs' such as farmer or merchant, since those are skills one learns. The last descriptor is a title or specialization, which is determined by the most used skills. These skills are typically the first to hit a cap before a rank up. These titles and specializations do not increase received skill experience, but rather give wholly individualized additions to the relevant skills and Abilities involved. Not all classes are listed here, but this is a wide example of them. Basic examples: Soldier - Cleric - Rogue - Wizard - Sorcerer - Archer - Knight - Ranger - Fusilier - Cavalier - Summoner - Monk - Barbarian Advanced examples: Paladin - Alchemist - Illusionist - Summoner - Magus - Assassin - Dragoon - Trickster - Arcanist - Geomancer - Ravager - Dark Knight Master examples: Heritor - Judge - Runeseeker - Nightshade - Biskmatar - Shifter - Slayer - Horizon Walker - Mystic Theurge - Kensai Tutorial Complete. Shutting Down..... Character Data Sheet [Post Imprisonment] Seinaru 'Illua' Averra. Rank: Lahmed Class: [War] Magus [/] HP : 396 MP: 692 Strength: 27/100 Dexterity: 35/100 Constitution: 24/100 Intelligence: 49/100 Wisdom: 34/100 [Hidden Luck] -31 [ 25 ] +56 Skills: Sigilgraphy 'Sigil Magic' 6/20 Black Magic 09/20 White Magic 08/20 Green Magic 05/20 Red Magic 06/20 Spirit Magic 11/20 Nucleimancy 01/20 Psychomancy 01/20 Blademaster 05/20 Blacksmith 04/20 Armorer 04/20 Alchemist 03/20 Knowledge (Arcana) 09/20 Trapper 04/20 First Aid 04/20 Feats Revolution Leader - Fleet - Parkour! - Sun Slicer - Spell and Blade - Speed Caster - Adept Learner - No Element Untouched - Displaced Initiate Abilities From Final Fantasy - All Black, Green, Red, Arcanist, Sage, Elementalist, Spellblade spells. White Magic: Cure, Cura, Regen, Protect, Shell Scathe Aphonia Flare Hastega From Persona: Titanomachia - Ice Age - Thunder Reign - Phanta Rei - Psio - Frei Unique Sigils - Teleport, Black Tentacles, Burst Trap, Sanctum